# Link Dump
## Duncehack Edition

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[**Changelog and important announcements here**](https://homebrewery.naturalcrit.com/share/r1mO9p8EB)

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### So who are you?
Just some tosser with an over inflated sense of self importance.

[Send verbal abuse via Minds.com](https://www.minds.com/laskeutua/)


### What is the Duncehack?

It emerged from a place of frustration. There's quite a number of areas where 5e could be improved but... it's not going to happen for various reasons. 

The Duncehack is my attempt to fix these problems I have. Plan is to go through the whole game - all of it - and homebrew it into the game I think is *should* have been.

Feel free to disagree with me, but ultimately I think there's no harm in putting my thoughts out there, at the very least if even one DM decides to adopt these rules, then my job is done.

### No DM Guild? No OGL Release?

I chafe under binding contracts and both of these are exactly that. 

The DM Guild gives you more room to mess with established rules, but basically demands that all be under the service of flagship settings. 

The SRD on the other hand gives more room for interesting settings but clamps down extremely hard on what established rules you're allowed to use. Their biggest contention is that they don't want someone to sell a sourcebook that removes the need for core books. Translation: they don't want *Pathfinder* to happen all over again. 

More to the point, both assume money will change hands. I don't want money, I just want Wizards to fix their game.


### Groundrules

Groundrules for the Duncehack are as follows:

- **No Nerfs:** the goal is to bring weaker archetypes on the level of the stronger ones.

- **Remove Traps:** incentives built into classes and archetypes should provide an active payoff, rather than be the suboptimal choice.

- **Frontload Agency, Backend Power:** Generally speaking, people like having more options to do things, rather than more raw power. As a design rule: things that feel like core class features, or are defining class mechanics, should happen in the first ten levels, sheer numeric increases in power should come after that.

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### No money changed hands here

This is a passion project. I want to keep it that way.

I also want to avoid legal issues for self-evident reasons.

### UA?

Not a priority, too much changes. Orphaned UAs (that is, will never get an official release), will get attention though.

### Obligatory Natural Crit Plug

http://www.naturalcrit.com/

[Someone else](https://www.patreon.com/stolksdorf) made a thing that lets me make homebrews without having to post them on pastebin or something. They deserve a lot of credit for that.

### Obligatory /tg/ Plug

The feedback I got from various Anons on this helped me build this into something that wasn't bad and stupid.

<br>

>##### Special thanks
>
>**MalthusPrime (and his players):** I'm pretty humbled that a whole table would go out of their way to try my work well before you'd even spoken to me for the first time. Thank you.

<br>

### No Images?

I originally wanted to, but I was encountering problems with the sheer size of these PDFs. I have to break these into parts to upload them anywhere as it is.

### What is this Document?

It's a page of Homebrewery links to the entire Duncehack.

So this is kind of my bible for everything.

### Disclaimer
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors.

Everything contained herein is building upon that foundation laid out in the above.

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## Rules

### Ability Scores
##### And Saving Throws
https://homebrewery.naturalcrit.com/share/m3euEcqwE

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##### The following is to be revised, expect changes soon.

### Combat Options
##### Proper rules overhaul on combat
https://homebrewery.naturalcrit.com/share/rkBDWWtc6N

### General Feats
##### Note: These feat writeups are outdated, as some of them are superceded by changes elsewhere.

##### Half-Feats
https://homebrewery.naturalcrit.com/share/Hym6PN7bY4
##### Full Feats
https://homebrewery.naturalcrit.com/share/r1aYUFubH
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### Gear
#### Main Weapons Writeups

**TO BE COMPLETED**

#### Weapons (Quick and Dirty Changes)
https://homebrewery.naturalcrit.com/share/B1SuiPf8B

**Note: These assume you AREN'T using my main weapon's writeup.**




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## Optional Rules

### Black Hack Resources
##### Streamlined Resource Tracking
https://homebrewery.naturalcrit.com/share/t_Y6DNBjDdJE

*Recommended for games that, for whatever reason want resource tracking, but want to streamline the process into something easier to manage.*

### Leg/Job Adventuring Cycle
##### Random Encounter System

https://homebrewery.naturalcrit.com/share/rJijnn0S9B

*Recommended for games that treat the players as mercenaries in a hositle world out to kill them. Not necessarily recommended for the epic adventure style most tables would be accustomed to.*

