### Steel Rider
Combining machinery and magecraft, you forge a war-machine capable of taking down the toughest warriors.

#### Mechanical Specialization
When you choose this specialization at 1st level, you gain proficiency with smith's tools and have proficiency with your War-Body.

At 1st level, you can use your Mechanical Servant with Large creatures with a CR of 1. 

#### War-Body
At 1st level, you forge a war-machine construct that can be donned and operated. A powerful contraption called a War-Body. The War-Body is the heart of your arsenal, upgrading the fierce construct as you progress.

The War-Body is a special weapon that you can don and doff as a piece of armor. The machine deals 1d10 + your Intelligence modifier bludgeoning damage and has a range of 10 feet. While inside your War-Body, you gain resistance to poison damage.

While inside your War-Body, it can use weapons, but you do not gain additional proficiencies or benefits with these weapons.

The War-Body has a movement speed of 40 feet and a jump height of 5 feet.

Your War-Body has 1d6 + 8 + your Artificer's level hit points and has a base AC of 10 + your Dexterity modifier. Your War-Body does not gain benefits from shields. You may don armor on your person, but you will not gain additional benefits while inside your War-Body.

You do not take damage until your War-Body is destroyed. If your War-Body is destroyed with excess damage, the difference is subtracted from your own hit points.

If your War-Body is damaged, you must spend 5gp worth of materials and 1 hour to repair it. It regains 1d4 hit points + your Intelligence modifier. During repairs, this is not considered a Short Rest for you.

Your War-Body cannot be healed by spells and potions. Mend can also be used to repair an additional 1d4 hit point per short rest.

If the War-Body is destroyed, you must spend 25gp worth of materials and 6 hours to reconstruct it.

#### Warding Armor
At 1st level, when inside your War-Body, you know the Blade Ward cantrip and can cast it as a bonus action.

#### Attachment Point
At 1st level, you can mount a light or heavy crossbow on your War-Body's arm. When inside your War-Body you are proficient with the crossbow. You can attack with your attached crossbow as an action.

#### Receptacle
At 3rd level, you can cast self and touch range spells on your War-Body.

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#### Elemental Resistance
At 3rd level, you can upgrade your War-Body to be resistant either acid, cold, fire, lightning, or thunder damage.

At 6th level, you can add resistance to either necrotic or radiant damage.

#### Enchanted Machina
At 6th level, you can upgrade your War-Body and make it a magical weapon for the purposes of bypassing immunities and resistances to non-magical weapons.


#### Rapid Mechanisms
At 9th level, you can use your melee weapon attack with the War-Body as a bonus action and as a reaction when a creature in range makes an attack against you.

#### Deus Machina
At 14th level, you can take the Dash, and Disengage, actions as bonus actions. When you make a melee weapon attack against a creature with the War-Body, instead of rolling for an attack, it must make a Dexterity saving throw against a DC of 8 + your proficiency + your Dexterity modifer.