```metadata
title: Healslut
description: ''
tags: ''
systems: []
renderer: legacy

```


<div class='classTable wide'>
##### Healslut
| Level | Proficiency Bonus | Features | Cantrips Known | Pleasure Points | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Distractive Defense, Sexual Healing | 3 | 0 | 2 | — | — | — | — | — | — | — | — |
| 2nd | +2 | Improved Sexual Healing, Pleasure Points | 3 | 2 | 3 | — | — | — | — | — | — | — | — |
| 3rd | +2 | Healer Type, Angelic Traversal | 3 | 3 | 4 | 2 | — | — | — | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 4 | 4 | 4 | 3 | — | — | — | — | — | — | — |
| 5th | +3 | Healer Type Features | 4 | 5 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | +3 | Ability Score Improvement |4 | 6 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | +3 | Potion Infusion | 4 | 7 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | +3 | Ability Score Improvement |5 | 8 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th |+3 | Angelic Traversal Improvement | 5 | 9 | 4 | 3 | 3 | 3| 1 | — | — | — | — |
| 10th | +4 | Healer Type Features | 5 | 10 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | +4 | Lay on Hands | 5 | 11 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | +4 | Ability Score Improvement |5 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | +5 |— | 5| 13 | 4 | 3 | 3 | 3 | 2 | 1| 1 | — | — |
| 14th | +5 |  Angelic Traversal Improvement |5| 14 | 4 | 3 | 3 | 3 | 2 | 1 |1 | — | — |
| 15th | +5 | Sacrificial Healing |5 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | +5 | Ability Score Improvement |5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | +6 | Healer Type Features | 5| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Charitable Healing | 5 | 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 |  Ability Score Improvement | 5 | 19 | 4 |3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Healer Type Features |5 | 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
</div>
## Class Features

#### Hit Points
___
- **Hit Dice:** 1d6 per Healslut level
- **Hit Points at 1st Level:** 6 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per Healslut level after 1st

#### Proficiencies
___
- **Armor:** None
- **Weapons:** Simple
- **Tools:** Herbalism Kit, one musical instrument

___
- **Saving Throws:** Wisdom , Charisma
- **Skills:** Medicine and choose two from Performance, Nature, Persuasion, Perception, and Animal Handling

#### Equipment
You start with the following equipment, in addition to the equipment granted by 
your background:
- *(a)* two simple weapons or *(b)* light crossbow and 20 bolts
- *(a)* one musical instrument or *(b)* an herbalism kit
- A suggestive outfit
-  An arcane focus
- A diplomat's pack

#### Multiclassing
* **Healslut Requires:** Charisma 13
* **Proficiencies Gained:** Herbalism kit or one musical instrument, one skill of your choice

### Lustful Casting
By channeling your desires into arcane energy, you can cast spells from the Healslut spell list detailed at the end of the class description. 


#### Cantrips
At 1st level, you know three cantrips of your choice from
the Healslut spell list. You learn additional Healslut cantrips
of your choice at higher levels, as shown in the Cantrips
Known column of the Healslut table.

\page

#### Preparing and Casting Spells
You prepare the list of Healslut spells that are available 
for you to cast, choosing from the Healslut spell list. When you do so, choose 
a number of Healslut spells equal to your Charisma modifier + your Healslut 
level (minimum of one spell). The spells must be of a level for which you have 
spell slots.

For example, if you are a 3rd-level Healslut, you have four 1st-
level and one 2nd-level spell slots. With a charisma modifier of 16, your list 
of prepared spells can include six spells of 1st or 2nd level, in any 
combination. If you prepare the 1st-level spell cure wounds, you can cast it 
using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from 
your list of prepared spells. 


  You can change your list of prepared spells when 
you finish a short or long rest. Preparing a new list of Healslut spells requires time spent re-centering one's desires: at least 1 minute per spell level for each spell on your list.

#### Learning spells of 1st level or higher
Each time you gain a Healslut level, you can add two spells of your choice to your spell list. Each of these spells must be of a level for which you have spell slots, as shown in the Healslut table.

#### Spellcasting Ability
Charisma is your spellcasting ability for your Healslut spells. The power of 
your spells comes from your desires to support your allies. You use your 
Charisma whenever a Healslut spell refers to your spellcasting ability. In 
addition, you use your Charisma modifier when setting the saving throw DC for a 
Healslut spell you cast and when making an attack roll with one.
<p style="text-align:center">**Spellsave DC** = 8 + your proficiency bonus +
your Charisma modifier</p>
<p style="text-align:center">**Spell attack modifier** = your proficiency bonus +
your Charisma modifier</p>


#### Ritual Casting
 You can cast a Healslut spell as a ritual if that spell has the ritual tag 
and you have the spell prepared.

