# House Rules

### Misc. Rules
* **Material Allowed.** *CRB, 13TW, and Book of Demons*
* **Incremental Advances.** *Only one IA for Power/Spell. Hit points can't be selected first.*
* **Magic Items.** *Magic belts no longer give a default bonus.*
* **Multiclassing.** *Removed.*
* **Stat Array.** *17, 15, 14, 13, 12, 10*
* **Barbarians Replaced.** *by [Berserkers](https://drive.google.com/open?id=1oWGC7M4pYR3FNl8q1FUlXeo7kytK5WAo)*
* **Paladins Replaced.** *by [Champions](https://drive.google.com/open?id=1L2xsbFIB-jS3huWdQGr1lJaaTk4EcF5A)*


### Included and Modified Ancestries
* **Ancestries Included.** *Gnomes, High Elves, Humans, and the modified ancestries listed below.*
* **Modified Ancestries:**
 * **Aasimar. ** *[Total Re-do](#p2)*
 * **Dark Elves. ** *[Modified Racial Power & Feat](#p2)*
 * **Dragonspawn. ** *[Improved Racial Power Feat](#p3)*
 * **Dwarves. ** *[Tougher Dwarves](#p3)*
 * **Half-Elves. ** *[Alternate Racial Power & Feat offered](#p4)*
 * **Half-Orcs. ** *[Alternate Racial Power & Feat offered](#p4)*
 * **Halflings. ** *[Improved Evasive Racial Power & Feat](#p5)*
 * **Tiefings. ** *[Total Re-do](#p5)*
 * **Wood Elves.** *[Different Elven Grace Racial Power](#p6)*


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### Wizards
* **Cantrips.** *At-Will for all Wizards.*
* **Cantrip Mastery.** 
  * *Grants the benefits of the Adventurer Feat without needing the feat.*
  * *The ability to use 3rd level spell slots on cantrips now requires a Champion Feat.*
* **Evocation.** *Removed.*





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## Aasimar
+2 Wis OR +2 Cha
___
**Child of Light.** Aasimar may cast the *Light* cantrip (see Wizard class) at-will.

#### Divine Connection (Racial Power)

Once per battle, you may cast the *Javelin of Faith* Cleric spell at your level. You may use Charisma in place of Wisdom for attack and damage if you wish.

<div class='descriptive'>
**Champion Feat:** You may now cast *Javelin of Faith* at-will. *Clerics may select this feat as an Adventurer Feat.*

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## Dark Elves
+2 Dex OR +2 Cha

#### Cruel (Racial Power)

Once per battle, deal ongoing damage to a single target you hit with a natural even attack roll as a free action. The ongoing damage equals 4 times your level. (For example, at 3rd level you would deal 12 ongoing damage against a single target.) An easy save (6+) ends the damage. 

A critical hit doesn’t double this ongoing damage.

<div class='descriptive'>
**Champion Feat:** It now takes a normal save (11+) to end the damage.

</div>


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## Dragonspawn
+2 Str OR +2 Cha

#### Breath Weapon (Racial Power)

Once per battle, make a close-quarters breath weapon attack as a quick action using your highest ability score against one nearby enemy’s Physical Defense. On a hit, the attack deals 1d6 damage per your level of an energy type that makes sense for your character.

<div class='descriptive'>
**Champion Feat:** When you use this power, you may choose to target 1d3 nearby enemies in a group or to increase its damage to 1d8 damage per your level against a single target.

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## Dwarves

+2 Con OR +2 Wis
___
**Toughness.** Dwarves gain the Toughness feat for free. They may not swap it out and it does not count against the number of feats they gain

#### That’s Your Best Shot? (Racial Power) 

Once per battle as a free action after you have been hit by an enemy attack, you can heal using a recovery. If the escalation die is less than 2, you only get half the usual healing from the recovery.

Note that you can’t use this ability if the attack drops you to 0 hp or below.

<div class='descriptive'>
**Champion Feat:** If the escalation die is 2+ when you use that’s your best shot, the recovery is free.
</div>


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## Half-Elves

+2 Con OR +2 Cha

#### Surprising (Racial Power)

Once per battle, subtract one from the natural result of one of your d20 rolls.

<div class='descriptive'>
**Champion Feat:** You gain an additional use of surprising each battle, but you can only use it to affect a nearby ally.
</div>

##### OR

#### Dual Heritage (Alternate Racial Power)

You gain the Human Quick to Fight power and a lesser power from your Elven parentage:

**Dark Elf:** As *Cruel* but only twice your level

**High Elf:** As *Highborn Teleport* but uses a standard action

**Wood Elf:** As *Elven Grace* but only once a day

<div class='descriptive'>
**Champion Feat:** You now get the full base Elven power (but it cannot be further improved).</div>


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## Half-Orcs

+2 Str OR +2 Dex

#### Death Dealer (Racial Power)

Once per battle, you may reroll an attack against a single staggered enemy.


<div class='descriptive'>
**Champion Feat:** If you roll a 16+ on the reroll, you may use death dealer again this battle.

</div>


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## Halflings

+2 Con OR +2 Dex
___
***Small:*** Halflings have a +2 AC bonus against opportunity attacks.

#### Evasive (Racial Power) 

Once per battle, force an enemy that hits you with an attack to reroll the attack and subtract 2 from the natural result.

<div class='descriptive'>
**Champion Feat:** After you expend evasive, you can immediately roll a free disengage check if engaged or simply move if not.
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## Tieflings
+2 Int OR +2 Cha
___
**Fiendish Tricks.** Tieflings may cast the *Prestidigitation* cantrip (see Wizard class) at-will.

#### Fiendish Connection (Racial Power)

Once per battle, you may cast the *Stab in the Soul* Demonologist spell at your level. You may use Intelligence in place of Charisma for attack and damage if you wish.

<div class='descriptive'>
**Champion Feat:** You may now cast *Stab in the Soul* at-will. *Demonologists may select this feat as an Adventurer Feat.*

</div>


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## Wood Elves

+2 Dex OR +2 Wis

#### Elven Grace (Racial Power)

Once per battle, as a free action, gain a second move action.

<div class='descriptive'>
**Champion Feat:** You can now run along the walls and ceiling when using Burst of Speed. You cannot be intercepted and avoid any environmental hazards on the floor.
</div>



 
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