## Totem of the Honey Badger
##### An extension of the Path of the Totem Warrior for the Barbarian Class.

Animal Spirits can Range from peaceful to fierce or downright savage. This is one of those animals.

The Honey Badger will fiercely attack any it deems a threat, it does not care for those that aren't. Out of combat, their appearance can be decieving. their demeanor can change by the second. In combat, they will never give up, and always go out fighting. Having a honey badger barabarian as an ally can be advantageous, but also terribly dangerous, as they might 'forget' you are a friend...

#### Spirit Seeker
Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when adopt this path, you gain the ability to cast the *beast sense* and *speak with animals* spells, but only as rituals, as described in chapter 10 of the PHB.

#### Savage Spirit
At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or claws, teeth, or bones of the hone badger (good luck with that). At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, you might be unusually hairy and thick-skinned, and show a lack of care for the world around you.

** *Honey Badger.* ** Honey badgers are savage when cornered. While raging, if you are struck by an attack of opportunity you may immediately make a single unarmed strike against the source of that attack. If successful you may add double your rage modifier to the attack's damage.

#### Aspect of the Ratel
At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one, we don't care...

** *Honey Badger.* ** You gain immunity to any poison you have encountered before, as your blood adapts to any poisonous or venomous encounters.


#### Spirit Walker
At 10th level, you can cast the *commune with nature* spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the beast appears to you to convey the information you seek.
Beware though, 'cause honey badger don't give a f**k...


#### Apathetic Attunement
At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one. Again, we don't give a s**t...

** *Honey Badger.* ** While raging, you may forgo your turn and enter a berserker frenzy. During this frenzy, you attack anything in a straight 30 feet line, bouncing of walls or objects. All attacks hit without needing a roll, dealing damage as usual. At the end beginning of subsequent turns, make a Intelligence saving throw (DC equal to 8 + your profiency modifier + you rage modifier) or continue with the frenzy, going for the nearest target first.