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# Encyclopedia Torilicca vol. 1: Lazarette

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##### A Personal Guide Through a Charming Port Town, its Businesses, and its People.  
(Preview Copy for Proofreading Beta v0.5)
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##### Table Of Contents
- **[1 Encyclopedia Torilicca vol. 1: Lazarette](#p1)**
- **[2 PREFACE  ](#p3)**
- **[3 INTRODUCTION](#p4)**
- **[4 Maps of the Realms ](#p5)**
  - [4.1 ](#p5)
    - [4.1.1 Toril](#p5)
    - [4.1.2 Northern Faerun  ](#p5)
    - [4.1.3 The Sword Coast](#p6)
    - [4.1.4 Lazarette  ](#p6)
- **[5 The Port Town of Lazarette  ](#p7)**
  - [5.1 ](#p7)
    - [5.1.1 History of the Town  ](#p7)
    - [5.1.2 Culture  ](#p7)
    - [5.1.3 People of Note in Lazarette  ](#p7)
- **[6 Locations of Lazarette](#p8)**
  - [6.1 The Baited Breath Inn and Tackle Shoppe  ](#p8)
    - [6.1.1 People of Note at the BBIaTS  ](#p9)
  - [6.2 When the Bow Breaks - Blacksmithery, Woodworking, and Ship Repair  ](#p9)
    - [6.2.1 People of Note at When the Bow Breaks](#p9)
  - [6.3 The Seaworthy Tinker - General Store ](#p10)
  - [6.4 Landlubber's Respite Grove  ](#p10)
  - [6.5 Lazarette Town Hall  ](#p11)
  - [6.6 Umberlee's Snatch - Jailhouse  ](#p11)
    - [6.6.1 People of Note in Umberlee's Snatch  ](#p11)
  - [6.7 The Long Piers  ](#p12)
    - [6.7.1 People of Note at The Long Piers](#p12)
  - [6.8 Krakenhide Tannery  ](#p12)
    - [6.8.1 People of Note at the Krakenhide](#p13)
  - [6.9 Hardtack Mills  ](#p13)
    - [6.9.1 People of Note at Hardtack Mills](#p13)
  - [6.10 Temple of Istishia  ](#p13)
    - [6.10.1 People of Note in The Temple of Istishia](#p13)
  - [6.11 Brecan Gaheris' Estate  ](#p14)
    - [6.11.1 People of Note at Gaheris' Estate](#p14)
  - [6.12 Gaheris' Storehouse  ](#p14)
  - [6.13 Crypt of Heroes  ](#p15)
    - [6.13.1 Tombs of Note in the Crypt of Heroes](#p15)
- **[7 Fame Points System  ](#p16)**
  - [7.1 ](#p16)
    - [7.1.1 Side Quests  ](#p16)
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# PREFACE  

Ahoy, folks! Thank you for agreeing to be a part of my little campaign! You may be asking yourself (and rightfully so) the question, “Why, Ty? Why the heck are you forcing this extravagant tedium on our already busy lives?” Well, I’m glad you asked.  

As I prepared for running this series of adventures, I pored over tome after of tome, finding tidbits of arcane knowledge here and there that I desperately wanted to force you all to read so you could share in my excitement for endlessly studying The Forgotten Realms.  When I pitched the idea to Mindy of assigning you things to read from various sourcebooks, she said that it sounded boring and that no one would do it.  With my head hanging low, my ideas outright rejected and my ego shot like an unwanted rabid animal, another thought occurred to me: I’ll write my OWN source material and then they HAVE to read it to support my rampant creativity!

Our dear Mindy noticed my struggle to make something worthy of our players with fine, discerning taste and, feeling insurmountable pity for me, was gracious enough to help me in my quest. Much of what you now have before you is her brainchild. All of what you have before you is made much better by her involvement and encouragement. 

So here we are.  After hours of searching and researching and re-researching, these are the fruits of our addled minds.  I hope that this proves to be more palatable than my previous suggestion and that you enjoy referencing it as much as I enjoyed putting it together.  

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##### Once more unto the breach, dear friends!  

#### ~Charles Tyler Matlock
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>"After nourishment, shelter and companionship, stories are the thing we need most in the world.”  
>##### -Philip Pullman 
>  
>“The most important things to remember about back story are that (a) everyone has a history and (b) most of it isn’t very interesting.”   
>##### -Stephen King 

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<img 
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Credit: Mindy Ralston

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# INTRODUCTION
Well met, fellow excursionists! It came to my attention one day while scouring my personal library that there was something missing. I have done a great deal of exploring in my time and, as someone not born here on Toril, I thought it might be valuable to provide a sort of “outsider’s perspective” of this wondrous, strange place. Now that I find myself with enough spare time to do so, I have begun to create just the thing. You now hold in your hands the first volume of Encyclopedia Torilicca. With this series of books, I seek to dole out general information about what is called The Forgotten Realms by many, with each book focusing on one small part of it. My hope is that it can be used as a reference for those inter-planar entities, trans-galactic travelers, incorporeal interlopers, and other wayward explorers that need diversified information on a locale and its peoples so that they can blend into the environment.  

For the scholars among you, you might notice that I have taken considerable amounts of information directly from the excellent works of the insatiably curious Volothamp Geddarn and the sage of Shadowdale himself, Elminster Aumar. I highly recommend you procure as many of these tomes as possible and give them a thorough reading.  

I am aided in the compilation of knowledge by a curious pair of travelers that will be making annotations and comments throughout the collection. I find them to be delightful, insightful, and frankly hilarious. They have been irreplaceably valuable to my work in recent years, as their resources seem to be as boundless as their surreal nature.
Stay informed, but never play it safe.  
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##### Be bold. Be tremendous.  

