Dream Serpent

A great green serpent that bears a strange pattern of glistening silver scales down the length of its back. Its eyes shine even brighter—two great pools of silver peering out above a gaping, fanged maw.

The jungles of Xen'drik teem with exotic life, but none are more sought after than the dream serpent.

Ambush predators

Dream serpents hunt throughout Xen'drik's jungles. When they find their prey, a dream serpent uses its Sleep Gaze to best advantage, reserving its bite for creatures that are resistant or immune to its gaze. It lurks in high trees, typically descending only to attack sleeping prey. A dream serpent can easily catch an entire group unaware by putting a sentry to sleep. It then snatches a target of its choice, dragging the hapless creature off into the jungle and leaving its companions unaware until morning.

Nesting colonies

Dream serpents fight as a group when thier nesting grounds are threatened. A single serpent protects each nest at any cost, while the others in the group attempt to drive off intruders.



Dream Serpent

Large Magical Beast, neutral


  • Armor Class 14
  • Hit Points 78(12d10 + 12)
  • Speed 30ft., swim 30ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 12 (+1) 4 (-3) 10 (0) 6 (-2)

  • Skills perception +2
  • Senses blindsight 10ft., passive Perception 12
  • Languages -
  • Challenge 2 (450 XP)

Dream Poison Creatures that fall asleep after failing a Constitution save and taking full damage from a dream serpent's poison have vivid dreams of exotic vibrant jungles and thousands of angry serpents. The dreams are disturbing but cause no ill effects.

Actions

Sleep Gaze (Recharge 5-6) The targeted creature must succeed on a DC 15 Constitution saving throw or fall asleep and remain unconcious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This attack has no effect on constructs and undead.

Bite Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) piercing damage, and the target must make a DC 13 Constitution Saving Throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one.

Ecology

Renowned for their shimmering scales, pearly fangs, and hallucinogenic venom, dream serpents are hunted by explorer's throughout Xen'drik. Boats leaving for Khorvaire often carry the dried leather and carved fangs of these mysterious jungle predators.

The drow, who call the dream serpents qulashtaq, view these creatures as a vital part of their lives and culture. They use the skin for armor, the fangs for weapons, the bones and eyes in rituals, the flesh for food, and the venom as a deadly weapon. The venom, when diluted, also serves in their religious ceremonies. Both the drow and the yuan-ti (who venerate dream serpents as aspects of the Devourer) indiscriminately attack explorers who indulge in what they see as a wasteful slaughter of these noble creatures.

Normal solitary, dream serpents gather in large communal nesting grounds to incubate and hatch their eggs.

Dream serpents inhabit Xen'drik's warm forests, particularly areas of tall trees and sheltered clearings.

A dream serpent grows to a length of 15 feet and can weight up to 200 pounds.

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