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# Geoff's Magic Gacha Game

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A strange set of contraptions sit before you. One looks like a mechanical dragon wyrmling. Its mouth opens. When you insert a platinum piece or 10 gold pieces, it whirs to life. Its eyes flash with with bright colors and it spits out a magical capsule that resembles a gemstone. 


The opaque gemstone pops like a bubble. Inside is a magical trinket! The items in Geoff's magical gashapon range from very common to uncommon. Most are small, simple trinkets. There are three of these contraptions, one is red, another is blue, and the last is black. Each machine contains different trinkets!



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  ## Red Wyrmling Machine
  
| d20 | Name | Description |
|:----:|:-------------:|:----|
| 1  | Adhesive Hand  | A melee weapon with a 10 foot reach. It does not deal damage. If you hit a creature size Small or smaller, you drag it 5 feet closer to you. |
| 2 | Amazing Sticker - Bubbles | This sticker shows an image of bubbles. When you stick it onto something, you can pull a real bar of soap out of the sticker. 1 use. |
| 3 | Amazing Sticker - Cape | This sticker shows an image of a cape. When you stick it onto something, you can pull a real set of common clothes out of the sticker. 1 use. |
| 4  | Amazing Sticker - Desert | This sticker shows an image of a desert. When you stick it onto something, you can pull a 8 oz pouch of sand out of the sticker. 1 use. |
| 5  | Amazing Sticker - Fire | This sticker shows an image of a fire. When you stick it onto something, you can pull a real torch out of the sticker. 1 use. |
| 6 | Amazing Sticker - Night | This sticker shows an image of a night sky. When you stick it onto something, you can pull a real bedroll out of the sticker. 1 use. |
| 7  | Amazing Sticker - Water | This sticker shows an image of water. When you stick it onto something, you can pull a real, full waterskin out of the sticker. 1 use. |
| 8 | Band of Invisibility | This reflective, bright ring makes the finger it is worn on invisible. |
| 9 | Bolt Gum | You can spit this gum at a creature within 5 feet as an action. The creature must make a DC 15 Constitution saving throw or take 6 (1d12) lightning damage. 1 use. |
| 10 | Bouncy Orb | This orb functions as an arcane focus and appears to be made of glass. It bounces spectacularly when thrown or dropped. |
| 11 | Candy Necklace | Each bead of this candy necklace evokes a visceral emotion when eaten. (Pink is lust, blue is depression, yellow is euphoria, and green is repulsion) |
| 12 | Candy Ring | When you put on this ring, you are Charmed by the next humanoid you see if it is of a species and gender you are normally attracted to. This lasts until the ring is removed. |
| 13  | Continous Gleam | This glass orb contains a *Continual Flame* spell. It cannot be broken unless it is dispelled. |
| 14 | Continous Gloam | This glass orb contains smoke. When shattered, the darkness expands into an actual *Darkness* spell. 1 use.
| 15 | Critter Figure - Cat | This clay cat can be activated by petting it. While active, it allows you to speak with cats for an hour! After an hour, it needs to recharge for 1 day. |
| 16  | Critter Figure - Eagle | This clay eagle can be activated by petting it. While active, it allows you to speak with eagles and hawks! After an hour, it needs to recharge for 1 day. |
| 17  | Critter Figure - Snake | This clay snake can be activated by petting it. While active, it allows you to speak with snakes! After an hour, it needs to recharge for 1 day. |
| 18 | Critter Figure - Wolf | This clay wolf can be activated by petting it. While active, it allows you to speak with wolves! After an hour, it needs to recharge for 1 day. |
| 19 | Dazzling Charm - Bird | This sparkly charm of a bird grants a +1 on Acrobatics checks when worn on a bracelet. Its effects cannot stack.
| 20  | Dazzling Charm - Crystal | This sparkly charm of a star grants a +1 on Arcana checks when worn on a bracelet. Its effects cannot stack. |



