Aaron

Bacgkround: Lost Brother


  • Armor Class 15 (Boiled leather)
  • Hit Points 32
  • Bloodied Value 16
  • Short Rest Healing 21
  • Speed 25ft.

STR DEX CON INT WIS CHA
+3 +2 +1 +1 -1 +1

  • Proficiency Bonus +2
  • Saving Throw Proficiencies Dexterity, Strength
  • Skill Proficiencies 4 skills
  • Resistances Frightened

Halfling Features. Write your halfling features here.

Second Wind (Recharges after a short or long rest). On your turn, you can use a bonus action to regain 8 (1d10+3) hit points.

Spellcasting. You are a 1st level spellcaster and you know the following wizard spells:

Cantrips (at will):Message, Dancing Lights
1st level (2 slots): Magic Missile, Jump, Shield

Actions

Action Surge. (Recharges after a short or long rest). You takes two actions.

Club Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d8 + 4) slashing damage.

Disarm. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit the target drops one item it is currently holding.


Magic Missile

1st-level evocation


  • Casting Time: 1 Action
  • Range: 120 feet
  • Components: VS
  • Duration: Instantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 3 (1d4 + 1) force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Shield

1st-level abjuration


  • Casting Time: 1 reaction
  • Range: Self
  • Components: V S
  • Duration: 1 round

You react to an attack by raising your shield, meeting the attack with an equal amount of force. Until the start of your next turn, you have a +5 bonus to AC. This includes the triggering attack. You also take no damage from Magic Missile.

Jump

1st-level transmutation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V S M (grasshopper's hind leg)
  • Duration: 1 minute

The target's jump distance is tripled until the spell ends.

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