### Simplified Encounters
##### 4e Minions style system for use in 5e

https://homebrewery.naturalcrit.com/share/ByQFa90cAH

*Recommended for DMs who want to cut down on the bookkeeping during encounters.*

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#### To-Do list
* Alternative rest systems

	*Because the ones outlined in the DMG were awful*

* Factions

	*For your Metaplot tracking and making the setting feel more alive.*

* Enclave (Think Darkest Dungeon Hamlet)

	*Sometimes it's a town you're telling the story of.*

* Small Business

	*Sometimes the PC wants to retire to a nice item shop. Sometimes they're adventuring to actually stock the damn thing.*

* World Generation

	*Making this a shared thing means that players will know as much about the setting as their characters.*

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### Backgrounds
##### Inspiration Mechanics
https://homebrewery.naturalcrit.com/share/BJZfhs51Nr


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## Classes

##### Last Updated: Too Long Ago. In Process of Updating. (@) Marks an incomplete Update.

### Artificer (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/Sk-jItorRr
##### Archetypes
https://homebrewery.naturalcrit.com/share/B17nkqorCB

### Barbarian
##### Base Class
https://homebrewery.naturalcrit.com/share/ryT-OLlcUdN
##### Archetypes
https://homebrewery.naturalcrit.com/share/BJQTNl-3s4


### Bard (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/Bys8NQIF4
##### Archetypes
https://homebrewery.naturalcrit.com/share/rkEIevnhN

### Cleric (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/HJWeIRwcYV
##### Archetypes I (PHB)
https://homebrewery.naturalcrit.com/share/Bk-T_Ex1TN
##### Archetypes II (Non-PHB)
https://homebrewery.naturalcrit.com/share/BJWNbLvx64

### Druid (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/Hyx5mSoY4
##### Archetypes
https://homebrewery.naturalcrit.com/share/rJQFnMKu3N

### Fighter (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/B1WUDm0ivN
##### Archetypes
https://homebrewery.naturalcrit.com/share/HkCvB1zjV


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### Fighting Styles (@)
https://homebrewery.naturalcrit.com/share/S1Z6FmYF24


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### Monk (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/ryrtMx-DtE
##### Archetypes
https://homebrewery.naturalcrit.com/share/HJbx4zIk3E


### Paladin (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/r1DTK9YiV
##### Archetypes
https://homebrewery.naturalcrit.com/share/S1UD_l72N

### Ranger
##### Base Class
https://homebrewery.naturalcrit.com/share/H1QsbPfCdV
##### Archetypes
https://homebrewery.naturalcrit.com/share/S13LS0W3E

### Rogue (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/HytnSUIUFN	
##### Archetypes
https://homebrewery.naturalcrit.com/share/H1iUaw0B2N

### Sorcerer
##### Base Class
https://homebrewery.naturalcrit.com/share/SkZoKK65N
##### Archetypes
https://homebrewery.naturalcrit.com/share/SJkyoK6q4

### Warlock (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/Hkupf-wsE
##### Archetypes
https://homebrewery.naturalcrit.com/share/rk9F7-DoV

### Wizard (@)
##### Base Class
https://homebrewery.naturalcrit.com/share/rk9AzzuaV
##### Archetypes
https://homebrewery.naturalcrit.com/share/rktWIlu64



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## Class Modifications

### Barbarian
#### Half-Caster Variant
https://homebrewery.naturalcrit.com/share/0QyreAlUbVxC

### Fighter
##### Eldritch Knight Modifications
https://homebrewery.naturalcrit.com/share/BJklxhKlB

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## Races

#### And Racial Feats
<br>

##### Note: In the process of cleaning up

I'm separating races into their own pages for readability. Bear with me here. It'll all be much nicer when it's done. (@) marks an incomplete update


