# Lamias
Lamias are a race of humanoids with a sanke tail and other reptilian features, such as a forket tongue, scales, wings or scales. Lamia is the term for the females, and Naga for the males.
 
### Lamia Traits

* **Ability Score Increase:** Your constitution increases by 2.
* **Age: **Lamias reach maturity at 15 and can live up to 800.
* **Aligment:** Lamias lean more towards chaotic aligments.
* ** Size:** Your size is Medium. However, because lamias have such long tails to balance themselves on, you take up an additional 5 feet of space directly behind you at all times, unless you take the time to curl yourself up, in which case you take up a medium-sized space as normal.
* **Speed:** Your base walking speed is 25 feet. You also have a base swim speed of 30 feet.
* **Constrict:** While a lamia is grappling a creature, the target takes 1d6 bludgeoning damage at the end their turn.
* **Natural Climber:** You have advantage on checks made to climb vertical surfaces.
* **Thick Scales:** A Lamia's scales are thick granting it an unarmored AC of 11 + dexterity modifier.
* **Cold-Blooded:** You have vulnerability to cold damage. Whenever you are in cold water you take 1d6 cold damage for every 5 feet of swimming movement.
* **Languages:** You can speak, read and write Common and Draconic.
* **Subspecies: ** You belong to one of the four subspecies listed below, of which you must choose one.



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# Humanbred
Humanbred are among the most common breeds of lamias in the world today. Their upper torso, or humanoid part, belongs to the race of their father, but with snakelike eyes, and often some extra features, like a few scales. They tend to possess human sensibilities. This subspecies represents the ideal balance between monster and human.

### Humanbred traits
* **Ability Score Adjustment:** Your Dexterity increases by 1.
* **Human Empathy:** You have proficiency in the Persuasion skill.
* **Human Training:** You are proficient with one additional weapon type of your choice.


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<img src='http://i.imgur.com/QIavqjD.png' style='position:absolute;bottom:560px;right:90px;width:340px' />



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# Medusa
Medusas are a subspecies of Lamia with snakes for hair. Also known as gorgons, in mythology, their gaze are said to turn creatures into stone, but in reality they possess no such ability. However, their gaze does seem to be very keen, and their glare makes living creatures unable to move, as though they indeed have been turned to stone. This is due to the fact that they have poor eyesight. They only appear to be glaring as they are only trying to see more clearly. Because their hair is made of snakes they are tragically troubled by the fact that they can't change their hairstyle.

### Medusa traits

* **Ability Score Adjustment:** Your Charisma increases by 1.
* **Paralyzing Gaze: ** You may spend an action to channel your gaze against any creature within 30 feet of you that can see your eyes, forcing it to make a Constitution saving throw. The DC for this save is equal to 8 + your Constitution modifier + your proficiency bonus. The target becomes paralyzed on a failed save. At the start of the target's next turn, it regains mobility, but only moves at half speed. The target regains full mobility on the turn after that. After you use your paralyzing gaze, you can't use it again until you complete a long or short rest. Your paralyzing gaze has no effect on huge or larger creatures.
* **Monstrous Appearance:** You are proficient with the Intimidation skill.

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<img src='http://i.imgur.com/ZT8Y9fd.png' style='position:absolute;bottom:630px;right:90px;width:340px' />

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# Melusines
Melusines are a lamia subspecies with dragon wings on their backs or in their arms. In contrast to other lamia subspecies, they are more similar to sea snakes than terrestrial snakes and prefer to live by the shore. Sadly, their wings aren't strong enough to lift their long lower bodies, making said wings being more vestigial in nature.

### Melusine traits

* **Ability Score Adjustment:** Your Intelligence increases by 1.
* **Sea Creature (replaces Cold-Blooded):** You have a swim speed of 45 feet, and you are no longer vulnerable to cold damage. You also no longer take cold damage from swimming in deep water.
* **Bracing Wings:** The support from your vestigial wings give you the advantage on Strength and Dexterity saving throws made against effects that would knock you prone.

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<img src='http://i.imgur.com/f4uBGTL.png' style='position:absolute;bottom:600px;right:100px;width:290px' />

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# Vipers
Vipers are a subspecies of lamias that are with a very monstrous appearance, with a body covered in scales, a cobra hood, poisonous fangs and a very powerful tongue, that can grab their opponents close to them, moment in wich they bite them and kill their oponent with their claws. They are infamous because of the feral tribes, that kidnaps and kill anyone that dares to get close to their villages.


### Viper traits

* **Ability Score Adjustment:** Your Dexterity increases by 1.
* **Hunter's Tongue:** You can use this ability to increase your reach by 10 ft when interacting with objects or making grapple attempts. IF you use this ability to do a grapple you can't use it again after one short or long rest. The maximum weight of your objective is 110 pounds (or 50 KG). Using this ability take all of your turn.
* **Venomous Bite:** You can use your action to make the following attack:
* **Venomous Bite:** Melee Weapon Attack: Your Dexterity modifier + your proficiency modifier to hit, reach 5 ft., one target. On a hit, it deals 1d4 + your Dexterity modifier piercing damage and the target must make a Constitution save. The DC for this save is equal to 8 + your Constitution modifier + your proficiency bonus. The target takes an extra 1d6 poison damage on a failed save, and half as much on a successful save. This poison damage increases to 2d6 at 5th level, and increases again to 3d6 at 11th level.After you use your venomous bite, you can't use it again until you complete a long or short rest.
* **Monstrous Appearance:** You are proficient with the Intimidation skill. Also, you have disadvantage on Charisma checks that don't involve intimidation, unless the check is made involving other lamias, dragonborn or other NPCs with the "Monstrous Appearance" trait.
* **Claws:** Your unarmed strikes deal 1d4 slashing damage

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<img src='http://i.imgur.com/hRanOHd.png' style='position:absolute;bottom:500px;right:100px;width:290px' />




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<div class='descriptive'>
##### Sources
Give cretit to the original artists, please

Humanbreed: Source: [Monster musume no iru nichijou wiki](http://dailylifewithamonstergirl.wikia.com/wiki/Lamia)

Medusa: Art by [EUDETENIS](http://eudetenis.deviantart.com/art/Naga-Medusa-357417966)


Melusine: Art by [Kukuruyo](http://kukuruyo.com/2015/08/16/cuelebre-monster-girl/)

Source: XCOM 2 Concept art: Vipers

Original idea: Clockwerk2017

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