# Miscelaneous Aquatic Creatures
 
 ___
> ## Awakened Kelp
>*Large plant, unalighned*
> ___
> - **Armor Class** 13
> - **Hit Points** 104 (8d8+16)
> - **Speed** 10 ft., 20 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|15 (+2)|13 (+1)|10 (+0)|10 (+0)|6 (-2)|
>___
> - **Resistances** Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Sliver
> - **Senses** passive Perception 11
> - **Languages** One language known by its creator
> - **Challenge** 1 (2,900 XP)
> ___
> ***False Appearance.*** While the otterweed remains motionless, it is indistinguishable from ordinary kelp.
>
> ***Thickening Vines.*** If the kelp creeper uses its constrict against a target it is already grappling, it deals an additional 13 (3d8) bludgeoning damage. 
>
> ### Actions
> ***Multiattack.*** The kelp creeper makes two constrict attacks against two different targets.
>
> ***Constrict.*** *Melee Weapon Attack:* +8 to hit, reach 5ft., one target. *Hit* 18 (4d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the kelp creeper can't constrict another target. 

Awakened Kelp, Mangroves and Reeds can be created by the Awaken spell, although finding such plants is often more difficult than the two basic ones. 

<div style='margin-top:0px'></div>
> ##### Awakened Plant Variants:
> ___
> - An Awakened Mangrove uses the stats of an Awakened Tree, except that it can make two slam attacks, and is CR 3.
> - An Awakened Reed uses the statistics of an Awakened Bush, except that is has a Dexterity of 14 and is CR 1/8.
 
 ```
```


 
 ___
> ## Dragonfly
>*tiny beast, unalighned*
> ___
> - **Armor Class** 13 (natural armor)
> - **Hit Points** 1 (1d4-1)
> - **Speed** 0 ft., 40 ft. fly
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|2 (-4)|14 (+2)|8 (+0)|3 (-5)|15 (+2)|5 (-3)|
>___
> - **Skills** Acrobatics +4, Perception +4
> - **Senses** Darkvision 30 ft., passive Perception 14
> - **Languages** —
> - **Challenge** 0 (10 XP)
> ___
> ***Flyby.*** The dragonfly doesn't provoke opportunity attacks when it flies out of an enemy's reach.
>
> ***Keen Sight.*** The dragonfly has advantage on Wisdom (Perception) checks that rely on sight.
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5ft., one target. *Hit* 1 piercing damage

___
> ## Giant Oarbug
>*Large beast, unalighned*
> ___
> - **Armor Class** 13 (natural armor)
> - **Hit Points** 78 (12d10+12)
> - **Speed** 10 ft., 30 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|10 (+0)|13 (+1)|1 (-5)|11 (+0)|3 (-4)|
>___
> - **Senses** Blindsight 30 ft., passive Perception 10
> - **Languages** —
> - **Challenge** 2 (450 XP)
> ___
> ***Amphibious.*** The oarbug can breathe air and water.
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 7 (1d10+2) piercing damage and 10 (4d4) acid damage.

\page

 ___
> ## Giant Puffer
>*Medium beast, unalighned*
> ___
> - **Armor Class** 12 (natural armor)
> - **Hit Points** 64 (10d8+20)
> - **Speed** 0 ft., 20 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|13 (+1)|13 (+1)|14 (+2)|1 (-5)|11 (+0)|8 (-1)|
>___
> - **Skills** Intimidation +3
> - **Senses** Darkvision 30 ft., passive Perception 10
> - **Languages** —
> - **Challenge** 1 (200 XP)
> ___
> ***Water Breathing.*** The pufferfish can breathe only underwater.
>
> ***Spines.*** A creature that touches the pufferfish or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. 
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit* 3 (1d4+1) piercing damage
>
> ***Puff Up (Recharges after a Short or Long Rest).*** The puffer blows up to massive size if it is underwater, and can stay in this state for up to 10 minutes. While puffed up, the puffer counts as one size category larger, it cannot use its bite, and the damage from its spines increases to 13 (2d12) piercing damage. The puffer can expel water to end this state as a bonus action.

```
```


