# Cragmoloids
  The Cragmoloids flavor text goes here. This is a first draft made due to the Star-Wars 5e Discord.



### Cragmoloid Traits

**Ability Score Increase** Your Constitution increases by 2, and your Wisdom score increases by 1.

**Age**:  Cragmoloids mature at 15 years of age, but can easily live to 120 years of age.

**Alignment**:  Craglomoids were proud, and considered promises to be bonds. They are prone to physical outbursts when deceived, though unjustified violence was thought barbaric. Craglomoids lean heavily towards lawful-neutral alignments.

**Powerful Build** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

**Speed**  30 feet.

**Natural Armor** When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

**Menacing** You have proficiency in the Intimidation skill.

 **Trunk:** You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.
Your trunk can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

**Keen Smell**: You have advantage on Perception, Investigation, and Survival checks that rely on smell.

**Languages**: You can speak, read, and write Basic & Cragli.
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  <img 
  src='https://vignette.wikia.nocookie.net/starwars/images/4/49/Cragmoloid2.jpg/revision/latest?cb=20060215190519' 
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Credit: Wookieepedia




>##### Balance
The Loxodont race is the base for this race. However, that race has advantage on saves against being charmed or frightened, due to their tranquil nature, where as Cramoloids are prone to anger and are intimidating, so I swapped that feature out for proficiency with Intimidation, which probably weakened a race that was already a little on the lower side.  
  IDK How we feel about the "Detect Balance" scale generally, but on that scale, Cragmoloids are a 21 - weaker than most races, but not the only ones at this level.