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  ## Blue Wyrmling Machine
  
| d20 | Name | Description |
|:----:|:-------------:|:----|
| 1  | Dazzling Charm - Deer  | This sparkly charm of a deer grants a +1 on Animal Handling checks when worn on a bracelet. Its effects cannot stack. |
| 2 | Dazzling Charm - Eye | This sparkly charm of a frog grants a +1 on Insight checks when worn on a bracelet. Its effects cannot stack. |
| 3 | Dazzling Charm - Vine | This sparkly charm of a vine grants a +1 on Nature checks when worn on a bracelet. Its effects cannot stack. |
| 4 | Eraser Toy - Berry | An eraser shaped like a berry. It can be used to "erase" poison from foods. The downside is that it also completely erases the flavor. |
| 5 | Eraser Toy - Book | An eraser shaped like a book. It can be used to erase spell scrolls that are for spells 4th level and lower. |
| 6 | Eraser Toy - Turtle | An eraser shaped like a turtle. It can be used to "erase" markings chiseled into stone. |
| 7 | Fracturesight Glass | This tiny spygass makes anything looked through it look like a bug's vision. It can be used to cast *Color Spray* once per day.
| 8 | Froghopper | This toy frog can be wound up released as an action. When released, it launches either 60 feet straight up or in an arc depending on which way it was pointed. |
| 9 | Golet - Clay | A miniature, palm-sized version of a clay golem. It walks around on its own and harmlessly swats at objects and creatures in its path. |
| 10 | Golet - Doll | A miniature, palm-sized version of a fabic golem. It walks around on its own, but mostly enjoys laying down and "sleeping".
| 11 | Golet - Iron | A miniature, palm-sized version of an iron golem. It walks around on its own and puffs out little bits of smoke.
| 12 | Golet - Stone | A miniature, palm-sized version of a stone golem. It walks around on its own but goes entirely still when held or touched. |
| 13 | Hellion Figurine | An impressively detailed figurine of a devil knight. It emits embers and smoke when demons are within 60 feet.
| 14 | Hezrou Figurine | An impressively detailed figurine of a hezrou demon. It emits fog and inky sludge when devils are within 60 feet. |
| 15 | Hill Giant Figurine | An impressively detailed figurine of a hill giant. It emites a low, steady growling sound when dragons are within 60 feet.
| 16 | Ichor Juice | A tiny bottle of heavily diluted celestial ichor. Drinking it restores 1d6 + 4 hit points. 1 use. | 
| 17 | Ironspike Ring | A spined iron ring with a black dragon skull design. It adds +1 acid damage to unarmed strikes when worn.
| 18 | Idolic Weapon - Axe | A silvery, +1 war axe with an embossed handle... but it's sized for Tiny creatures. It cannot be effectively wielded by larger creatures.
| 18 | Idolic Weapon - Bow | A sturdy, +1 bow with a strong drawstring... but it's sized for Tiny creatures. It cannot be effectively wielded by larger creatures.
| 19 | Idolic Weapon - Sword | A greenish, +1 longsword that bends slightly... but it's sized for Tiny creatures. It cannot be effectively wielded by larger creatures.
| 20 | Jumper's Companion | A figurine of a human wearing a parachute. It can be used to cast *Feather Fall* once, but only on the holder.






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  ## Black Wyrmling Machine
  
| d20 | Name | Description |
|:----:|:-------------:|:----|
| 1  | Kindling Ring | A flourescent ring. When a button on it is pressed, it shines dim light in a 10 foot radius. It has enough power to be used for 1 hour a day. |
| 2 | Lightningrope | A 5-foot length of rope. When its command word is spoked, it glows dim light in a 10 foot radius for 1d6 + 2 hours and then becomes nonmagical. |
| 3 | Marble of Colors | An iridescent marble. Speaking it's command word and pointing it at an object causes it to change that object's color to a random color.
| 4 | Mark of the Air | A temporary tattoo of a storm cloud. It can be applied in 1 minute. It lasts for 1d4 + 1 days. During that time, you can cast the *Light* cantrip. |
| 5 | Mark of the Cold | A temporary tattoo of a snowflake. It can be applied in 1 minute. It lasts for 1d4 + 1 days. During that time, you can cast the *Ray of Frost* cantrip. |
| 6 | Mark of the Dragon | A temporary tattoo of a dragon. It can be applied in 1 minute. It lasts for 1d4 + 1 days. During that time, you can cast the *Fire Bolt* cantrip. |
| 7 | Mark of the Forge | A temporary tattoo of a fireball. It can be applied in 1 minute. It lasts for 1d4 + 1 days. During that time, you can cast the *Produce Flame* cantrip. |
| 8 | Mark of the Hunt | A temporary tattoo of an arrow. It can be applied in 1 minute. It lasts for 1d4 + 1 days. During that time, you can cast the *Guidance* cantrip. |
| 9 | Mark of the Seasons | A temporary tattoo of a sundial. It can be applied in 1 minute. It lasts for 1d4 + 1 days. During that time, you can cast the *Druidcraft* cantrip. |
| 10 | Mirror Clam | A clam shell containing a mirror. It can be used as the component for the scrying spell despite not being worth 1,000gp, but is destroyed when used in this way.
| 11 | Notepad - Metallic | A small, gold notebook. Anything written in it translates into the language of the creature reading it.
| 12 | Notepad - Patterned | A small, patterned notebook. Anything written in it is whispered to a creature of the writer's choice within 60 feet. Only the designated creature can hear the whispers.  | 
| 13 | Notepad - Sparkly | A small, glittering notebook. Anything written in it becomes invisible to everyone except the person that wrote it. |
| 14 | Rorrick's Carriage | A tiny but elaborate toy carriage. When it's command word is spoken, it becomes a real (but disappointing) wooden cart. 1 use.
| 15 | Rope of Puzzles | A rubbery 10-foot length of rope. Checks to break out of this rope's binding are based on Intelligence instead of Strength.
| 16 | Slime Vial | A malleable sludge. It can be used to replicate any tiny, nonmagical item worth 50gp or less. 1 use. |
| 17 | Sticky Putty | A 1 ounce capsule of strange goop. It acts like Sovereign Glue, except it only functions for 1d4 hours. 1 use. |
| 18 | Thrifty Gemstone | A small piece of glass. It can take the place of any spell component that isn't consumed worth 50gp or less. |
| 19 | Tortle Bubbles | A figurine of a tortle druid. As an action, you can take his staff and use it to blow 1d4 bubbles! Each bubble grants 1 temporary hit point to a creature it touched. The bubble container has enough magic for 15 uses.
| 20 | Unicorn Sparkles | A vial of glittery dust that is *definitely, actually* from a unicorn. They can be sprinkled on a creature to grant +3 on Charisma checks for 1 hour. 1 use. |



 





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