Divine Domain: Fire
Updated: July 15, 2018
Created by: The Amethyst Dragon
Content by The Amethyst Dragon
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.
Some see fire as a destructive force that harms life and burns away everything people work for, something that ravages forests and brings ruin to even the greatest cities. Others see fire as a useful tool or a force that cleanses the world so that it can be given a fresh start.
Whatever the view, there are people that worship gods of fire, and some that worship fire itself.
In Aenea, this domain is available to clerics of Ignia (Firequeen), Elemental Goddess of Fire, Mistress of Jealousy.
Fire Domain Spells
|1st||absorb elements (EE pg. 15), burning hands|
|3rd||flaming sphere, scorching ray|
|5th||fireball, melf’s minute meteors (EE pg. 20)|
|7th||wall of fire, fire shield|
|9th||conjure elemental (fire), immolation (EE pg. 19)|
When you choose this domain at 1st level, you gain proficiency with martial weapons.
At 1st level, you gain the control flames (EE pg. 16) and produce flame cantrips. These do not count toward your number of cantrips known.
Also at 1st level, you can burn those that would attack you. When a creature you can see within 5 feet of you hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. That creature takes 2d8 points of fire damage on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Searing Heat
Starting at 2nd level, you can use your Channel Divinity to wield the power of the blaze with unchecked ferocity. When you roll fire damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Feeding the Fire
Beginning at 6th level, when you deal fire damage to a creature, it catches on fire. The creature takes 1d6 points of fire damage at the end of its next turn, unless it or another creature within 5 feet of it uses an action to put out the flames. If the flames are not extinguished, they continue to burn the creature at the end of each of its turns.
A creature currently on fire from this ability is not affected by additional uses of Feeding the Fire.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 points of fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Born of the Flame
At 17th level, you gain immunity to fire damage.
When you cast any spell that deals fire damage, add your Wisdom modifier to that damage.
You gain fire storm as an additional domain spell; therefore, it is always considered prepared and it does not count against the number of spells you can prepare each day.