#### Brecan Gaheris
<img 
  src='https://i.imgur.com/g6CrLiw.jpg' 
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Credit: Kyounghwan Kim

Portrait of Brecan Gaheris by Yukimi Wintel

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# Maps of the Realms 

### Toril
http://i.imgur.com/pkAMJDo.jpg
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### Northern Faerun  

http://i.imgur.com/9DGNvaT.jpg
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### The Sword Coast
http://i.imgur.com/kJaNoQ0.jpg

<img 
  src='http://i.imgur.com/kJaNoQ0.jpg' 
  style='width:650px' />
  
 
### Lazarette 
http://i.imgur.com/vScpLPS.jpg?1

<img 
  src='http://i.imgur.com/vScpLPS.jpg?1' 
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# The Port Town of Lazarette  

### History of the Town  

The small port town of Lazarette was originally just a lone dock and some simple temporary buildings unofficially called Bookstow, built in 74 DR as a place for the famed Alaundo the Seer to accumulate his wealth of tomes before heading north to donate them to Candlekeep.  After the library was moved and the piers abandoned, a group of Blackhook Pirates turned it into a shantytown and operated from the port for a time. Once the pirates were long gone, a businessman named Yarmin Jansen saw the area as a good place between Baldur’s Gate and the cities of Amn to trade and import goods, with less of the hustle and bustle of the larger port cities. He named the port Lazarette, after the small rear compartment of a cargo ship. A few years later, Jansen went missing, along with much of his wealth, and was never heard from again. An impromptu local government was formed, but the port started to fall to disrepair until a famed adventurer named Brecan Gaheris, who happens to be me, was awarded governship of the town for good deeds in defending the realms. Since then, the town has had great prosperity and become a preferred alternative to Baldur’s Gate for smaller, more independent tradesfolk.  

### Culture  

The people of Lazarette tend to be friendly and inviting, as you would imagine traders and businessfolk to be. However, most of the inhabitants are less likely to openly divulge information about their past or personal lives. One of the qualities that draw residents to the town is the tucked away nature of it and relative anonymity that comes with being so far from whatever reputation one might have in the larger cities. For some, it may be as simple as not wanting to be associated with one’s birth family. For others, they may be running from a criminal record and are looking for a fresh lot in life, away from their dastardly reputation. I know that I have, on occasion, wished that I could uproot my life and see what it is like to be on the other side of fame, but it seems there are few places where the name Gaheris is not known!  

### People of Note in Lazarette  


#### Brecan Gaheris  

No need to go on and on here. I've already introduced myself! However, in case you've forgotten, I am the Governor of Lazarette and last remaining member of the Fastidious Factotums (or the Fast Facts or Tid Tots to some!) I live in the manor atop the hill and do my best to keep this place in order without making it too terribly dull. 

<img 
  src='http://i.imgur.com/TGttNPZ.png' 
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#### Ol' MacClurry  

No one in town remembers a time when MacClurry wasn't around. He's an old, wise fisherman that stays near the docks during all waking hours of the day. There is a large, aged barrel lined with netting and filled with water that he tosses his catches into. By midday, it is usually full to the brim with fish and crabs. It is a superstition that, if his barrel is empty, no fisherman should go to sea because if he can't catch anything, there is no reason  for anyone else to try. MacClurry is easily identifiable by his signature purple droopy fishing hat and clean-shaven face.  
>"To an angler, the biggest fish are those uncaught."  
##### Ol' MacClurry

#### Pidda Stoneshrug  

Pidda or "Lil' Pid" to many, is a young dwarven girl that acts as a town crier and rumormonger.  There are few goings-on about town that she isn't privy to and she'll divulge the information for the right price. She has a thin mustache and sideburns down to her chin, with a bulbous red nose and bright red hair, done up in a top bun. 

#### THE Bryon Kindrek  

A hobo poet with quite the reputation. Bryon is to sure to correct anyone that calls him simply that, insisting that he is not just A Bryon, but THE Bryon Kindrek. While I have rarely seen him actually write poetry, he does seem to have quite the following in town. I suspect it has more to do with his natural charisma and handsome features than with his poems, though.  

>  
"Don't be a function, be a presence. Face your fears to challenge your essence. You define  you."
##### THE Bryon Kindrek

#### Marc the Galleysmith  

This aging sailor used to be one of the most well-known galley cooks to cross the seas, or so he says. He comes off a little on the addled side, but isn't unfriendly. Prattling on and on about a recipe he's forgotten for something called "Sea Dog Sandwiches," he's always on the lookout for handouts so he can keep pursuing his goal. A lot of his time is spent with Admiral Meatboots, who seems to encourage him.
#### Admiral Meatboots  

Though not an actual Admiral by any means, Meatboots has an aura of dignity under his shabby clothes and matted, unkempt hair. If you salute him and treat him with respect, you may even see a smile creep up on his otherwise dour expression. I've spied him sitting in an old broken rowboat on the coast a couple of times. Be sure to ask first before coming aboard. He has no patience for stowaways.  

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# Locations of Lazarette

## The Baited Breath Inn and Tackle Shoppe  

Among the most distinguished and well-known Inns of The Realms, The BBIaTS got its start as a simple bait shop. Before there were any real sleeping establishments in Lazarette, merchants just had to pitch a tent and sleep by a campfire on the outskirts of town. 

One day, a particularly exhausted sailor had just spent the day fighting a huge storm on the seas to make it to port and asked the accommodating owner of the small tackle shop, Tem Kinney, if he could stay the night on the floor of the building. Tem agreed, but only if the sailor would retell the story of how he made it through the storm in the morning. The sailor agreed and told the story the next day, to which Tem said, “Phew! That story had me waiting with bated breath.” Thus, Tem’s Bait Shoppe became The Baited Breath Inn and Tackle Shoppe.  

The Baited Breath is known for its accommodating atmosphere, fresh fish, excellent imported libations, and fishy odor. Even more so than that, it is known for giving free room, drinks, and meals to those that can tell a great story. The current owner of the establishment is always the judge of a worthy story, so it is a good idea to be kind to him if you want a chance for a free room. A lucky few have even received tokens that will get them free room and board as long as they carry them.  

> "Welcome to The Baited Breath, where your story is worth its weight in ale!"  
##### -Tem Kinney, Original Owner

The building is large, with room enough to accommodate up to more than 100 patrons on the entry level, and up to 75 guests in the 25 rooms of varying sizes and qualities This includes cramped common rooms, merchant rooms, and even a large suite for wealthy nobility. The tackle hop is in the back of the tavern, which many patrons complain about being too close to the kitchens for their liking.  