### Balance Rationale
##### Humans and Variant Humans
https://homebrewery.naturalcrit.com/share/HJmBDhMli4

### Common Races
##### Dwarves (@)
https://homebrewery.naturalcrit.com/share/ByJM6_poH

##### Elves
https://homebrewery.naturalcrit.com/share/Skqcv9Tjr

##### Halflings (@)
https://homebrewery.naturalcrit.com/share/BkyzkSbiE


### Uncommon Races
##### Dragonborn (@)
https://homebrewery.naturalcrit.com/share/BJRVpa6jH

##### Gnomes
##### Half-Elves
##### Half-Orcs

### Planetouched Races

##### Tieflings (Inc. Abyssal) (@)
https://homebrewery.naturalcrit.com/share/H1ZjCsGAlI


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##### To Be Cleaned Up:

### Uncommon Races
##### Half-Elves, Half-Orcs, Gnomes
https://homebrewery.naturalcrit.com/share/SyHCWU-iN

### Planetouched Races
##### Aasimar, Genasi, Gith
https://homebrewery.naturalcrit.com/share/By-wFCtZi4

### Goblinoid Races
##### Bugbears, Hobgoblins, Goblins, Orcs
https://homebrewery.naturalcrit.com/share/r1UtOTZjV

### Rare Races
##### Firbolg, Goliath, Kalashtar, Kor, Vedalken, Merfolk, Triton
https://homebrewery.naturalcrit.com/share/HJhYtcbjE

### Bestial Races I
##### Aaracockra, Grung, Kenku, Khenra, Loxodon
https://homebrewery.naturalcrit.com/share/r15MdqWjV

### Bestial Races II
##### Lizardfolk, Minotaur, Naga, Tabaxi, Tortle
https://homebrewery.naturalcrit.com/share/ryZ5FukyTV

### Monstrous Races (And Warforged) 
##### Changeling, Kobold, Vampire, Yuan-ti Pureblood, Warforged
https://homebrewery.naturalcrit.com/share/H1btRLYSnN

### Hybrid Races 
##### Centaur, Shifter, Simic Hybrid, Siren
https://homebrewery.naturalcrit.com/share/BJSd5CkkAV

### To be added
##### Locathah, Verdan

<br>

>##### About that move away from 'races'.
>
>I ain't going to get into arguments about that, leave that at the door. Until I learn more, I'll keep trucking along here. I'm just one dude, takes me a while to catch up to some of these things.
>
>Also, I'm not American: the particulars of the cultural context that led to that change are something I am ostensibly an outsider to. 
>
>If it's simply a change to terminology, I'll update it to reflect that. If it's a change in mechanics however, I'll have to do a full page about it, detailing such.
>
>Watch this space is all I'm saying.

<br>


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## Spells
##### TBC 

***Note to self:*** *better to break this up by school or by level?*


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## UA Overhauls

##### Special Thanks to the Anon who pointed out which ones are orphaned.

<br>

>##### What's this then?
>
>Not all UAs are getting an official release, especially since WotC pruned the D&D team back to skeleton crew. Mearls' absence isn't helping here either, Crawford's more unpopular assertions have emerged in this time leading to the general thought that ultimately they needed each other (or at absolute minimum, Crawford needed Mearls).
>
>##### How do you tell an Orphaned UA?
>
>Honestly, I'm relying on other people to judge that for me as I don't pay much attention to the behind the scenes stuff.
>
>It's a pretty safe bet at this point though that anything older than the release of the artificer is not going to be released.

<br>

##### UA Archetypes are going to be redone a little and handled by class down the road. Expect things to be shuffled around.

### UA Archetypes - Ranger
##### Primeval Guardian and Swarmkeeper
https://homebrewery.naturalcrit.com/share/SJHS2HFTAr

### UA Archetypes - Part 1
##### Twilight Druid, Tranquility Monk, Treachery Paladin
https://homebrewery.naturalcrit.com/share/r1mOXxGurS


### Twitter Archetypes
##### Beauty, Darkness, Destruction Cleric & Llolth Patron Warlock
https://homebrewery.naturalcrit.com/share/B1kX47_Sr

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#### To-Do list
* Modern Magic Archetypes
* The Seeker patron
* Kraken Patron
* Mearls Twitter stuff in general like Acrobat Rogue
* Sea/Stone/Phoenix/Giant Sorcerer. 
* Innovation Wizard
* Lore Wizard


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## Homebrews

These are just my own personal mad experiments in Races, Classes and Spells and the like. Don't assume anything here is worth actually using.


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