# Vhardus Zolar
Born deep in the belly of the Underdark, Vhardus Zolar was never destined to have a quiet life. In only his twelfth year, the young drow's family was slain by a rival clan, leaving him with nothing but his name and his wits. After narrowly escaping with his life, he wandered the inhospitable Underdark, continually on the run from the family that had destroyed his own. Vhardus made his way to the surface world, taking refuge in the city. There he lived as an urchin for five years, always one step ahead of starvation.
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___
> ## Vhardus Zolar
>*Medium drow ranger, true neutral*
> ___
> - **Armor Class** 14 (Leather Armor)
> - **Hit Points** 20: 1d10 (or 6) + CON
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|13 (+1)|18 (+4)|14 (+2)|9 (-1)|15 (+2)|10 (0)|
>___
> - **Condition Immunities** None
> - **Senses** Superior Darkvision (120ft.)
> - **Languages** Common, Elvish, Goblin
> - **Level** 2
> - **Proficiencies** Strength, Dexterity; Nature, Perception, Athletics, Sleight of Hand, Stealth.
> ___
> ***Fey Ancestry.*** Vhardus has advantage on saving throws against being charmed, and magic can’t put him to sleep
> ### Actions
> ***Shortsword Attack.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 1d6 + 4 
>
> ***Dual Shortsword Attack.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 2d6 + 4 
>
> ***Longbow Shot*** *Ranged Weapon Attack:* +8 to hit, range 150/600, one target. *Hit* 1d8 + 4 





### A Life Saved
On a cold, wet day in the city Almeria, Vhardus scrounged for food in a back alley. As he hunched over a stolen meal, a shadow loomed over him. Vhardus stood and turned around, coming face to face with a mountain of a man. The man grabbed the collar of his tunic and pulled him close. His breath reeking of mead, the man slurred, "Filthy li'l drow. Yer kind don't belong here. Yer gonna get whas comin' to ya. My brother... ma brother was jus' tryin' ta get summa that famous drow poison. An' you jus' kill him!" The man threw Vhardus into the wall and drew a tarnished shortsword, swaying back and forth. The drunk pushed up against Vhardus, holding the sword to his throat. "This is it fer ya. Filthy darky..." As the man pressed harder, Vhardus heard a shout from the alley opening. A woman in full gleaming plate armor stalked toward the man. "Step away from him, now." The man stumbled backwards, fumbling to sheathe his sword. The knight pushed the man to the ground with a gauntleted hand. "You're lucky I stopped you, filth," she snarled at the man,"Murder would have gotten you locked away in the dungeons until your hair turned grey." 

The man got to his feet and staggered out of the alley. In a kinder voice, the soldier said, "If you want, life doesn't have to be like this. Join the king's guard. We can give you meals, a home, and protection. If they give you any trouble, tell them that Captain Phlaner sent you. They'll let you right in."
```
```

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### Into the World
Vhardus joined the king's guard. It offered him a better life than he ever thought he could achieve. His talent and ability made him an excellent soldier, but old prejudices ran deep. After a year in the army, Vhardus had learned that he could never advance in leadership. He used his earnings to purchase equipment and set himself up as a bounty hunter. He discovered that he had an aptitude for tracking his prey, wherever they tried to hide, and over the years, he developed a reputation for efficiency and skill. Following a lead on a lucrative series of jobs in the south, Vhardus wound up staying in the Green Dragon Tavern, where he met a most interesting group...
## Ranger
During his years as a bounty hunter, Vhardus Zolar gained an intimate connection with the wild. Much of his income revolved around killing or capturing monsters terrorizing a farm or town. He learned the ways of the ranger 'on the job', travelling around the countryside and living off the land.
## Class Features
As a ranger, Vhardus has the following class features.

#### Hit Points
 
___
* **Hit Dice: ** 1d10 per ranger level
* **Hit Points at 1st Level:** 10 + Constitution modifier
* **Hit Points at Higher Levels:** 1d10 (or 6) + Constitution modifier per ranger level after 1st
**** 
**** 
#### Proficiencies
___
* **Armor:** Light armor, medium armor, shields
* **Weapons:** Simple weapons, martial weapons
* **Tools:** None
* **Saving Throws:** Strength, Dexterity
* **Skills:** Athletics, Investigation, and Stealth
****
****

### Favored Enemy
Beginning at 1st level, Vhardus has significant experience studying, tracking, hunting, and even talking to Humans and Goblinoids. Vhardus has advantage on Wisdom (Survival) checks to track his favored enemies, as well as on Intelligence checks to recall information about them. He also knows Goblin, which is spoken by his favored enemy. He will choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As he gains levels, his choices will reflect the types of monsters he has encountered on his adventures.

