# Nuckelavee

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The nuckelavee resemble a skinless horse merged with its rider. Black blood pulses through transparent veins, their muscles and sinews also being visible. A nuckelavee can travel in water just as well as it can walk on land, its legs ending in tough hooves with fin like appendages.

***Demons of the Sea.*** It is unclear just which hellish plane the nuckelavee hail from, but it is clear they prefer the saltwater depths of the ocean. The nuckelavee was <br>held responsible for droughts and epidemics on land despite its being predominantly a sea-dweller.

A unique and solitary creature possessing <br>extensive evil powers, its malevolent behaviour <br>can influence events throughout the mainland. <br>Many islanders are terrified of the creature and <br>dare not speak its name without immediately saying <br>a prayer. It is often found in the vicinity of a beach, <br>but would never come ashore if it was raining.

***Harbinger of Pestilence.*** Where the nuckalavee <br>ride, disease follows. Many assume the nuckelavee is responsible, claiming its breath can wilt crops, sicken livestock and cause plague.

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> ## Nuckelavee 
>*Large fiend, neutral evil*
> ___
> - **Armor Class** 15 (natural armor)
> - **Hit Points** 187 (22d10 + 66)
> - **Speed** 50 ft., swim 50 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|17 (+3)|17 (+3)|16 (+3)|13 (+1)|8 (-1)|14 (+2)|
>___
> - **Saving Throws**  Dex +7, Wis +3 
> - **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical weapons
> - **Damage Immunities** poison
> - **Condition Immunities** poisoned
> - **Senses** passive Perception 9
> - **Languages** Abyssal, Infernal
> - **Challenge** 9 (5,000 XP)
> ___
> ***Amphibious.*** The nuckelavee can breathe air and water. 
>
> ***Innate Spellcasting.*** The nuckelavee's spellcasting ability is Charisma (spell save DC 14). The nuckelavee can innately cast the following spells, requiring only verbal components:
>
> At will: *ray of sickness, shape water*  
> 3/day each: *control water, stinking cloud, watery  
> &nbsp;&nbsp; sphere*
>
> ***Trampling Charge.*** If the nuckelavee moves at least 20 feet straight toward a creature and then hits it with a   
>
> hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the nuckelavee can make one hooves attack against it as a bonus action. 
>
> ### Actions
> ***Multiattack.*** The nuckelavee makes four attacks: one with its bite, two with its hooves, and one with its longsword. 
>
> ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or gain one level of exhaustion. Every 24 hours that elapse, the creature must repeat the saving throw, gaining an additional level of exhaustion on a failure. This exhaustion lasts until the disease is cured and finishing a long rest won't reduce it. 
>
> ***Hooves.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (2d8 + 3) bludgeoning damage.
>
> ***Longsword.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage.
>
> ***Diseased Breath (Recharge 5-6).*** The nuckelavee exhales diseased breath in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 35 (10d6) poison damage and is infected with the disease described in the Bite attack. On a successful save, the creature takes half as much damage and isn't infected.

<div class='footnote' style='position:absolute;bottom:30px;right:60px'>#### Created by u/1d6Adventurers for /r/MonsteraDay
Artwork: "Nuckeleave" by [Scott Purdy](https://scottpurdy.deviantart.com/art/Nuckeleave-161465444) © 2010, Paizo Publishing.</div>