The iconic sign hangs on chains on the side of the building. It is said to be made out of driftwood from an old Blackhook pirate vessel.  The sign is in the shape of a fish, with the symbol of a frothy mug hanging from a hook carved into it. Once inside the thick swinging doors, you’ll hear laughter and live music, feel the lit hearth brightly dancing with flame, smell the freshly baked bread and fish, and see people of every race, color, and creed laughing and crying at the dramatic stories being shared.  

The walls are decorated with the bones of large fish, the jaws of sharks, and various nets, framed hook displays, and painted portraits of famous adventurers that have frequented the establishment. The centerpiece of the main tavern area is an outstretched 12 foot solid glass kraken, each tentacle holding a lantern that brightly lights the room. The bar is all made from treated driftwood. Under, behind, and hanging above it on a lowerable shelf are various liquors, ales, and even a few of the more common magical potions used in creating unique mixed drinks.  

The kitchen is in the back portion of the building. The chefs prepare meals 4 times a day and usually have leftovers available in the odd hours between them. They usually serve fish, but have been known to serve fowl and beef occasionally. Fresh bread is always being made, but I find it to be a little on the tough side. I hear that is a preference of the owner rather than a fault of the chefs, though.  

The bait shop is just across from the kitchen. While it doesn’t get as much business these days, since another tackle shop opened up nearer to the fishing piers, there are a lot of folks in the town that give it a steady stream of business out of loyalty. While it seems like more of a gimmick to many visitors, they quickly find that the owner knows just as much about selling bait as he does being an innkeeper and judging fine tales, which is to say he knows a great deal. 

<img src='http://i.imgur.com/0DIZ5j4.png' 
  style='width:300px' />
Credit: Mindy Ralston  

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### People of Note at the BBIaTS  

#### Tem Kinney  
The original proprietor of the Baited Breath. You will sometimes hear the locals sing a song called “A Fish of a Landlubber,” which is about Tem’s love of the sea, from the comfort of his inn.  

#### Jakub “Cub” Velvik  

The current owner of the Baited Breath. At some point in history, one of Tem’s granddaughters married a Velvik. None of his name-carrying heirs took over ownership of the Inn, so the Velviks took over, with Jakub being the current in line to own it. His father was said to be as big as a bear, so they thought the same would be true of his son, so they called him Cub. He is a man of average height and only slightly portlier, but his dark black beard and untamed hair do make him look a little like a black bear if you squint and tilt your head.  

#### Ysalynn Qikian  
A young half-elven woman at the employ of Velvik. She is smart and enterprising, having a side business of selling souvenirs of hand-carved fish with the Baited Breath logo engraved on it. Beware any lechers that like to chide or cat-call barmaids: she is stronger and faster than you think she is and has little patience for a lack of manners.  

#### Sartia Uphome  
This teenage human girl is new to the Inn (at the time this was published), but she is friendly, if not quiet. She does a fine job serving drinks and taking clean sheets up to the guests, but she comes off a little nervous at times and can fumble things. Bless her though, she’ll do her best to wash the ale stains out of your new white shirt.

#### Fastrada Underlake  
A spry, friendly Halfling woman that has been working at the Inn for longer than Cub Velvik has been alive. She is in charge of maintaining the rooms and making sure that everyone is comfortable and accommodated. She indulges those that want reasonable luxuries, but detests anyone that asks for too much. Trust me, you don’t want to come off as greedy or entitled to Miss Underlake. Some regulars have taken to calling her “The Hurricane” after her penchant to rapidly complete any task she puts her mind to.

#### Kasmo Hamhamton  
A Halfling chef from the chefocracy of Poppyham (The subject of another book I am writing!). He is a very busy little man with little time to talk, but seems very friendly and happy to be doing his job. He has been working at the Inn for several years and it is rumored that he used to work for a Waterdhavian Noble house. He makes the finest Bagna Càuda I have ever tasted.  
<img 
  src='http://www.pd4pic.com/images/animals-head-red-water-food-sketch-silhouette.png' 
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#### Bharoth  
This silver-scaled dragonkin is a sight to behold. He is large, even for a dragonkin, covered head to toe in shining silver scales and dressed in leather wrappings. He has a large, black axe on his back, with a dagger and hatchet strapped to his sides. He isn’t much for words, but his watchful eye and imposing demeanor say enough to the patrons so that they stay out of trouble. Bharoth tends to stand at the door or sits at a small table beside it, sipping at a mug of coffee.  

## When the Bow Breaks - Blacksmithery, Woodworking, and Ship Repair  

Founded by two brothers, When the Bow Breaks is your one-stop shop for any woodworking and blacksmithing needs. The shop is set up ingeniously, if I may, as it is split in half with a porch on each end. The middle serves as a home for the owners, and each porch has its own working needs: One end with a grand forge, and the other with wood lathes galore. Sullivan and Hanker Cricket, gruff and burly twins, founded this shop when they were merely apprentices in their own crafts. Sullivan, older than Hanker by sixteen minutes, reckoned his craftsmanship was not being appreciated enough by his mentor and convinced Hanker to join him in brotherhood and revolution by taking their skill and know-how just a few towns away. Once in Lazarette, the Cricket brothers built their shop from the ground up.

Unfortunately, Sullivan’s stubborn nature tends to scare away cycle after cycle of apprentices, leaving long bouts of time when only the brothers hold the fort down. I do have to say, the apprentices they found this time around seem to show lots of promise! I spoke to the younger (and considerably more attractive) woodworking apprentice, Christopher, and offered him a spot in my personal architectural advisee team if his apprenticeship doesn’t work out. However, I would advise being as brief as possible with Hanker’s dwarven apprentice. He has lived many years and has the grump to prove it. 
### People of Note at When the Bow Breaks

#### Hanker Cricket 
Master blacksmith, able jewelcrafter, and friendly businessman. Hanker is the one you'll want to do business with whenever possible. Occasionally, I'll dream up things for him to do just to have a nice chat. He has even helped me repair items of a magical nature in the past.
#### Sullivan Cricket  
Master woodworker, artful shipsmith, and extremely unpleasant person. While he will usually do the jobs he is asked for, one rarely gets the feeling that he has any desire to do anything. I suppose his unparallelled skill makes him tolerable, but I tend to avoid bringing anything to him until I absolutly need it done.
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#### Christopher Chadley
The apprentice to Sullivan. He is a shining gem of a boy, though a bit shy. Perhaps he has been cowed by his master's gruff demeanor, but he has been learning some minor metalwork from Hanker as well, so maybe his gregariousness will rub off on him a little. 
#### Geldun Orehew
Curiously old to be an apprentice, this dwarf has already mastered the art of blacksmithing. What he intends to learn from Hanker (and I can think of no more qualified teacher) is how to do business. Geldun seems to have a difficult time understanding how friendliness equates to profit, but I'm hoping that he'll get the picture as I ask for more and more horseshoes to be made every time he says something kind.
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##### Drip’s Tips! 