### Natural Explorer
Vhardus is particularly familiar with the Underdark and is adept at traveling and surviving in this region. When he makes an Intelligence or Wisdom check related to the Underdark, his proficiency bonus is doubled if he is using a skill that he is proficient in. While traveling for an hour or more in the Underdark, Vhardus gains the following benefits:
___
* • Difficult terrain doesn’t slow his group’s travel.
* • His group can’t become lost except by magical means.
* • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), he remains alert to danger.
* • If he is traveling alone, he can move stealthily at a normal pace.
* • When he forages, he finds twice as much food as one normally would.
* • While tracking other creatures, he also learns their exact number, their sizes, and how long ago they passed through the area.
****
****
Vhardus can choose additional favored terrain types at 6th and 10th level.

### Fighting Style
At 2nd level, Vhardus adopts a particular style of fighting as his specialty. He can’t take a Fighting Style option more than once, even if he later gets to choose again.
 #### Archery
Vhardus gain a +2 bonus to attack rolls he makes with ranged weapons.

### Spellcasting

By the time Vhardus reaches 2nd level, he has learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.
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#### Spell Slots

The Ranger table shows how many spell slots Vhardus has to cast his spells of 1st level and higher. To cast one of these spells, he must expend a slot of the spell’s level or higher. He regains all expended spell slots when he finishes a long rest. For example, if he knows the 1st-level spell *animal friendship* and has a 1st-level and a 2nd-level spell slot available, he can cast *animal friendship* using either slot.

#### Spells Known of 1st Level and Higher
Vhardus knows two 1st-level spells of his choice from the ranger spell list.
The Spells Known column of the Ranger table shows when he learns more ranger spells of his choice. Each of these spells must be of a level for which he has spell slots. For instance, when he reaches 5th level in this class, he can learn one new spell of 1st or 2nd level.

Additionally, when Vhardus gains a level in this class, he can choose one of the ranger spells he know and replace it with another spell from the ranger spell list, which also must be of a level for which he has spell slots.
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#### Spellcasting Ability
Wisdom is Vhardus’s spellcasting ability for his ranger spells, since his magic draws on his attunement to nature. He uses his Wisdom whenever a spell refers to his spellcasting ability. In addition, he uses his Wisdom modifier when setting the saving throw DC for a ranger spell he cast and when making an attack roll with one.

**Spell save DC** = 8 + his proficiency bonus + his Wisdom modifier
**Spell attack modifier** = his proficiency bonus + his Wisdom modifier


### Primeval Awareness
Beginning at 3rd level, his mastery of ranger lore allows Vhardus to establish a powerful link to beasts and to the land around him.

He has an innate ability to communicate with beasts, and they recognize him as a kindred spirit.
Through sounds and gestures, he can communicate simple ideas to a beast as an action, and can read its basic mood and intent. He learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions he can take (if any) to persuade it to not attack.

He cannot use this ability against a creature that he has attacked within the past 10 minutes.
<div class='classTable wide'>
##### The Ranger
| Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Favored Enemy, Natural Explorer | — | — | — | — | — | — |
| 2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | — | — | — | — |
| 4th | +2 | Ability Score Improvement  | 3 | 3 | — | — | — | — |
| 5th | +3 | Ranger Conclave feature  | 4 | 4 | 2 | — | — | — |
| 6th | +3 | Greater Favored Enemy | 4 | 4 | 2 | — | — | — |
| 7th | +3 | Ranger Conclave feature | 5 | 4 | 3 | — | — | — |
| 8th | +3 | Ability Score Improvement, Fleet of Foot | 5 | 4 | 3 | — | — | — |
| 9th | +4 | — | 6 | 4 | 3 | 2 | — | — |
| 10th | +4 | Hide in Plain Sight | 6 | 4 | 3 | 2 | — | — |
| 11th | +4 | Ranger Conclave feature | 7 | 4 | 3 | 3 | — | — |
| 12th | +4 | Ability Score Improvement | 7 | 4 | 3 | 3 | — | — |
| 13th | +5 | — | 8 | 4 | 3 | 3 | 1 | — |
| 14th | +5 | Vanish | 8 | 4 | 3 | 3 | 1 | — |
| 15th | +5 | Ranger Conclave feature | 9 | 4 | 3 | 3 | 2 | — |
| 16th | +5 | Ability Score Improvement | 9 | 4 | 3 | 3 | 2 | — |
| 17th | +6 | — | 10 | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | Ability Score Improvement | 11 | 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 | 
</div>
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Additionally, Vhardus can attune his senses to determine if any of his favored enemies lurk nearby. By spending one uninterrupted minute in concentration (as if he were concentrating on a spell), he can sense whether any of his favored enemies are present within 5 miles of he. This feature reveals which of his favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from he.

