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<div class="footnote">RACE: VULPINE</div>

# Vulpine

Vulpines are most commonly mistaken to be normal wild foxes. Because they cannot communicate verbally with other races, there isn’t a lot they can do to convince speaking races otherwise. As a result, Vulpines are typically aloof creatures that hunt at night and primarily live far away from urban populated areas, though some have adapted to living in the alleys of densely populated metropolises. 

Vulpines are natural shapechangers, frequently changing their form to blend in with their companions or traveling party. Tales are told of vulpines disguised as children drinking in taverns or appearing as strange old men unable to hide their tail.

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##### How Vulpines view other races
Because Vulpine tend to live outside of populated areas, they have limited experience with the various other common races. Those that do have experience interacting with the “larger folk” bring back tales that are generally exaggerated and based on stereotypes and misunderstandings. 
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## Vulpine Names
Vulpine language is not spoken but communicated telepathically, therefore their names for themselves and each other come from physical characteristics or actions they have performed for which they are known. There is generally no distinction in vulpine names that would be considered masculine or feminine -- their concepts of self and gender only apply to mating and in all other things they share equal responsibility in their packs.

**Example names:** Red Tail, Jumper, Quickbite, Blood Socks, Gray Eyes.

## Vulpine Traits
Your vulpine character has a number of unique physical and mystical qualities due to their nature and environment. Nevertheless, vulpines are as varied as the lands they live in.

**Ability Score Increase.** One ability score of your choice increases by 2.

**Age.** Vulpine reach adolescence at 1 year and adulthood at 2 years. They typically have a lifespan of 20-30 years but often live much shorter lives depending on environmental and predatory conditions.

**Size.** Vulpines range in size, but are considered small in either fox or humanoid form.

**Speed.** Your base walking speed is 30 feet but can trot in fox form at no additional cost for a total of 60 feet. (This can be represented on a character sheet as 30/60.)

At a run, you can travel as much as 250 feet per turn (30mph) in fox form, but cannot maintain this over long distances.

>*"Foxes? They roast good over a fire."*
>
> <div style="text-align: right; color: black;">-- Dryden, dwarven barbarian</div>
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**Languages.** Vulpines understand common but do not speak. They can communicate with each other through body language, scent, and through high-pitched yips to communicate over long distances.

**Shapechanging.** Vulpines are shapechangers who can magically change their appearance. As a bonus action, vulpines can change their form to any humanoid-looking creature but their size cannot exceed small. For example, they can change their form to resemble a human or a half-orc, but their size is still small (equivalent to a halfling or gnome). They can shapechange a number of times equal to their character level and resets after a long rest (for example, a fifth level Vulpine Rogue can shapechange five times per long rest while a multi-class Barbarian 7 / Paladin 2 can shapechange nine times per long rest). Their at-rest form is their fox form. While in this form they are quadrupedal and cannot walk on their hind legs. They also lack opposable thumbs in this form, making them unable to manipulate objects beyond what they can hold in their mouths. They can perform the somatic components of spells or other forms of object manipulation with their paws at a disadvantage while in this form. 

**Natural Weapon.** You are proficient with your unarmed strikes. Your bite deals 1d6 + your Strength modifier damage on a hit and your claws deal 1d4 + your Strength modifier damage on hit.

**Nimble.** You can move through the space of any creature that is of a size larger than yours.

**Darkvision.** You have darkvision out to 60 feet.

**Subrace.** There are four known subraces of vulpine that populate the worlds of D&D: Desert Fox (also known as Ivory Fox or Badlands Fox), Velox (also known as Swift Fox or Plains Fox), Corsac (also known as Corsac Fox or Nomadic Fox) and Kitsune (also known as Huli Jing, or 9-tails). Choose one of these subraces.

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### Desert Fox
Desert foxes are adapted to be desert hunters. Their most distinguishing feature is their large ears which help dissipate heat similar to fennec foxes. Their fur is typically straw colored or dusty brown. They are nocturnal and sleep in dens most of the day. They are somewhat larger in size than kitsune (their adult size is closer to that of a large wolf), but their growth does not continue into adulthood and they lack the longevity of kitsune.

**Ability Score Increase.** Increase your Strength, Dexterity or Constitution score by 1.

**Skulker.** You are expert at slinking through shadows. You gain the following benefits:
* You can try to hide when you are lightly obscured from the creature from which you are hiding.
* When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
* Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.



