___
___
> ## Shadow Drake Hor
>*Huge monstrosity, chaotic evil*
> ___
> - **Armor Class** 20
> - **Hit Points** 150
> - **Speed** 35 ft, flying 70 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|22 (+6)|23 (+6)|10 (0)|12 (+1)|6 (-2)|
>___
> - **Saving Throws** Dex+10, Con+10
> - **Skills** perception +5, stealth +10, intimidation +2
> - **Condition Immunities** prone, fear, poisoned, diseased
> - **Damage Immunities** necrotic
> - **Damage Resistances** all except force, psychic and radiant
> - **Senses** passive Perception 15, blindsight 15 ft
> - **Languages** Draconic, Abyssal and Infernal
> - **Challenge** 10 (5900 XP)
> ___
> ***Living Night.*** Excudes an aura of pure darkness and evil. In a 120 ft radius around Hor no light can prevail and everything is plundged into darkness.
>
> ### Actions
> ***Multiattack.*** Hor makes 2 attacks with either his Bite, Claws or Swallow attack.
>
> ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10ft., one target. *Hit* 12 (2d8 + 3) piercing damage plus 7 (2d6) necrotic damage. The targeted creature is considered grappled by Hor if the attack was an success. Hor can't bite another target while grappling something in this way.
>
> ***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 5ft., one target. *Hit* 13 (2d6 + 6) 
>
> ***Swallow.*** If Hor has a target grappled by his Bite he can swallow it. The target has to make a DC 18 Strength saving throw or be swallowed by Hor. A swallowed creature takes 18 (4d8) acid damage on the start of their turn and is considered blinded.
>
> ***Chaotic Breath (Recharge 6).*** Any creatures inside a 90 ft cone in front of the drake have to succeed on a DC 17 Dexterity saving throw or take 4d10 necrotic damage and be blinded until the end of their next turn.
>
> ***Chaotic Roar (Recharge 5-6).*** Any creatures within 15 feet of this Shadow Drake have to make a DC 17 Wisdom saving throw or be affected by a random effect of the following list
> ##### Chaotic Roar Effects (roll 2d6)
> | Roll | Effect |
> |:----:|:-------------|
> | 2 | Feared until the end of their next turn |
> | 3 | Paralyzed until the end of their next turn |
> | 4 | Petrified |
> | 5 | Confused as if under the effects of the Confusion spell |
> | 6 | Shrunk as if under the effect of the Enlarge/Reduce spell |
> | 7 | Poisoned for an hour |
> | 8 | Blinded until the end of the drake's next turn |
> | 9 | Silenced for 10 minutes |
> | 10 | Restrained by an inky black shadow tentacle (Grapple DC 15) |
> | 11 | Hit by an psychic explosion dealing 2d12 psychich damage to them and everybody within 5 ft of them |
> | 12 | Seemingly nothing happens, they have to repeat their saving throw next turn |

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