Alright, kids. Christopher may be attractive and all, but the real gem of When the Bow Breaks is the personal victory of getting Sullivan Cricket to crack a smile. I tried for two weeks straight before I saw a dimple… but by golly! It’s possible! </div> 

## The Seaworthy Tinker - General Store 

The Seaworthy Tinker is Lazarette’s general store, owned by a short and bumbly old fellow named Mr. Grimsky. His shop is very small and cramped but is stocked floor-to-ceiling with trinkets, essentials, and extreme non-essentials. Mr. Grimsky is known to keep a hefty stock of seaweed in his shop for he believes it to be the cure-all for diseases, ailments, and all shades of unhappiness. Jars of seaweed hang from the ceiling and braided, dried strands of it lace the walls where merchandise isn’t. Now, I can’t say much to the effect of seaweed being as magical as Mr. Grimsky claims it is, but I admire his confidence on the subject.  

<div class='descriptive'>
##### Drip's Tips! 
Mr. Grimsky is cool and all, but it’s kinda weird how short he is when he’s not even a halfling! I mean, come on! It’s not racist if it’s just a medical anomaly, Trumpy. It’s not. Will you just let me write this thing? Dammit! Anyway, Mr. Grimsky’s brother is a huge, tall, and lanky greaseball and my big tip for this place is to pretend to be SUUUUPER into the seaweed so he won’t approach you. Thank me later! </div>

## Landlubber's Respite Grove  

When Lazarette was founded, the middle of the town held a large circular fortress with a strong, solid iron gate, impenetrable and unyielding. Lazarette’s pioneer villagers attempted time and time again to climb the stone and see beyond the walls, but soon realized the fortress had been enchanted to dispel any visitors.  

I am proud to say that I have some personal insight into this landmark’s history, as my close friend and fellow adventurer, Brynnlora, is a direct descendant of the very visitor that this fortress was unable to dispel. Brynnlora tells it to me thus: Coming from a long Elvish line of dreadfully curious and clever druids, her great-great something-or-other spoke to the gate night after night, singing ancient songs of the woods and of the storms, eventually gaining the gate’s trust and entering into its walls in the form of a great elk. Once inside, she found that the ground was barren and the air was still. Vowing to never leave the fortress until she could create life within its walls, she died quite some time later with very little progress. Upon her death, however, her body replenished the earth beneath her and breathed life into every inch of the fortress. Green and trees everywhere with two springs and ivy growing on the inside walls, the gate sprung open and granted every member of Lazarette to enjoy the serenity within.  
It has been known by many names--The Grove, Great Elk’s Round Table, and Greentop, to name a few--but Lazarette has come to know it as Landlubber’s Respite, due to its uncanny and arguably magical ability to relax the weary bones of sailors and groundlings alike.  

<div class='descriptive'>
##### Drips Tips! 
I had a particularly wonderful experience in Landlubber’s Respite while visiting Lazarette! I was speaking to the large, foreboding tree near the darkest (and often coldest) part of the grove, and as he started ranting about the “secrets hidden within my roots” sort of nonsense, I noticed he had a family of blue birds right on his branch! How cute is that?! Man, I love nature.
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<img 
  src='http://oi7.photobucket.com/albums/y291/888melanie/Eso/TreeofLifeByJenDelythN.gif' 
  style='width:325px' />
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## Lazarette Town Hall  

Ah, yes. My lovely town hall. It isn’t very big, but those who seek help in Lazarette know exactly where to find it. I have my own office, right off to the side of the wide, open room where domestic and magical disputes are settled. It’s split into thirds, my office. The first section is where my lovely clerk, Grisham, sets up. He is a very tall and lanky orc who has a penchant for coffee and ornate, porcelain mugs. He takes down all of my appointments for me and lets me know exactly when my important meetings are, organizes all of my scrollwork, and sends out all of my personal letters to those with which I keep in contact. The middle section of my office is reserved for my desk--and even me, on a good day! I am mostly very busy, but I like to pop in when I can to settle town affairs and govern what I can on slower days. The back section is for my second-hand, Pratt, who, unlike Grisham, knows a little more of the ins and outs of running a town. He helps with more pressing matters when I am away running town errands or chatting with locals for updates and rumors. Pratt is a quiet and sly middle-aged gnome who keeps very… how should I put this? Controversial opinions on the way I run my town. Hah! He believes I am “out of touch with reality” and points to me hiring a full-blooded Orc as my clerk as proof that I have lost my mind. Of course, this is all in good fun! Pratt is intelligent and mostly well-mannered. Grisham argues that Pratt is an acquired taste, and I think that is a perfectly kind way to put it! Don’t you love my staff? Good fun! 

<img 
  src='http://i.imgur.com/mei9foF.png' 
  style='width:350px' />
  
Credit: Grisham and Pratt by Yukimi Wintel
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## Umberlee's Snatch - Jailhouse  

While we pride ourselves on the maintenance of our Jailhouse, we also try to make sure it lives up to its (admittedly vulgar) apt namesake. Umberlee's Snatch is small and secure, but we have luckily never had the need to fill it to capacity. The Constable does a fine job of dealing with many of the unruly sorts that sail through in such a way that they do not require a night in the Jail. Rest assured, travelers, we do not hesitate to lock up those that cause harm or dissuade business in our fair port!  