 ___
> ## Giant Sea Hare
>*Large beast, unalighned*
> ___
> - **Armor Class** 11
> - **Hit Points** 30 (4d10+8)
> - **Speed** 15 ft., 35 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|13 (+1)|12 (+1)|14 (+2)|2 (-4)|8 (-2)|5 (-3)|
>___
> - **Senses** passive Perception 9
> - **Languages** —
> - **Challenge** 1/8 (25 XP)
> ___
> ***Hold Breath.*** While out of water, the sea hare can hold its breath for 1 hour.
>
> ***Partially Amorphous.*** The sea hare can choose to count as one one size smaller for the purpose of squeezing through small spaces.
>
> ***Stomach Color.*** The sea hare turns the same color as the seaweed or algae it eats. 
>
> ***Water Breathing.*** The sea hare can breathe only underwater.
> ### Actions
> ***Pseudopod.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit* 4 (1d6+1) bludgeoning damage.
>
> ***Ink Cloud (Recharges after a Short or Long Rest).*** A 10-foot-radius cloud of mucus extends all around the sea hare if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the mucus. After releasing the ink, the sea hare can use the Dash action as a bonus action.

Some aquatic elves prefer having **giant sea hares** as mounts, as their ability to squirt out ink allows their rider to make an escape in an emergency. They are particualry prefered by scouts for this purpose, in addition to their limit ability to blend into seaqeed environments where giant sea horses stand out. 

\page

___
> ## Manta
>*Huge beast, unalighned*
> ___
> - **Armor Class** 12 (natural armor)
> - **Hit Points** 95 (10d12+30)
> - **Speed** 0 ft., 45 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|10 (+0)|17 (+3)|3 (-3)|12 (+1)|5 (-3)|
>___
> - **Condition Immunities** Blinded
> - **Senses** Blindsight 30 ft., passive Perception 11
> - **Languages** —
> - **Challenge** 3 (700 XP)
> ___
> ***Water Breathing.*** The stingray can breathe only underwater.
>
> ### Actions
> ***Tail.*** *Melee Weapon Attack:* +8 to hit, reach 5ft., one target. *Hit* 12 (1d12+6) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 9 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

___
> ## Oarbug
>*Tiny beast, unalighned*
> ___
> - **Armor Class** 12 (natural armor)
> - **Hit Points** 1 (1d4-1)
> - **Speed** 5 ft., 20 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|2 (-4)|12 (+1)|8 (-1)|1 (-5)|11 (+0)|3 (-4)|
>___
> - **Senses** Blindsight 30 ft., passive Perception 10
> - **Languages** —
> - **Challenge** 0 (10 XP)
> ___
> ***Amphibious.*** The oarbug can breathe air and water.
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5ft., one target. *Hit* 1 piercing damage and 2 (1d4) acid damage.

<div style='margin-top:100px'></div>
>##### Oarbug Swarm
>A swarm of oarbugs uses the statistics of a swarm of insects, but has a walking speed of 5 feet, a swim speed of 20 feet, and no climbing speed. 

___
> ## Otter
>*Small beast, unalighned*
> ___
> - **Armor Class** 12
> - **Hit Points** 7 (2d6)
> - **Speed** 20 ft., 35 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|6 (-2)|15 (+2)|11 (+0)|5 (-4)|11 (+0)|9 (-1)|
>___
> - **Senses** Darkvision 30 ft., passive Perception 10
> - **Languages** —
> - **Challenge** 1/8 (25 XP)
> ___
> ***Hold Breath.*** The otter can hold its breath for 15 minutes.
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 4 (1d4+2) piercing damage

___
> ## Parrotfish
>*Medium beast, unalighned*
> ___
> - **Armor Class** 12
> - **Hit Points** 18 (4d8)
> - **Speed** 0 ft., 30 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|14 (+2)|11 (+0)|3 (-3)|12 (+1)|7 (-2)|
>___
> - **Condition Immunities** Blinded
> - **Senses** Blindsight 30 ft., passive Perception 11
> - **Languages** —
> - **Challenge** 1/4 (50 XP)
> ___
> ***Water Breathing.*** The parrotfish can breathe only underwater.
>
> ***Mucus Shield.*** During a short or long rest, the parrotfish can envelop itself in mucus, making itself invisible to creatures relying on darkvision or blindsight. 
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit* 4 (1d6+1) piercing damage