If there are multiple groups of his favored enemies within range, he learns this information for each group.

### Gloom Stalker Conclave
Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness,
seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.
##### Gloom Stalker Features
| Ranger Level | Feature |
|:----:|:-------------|
| 3rd  | Gloom Stalker Magic, Dread Ambusher, Umbral Sight |
| 7th  |Iron Mind |
| 11th | Stalker's Flurry|
| 15th | Shadowy Dodge |

#### Gloom Stalker Magic
Starting at 3rd level, Vhardus learns an additional spell when
he reaches certain levels in this class, as shown in the
Gloom Stalker Spells table. The spell counts as a ranger
spell for him, but it doesn’t count against the number of
ranger spells he knows.

##### Gloom Stalker Magic
| Ranger Level | Spell |
|:----:|:-------------|
| 3rd  | *disguise self* |
| 5th  | *rope trick* |
| 9th | *fear* |
| 13th | *greater invisibilty* |
| 17th | *seeming* |
#### Dread Ambusher
At 3rd level, Vhardus masters the art of the ambush. He can give himself a bonus to his initiative rolls equal to his Wisdom modifier. At the start of his first turn of each combat, his walking speed increases by 10 feet, which lasts until the end of that turn. If he takes the Attack action on that turn, he can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra ld8 damage of the weapon’s damage type.
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#### Umbral Sight
At 3rd level, Vhardus gains darkvision out to a range of 60 feet. If he already has darkvision from his race, its range increases by 30 feet. He is also adept at evading creatures that rely on darkvision. While in darkness, he is invisible to any creature that relies on darkvision to see in that darkness.

#### Iron Mind
By 7th level, Vhardus has honed his ability to resist the mind-altering powers of his prey. He gains proficiency in Wisdom saving throws. If he already has this proficiency, he instead gains proficiency in Intelligence or Charisma saving throws.

#### Stalker's Flurry
At llth level, Vhardus learns to attack with such unexpected speed that he can turn a miss into another strike. Once on each of his turns when he misses with a weapon attack, he can make another weapon attack as part of the same action.

#### Shadowy Dodge
Starting at 15th level, Vhardus can dodge in unforeseen ways, with wisps of supernatural shadow around him. Whenever a creature makes an attack roll against him and doesn’t  have advantage on the roll, he can use his reaction to impose disadvantage on it. He must use this feature before he knows the outcome of the attack roll.




### Ability Score Improvement
When Vhardus reaches 4th level, and again at 8th, 12th, 16th, and 19th level, he can increase one ability score of his choice by 2, or he can increase two ability scores of his choice by 1. As normal, he can't increase an ability score above 20 using this feature.
### Greater Favored Enemy
At 6th level, Vhardus is ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. He gains all the benefits against this chosen enemy that he normally gains against his favored enemy, including an additional language. His bonus to damage rolls against all his favored enemies increases to +4.

Additionally, he has advantage on saving
throws against the spells and abilities used by a
greater favored enemy.

### Fleet of Foot

Beginning at 8th level, Vhardus can use the Dash
action as a bonus action on his turn.

### Hide in Plain Sight

Starting at 10th level, Vhardus can remain perfectly
still for long periods of time to set up ambushes.


When he attempt to hide on his turn, he can
opt to not move on that turn. If he avoid moving,
creatures that attempt to detect he take a −10
penalty to their Wisdom (Perception) checks until
the start of his next turn. He lose this benefit if
he move or fall prone, either voluntarily or
because of some external effect. He is still
automatically detected if any effect or action
\page

If he is still hidden on his next turn, he can
continue to remain motionless and gain this
benefit until he are detected.