Just behind the Jailhouse is the modest, but efficient bunkhouse and armory for the Lazarette city guard.  While we do not hire many full-time guards for this town, we do have a healthy number of volunteers that keep an eye on the city and dealings in the port. I won't divulge exactly how many, just in case any of you scalawags plan on causing a ruckus, but you should understand it is enough to make the townsfolk feel safe from roaming goblins or sizable Orcish forces that may come our way.

### People of Note in Umberlee's Snatch  

#### Constable Basil Larateux  

While his demeanor can have him come off as a bit slow, you can rest assured that the Constable is more than qualified for his position. He is adamant that it is each and every member of a community has the right...nay, the duty to protect himself and his assets. He is constantly petitioning me for a writ to pass that would fine any townsperson that did not carry a weapon on them at all times in public places. He feels that, if everyone is armed and ready, then no one would dare attack one another. I am not quite as confident in that ideology, which is why people are free to roam the city without cumbersome weapons if they so choose. Besides that quirk, he does seem to have the protection of the townspeople as his primary concern and has a staggering record on that account.

#### Deputy Rick "Brody" Broderick  

The Deputy is young, bold, and ready to prove himself at every turn. While this is normally a dangerous combination, Broderick does seem quite capable as a successor to the Constable. He will not readily admit when he is wrong, but when pressed he seems eager to learn and adapt his actions to try and do it better next time. However, it is worth noting that he seems to frequently embellish the truth. He once told me that he drank 30 stouts at the Baited Breath in one sitting. When I asked Kub about it, he shook his head and said, "The lad drank 12, which is impressive...but not a sip over that before he passed out next to the hearth and burned the hair off his forearm!"

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## The Long Piers  

Ah, yes. My beautiful piers. There is something refreshing and charming about standing on a pier. The sound of the waves and gulls, the smell of fish and sea salt, the way the fresh air licks at your body like an excited lover...it is one of the initial reasons I accepted my position here in Lazarette.  

We call them the Long Piers because they are undoubtedly, and not surprisingly, long. We can easily accommodate a dozen large trade vessels and any number of smaller fishing ships. Nearer to the shore, there are places to land and chain up smaller sailboats and rowboats for when a crew needs to leave their ship further out at sea.  

If you're looking to strike up trade agreements or would like to have something specific shipped in from another land, this is the place to go.  Just look over the ships loading in that day, find the Captain, and start negotiating. Some businesses have offices and warehouses inland, but many load their goods directly on carts and they head off any direction throughout Faerun. 

### People of Note at The Long Piers

#### Captain Fanren "Buttnose" Lagosa  
It is a tad rude of me to include his nickname, but I had to...for posteriority. You see, his nose is quite bulbous and heavily resembles that of a perfectly rounded bum. He is not an unpleasant fellow and can be quite charming as long as you are talking about the weather or business, but the moment he catches you staring too long as his nose or gods forbid you mention it in his company, he has potential to fly into quite the rage. I've heard stories about him using those that offend him as replacement cannonballs in high seas combat.

#### Captain Mag "Bookhook" Farrell
The good Captain Mag may be a pirate, but I don't let those kinds of labels dictate who may do business at my port. As long as they keep their more dubious business out of my town, I have no problems with them selling their cargo and staying in our establishments. She does not actually have a hook for a hand, as her moniker might indicate. Instead, she earned that name from simply always having a book she is reading in her hands.  Her crewmates say that they have seen her at the helm, steering her way through ravenous storms, but still reading the last words from a chapter of a book she is currently enthralled with.  Her intellect shows through in her conversation, to be sure. Furthermore, her business sense and voracity in combat is not to be challenged...she read a book on that once.

> "I read a book on that once."  
##### - Captain Bookhook  
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```


#### Harbourmaster Osers 
This handsome, elderly human is the very picture of perfectly organized and wise leadership. From sunup to sundown, the strapping fellow can be seen at the docks, pouring over charts and graphs, scheduling with businesses and ship captains, and barking orders at the dockhands over the busy sounds of the port.  When it is busy, you may even see him waving vessels in and personally tying them to the dock.  Unfortunately, he seems to keep to himself at night, holing up in that modest home of his at The Great Cabins.  I've come calling to talk with him in the evenings, but I can never seem to catch him at a good time. It's a shame, really. 

#### Kan Doha  
An unsettlingly upbeat halfling businessman from Amn, Mr. Doha always seems to have the next great idea in mind for profit.  He considers himself the unofficial official expert on Amnish import and export. As thus, he seems to have a contact in mind for almost any trade material you can think of from salted javelina from Maztica, to Imp-picked teas from Kara-Tur, to authentic Osslander cultural relics. While I have rarely done business with him myself, I've heard that he can come through on his end of some pretty outrageous bargains.  Unfortunately, he has also been known to take quite a while longer than expected to fulfill those promises. A patient businessperson that likes to gamble will always be drawn to Kan Doha. 

> "Kan Doha can do it!" 
##### - Kan Doha


## Krakenhide Tannery  
Everyone loves the scent of a new leather jerkin, but every tannery reeks of raw animal skin, strong solvant, dye, and any nymber of foul-smelling things.  That is to say, every tannery except The Krakenhide. I'm not sure if it is simply the flowers used in the signature blue dyes used at the local tannery or if there is some kind of unforseen magical ward that keeps the place smelling fresh, but whatever it is, the people of Lazarette are eternally grateful. Most towns do not even allow tanneries inside of the limits, but we encourage ours!  
The racks are lined from wall to wall with gloves, jerkins, leggings, saddles, helmets, wrappings, scraps, harnesses, and so on and so forth. They're all dyed a lovely blue hue, but they can be special ordered to be made in different colors if requested and given some time. If it's leather you need, you're in the right place.  I am convinced that you won't find a better tanner outside of Waterdeep...and none that smell better. 

