Adrian Roe

Medium humanoid (human), neutral good


  • Armor Class 17 (chain shirt, shield)
  • Hit Points 32(3d10 + 2)
  • Speed 30ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 12 (+1) 10 (+0) 12 (+1)

  • Saving Throws Dex +5, Str +2
  • Skills Speechcraft +3, Deduction +3, Smith's Tools, Leadership +3,
  • Senses passive Perception 10
  • Languages Common, Halfling

Second Wind (Recharges after a short or long rest). On your turn, you can use a bonus action to regain 1d10+3 hit points.

Spellcasting. You are a 1st level spellcaster and you know the following wizard spells:

Cantrips (at will): Mending, Booming Blade
1st level (2 slots): Absorb Elements, Jump, Shield

Actions

Action Surge. (Recharges after a short or long rest). You takes two actions.

Booming Blade (Saber). Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d8 + 5) slashing damage. If the target willingly moves before the start of your next turn, it immediately takes 1d8 thunder damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600ft., one target. Hit 8 (1d8 + 3) piercing damage.

Disarm. Melee Weapon Attack: +5 to hit vs. the target's Athletics check, reach 5ft., one target. Hit the target drops one item it is currently holding. You make the attack with advantage against smaller creatures, and disadvantage against larger creatures.


Magic Missile

1st-level evocation


  • Casting Time: 1 Action
  • Range: 120 feet
  • Components: VS
  • Duration: Instantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Shield

1st-level abjuration


  • Casting Time: 1 reaction
  • Range: Self
  • Components: V S
  • Duration: 1 round

You react to an attack by raising your shield, meeting the attack with an equal amount of force. Until the start of your next turn, you have a +5 bonus to AC. This includes the triggering attack. You also take no damage from Magic Missile.

Jump

1st-level transmutation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V S M (grasshopper's hind leg)
  • Duration: 1 minute

The target's jump distance is tripled until the spell ends.

Backstory

I was in the city watch for many years, and I'd still be there if they actually had any intention to help the city. A bunch of lazy bums, trying to stay out of trouble rather than eradicating it. My captain was the worst. He has an amazing talent to come up with ridiculious reasons for turning a blind eye on the situation in the streets. One day we got a tip and he dismissed it as hear-say.

Two people died. I quit that day, and I've never looked back. I decided to open my own force, a group that actually listens to people and isn't afraid of getting their knuckles bruised. I spent most of my savings getting the company started. A warforged for backup, and a big sign on the front of the house. If we manage to help just one person, it'll be worth it. Thankfully my time in the watch has given my somewhat of a reputation. Couple that with me growing up in this city, I know just where to start cleaning it up, but it won't be pretty.

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