# Spider-Person Races
Have you always wanted to play Spiderman in D&D, but never known how? this Supplement introduces a Spider-Person Race for D&D 5e. Enjoy!

### The First Step
The first step is picking the Race of Spider-Person you want to be, and it all depends on the backstory of your character and what way they got their powers.

Any of these races can stack with a race that already exist

### The Races
There are three Races in this Supplement

* **Base Spider-person** | These are the standard Spider-Men, Spider Sense, enhanced strength, reflexes, and dexterity, as well as perception

* **Altered Spider Spider-Person** | These Spider-People are equivilent to Miles Morales, They have All the standard spider powers except a few minor changes. these changes are that they have the ability to turn invisible and shock on touch (see Pg. 3 Altered Spider-Person) and they have a less effective spider sense

* **Altered DNA Spider-Person** | These specific Spider-People don't have access to the Spider Sense Ability, but due to their lack of it, they gain a bonus to constitution and other stats, as well as access to all other normal Spider-Person abilities


## Getting Started
To get started creating a Spider-Person, first you go about creating a normal character. once done, pick a Spider-Person Race. Your Spider-Person Race depends completely on how you build your backstory. maybe you accidentally get mixed up in a Wizard's experiment and get your genes spliced with a Spider, your Subclass would be an Altered DNA Spider-Person. There are many different ways to figure out your backstory, it's up to you to pick

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>##### Creating a Spider-Person
> Let's say you wanted to create Peter Parker
>
> To Start, you have to determine what base class would fit most with Peter Parker
> * Pick a class
> * Create the character with stats in intelligence, wisdom, and charisma
> * Add in the bonuses for your Spider-Person Race as well as feats and other such things
> * Write a D&D version of the Spider-man Backstory
> * You're done!
>




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# Base Spider-Person Race
You are Spider-Man, or Spider-Woman, Or Spider-Orc, it's up to you, but either way, you've got powers now, so it's time to take the leap of faith.

### Stats

As a Spider Person, you gain bonuses to base Stats


* **Strength** | As a Spider-Person, you gain a +2 bonus to your base Strength Stat

* **Dexterity** | As is with Strength, you gain a +2 bonus to your base Dex Stat

* **Constitution** | As a Spider-Person and a hero, you have to keep on getting back up, so you have a +1 bonus to your base Con Stat

* **Spider Sense** | You gain advantage on Dexterity checks, surprise rolls, and perception, and if you are a rogue, you also gain a +1 bonus to sneak rolls. Plot wise, at the DM's discression, he can warn you of threats in advance. you may also ask about your spider sense. the spider sense cannonically protects only things considered a threat, or the unknown, Spider-Man has even used it to play poker. it can also sense other Spider-people, so ask your DM. the only restriction is it cannot sense danger from things you do not consider a threat, DON'T METAGAME

* **Masked Menace** | You are a Masked Menace and can do no good in the eyes of many, and you'll always have your J. Jonah Jameson, take a -2 to your base Charisma

### Racial Feats
With Great power comes great responsibility

* **Wall Crawler** | At lvl 1 or when you turn into a Spider-Person, you gain this Passive ability. you can walk on walls, ceilings, and cling to just about everything you could imagine. nothing can remove you if you don't want to be removed, this can be even used to tear skin dealing 1d4 damage when tearing off of living creatures.

* **Organic Webing** | At level 2 you gain this feat. With this feat, you no longer need the method of swinging you used before, you can now sling webs with the best of them. when using your webing to travel you gain a plus 15 Ft increase in movement speed, as well as a +2 to any check involving climbing. it can also be used as a one handed grapple

* **OPTIONAL FEAT - Bullet Proof Suit** | LVL 5 feat - You've Lost you're spider sense! But no worries, you've been developing bullet proof armor, Gain armor with a +2 to base constitution, and a +2 AC bonus

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### Typical Spider-Man power story
As a base Spider-person, you got you're powers the normal way, through some radioactive or messed up spider that bit you. then maybe you lost a loved one or friend that encouraged you to be a hero, or that never happened, and became corupt with your powers. it's all up to you





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# Altered Spider Spider-Person Race
You've been bitten by a genetically modified or magically modified spider, now you have powers and it's time to begin your journey.

