## Ranger

A ranger is basically a surviver, and furthermore, uses their unparalleled ability to survive to thrive, or protect others, or hunt their prey.  You can be a guide, a bounty hunter, a tracker, or a simple scout who's picked up a few tricks.  
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>### Rules Changes
>1.  Two Weapon Fighting Style:  you can draw two weapons at once instead of one.  You can two-weapon fight with weapons that aren't light.
>2.  Bullseye Fighting Style:  when you are attacking with weapons that have the Thrown property, you treat them as also having the Ammunition property.

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>### Unnatural Terrain
Unnatural refers to areas such as Khyber, the Demon Wastes, or the Mournlands, where fauna is twisted and magic is wild.  


### Ranger Units
While rangers are thought to be solitary explorers, there is no need for this to be true.  Most countries fielded units of rangers during the last war; indeed, there are few creatures so useful for scouting, exploration, assassination, and sabotage as a determined ranger unit.  Below are some other units from less-standard sources. 

#### Church of the Silver Flame
The Arcanum is a unit dedicated to recover and destroy cursed artefact and demonic treasures, typically working with other classes in the same unit; Kloijner's Edge is an elite unit of Monster Hunters who hunt predators such as lycanthropes and vampires; Miron's Tears is a legend, said to be charged with purpose just before Tira Miron made her sacrifice, devoted to cleansing the corruption of the Church. 

#### Eldeen Sects
An Ashbound ranger is Nature's Avenger, devoted to tearing down magic and civilization; A Child of Winter embraces death and uses her skills to weed out the weak; A Gatekeeper is a guardian, protecting Eberron from extraplanar forces; the Greensingers dance and sing with the Fey and embrace the natural world and Thelanis as extensions of each other; The Wardens serve their communities as police and army.

#### Valenar
As with all Valenar class picks, your life as a ranger revolves around your Patron Ancestor's lifestyle and choices. 

### Favoured Enemies
Rangers, over time, tend to specialize in the kind of enemies they fight.  

#### Humans
Ideal for Valenar, Darguun, Droaam, or a bounty-hunter type concept, having humans as your favoured enemies gives you a great deal of options.  

#### Aberrations
The Children of Xoriat is the name given to those creations and servants of the Daelkyr.  They are oft resistant to weapons save those plated with byesh, and their natures are chaotic and hard to fathom.  If you hunt aberrations, you will often find them in Khyber; aberration hunters are also found frequently among the Gatekeeper druid sect. 

#### Giants
The vast majority of giants are found in Xen'drik, and so if you hunt giants, you are probably from this southern continent.  However, onis and trolls are frequently found in Droaam, and ogres can be found in many wildernesses.  

#### Undead
As with most things Eberron, the undead aren't automatically evil; but the elves of Aerenal do believe their existance to harm the fabric of the world when source from the plane of Mabar, as most undeath is.  An Undead Hunter is most likely an Aerenal Elf, though an elite force that fought Kaarnath frequently is another likely enemy.  

#### Fiends
Fiends are pretty rare.  The largest source of fiends to hunt would be the Sakah in the Demon Wastes, if you were a Ghash'Kala orc.  A kalashtar would also regularly war with Quori fiend spirits, which are even rarer.  
>### Connection to Nature
>Rangers are traditionally seen as martial types of druids; connected to nature and translators between bewildered peasants and the natural world.  But you don't need to play it this way. 
>
>#### Martial
>Your abilities might be a result of military training.  Certainly every military fielded units trained in wilderness exploration and survival. *Hunter's Mark* could represent an arcane focus of martial ability, while *Fog Cloud* or *Entangle* might be smoke grenades or vine traps.  You use nature as a tool, and need not be in harmony with it.
>
>#### Unnatural
>An urban ranger doesn't have a primal connection to nature, but uses whatever tool gets the job done.  *Hunter's Mark* might be a whispered true name as the arrow is drawn or an adjustment to magical targetting goggles; you aren't trained, but you've picked up tricks to get the job done and thrive in a world that doesn't care