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# Additional Spells Based on Bloodborne's Hunter Tools for D&D 5th Edition

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##### Spell effects by Alexander Vigna, based on items from the PS4 game *Bloodborne* by From Software. The items Choir Bell, Madaras Whistle, and Messenger's Gift have been intentionally left out due to redundancy with official 5e spells. A good way to add some more eldritch favor to your campaign.
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## Recommended Class Lists
This is the reccomended list of spells that each class should be eligible to learn to keep with the usual theming of those classes. That said, it's just homebrew, so do what works for your game.
### Bard
Accursed Brew and Beast Roar
### Druid
Accursed Brew, Beast Roar, and Blacksky Eye
### Hunter
Beast Roar and Old Hunter Bone
### Sorcerer and Wizard
Beast Roar, Blacksky Eye, Empty Phantasm Shell and Tiny Tonitrus
### Warlock
A Call Beyond, Accursed Brew, Augur of Ebrietas, Blacksky Eye, Empty Phnatasm Shell, Executioner's Gloves, and Tiny Tonitrus
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#### A Call Beyond
*5th-level evocation*
___
- **Casting Time:** 1 action
- **Range:** Self (15-foot radius)
- **Components:** S, M (any chunck of solid matter from the Far Realm of at least one cubic inch in size)
- **Duration:** Instantaineous

You clap your hands together above above you, and a 1-foot radius spherical formation of glowing motes of energy appears above your head. The motes then fly off wildly in differeing directions, forcing all creatures within 15 feet of you to make a Dexterity saving throw. Creatures take 10d8 force damage on a failed save or half as much on a successful one.

***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher you add 1d8 to the damage and 5 feet to the range for each level above 5th.






#### Accursed Brew
*2nd-level necromancy*
___
- **Casting Time:** 1 action
- **Range:** 30 feet
- **Components:** M, S (the skull of a humanoid fully cleaned of flesh)
- **Duration:** 1 minute

You hurl a skull full of mysterious magical liquid at an area within range. For the duration, a 10-foot-radius sphere centered around the point of impact becomes surround by a mist of dark magic. The area is lightly obsucred, and any creature that starts its turn there or enters the area for the first time on its turn must make a Constitution saving throw. A creature takes 1d6 necrotic damage on a failed save, or half as much damage on a successful one.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher you add 1d6 to the damage for each level above 2nd.

#### Augur of Ebrietas
*3rd-level conjuration*
___
- **Casting Time:** 1 action
- **Range:** Self (10-foot line)
- **Components:** S, M (a chunk of beholder flesh at least one cubic inch in size)
- **Duration:** Instantaneous

You open a tiny portal to the Far Realm at the end of your oustretched arm, and wildly waving tentacles burst forth. Each creature in a 10-foot line must make a Dexterity saving throw. A creature takes 3d6 bludgeoning damage and 3d6 acid damage and is pushed 10 feet away and knocked prone on a failed save, or takes half as much damage and isn't pushed or knocked prone on a successful one.

***At Higher Levels.*** When you cast this spell using a spell slot of 4th level you can either add 1d6 to both damage types or 10 feet to the range. When using a slot of 5th level or higher, you can choose either bonus effect for each level above 3rd, mixing them as you see fit.

#### Beast Roar
*1st-level evocation*
___
- **Casting Time:** 1 reaction that you take when a creature makes a melee attack against you
- **Range:** Self (5-foot radius sphere)
- **Components:** V, M (a dismembered lycanthrope hand)
- **Duration:** Instantaneous

You let out a loud, forceful roar, imbuded with the power of a mighty and wild beast. All creatures within range take 1d4 thunder damage and must make a Strength saving throw. On a failed save they are knocked back 10 feet. Large or larger creatures are not pushed by this spell.


#### Blacksky Eye
*2nd-level conjuration*
___
- **Casting Time:** 1 action
- **Range:** 60 feet
- **Components:** S, M (an eyeball from any aberration)
- **Duration:** Instantaneous

You summon a tiny and short-lived portal to the astral realm in your hand and fling a bolt of starry arcane energy from it. Make a ranged spell attack against the target. On a hit the target takes 1d12 force damage and makes a Strength saving throw. On a failed save they are stunned until the end of their next turn. They can repeat the saving throw at the start of their turn.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher you add 1d12 to the damage for each level above 2nd.

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#### Empty Phantasm Shell
*2nd-level conjuration*
___
- **Casting Time:** 1 action
- **Range:** Self
- **Components:** S, M (the flesh of a freshly dead aberration)
- **Duration:** 1 minute

You coat a melee weapon you are holding with a pale shimmering mucus ebued with the energies of the Far Realm. For the duration, the weapon deals an extra 1d4 psychic damage on hits. In addition, the weapon is treated as magical for the purpose of damage resistances if it wasn't already.

#### Executioner's Gloves
*4th-level necromancy*
___
- **Casting Time:** 1 action
- **Range:** 90 feet
- **Components:** S, M (a glove worn by an executioner for at least 25 executions)
- **Duration:** Instantaneous

You raise your fist and call upon the mad, vengeful spirts of people who have been killed wrongly. Red spectral skulls fly forth at your enemies. Make 3 ranged spell attacks. 2 or 3 of them can be directed at the same target, but a separate attack roll is still required for each. On a hit the target takes 2d6 necrotic damage. This spell ignores the effects of half and three-quarters cover.

***At Higher Levels.*** When you cast this spell using a 6th-level spell slot you summon 4 skulls and roll 4 attacks. When you cast this spell using an 8th-level spell slot you summon 5 skulls and roll 5 attacks.


#### Old Hunter Bone
*2nd-level enchantment*
___
- **Casting Time:** 1 action
- **Range:** Touch
- **Components:** S, M, (a leg bone from a skilled hunter)
- **Duration:** 10 minutes

You call upon the spirtits of skilled hunters of great beasts from days past. For the duration, you or a creature you touch becomes faster and slightly translucent. This increases the AC of the target by 1, and ancreases its movement speed by 10 feet.

#### Tiny Tonitrus
*2nd-level evocation*
___
- **Casting Time:** 1 action
- **Range:** Self (15-foot line)
- **Components:** S, M, (a small magnetically charged metal rod)
- **Duration:** Instantaneous

You slam your hand into the ground at your feet, sending electricty out in a 15-foot line in a direction of your choosing. Each creature in the line must make a Dexterity saving throw. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. This spell cannot hit flying or floating creatures. If cast on a metal surface the range is doubled, but the spell still ends where it hits a wall or other obstruction. The spell can pass under low gaps in walls or other barrieres as small as 6 inches high.

***At Higher Levels.*** When you cast this spell using a spell slot of 3rd level or higher you add 1d6 to the damage and 5 feet to the range for each level above 2nd.