#### Spellcasting Focus
  You can use an arcane focus or a musical instrument as a spellcasting focus 
for your Healslut spells. In addition to the default arcane foci, you may use any object of sexual nature (butt plug, dildo, etc.) as a focus, provided at least 10 minutes are spent attuning to it.

### Distractive Defense 
While not wearing  armor or using a shield, your AC is equal to 10 + your Dexterity modifier + your Charisma modifier. If wearing minimal clothing (defined by DM), you gain a +1 bonus to AC.


### Sexual Healing
At 1st level, during a short rest a Healslut may provide their body as a method for their allies to satisfy and entertain themselves. During this time, the healslut may use their hit dice to heal themselves, healing injured allies or adding an equal number of temporary hit points to uninjured allies. 
___
Any player may decline to use the slut and forgo any possible healing/temporary hitpoints. You cannot use this ability while under the effects of a disease.


### Pleasure Points
At 2nd level, you learn to focus your sexual drive into a tool to better serve your team by condensing your desires into Pleasure Points. You can spend pleasure points to either gain back spell slots (see below) or provide useful effects to your allies. All points are regained at the end of a long rest.

You start with two pleasure points, and gain one each time you level up. You can never have more pleasure points than is shown on the Healslut table.

### Improved Sexual Healing
Starting at 2nd level, use of sexual healing regains all Pleasure Points. This action can only be performed once per long rest.
 In addition, you may burn one Pleasure Point to add an extra d6 to any healing spell. Only one pleasure point may be used per spell.

### Healer Type
At 3rd level, you become specialized as one of two types of healslut, serving either a single master figure or a larger group. Choose either **Pocket Healer** or **Group Healer**, detailed later on.

### Angelic Traversal
At 3rd level, you may use an action to teleport to an unoccupied space adjacent to any ally within 60 feet, at the cost of 3 Pleasure Points. 

### Potion infusion
At 7th level, you gain the ability to improve healing potions. During a long or short rest, you may infuse an amount of healing potions equal to your charisma modifier with your magic, allowing you to roll the amount healed twice, taking the higher result.

Alternatively, if you have an herbalism kit, you may create a number of healing potions equal to your charisma modifier. When doing so, expend one spell slot of your choice, which cannot be regained (except by spending Pleasure Points) before your next rest. These potions heal 2d4 per spell slot level expended and lose all potency upon your next rest.

This feature cannot be used during a short rest if Sexual Healing is used, and vice versa.
> ##### Alternate Distractive Defense
> If extra helplessness is desired: *While not wearing armor, clothing, or using a shield, your AC is equal to 6 + 2x your Charisma modifier. Healslut abilities cannot be used if any form of armor or shield is being used. *


\page


### Angelic Traversal Improvements
At 9th level, Angelic Traversal may be used as a bonus action. 
At 14th level, the Pleasure Point cost of Angelic Traversal is reduced to 2, and the ally you teleport to recieves an extra 1d4 to their next incoming healing in the next minute.
### Lay on Hands
At 11th level, you gain a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of Hit Points equal to your healslut level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending points separately for each one. This feature has no effect on Undead and constructs.

### Sacrificial Healing
Beginning at 15th level, you gain the ability to use your own vitality to heal your allies. As a bonus action, you may heal any ally within 60 feet of you by an amount less than or equal to your own remaining HP, taking an equal amount of damage. (This damage cannot be resisted or reduced in any way.) This can be used to stabilize an unconscious character.

### Charitable healing
Starting at level 18 you may cast *cure wounds* and *healing word* at first level without expending a spell slot, and they no longer count towards your prepared spell list. However, casting them at a higher level still uses spell slots. If wounds are more than 1 minute old, this ability requires spell slots.