<img 
  src='http://68.media.tumblr.com/20da60c139c646b182c28415837c1c20/tumblr_n1j91lrrfn1tu8a0wo1_1280.png' 
  style='width:200px' />


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### People of Note at the Krakenhide

#### Arbaon Aeraagaonel
Short and dark-skinned, even for a Wilf Elf, Arbaon has been around our town for quite some time. He keeps to himself, but seems very open about his past when asked. He seems to have learned his trade at a very young age in the Tethyr forest known as the Wealdath from his mother and father, who suffered from wanderlust and ended up at sea. There, they met their demise at the tentacles of a kraken, but not before they landed a killing blow to it and found safety for their child. Arbaon utilized what he knew about tanning and survival to skin the kraken, cook its meat, tan its hide, and make lodging and clothing from it to survive on an island.  Eventually, he used the hide to make a boat and found his way ultimately to Lazarette. We are extrmemly fortunate to have him and his unique skills and perspective with us!

## Hardtack Mills  
For those of you that aren't accustomed to life at sea, you may not have ever had hardtack.  It is a simple, unleavened bread that does not stale quickly and does not rot from the humidity of the open waters. The old mill has been around for at least 200 years, but likely longer than that, providing simple, sustainable food to hungry sailors.  These days, the mill produces a wide array of delicious and practical baked goods, ground seeds or nuts, and confections. Of course, they produce barrels and barrels of hardtack to sell to the sailors.  It isn't delicate or flavourful, but it is certainly the most nourishing and satisfying I've ever had.

### People of Note at Hardtack Mills
#### Qimyn Butterspike
She is a busy bee of a gnome that hails from the town of Poppyham. While bakers, chefs, and cooks of all races populate Poppyham, it is relativly rare to meet a gnome. She earned her name from her unique technique for layering butter into pastries with a device of her own creation. Qim is quite reasonable with her prices and is always more than willing to cook up something special for an event. She wanted me to include that she will sell birthday cakes at a discount for any child under the age of 10...or the maturity equivilant, according to race. A kind gnome, that.  

