<img 
  src='https://upload.wikimedia.org/wikipedia/commons/f/fd/8.Kappa.jpg' 
  style='position:absolute;left:0;right:0;height:90%' />___
___
> ## Kappa
>*medium Yokai, chaotic neutral*
> ___
> - **Armor Class** 14 (natural armor)
> - **Hit Points** 53 (7d8 + 21) 
> - **Speed** 30ft., swim 60ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|17 (+3)|17 (+3)|11 ( +1)| 13 ( +2)| 9 (-1)|
>___
> - **Condition Immunities** Prone (underwater only)
> - **Senses** *Tremorsense* 120ft. (underwater only), passive perception 12
> - **Languages** Common
> - **Challenge** 1
>___
> ***Sara.*** The Kappa has a natural divot in the top of it's skull, which must remain filled with water when the Kappa is on land. Because of this, the Kappa has disadvantage on all dexterity saving throws when outside of water
>
> If the Kappa loses the water in it's *Sara*, it immediately becomes 
> *Paralyzed.* 
>
>If it remains in this state for more than one hour, it becomes *Petrified* until freed by the greater restoration spell or other magic.
>
> Restoring water to the *Sara* will render the Kappa loyal, although the water must be from the Kappa's home lake or river.
>
> ***Honor-bound***. The Kappa is incapable of willingly lying or breaking a promise.
> ### Actions
> ***Multiattack*** The Kappa makes two *Claw* attacks, or one *Grapple* and one *Claw attack*
>
>***Claw.*** *Melee Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) 
>
>***Grapple*** *Melee Attack* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) and the target is *Grappled* (save DC 12)
> ### Bard's Notes
> * Seems to be intelligent, and fairly harmless, if mischevous. That said, especially cruel or aggressive Kappa can become a risk to children and livestock -- even full grown adults, on occasion.
>
> * Surprisingly polite, and unwilling (unable?) to break their word, despite their seemingly capricious nature.
> * Particularly enjoy cucumbers.
\page
<img 
  src='https://upload.wikimedia.org/wikipedia/commons/e/e5/29.Ushioni.jpg' 
  style='position:absolute;left:0;right:0;height:57%' />___
___
___
> ## Ushi-oni
>*large Yokai, chaotic evil*
> ___
> - **Armor Class** 18 (natural armor)
> - **Hit Points**  102 (12d10 + 36)
> - **Speed** 40ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|20 (+5)|18 (+4)|16 (+3)|8 (-1)|12 (+1)|7 (-2)|
>___
> - **Senses** passive Perception 11
> - **Languages** -
> - **Challenge** 8
> ___
> *** Charge ***
> If the Ushi-oni moves at least 20 feet straight towards a target and then hits it with a horn attack on the same turn, the target takes an extra 22 (4d10) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. 
> ___
> ### Actions
> ***Multiattack.*** The Ushi-oni makes four talon attacks, or two talon attacks and one with its horns.
>
> ***Talon.*** *Melee Weapon Attack:* +9 to hit, reach 10ft., one target. *Hit* 18 (3d8 + 5) piercing damage.
>
> ***Horns.*** *Melee Weapon Attack:* +9 to hit, reach 10ft., one target.  *Hit* 27 (4d10 + 5) bludgeoning damage.