### Vanish

Starting at 14th level, Vhardus can use the Hide action
as a bonus action on his turn. Also, he can’t be
tracked by nonmagical means, unless he choose
to leave a trail.

### Feral Senses

At 18th level, Vhardus gains preternatural senses that
help he fight creatures he can’t see. When he
attack a creature he can’t see, his inability to
see it doesn’t impose disadvantage on his attack
rolls against it.

he is also aware of the location of any
invisible creature within 30 feet of he, provided
that the creature is not hidden from him and him
aren’t blinded or deafened
### Foe Slayer
At 20th level, Vhardus becomes an unparalleled hunter.
Once on each of his turns, he can add his
Wisdom modifier to the attack roll or the damage
roll of an attack he makes. he can choose to use
this feature before or after the roll, but before any
effects of the roll are applied.


## Elf Traits
Vhardus has a variety of natural abilities, the
result of thousands of years of elven refinement.

- ***Ability Score Increase.*** Vhardus's Dexterity score increases by 2.
- ***Age.*** Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
- ***Alignment.*** The drow’s exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. Vhardus's time among the peoples of the surface world has given him a truly neutral alignment.
- ***Size.*** Elves range from under 5 to over 6 feet tall and have slender builds. Vhardus's size is Medium.
- ***Speed.*** Vhardus's base walking speed is 30 feet.
- ***Darkvision.*** Vhardus can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can’t discern color in darkness, only shades of gray.
- ***Keen Senses.*** Vhardus has proficiency in the Perception skill.
- ***Fey Ancestry.*** Vhardus have advantage on saving throws against being charmed, and magic can’t put him to sleep.

<div class='descriptive'>
##### Art
- [Drow Art](https://www.artstation.com/artwork/male-drow-ranger):
*Male Drow Ranger* by John-Paul Balmet.
- City Statue Art is by [Eddie Mendoza](https://eddie-mendoza.deviantart.com/?rnrd=144369)
 (sourced from [here](http://ravenmarch-campaign.wikia.com/wiki/The_Ravenmarch)).
- Underdark Art sourced from [here](https://www.myth-weavers.com/showthread.php?t=423294).

***Note.*** No artwork used here is original. All pieces have gone through editing, but the base pictures used are not owned by the maker of this description sheet.
</div>
### Dark Elf (Drow)

Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) inshades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.

- ***Ability Score Increase.*** Vhardus's Charisma score increases by 1.
- ***Superior Darkvision.*** Vhardus's darkvision has a radius of 120 feet.
- ***Sunlight Sensitivity.*** Vhardus has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when he, the target of his attack, or whatever he is trying to perceive is in direct sunlight.
- ***Drow Magic.*** Vhardus knows the dancing lights cantrip. When he reaches 3rd level, he can cast the faerie fire spell once per day. When he reaches 5th level, he can also cast the darkness spell once per day. Charisma is his spellcasting ability for these spells.
- ***Drow Weapon Training.*** He has proficiency with rapiers, shortswords, and hand crossbows.

## Urchin
Vhardus grew up on the streets alone, orphaned, and poor.
He had no one to watch over you or to provide for
him, so he learned to provide for yourself. He fought
fiercely over food and kept a constant watch out for other
desperate souls who might steal from him. He slept on
rooftops and in alleyways, exposed to the elements, and
endured sickness without the advantage of medicine or
a place to recuperate. He's survived despite all odds,
and did so through cunning, strength, speed, or some
combination of each.

- **Skill Proficiencies:** Sleight of Hand, Stealth
- **Tool Proficiencies:** Disguise kit, thieves’ tools

#### City Secrets
Vhardus knows the secret patterns and flow to cities and can
find passages through the urban sprawl that others would
miss. When he is not in combat, he (and companions
he leads) can travel between any two locations in the city
twice as fast as their speed would normally allow.

## Additional Information

This description sheet is accurate to the character ***Vhardus Zolar*** as of March 6, 2018.

The race and class descriptions are based off of those used in the *Player's Handbook*, and the *Revised Ranger*. The Gloom Stalker conclave was derived from *Xanathar's Guide to Everything*.