\page

___
> ## Puffer
>*Tiny beast, unalighned*
> ___
> - **Armor Class** 12 (natural armor)
> - **Hit Points** 2 (1d4)
> - **Speed** 0 ft., 20 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|5 (-3)|12 (+1)|11 (+0)|1 (-5)|11 (+0)|3 (-4)|
>___
> - **Skills** Intimidation +0
> - **Senses** Darkvision 30 ft., passive Perception 10
> - **Languages** —
> - **Challenge** 0 (10 XP)
> ___
> ***Water Breathing.*** The puffer can breathe only underwater.
>
> ***Spines.*** A creature that touches the puffer or hits it with a melee attack while within 5 feet of it takes 1 piercing damage. 
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +0 to hit, reach 5ft., one target. *Hit* 1 piercing damage
>
> ***Puff Up (Recharges after a Short or Long Rest).*** The puffer blows up to several times its size if it is underwater, and can stay in this state for up to 10 minutes. While puffed up, the puffer counts as one size category larger, it cannot use its bite, and the damage from spines increases to 2 (1d4) piercing damage. The puffer can expel water to end this state as a bonus action.

```
```


 ___
> ## Sea Hare
>*Tiny beast, unalighned*
> ___
> - **Armor Class** 10
> - **Hit Points** 2(1d4)
> - **Speed** 5 ft., 30 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|3 (-4)|11 (+0)|10 (+0)|1 (-5)|7 (-2)|4 (-3)|
>___
> - **Senses** passive Perception 8
> - **Languages** —
> - **Challenge** 0 (10 XP)
> ___
> ***Hold Breath.*** While out of water, the sea hare can hold its breath for 15 minutes.
>
> ***Partially Amorphous.*** The sea hare can squeeze through spaces a narrow as 3 inches wide without squeezing.
>
> ***Stomach Color.*** The sea hare turns the same color as the seaweed or algae it eats. 
>
> ***Water Breathing.*** The sea hare can breathe only underwater.
> ### Actions
> ***Pseudopod.*** *Melee Weapon Attack:* +0 to hit, reach 5ft., one target. *Hit* 1 bludgeoning damage.
>
> ***Ink Cloud (Recharges after a Short or Long Rest).*** A 5-foot-radius cloud of mucus extends all around the sea hare if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the mucus. After releasing the ink, the sea hare can use the Dash action as a bonus action.

\page

___
> ## Skate
>*Small beast, unalighned*
> ___
> - **Armor Class** 11
> - **Hit Points** 2 (1d6-1)
> - **Speed** 0 ft., 35 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|5 (-3)|12 (+1)|9 (-1)|3 (-3)|11 (+0)|7 (-2)|
>___
> - **Condition Immunities** Blinded
> - **Senses** Blindsight 30 ft., passive Perception 10
> - **Languages** —
> - **Challenge** 0 (10 XP)
> ___
> ***Flyby.*** The skate doesn't provoke opportunity attacks when it swims out of an enemy's reach.
>
> ***Water Breathing.*** The skate can breathe only underwater.
>
> ### Actions
> ***Tail.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit* 1 piercing damage

___
> ## Stingray
>*Medium beast, unalighned*
> ___
> - **Armor Class** 12
> - **Hit Points** 28 (5d8+5)
> - **Speed** 0 ft., 40 ft. swim
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|14 (+2)|13 (+1)|3 (-3)|12 (+1)|7 (-2)|
>___
> - **Condition Immunities** Blinded
> - **Senses** Blindsight 30 ft., passive Perception 11
> - **Languages** —
> - **Challenge** 1/2 (100 XP)
> ___
> ***Water Breathing.*** The stingray can breathe only underwater.
>
> ### Actions
> ***Tail.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit* 4 (1d6+1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

 <div class='footnote'>Made by Sandmote from Giant in the Playground</div>