### Stats

* **Strength** | As a Spider-Person, you gain a +2 bonus to your base Strength Stat

* **Dexterity** | As is with Strength, you gain a +2 bonus to your base Dex Stat

* **Constitution** | As a Spider-Person and a hero, you have to keep on getting back up, so you have a +1 bonus to your base Con Stat

* **Lesser Spider Sense** | You're Spider Sense is less effective, but at least you have it. you only gain advantage on Dex and Perception Checks

* **Masked Menace** | You are a Masked Menace and can do no good in the eyes of many, and you'll always have your J. Jonah Jameson, take a -2 to your base Charisma

### Racial Feats
With Great power comes great responsibility

In addition to all spider feats available to The Base Spider-People Subclass, you gain access to two new feats. ***Bullet Proof Suit*** can be accessed at lvl 6 instead of 5

* **Invisibility** | You gain access to the second level Invisibility spell as a first level spell but it can only be cast on yourself. See [Invisibility](https://www.dndbeyond.com/spells/invisibility).

* **Venom Blast** | You gain Access to the spell Shocking Grasp as your venom blast. See [Shocking Grasp](https://www.dndbeyond.com/spells/shocking-grasp)

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### Miles Morales Spider Story
You may be the second or third Spider-Man or woman, but that doesn't mean you can't take a punch and get right back up, so go on and take that leap of faith.

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# Altered DNA Spider-Person
You are an artificially created Spider-Person, wether you fused dna with a spider, were magically gifted/cursed, or just so hapen to know a crazy Wizard, or are one yourself, you're here now.

### Stats

* **Strength** | as an altered DNA Spider-Person, you have a +3 bonus to base Strength stat to make up for you're lack of Spider Sense

* **Dexterity** | As the same with Strength, you gain a +3 bonus to base Dex Stat

* **Constitution** | instead of a regular +1 to base con, you get +2 to base Con

* **Masked Menace** | You are a Masked Menace and can do no good in the eyes of many, and you'll always have your J. Jonah Jameson, take a -2 to your base Charisma

### Feats
With Great power comes great responsibility

You have access to all base spider person racial feats, ***Bullet Proof Suit*** can be accessed at lvl 4 instead of 5
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### Strangest stories of them all
This type of spider person can be created many different ways, so go wild.

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# Monsters
As a Spider-Person, you must face new kinds of villians. some may just be villians of the week, but others, They will be nightmares.

## The Venom Symbiote
The Venom Sybiote, one of the Spider-People's most dangerous enemies, this black organic biomass parasite requires a host to survive, and is obsessed with making the resident Spider-Person exactly that. it can amplify it's host's physical ability greatly, as well as regenerate entire bodyparts and replicate most of the Spider-Person's abilities. The Venom symbiote is hard to control, but it is possible. it's one weakness is noise and electricity. it has a taste for a special protien in the human brain matter, but it just so happens that Chocolate has that very same protien. If you ever encounter this being, either figure out how to work with it, find a way to get rid of it, or die trying.

### Stat Blocks

>##### Host-less Symbiote
> * **AC**: 10
> * **HP**: 20
> * **Speed**: 15 ft, Climb 10 ft
> * **STR**: 12 (+1) 
> * **DEX**: 10 (+0)
> * **CON**: 16 (+3)
> * **INT**: 12 (+1)
> * **WIS**: 10 (+0)
> * **CHA**: 2  (-4)
> * **Abilities**:
> * Stealth +2
> * **Vulnerabilities**: Lightning, thunder, fire
> * **Infection -** (Recharge 6) One humanoid that the Host-less symbiote can see within 5 ft. of it must succeed on a best of three DC 15 Wisdom saving throw or be infected by the Symbiote; the Symbiote then combines with the target, and the target is Incapacitated and loses control of its body. The symbiote now controls the body.


## DM and Player Discression

There are two options when it comes to Symbiotes, you can either roll a CON save throw for control of the Symbiote, which will be difficult, or you can roll a Diplomacy roll which changes difficulty based on your alignment. it will be up to you and your DM to decide when you want to make these rolls.

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>##### Symbiote
> The Venom symbiote when it has a host does not have it's own individual stats, but instead amplifies the host's stats.
> * **AC**: 16
> * **HP**: 40
> * **Speed**: 22 ft, Climb 15
> * **STR**: +2
> * **DEX**: +1
> * **CON**: +2
> * **INT**: +1
> * **WIS**: +0
> * **CHA**: -4 (base stat, not modifier)
> * **Abilities**: 
> * 

##### Diplomacy check table
| Alignment       | Difficulty Class |
|:---------------:|:----------------:|
| Lawful good     |        19        |
| Neutral good    |        19        |
| Lawful neutral  |        18        |
| Neutral         |        15        |
| Chaotic neutral |        14        |
| Lawful evil     |        14        |
| Neutral evil    |        13        |
| Chaotic evil    |        12        |

##### Control check table (CON savng throw)
| # of Rolls | Difficulty Class |
|:----------:|:----------------:|
| 1          |                  |
| 2          |                  |
| 3          |                  |
| 4          |                  |
| 5          |                  |
| 6          |                  |
| 7          |                  |
| 8          |                  |





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