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> ## Mist Elemental
>*Large Elemental*
> ___
> - **Armor Class** 15
> - **Hit Points** 90 (10d10 + 30)
> - **Speed** 40 ft. 
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|18 (+4)|16 (+3)|6 (-2)|10 (+0)|4 (-3)|
>___
> - **Damage Resistances** bludgeoning, piercing and slashing from non-magical, non-silvered weapons
> - **Damage Immunities** poison 
> - **Condition Immunities** blinded, deafened, exhausted, grappled, paralyzed, poisoned, prone, restrained, stunned
> - **Senses** passive Perception 10, blindsight 120 ft. (blind beyond this radius) 
> - **Languages** Primordial 
> - **Challenge** 5 (1,800 XP)
> ___	
> ***Mist Form.*** The elemental can enter a creature's space and stop there.It can also move through a space as narrow as 1 in. wide without squeezing. 	
> ***Crawling Gas.*** The mist elemental clings to the ground but ignores any difficult terrain. 	
> ***False Appearance.*** While the elemental remains motionless, it is indistinguishable from a cloud of mist. If someone casts *Detect Magic* on the elemental, they will pick up on aura of Conjuration magic on the cloud. 	
> ### Actions	
> ***Multi-attack.*** The elemental can use its action to make an attack with its tendrils twice. 	
> ***Tendrils.*** *Melee Weapon Attack:* +6 to hit, reach 0 or 5 ft. , one target. *Hit* 15 (2d10 + 4) necrotic damage 	
> ***Envelop (Recharge 4-6).*** Each creature in the elemental's area must succeed on a DC 15 wisdom saving throw. Creatures which fail the saving throw take 14 (4d6) psychic damage and are frightened. While frightened in this manner the creature is also grappled and blinded. A target can remake the saving throw at the end of every turn, ending all the conditions on a sucess. Creatures which suceed on the saving throw take half damage and suffer none of the conditions. The condition also ends if the target is pushed out of the elemental's area.