#### Frin "Scatterwit" Steworthy  
This young halfling assistant (if you can call him that) to Qimyn also hails from Poppyham. To be frank, he is shockingly terrible at cooking, especially for someone from Poppyham.  He is a friendly fellow, though; always willing to try and help and always staying positive about his attempts at becoming a chef. I've seen him cutting swathes through the air with a roasting skewer and wearing a pot on his head more than once. I wonder if perhaps he missed his calling as an adventurer. Shame, really.
```
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## Temple of Istishia  
If you have lived inland your whole life, you may have never been made aware of The Water Lord, Istishia. As seafarers, we greatly respect and honor this god of water and purification.  Most sailors pray to Istishia before embarking and embellish his symbol of a cresting wave on their vessels or wear the symbol in some way.  
The temple itself is well kept and offers a sanctuary for those that have had trouble at sea or even if daily life, as water courses through our bodies and needs constant purification. Travellers are free, of course, to worship any god they choose here. There is a side room that has holy symbols of each benevolent god represented with benches to kneel at or rest upon when needing some serene relaxation.



### People of Note in The Temple of Istishia
#### Cleric Pellidor Wharton
Cleric Pell is a jovial, friendly man with personality abound. He is constantly organizing events that benefit the town, seeking out the downtrodden, and giving advice to anyone that solicits him. A very faithful man, he prays every day at dawn while drinking a glass of pure water.  I must say it is a refreshing ritual. The good Cleric offers blessings, divinations, resurections, and all sorts of services one might expect a faithful to Istishia to offer...for a modest donation.

#### Acolyte Sandir Jumfri
This youthful acolyte started as an initiate in service of Tymora, our blessed goddess of luck, but found himself indebted to Cleric Pellidor Wharton after a mishap involving several stolen items and a tribe of bugbears. Since then, Sandir has given himself to the service of Istishia.  He is quite devout, but still learning.  

<img 
  src='https://holiviantales.files.wordpress.com/2016/04/ishtishiasymbol1.png?w=240' 
  style='width:325px' />
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## Brecan Gaheris' Estate  
The history of my hilltop estate is a long and interesting one, but I won't bore you with minute details. It has served as a library, a pirate stronghold, an ogre's lair, a military outpost, and of course, a governer's home.  It is a very large place for just one person to reside, but the vast majority of it actually serves as a storehouse for the many trophies, keepsakes, and treasures from my various adventures throughout Toril.  
Tours of the less dangerous artifacts are availiable throughout most of the day at regular intervals. I'm afraid that the items that could be used to harm others or cause planar imbalances in The Realms are safely put away under lock, key, guard, magical ward, and a variety of other measures.  Only my most trusted friends and allies are allowed to view those and some items I am not even allowed to see, for fear that I will not be able to control them in my old age.  
There are several lavish bedrooms that I use to entertain honored house guests and spoiled royalty that refuse to pay for the suite at the Baited Breath Inn. I tend to offer those ungrateful guests the room that I just can't seem to get the mice out of, no matter how much cheese I leave under the bed.

### People of Note at Gaheris' Estate
#### Chengalloor Jumbe
Most of the people of Toril have not seen a Loxo because they are as rare as they are magnificant! They are a large, upright elephantine people with two trunks and 3 "fingers" at the end of each. Chief Jumbe (Please do not call him Jumbo. He can get quite upset) was once a great leader to a tribe of honorable and wise Loxo called The Rookh. When the Spellplague occured, their homeland of Shaar fell into the Underdark and Chengalloor was held captive as slave labor and sadistic entertainment. The Loxo god, Hiatea had granted him extraordinary long life, which he considered a curse for many years. That is, before the Fastidious Factotums stumbled upon him during an expedition into the Underdark.  To thank me, he pledged his life to my service, which I still adamently refuse to accept. However, he persists and he is an honored royal guest at my Estate. He is loyal to a fault, big and strong as an ogre, and as wise as any ancient text I've ever read.

#### Jakiru Sea-Guarder
Jakiru is a beautiful and deadly specimen of a Darfellan. His smooth, oily skin bears the most beautiful black and white patterns, seemingly accentuating his lithe, muscled form. Just like most of his people, he is a bit on the dour side, often deliberating for long hours on the decimation of his people at the hands of the Sahuagin, a race of shark-like people. He and I crossed paths out on the open seas when I was privateering as Captain of The Tremendous. My ship was accidentally struck by a gargantuan orca and it was sinking. Without  the help of Jakiru, my crew and I would have sunk to the murky depths and been forgotten.  
Naturally, he is a gifted swimmer and hunter.  When he is not acting as my personal guard, he can be found swimming many miles off the coast, hunting for large sea bass, ponchetrain, and deadlier prey. 
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#### Jundrieth Plainstone
A Mul that Trumpy and Drip found in another plane and brought to Toril.
The newest addition to my little home happens to be a Mul. If you haven't heard of a Mul, I wouldn't be terribly worried about it. As far as I know, he is the only Mul on Toril. What he is happens to eb a perfect mixture of dwarven and elven ancestry, an impossibility here in the Realms. You see, Drip and Trumpy came across him on another world entirely during one of their fantastic trans-dimensional excursions. He was on the brink of death, dying of either heat exhaustion or lack of water (it was too close to tell), Trumpy felt something for the outcast and brought him to me to nurture back to health after feeding him a few limes...for whatever reason. With no place to go, he has decided to stay here with me. He seems as gruff and tough as a dwarf, but somehow has the nimbleness and grace of an elf. He is constantly amazed at how much metal we have laying about and has taught me a great deal about fashioning weapons and armor out of bone in a pinch. A useful skill if I'm ever stuck naked in a dark dungeon again. Perhaps I've said too much...  
Jundrieth Plainstone is anything but a plain stone.  He is an impressive diamond in the rough.

#### Ssgath 
Another unlikely ally we picked up in the Underdark, this Skulk does not say much and you likely won't see him if you ever visit. Ssgath is my stealthy head of security at the Estate. I released him from some Drow slavers that were using him for sport to test their archery. Many of his kind fell before him, but his stealth and swiftness proved too much for their skill. As he tired and the final blow was to be struck, a collegue of mine burst in and set him free. We weren't aware of him as he stalked us right out of the Underdark, but we assured him that we would not harm him and he has been by our side ever since. Beware to anyone that seeks to rob me of my treasures: Ssgath has yet to let anyone enter into the Estate unnoticed. I'd wager he never will. 

#### Tasaol 
I hope that this doesn't offend my dear Tasaol, but the Taer are some of the most disgusting, odeous beasts I have ever seen. To explain my rudeness to my dear, dear colleague I must explain that she is not a Taer. Not naturally, anyway. What she is is a Lantern Archon, which is a beautiful and helpful minor celestial being. Unfortunately, for reasons that she has yet to divulge to me, she has taken an appearance that resembles a large, muscular, smelly, hairy, gorilla-like beast. She still retains many of her celestial power and is kind enough to use it to light the way through my Estate for public tours. She is bright (literally and figurativly), cheerful, and happy to help. I wouldn't get on her bad side though. I hear she used to work directly for Zaphkiel, ruler of the seventh layer of Celestia. 


## Gaheris' Storehouse  
I would prefer to not make the contents of my storehouse public for the time being. I'll just say that what is inside is not to be seen and certainly not to be taken. You would direly regret your actions. Thank you to the thieves and plunderers that read this for your consideration. 



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## Crypt of Heroes  
It is a sad ordeal to walk through my graveyard. A few of the final resting sites here are from times long passed, but most of them are personal friends, allies, and even respected enemies that I have collected here in order to preserve their memory. 

### Tombs of Note in the Crypt of Heroes
#### Albee Artaud
A half-elf/half-halfling raised by a dwarven wizard and dragonkin sorceress.  No one understood the world better than he, yet they were torn between worlds. Great wizard, architect, and friend. The best dungeoneer that the Fastitious Factotums ever had.
#### Artie the Strong  
The strongest of us also had the softest heart. With his final act, he saved the Fastidious Factotums from a fatal cave-in in the Underdark. None but Artie could bear the weight of his loss.
#### The Axehand Brothers  
Thrarigo, Threrogi, Thrirogo, and Throrigi were four dwarven brothers that were early members of the Fastidious Factotums. Separately, they were masters in their respective fields. Together, it took the Terrasque to defeat them. 

