# Tanarukk
The Tanarukk are a cross breed between Demons and Orcs. This is usually achieved by mortals asking the demon lord Baphomet for the knowledge to transform orcs into a Tanarukk. This process is done to an unborn orc so it is born as a Tanarukk. Tanarukk usually don't live very long or have offspring as orcs usually kill a Tanarukk before it can breed as it is a force of destruction.
### Tanarukk Names
Tanarukk names usually are orc names as most of the time, however a tanarukk might take a name more demonic in nature later in life.
### Tanarukk Traits
Your Tanarukk character as a multitude of innate traits that are common among all Tanarukk.

***Ability Score Increase.*** Your Strength score increases by 2, your Constitution score increases by 1, and your Charisma score is reduced by 2.

***Age.*** Tanarukk mature at the same rate as orcs but live somewhat longer than normal orcs because of their demonic bloodline, there isn't a lot of evidence to support this however because many Tanarukk either die in battle or are killed by other orcs.

***Alignment.*** Almost every Tanarukk is chaotic evil as their orc and demonic heritage both lean heavily towards it. A "goody two shoes" tanarukk might be considered chaotic neutral although its rare.

***Size.*** Thanks to their demonic bloodine they are a bit bigger than normal orcs. Tanarukk are usually over 7 feet tall and weigh between 280 and 340 pounds. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

***Abyssal Constitution.*** Your hit point maximum increases by 1, and it increases by 1 everytime you gain a level.

***Aggressive.***
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

***Bite.*** Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

***Menacing.*** You are trained in the Intimidation skill.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


***Tanarukk Weapon Training.*** You have proficiency with the Glaive, Greataxe, Greatsword, and Maul.

***Unbridled Rage.*** When you are hit with a melee attack you can use your reaction to make one melee attack against the creature with advantage. You can't use this feature again until you finish a short or long rest.


***Languages.*** You can speak, read, and write Common, Abyssal, and Orc.


## Racial Feats
If your DM allows the use of feats from chapter 6 of the
Player's Handbook, your praedaren character has access to
the following special feats.

### Demonic Hide
Prerequisites: *Tanarukk*

Your hide starts to take the aspects of your demonic heritage. You gain the following benefits:
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You gain resistance to fire and poison damage.
- Your skin becomes more resilient to the world around you. While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit


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### Child of Baphomet
Most of the Tanarukk are made from the power of Baphomet, as such you can tap into the raw power of the demon lord. You gain the following benefits:

- You can cast *hunter's mark*. You must complete a long rest before you can cast the spell using this feature again.
- Your horns enlargen to the point that they can be used as weapons. If you move at least 20 feet in a straight line towards a target you can attenpt to gore them with your horns as a bonus action, make an attack roll using strength for the attack and damage rolls, on a hit you deal 4d6 piercing damage and the target must make a strength saving throw (DC = 8 + your proficiency bonus + your strength modifier) or be knocked prone.



>##### Credits
>Created by u/protroklos. Art by WotC.