## Healer Types

### Pocket Healer
#### Dedication
Starting when you select this Healer Type at level 3, you choose one ally to 
view as a "Master" figure. When you use sexual healing on this ally, they may 
choose one ability and gain advantage on ability checks of that type until their next long rest. You may change who you view as a master figure over a period 
of 24 hours, during which time none of your allies may benefit from any "Master" bonuses or buffs. You are unable to lie to or decieve your Master.
#### Bonded
Starting at 5th level, whenever you heal your "Master" figure, you may add an 
additional d4 to the roll. In addition, you gain proficiency in one of the skills your Master 
 is proficient in and they gain proficiency in one skill you are 
proficient in.
#### Trust and follow
 Starting at 10th level, you gain advantage and +1d4 on all healing rolls while within 10 feet of your Master.
#### At Beck and Call
Starting at 17th level, you may use angelic transversal to reach your Master for free, and they may use a bonus action to bring you to their side for 1 Pleasure Point. (This may be resisted by a wisdom save with disadvantage against your spellcasting DC.) In addition, if you end your turn within 10 feet of your Master, their next attack gains advantage.
#### Empowerment
At 20th level, once per long rest, you may grant your Master the following benefits for one minute:
* Immunity to fear and advantage on saving throws against mental effects
* Regenerating HP equal to your Charisma at the start of each turn
* Extra damage on each attack and bonus to hit equal to your Charisma modifier
* +10 movement speed


### Group Healer
#### Team Player
Starting when you choose this Healer type at level 3, you gain the ability to forgo sleep in order to service your allies in shifts, granting a bonus to incoming healing equal to your proficiency bonus, a bonus to a stat of their choice equal to half your proficiency bonus (rounded down), and advantage on all perception checks until their next long rest.

Upon using this ability, roll a constitution check with a DC equal to 8 + the number of allies served. Upon a failed save, you gain one level of exhaustion; on a success, you negate any penalties from losing sleep that night. This ability cannot be used if you have any level of exhaustion or if you are suffering from any form of disease. If your race requires sleep, you receive a cumulative -1 penalty to this roll each night you go without sleep. (Any race that requires 4 hours of sleep receives this penalty every two nights.) You have disadvantage on any deception attempt against any member of your party.
#### One For All
Beginning at 5th level, when you use a spell to heal a party member, you may spend 1 pleasure point to heal any allies within 10 feet of the spell's target for half the amount.
#### Party Mascot
Starting at 10th level, your very presence invigorates your team. All allies within 20 feet of you gain a bonus equal to 1/2 your charisma modifier to saving throws (min 1, rounded up).
#### Indispensability
Starting at 17th level, all allies within 100 feet of you have advantage on death saving throws.
In addition, you may cast the spell *heroism* at 3rd level as a bonus action a number of times equal to your Charisma modifier per long rest. This does not count against your known spells.

#### Salvation
At 20th level, you gain the ability to protect your party from harm. Once per long rest, you may grant all allies within 25 feet the following benefits, lasting one minute:
* Temporary HP equal to 12d12
* Damage resistance of 10

\page
## Healslut Spell list
<div class='spellList'>
##### Cantrips (0 Level) 
- Spare the Dying
- Mending
- Friends
- Guidance
- Resistance
- Sacred Flame
- Minor Illusion
- 
- 
- 
- 
- 
- 
- 
##### 1st Level
- Cure Wounds
- Healing Word
- Bless
- Bane
- Heroism
- Inflict Wounds
- Faerie Fire
- Charm Person

##### 2nd Level 
- Enhance Ability
- Calm Emotions
- Lesser Restoration
- Prayer of Healing
- Enthrall
- Warding Bond
- Aid
- 
- 
- 
- 

##### 3rd Level 
- Mass Healing Word
- Revivify
- Beacon of Hope
- Aura of Vitality
- Remove Curse
- Leomund’s Tiny Hut (Ritual)
- 
- 
- 
- 

##### 4th Level 
- Death Ward
- Banishment
- Aura of Life
- Aura of Purity
- Compulsion
- Dimension Door
- Polymorph
- 
- 

##### 5th Level 
- Mass Cure Wounds
- Greater Restoration
- Hallow
- Awaken
- Raise Dead
- 
- 
- 
- 

##### 6th Level 
- Heal
- Heroes’ Feast
- Eyebite
- Guards and Wards
- 
- 
- 
- 
- 
- 

##### 7th Level 
- Resurrection
- Regenerate
- Mordenkainen’s Magnificent Mansion
- Mirage Arcane
- 
- 
- 
- 
- 

##### 8th Level 
- Holy Aura
- Power Word Stun
- 
- 
- 
- 
- 
- 
- 
- 

##### 9th Level 
- True Resurrection
- Mass Heal
- Power Word Heal
- True Polymorph
- 
- 
- 
- 
- 

</div>
<div>
### Pleasure Point to Spell Slot Conversion
| pleasure points | spell slot regained |
|:----:|:-------------:|
| 2  | 1st level |
| 3  | 2nd level |
| 5 | 3rd level |
| 6 | 4th level |
| 7| 5th level |
</div>

Note: Any magic item which requires Cleric levels may be attuned to by a Healslut.


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Created by /u/BlueKD (@BlueH#5521)