# Gritty Healing
These optional rules make it more arduous for adventurers to recover from injury, increasing the amount of time players spend healing during an adventure.

Players now need to spend Hit Dice to recover during both short and long rests. There are additional ways to recover Hit Dice while adventuring as listed below. 

## Recoverying Hit Points
Players are able to spend Hit Dice during a short rest like normal. Characters **do not** regain hit points at the end of a long rest instead they must expend Hit Dice in the same manner as a short rest.
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**HEALING SURGES**

As an action, you can use a healing surge and spend an available Hit Die. Each Hit Die expended recovers the die rolled plus their character's Constitution modifier in hit points. The character may choose to expend additional available hit dice in this manner during this action.

A character who uses a healing surge can't do so again until he or she finishes a short or long rest.

## Recoverying Hit Dice

### RESTING
** SHORT REST**
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Recover Hit Dice equal to his or her level divided by four (minimum of one die).
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>##### Short Rest HD by Level
> *   1-4 recover 1HD
> *   5-8 recover 2HD
> *  9-12 recover 3HD
> * 13-16 recover 4HD
> * 17-20 recover 5HD

**LONG REST**
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Characters recovers half their total Hit Die and may spend available Hit Dice to heal at the end of a long rest. 
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** SLEEPING IN ARMOR**
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When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level. Sleeping in light armor has no adverse effect on the wearer.

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### HEALER'S KIT 
This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

In Addition, as an action you may expend one use to allow a player to recover one Hit Die. 

### LIFESTYLES

Staying in a location with comfortable and above will allow you to recover an addition Hit Die per long rest. 

### HERBALIST

Some plants may help recovering Hit Die. Consult the DM for options to help recover Hit Die. 

### DOWNTIME

###### RELAXATION
Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for adventurers who need a break. This option is also ideal for players who don’t want to make use of the downtime system.


Relaxation requires one week. A character needs to maintain at least a modest lifestyle while relaxing to gain the benefit of the activity. Resolution. Characters who maintain at least a modest lifestyle while relaxing gain several benefits. While relaxing, a character gains advantage on saving throws to recover from long-acting diseases and poisons. 

In addition, at the end of the week, a character can end one effect that keeps the character from regaining hit points, or can restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing duration. You also fully recover all Hit Dice. 


Complications. 

Relaxation rarely comes with complications. If you want to make life complicated for the characters, introduce an action or an event connected to a rival.



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