The Butcher

"Fresh Meat!" Large Creature, Chaotic Evil

  • Armor Class 13
  • Hit Points 90
  • Speed 30ft.

18 (+4) 10 (+0) 12 (+1) 8 (-1) 14 (+2) 8 (-1)

  • Condition Immunities frightened, charmed,
  • Senses passive Perception 12
  • Languages Abyssal, English
  • Challenge 2 ( XP)


Butcher's Cleaver Melee Weapon Attack: +6to hit, reach 5ft., one target. Hit 11 (2d6 + 4)

Butcher's Hook Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (d6 + 4). Once per turn, the Butcher can fling the Hook in a line. The first target to make contact with the hook must make a DC12 Dexterity saving throw, or take 4 (d6) damage, and be pulled to the Butcher.

Bloodlust 3 uses: When the Butcher takes damage, or deals damage to a target, it can use its reaction to activate Bloodlust. Under the effects of Bloodlust, the Butcher is resistant to all Bludgeoning, Piercing, and Slashing damage, and gains +2 to hit on all melee weapon attacks. This effect ends after 2 rounds of being activated.

Legendary Actions

Charge Once per round, the Butcher can charge in a chosen direction, to the edge of the room. If the Butcher comes into contact with anyone (including in the initial square), they must make a DC12 Dexterity saving throw, or take 6 damage, and be knocked prone. This action does not provoke opportunity attacks.

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