___
> ## Mothman
>*Large aberration, true neutral*
> ___
> - **Armor Class** 15
> - **Hit Points** 94 (11d410 + )
> - **Speed** 30 ft., fly 60 ft.

>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|14 (+2)|12 (+1)|6 (-2)|14 (+2)|6 (-1)|
>___
> - **Condition Immunities** confusion, slee
> - **Senses** Darkvision 120 ft., passive Perception 13
> - **Languages** understands common, telepathy (images)
> - **Challenge** 5 (1800 XP)
> ___
> ***Aura of doom*** Creatures in a 60 ft. radius of the Mothman must make a DC 15 Wisdom saving throw or be afflicted by confuion, visions and images of a future yet to come. Roll a d10.

>**1**	The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.

>**2-6**	The creature is overcome by visions of the future and doesn't move or take actions this turn. The creature gains the ability to reroll one d20 until they have completed a long rest.

>**7-8**	The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.

>**9-10**	The creature can act and move normally.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

>Aura of doom lasts one round, and once a creature is afflicted or makes its save, it cannot be affected again for another 24 hours.

> ### Actions

>***Multiattack*** The Mothman makes two claw attacks, or uses Wing Buffet once.

> ***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 6 (1d6 + 3) 

>***Wing buffet*** The Mothman flaps its mighty wings and all creatures in a 15-ft cone must make a DC 13 strength save or be knocked prone

<img 
  src='http://bh-s2.azureedge.net/bh-uploads/2015/11/Mothman.jpg' 
  style='width:325px' />