#### Claddig Irongut   
It was his love for drink and uncanny memory that got him into the Fastitdious Factotums. Unfortunately, his memory was blank when he was sober. We all know he'd still be with us if that cavern maze had a keg in its depths. 
#### Collem Wrick  
The youngest of the Fastiduious Factotums may have been a tad awkward, but he proved himself to be cunning and brave. While travelling the planes, he landed the felling blow to a extra-planar beast, but was impaled on its vorpal horns. Albee Artaud managed to bind his spirit to a stone, but it was lost some time ago.
#### Dlempkin Fizzlesprout  
An avid student of Nature and the Arcane, nothing was ever enough. One of the most learned of the Fastidious Factotums, but not always the wisest. Lost to an experiment atempting to teach a treant to cast fireballs, he died as he lived: With burning ideas and deep roots.
#### Enrub Nesoj  
Not the most personable chap, but he could read almost any language and solve any equation. He was not always observant, however. We all noticed the clearly marked "Danger: Void Spiders" in Common, but he did not.
#### Felbus Grumblecore  
Extremely kind for a Duergar, he acted as a guide for the Fastidious Factotums. He was slain by his own kin for associating with us, so we made him an honorary member for his valor.  

#### Gosham Maghtie  
A Goliath, through and through. We know not why he was exiled, but his tribe's loss was our gain. He slew many enemies of the Fastidious Factotums, but his greatest foe was his self-doub. The only blade that could fell him was his own.
#### Grak Spinetwister   
One of the most unlikely allies of the Fastidious Factotums, but not for his orcish heritage. Grak's mother was one of the earliest members of our group, Rose Hyacinth. His father was an orcish warlord that sought to plunder our treasures. Grak died in a tremendous battle with his father.
#### Gredge Spinetwister  
This hulking orc commanded respect and fear in equal measure. After several encounters with the Fastidious Factotums, he was finally slain by his own savage cleaver, wielded by his son, Grak.
#### Gret Bigo  
While often confused for a halfling, he was actually just a very small human. Gret was one of the finest thieves and spelunkers the Fastidious Factotums ever had. Slain by a clever mimic hiding inside of another mimic.
#### Morp  
The Scheznyki are known for their laziness, but Morp was one of the most persistant thieves in existance. Attempting to steal from the Fastidious Factotums a staggering 392 times, we aren't sure why he didn't just join us and aquire his own treasures. Slain when Throrigi Axehand caught him trying to steal his family ring.
#### Nixle Wezkit  
A gnomish inventor and tailor, Nixle provided much of the equipment and sturdy clothing that the Fastidious Factotums used in their adventures. She loved to host parties so she could listen to our tales in her workshop. Even though her cooking left much to be desired, no one turned down a dinner invitation from Nixle.
#### Rose Hyacinth
While not her true name, as her name implies, Rose was as beautiful and youthful when she died as she was when she joined the Fastidious Factotums. Strong, charming, capable, and bold, she acted as an advisor until she died of heartbreak shortly after the loss of her son, Grak. 
#### Sarista Ashalimanore   
An elven huntress above all peers. She acted as a guide in the early days of the Fastidious Factotums, leading us through forboding swamps and dark forests. A darkness took hold of her and she became one of our greatest foes, hunting us for sport. With deep regret, put to rest by Brecan Gaheris. 

<img 
  src='http://www.pngmart.com/files/3/Cemetery-PNG-Free-Download.png' 
  style='width:160px' />

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# Fame Points System  

The fame an adventurer gains is reliant upon the stories that others tell. The greats usually have dozens of stories about their grand exploits, detailing (and embellishing) how a crippled goblin named Flegm rose through the ranks to be a mighty Orcish Warlord or how the Great Gaheris and his Fastidious Factotums managed to plunder the dangerous depths of Isk-No’tua to save a nearby town from the awakened evil presence lingering within.  

As you travel and adventure in the world of Toril, you will inevitably gain notoriety and reputation along the way.  Word travels fast in the Forgotten Realms, especially if you come back to an inn covered in mud, scars, and magical residue from a slain foe. Villagers will whisper about this and speculate on how you came to be that way. Whispers become stories, stories become song, and you become a legend.  

As a group of adventurers, your fame is bound to the group more so than to you personally. When you strike out on your own to achieve a goal or pursue a personal matter, you will gain something we will be calling Fame Points.  

There is no such thing as bad press, so even if you are doing things that are seen as less than scrupulous in the eyes of the public, you still gain Fame from them. Stopping a thief and being a thief affect the world in comparable ways, though they may not produce the same results as far as how people react to you. 

The many gods of Faerûn bless mortals that affect the Realms. As such, the more Fame you earn, the more likely they will grant you a boon. You will gain Fame at the same rate as you gain experience, but gaining Fame can only be done while striking out on adventures separately from the main group. To clarify, on our main game nights, you will gain XP points. When you schedule Side Quests outside of our normal meeting times, you will gain Fame points instead. Occasionally, through bold choices or excellent roleplay, Fame may be rewarded during normal sessions.  

The following chart is a list of examples. If you come up with a creative, but comparable reward, you can pitch it to me and I may allow it.  
### Side Quests  

In comic books, you inevitably have a myriad of heroes that join together in the most unlikely situations to form a formidable team, overcoming the odds to defeat great foes. However, not every threat is a one to end entire worlds, galaxies, or realities. You always have the issues that feature just one hero, or occasionally team-ups of heroes. That is where these side-quests chime in!  

Since we are very limited on time for our gaming sessions, I am choosing to view them like issues of The Avengers or Justice League, with more broad stories about collaboration and growth as a team. When you have time away from our scheduled sessions, we can collaborate on telling stories of a more personal nature, more like an issue of Captain America, Green Lantern, or a Marvel/DC Team-up with a fellow adventurer involved.  
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| FP | Reward |
|:----:|:-------------|
| %  | If you are not the highest level of the group, you may convert Fame into XP at a 50% rate to catch up with the group.  100% in extreme cases. |
| 100  | A token to gain advantage on next attack or skill check. (Limit of 5 per player) |
| 100 | A token to receive free food and lodging for a night in a place you have good standing. Nothing too fancy, mind you! |
| 500 | A retcon token that allows you to make a minor change to benefit the group. (Similar to a Light Force point in SWRPG. Limit of 2 per player) |
| 500 | A minor blessing of a god. Examples: Tempus grants +1 to attack rolls for an hour, Sune grants you 1 charge of the Charm ability, Torm grants 1 charge of Lay on Hands, etc. |
| 1000  | A minor personal discovery that gives a permanent benefit to you or the group. (Similar to Triumph in SWRPG) |
| 1000  | A lead on finding an integral step in building an uncommon magical item. |
| 2000  | A lead on finding an integral step in building a rare magical item. |
| 2000  | A moderate personal discovery that gives a permanent benefit to you or the group. (Similar to Triumph in SWRPG) |
| 5000 | A lead on finding a rare magical item. |
| 5000 | A major blessing of a god. Examples: Oghma blesses you with the ability to sing beasts to sleep, Lloth allows you to climb walls or create webs, Akadi increases your movement speed by 20, etc. |
| 7500 | A lead on finding an integral step in building a legendary magical item. |
| 10000  | A lead on finding a legendary magic item. |


These Side Quests can be anything! We are not limited to meeting up on Roll20 or Hangouts to do this, either. We could feasibly accomplish most things via text, a quick phone call, or writing me a short story to read.  

A list of sample activities might include (but are not limited to): Going shopping, looking for a long lost relative, attending a religious ceremony, rescuing a local from bandits, exploring the wilderness, pursuing your destiny, creating a magical item, idle roleplay, designing a new outfit with a local tailor, writing a short story or detailed history of your character, writing a song/poem about an adventure the group as gone on, etc.  

Many of these activities will reward you with Fame, wealth, or simple RP flavor for your character. Keep in mind though, these rewards are not meant to set you apart from the primary group.  I realize that many of our schedules do not leave us enough time to explore these Side Quests as much as we’d like and by no means do I want to hamper the fun of those players. You can and should be perfectly viable as a character without ever having gone on a Side Quest.

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# A Copy of Gaheris' Intro Letter
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<img 
  src='http://i.imgur.com/bFa2srI.png' 
  style='width:700px' />
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