<img src="https://upload.wikimedia.org/wikipedia/commons/2/27/Yoshitoshi_-_100_Aspects_of_the_Moon_-_91.jpg" style="width: 325px; display: block; margin: 10px auto 0; mix-blend-mode: darken">
<div style="color: black; text-align: center">Image Credit: Yoshitoshi / Public Domain</div>

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### Velox

The velox or swift fox are typically native to prairies or grasslands. Their fur is a dark, grayish, tan coloration that extends to a yellowish tan color across their sides and legs. Their throat, chest, and belly range from pale yellow to white in color. Their tails are black-tipped, and they have black patches on their muzzles. Veloxes are typically nocturnal.

**Ability Score Increase.** Increase any ability score by 1.

**Mobile.** You are exceptionally speedy and agile. You gain the following benefits:
* Your speed increases by 10 feet (40/80).
* When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
* When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

### Corsac
Corsacs are native to steppes and semi-desert terrain. They are known to have grey to yellowish fur over much of the body, with paler underparts and pale markings on the mouth, chin, and throat. During the winter, their coat becomes much thicker and silkier in texture, and is straw-grey in colour, with a darker line running down the back. Corsacs have been observed to be more agile than other vulpines and are generally more physically powerful. They are typically more nomadic than other vulpines, and tend to travel extensively rather than claiming a particular territory or range.

**Ability Score Increase.** Increase your Strength, Dexterity or Constitution score by 1.

**Keen senses.** The corsac has advantage on all Wisdom (Perception) checks.

**Athletic.** Corsacs are naturally athletic and excellent climbers. They gain the following benefits:
* When you are prone, standing up uses only 5 feet of your movement.
* Climbing doesn't cost you extra movement.
* You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.

### Kitsune

9-tails get their name from the stories of magical, many-tailed foxes. While vulpine’s natural lifespan doesn’t tend to extend beyond 30 years, there are stories of magical vulpines claiming territory for much longer than this, even hundreds of years. In those stories, the vulpines frequently have many tails, based on how old they are, and always in an odd number. 
Young Kitsune are smaller than other vulpine, and they are generally 1-2 feet tall at the shoulder and 1.5 - 3 feet in length, however their tails can range in size between 1 and 5 feet. Kitsune continue to grow throughout their lives at a rate of roughly ~ ½ foot every year after reaching adulthood. The largest-known Kitsune was 5 feet tall at the shoulder and 15 feet in length.

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<div class="footnote">RACE: VULPINE</div>

**Ability Score Increase.** Increase your Intelligence, Wisdom or Charisma score by 1.

**Fey Touched.** Your exposure to the Feywild has changed you, granting you the following benefits:
* Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
* You learn the _misty step_ spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this ability.

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### On the cover
Prince Hanzoku terrorised by a nine-tailed fox, by Utagawa Kuniyoshi, Edo period, 19th century. Image in the public domain.
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<img src="https://upload.wikimedia.org/wikipedia/commons/c/cf/Prince_Hanzoku_terrorised_by_a_nine-_tailed_fox.jpg" style="mix-blend-mode: multiply; width: 350px">
  <div style="text-align: center">A nine-tailed fox spirit (_kyūbi no kitsune_) scaring Prince Hanzoku; print by Utagawa Kuniyoshi, Edo period, 19th century</div>
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### About the Author

**Chris Reynolds** is a web developer by day that spends much of his off hours thinking about Dungeons & Dragons. When he was growing up, he wanted to be a writer, but everyone told him that there was no money in it. He’s the author of two tabletop roleplaying games -- TWIRPS (available on his website, [jazzsequence.com](https://jazzsequence.com/fiction/twirps/)) and The Long Con (available on [GitHub](https://github.com/jazzsequence/thelongcon) as an open source system open to contributions). You can find his other Dungeons & Dragons content on [DMsGuild](https://www.dmsguild.com/browse.php?author=Chris%20Reynolds) and [Homebrewery](https://homebrewery.naturalcrit.com/user/jazzsequence).

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## Credits
**Author:** Chris Reynolds
<br>
Layout and design done in [Homebrewery](https://homebrewery.naturalcrit.com).<br>
All art is public domain. 
<br>
<br>
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,
Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2021 by Chris Reynolds
and published under the Community Content Agreement for Dungeon Masters
Guild.

<img src="https://upload.wikimedia.org/wikipedia/commons/0/05/NineTailsFox.JPG" style="display: block; margin: 20px auto 0; mix-blend-mode: multiply">

<div style="text-align: center; color: black">Image credit: Unknown / Public Domain</div>