### Otherworldly Patron: The Cosmic Guardian
You have made a pact a cosmic guardian - some powerful and benevolent entity that travels the cosmos to protect life from the forces that seek to destroy it. Warlocks of this pact are called Magica, and are symbols of hope throughout the multiverse. Cosmic guardians tend to make pacts with individuals that share their ideals of compassion and hope, which is why they favor young girls, who tend to be more compassionate and optimistic than anyone else. However, anyone who shows a kind heart has the potential to become a Magica.
##### Cosmic Guardian Expanded Spells
| Spell Level | Spells |
|:----:|:-------------|
| 1st  | *color spray, zephyr strike*° |
| 2nd  | *moonbeam, spiritual weapon* |
| 3rd | *daylight, life transference°* |
| 4th | *death ward, Otiluke's resilient sphere* |
| 5th | *dawn°, steel wind strike°* |
°These spells appear in *Xanathar's Guide to Everything*

#### Magica Transformation
Starting at 1st level, you can call upon the magical powers of the cosmic guardian to undergo a transformation. As a bonus action, you transform into your Magica form, changing the appearance of your clothes, armor, and hair to assume an otherworldly beautiful and powerful appearance, and you gain the
following benefits:
* You can use your Charisma modifier, instead of  Strength or Dexterity, for attack rolls, damage rolls, ability checks, and saving throws.
* You gain temporary hit points at the start of each of your turns equal to your Charisma modifier + half your warlock level (minimum 1).
* You have advantage on Persuasion and Intimidation checks.

This form lasts for 1 minute or until you fall unconscious or dismiss it (no action required), and you can use this feature once per short rest or long rest.

#### Hopeful Presence
Also at 1st level, you gain advantage on saving throws to resist being charmed or frightened. Additionally, your presence can fill your friends with hope. Allies within 30 feet of you that can see you, or are otherwise aware of your presence, have advantage on saving throws to resist being charmed or frightened as long as you are not unconscious, or charmed or frightened yourself.

#### Extended Transformation
At 6th level, you can use an action, rather than a bonus action, to transform into your Magica form. When you do, the form lasts for 10 minutes or until you fall unconscious or dismiss it (no action required).

#### Strength of the Stars
At 10th level, your magical pact makes your body and mind supernaturally durable. You gain immunity to poison and disease. You also gain immunity to being frightened and charmed.




#### Improved Magica Form
At 14th level, your Magica form becomes more powerful. While in your Magica form, you gain the following additional benefits:
* You have advantage on all saving throws
* Your speed increases by 30 ft.

Additionally, you can use Magica Transformation twice between rests, rather than once.

<img 
  src='https://pre00.deviantart.net/769d/th/pre/f/2013/341/1/9/commssion___magical_girls_oc_by_clearechoes-d6x149q.png' 
  style='width:325px' />
Credit: ClearEchoes https://clearechoes.deviantart.com
\page



### New familiar
Magica that take the Pact of the Chain have the following additional familiar option:



___
> ## Stargazer
>*Tiny aberration (shapechanger), neutral good*
> ___
> - **Armor Class** 13
> - **Hit Points** 10 (3d4 + 3)
> - **Speed** 0 ft, fly 30 ft. (hover)
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|3 (-4)|17 (+3)|13 (+1)|11 (0)|12 (+1)|14 (+2)|
>___
> - **Condition Immunities** prone
> - **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 13
> - **Languages** telepathy 30 ft.
> - **Challenge** 1 (200 XP)
> ___
> ***Shapechanger.*** The stargazer can use its action to polymorph into a beast form that resembles a cat (speed 40 ft., climb 30 ft.), an owl (5 ft., fly 60 ft.), or an octopus (5 ft., swim 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted, and it loses immunity to the prone condition. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

> ***Magic resistance.*** The stargazer has advantage on saving throws against spells and other magical effects.
 
> ***Space adaptation.*** The stargazer does not need to eat, breath, or sleep.
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage

> ***Innate Spellcasting (Psionics).*** The stargazer’s innate spellcasting modifier is Charisma (spell save DC 14). The stargazer can cast the following spells, requiring no components:

>At will: *prestidigitation*

>1/day each: *detect thoughts*, *comprehend languages*, *magic missile*

A stargazer is a small beholder-like creature that is closely related to gazers. Stargazers only have one central eye and no eyestalks, but they do have limited psionic power. They can assume the form of a variety of common beasts, but these forms often have some sort of unusual characteristics, such as an owl with magenta feathers or a cat with a two foot long tail. Stargazers prefer to assume a beast form when interacting with humanoids, as their true form might be too alien to appear friendly.