### The Charlatan's Caboodle V1.0

A magic deck consisting of 54 razor-sharp cards that regenerate after a long rest
<div style='margin-top:10px'></div>


• Cards have a range of (20/60)ft and must be thrown to be used as a weapon
<div style='margin-top:10px'></div>


• Attacks using the Caboodle deal magical damage 
<div style='margin-top:10px'></div>


• A basic attack consists of drawing a random number or face card

   ⇒ Number cards deal 1d4 slashing damage + DEX modifier.

   ⇒ Face cards deal an additional damage equal to the level of the face (Jack+1, Queen+2, King+3).
   
<div style='margin-top:10px'></div>


   
• Aces can be used once per long rest and each have a unique effect

   ⇒ Ace of Diamonds: On a successful hit, applies additional damage in the form of your level + DEX modifier in force damage. Has inherit improved critical.

   ⇒ Ace of Hearts: On a successful hit, roll a 1d4. The target is randomly (1)Charmed, (2)Blinded, (3)Restrained, or (4)Stunned for 1 turn.

   ⇒ Ace of Clubs: On a successful hit, the target takes an additional 1d4 bludeoning damage. The target must make a CON saving throw or be forced prone for 1 turn.

   ⇒ Ace of Spades: Creates a smoke cloud 15ft in diameter on impact. If thrown at your feet, also gives you 12 seconds (2 rounds) of lesser invisibility.
   
<div style='margin-top:10px'></div>
• Jokers can only be used once every 3 long rests and are very powerful cards that contain the essence of Wild Magic

   ⇒ The smaller Joker only contains traces of Wild Magic (1d100 table).
   
   ⇒ The larger Joker is a dangerous catalyst you ̷s̷t̷o̷l̷e acquired from a sorcerer (1d10k table). 

```
```
> You can call it the Charlatan's Shuffle if you're a boring piece of shit.

<div style='margin-top:150px'></div>
> Not every Charlatan's Caboodle has a full set. You can reduce the power by removing face cards, Aces, and Jokers.