# The Mogadorians
The Mogadorians dwell on their home realm of Mogadore, where they have all but destroyed all of its natural resources. Led by their fearless leader, Setrakus Ra, they are now ready to invade our realm. 

### Born to fight
The majority of the Mogadorian soldiers are born in vats of their leaders design, making them cheap and efficient soldiers. These soldiers are immune to certain types of damage and turn to ash when they die, making for quick clean up.

 



### Ruthless and Cunning
Because of their birth and living conditions, Mogadorians are ruthless in their quest to invade our world. They will stop at nothing, even death, to take what is rightfully ours.

## Beasts
Mogadorians use many beasts from their world to aid in their war efforts. These beasts are unnatural to our own, and could not even be imagined by many commoners.

>___
## Ancient Enemies
The Mogadorians are the ancient enemies of the Loric. The Loric have been dead for centuries, but their spirit and power lives on in the Knights of Lorien, an ancient order sworn to defend us from this evil. They have all long since died off, both them and their enemy forgotten. 
>
The Loric were a species from another realm, said to be able to channel certain arcanic power without the need for spellbooks or preperation or a diety. Their world simply provided them with the power. 

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## Mogadore: Realm of Turmoil
Long ago the mogadorians killed their world, destroying their natural resources and land with their machines of war and infighting. It wasnt until Setrakus Ra, a powerful Wizard and master strategist took control of these people and led them on assault to other worlds, to destroy their land as well.

## The Armada
It has been thousands of years since the Mogadorians tried to invade our world. They came in thousands of Night-Black ships, carrying their Beasts of war and their Soldiers.

## Invasion
The Mogadorians begin their invasion by sending Scouts all over the realm, summoned by their agents in our world. The main objective of these scouts is to infultrate leaderships, governments and kingdoms, and lie in wait to throw them all into iminent chaos as soon as the Armada arrives.

## Weapons
The Mogadorians have spent ages developing and perfecting their weapons. Utilizing Special gems and magics from their realm, they have created weapons that quite literally drain the life out of their victims. 



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# Combatants

# The VatBorn
The simplest, cheapest, and most effective fighter is something you grow in a vat, pops out fully formed and fully trained, ready to hunt and kill the enemy.

So thats exactly what Setrakus Ra did. He creates scouts ad soldiers in the thousands from Black Ooze of his own design. 




___
>## Mogadorian Scout
>
>*Medium humanoid, nuetral evil*
>____
> - **Armour Class** 16
> - **Hit Points** 20 (4d8)
>- **Speed** 40 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|16 (+3)|11 (+0)|14 (+2)|11 (+0)|14 (+2)|
>___

> - **Condition Immunities** poisoned
> - **Senses** darkvision 60 ft., passive Perception 9
> - **Languages**  Common, Mogadorian
> - **Challenge** 3 (700 XP)
>___
>***Ash.*** Upon Death, Vat Born creatures turn to ash and dust.
>
> ### Actions
>***Mogadorian Bow.*** *Ranged Weapon Attack:* +5 to hit, range 60/120 ft., one target. *Hit:* 9 (1d12+3) damage. On hit, take 1d4 life drain damage if you fail a Constitution saving throw
>
>***Mogadorian Dagger.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 3 (1d4+1) damage. Take 1d4 -2 Life Drain damage if you fail a Constitution saving throw.


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___ 
___

>## Mogadorian Soldier
>
>*Medium humanoid, chaotic evil*
>____
> - **Armour Class** 13
> - **Hit Points** 41 (6d10)
>- **Speed** 25 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|17 (+3)|11 (+0)|11 (+0)|9 (-1)|9 (-1)|8 (-1)|
>___

> - **Damage Immunities** poison
> - **Condition Immunities** exhaustion, poisoned
> - **Senses** darkvision 120 ft., passive Perception 12
> - **Languages**  Mogadorian
> - **Challenge** 4 (1100 XP)
>___
>***Ash.*** Upon Death, Vat Born creatures turn to ash and dust.
>
> ### Actions
>
>***Mogadorian Sword.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 17 (4d6+3) damage.

>***Sword Tip.*** *Ranged Weapon Attack:* +2 to hit, range 5 ft., one target. *Hit:* 2 (1d4) damage. The sword's tip flies off at the player. If hit, the Player is paralyzed for 2 turns.

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# Beasts

# The WarBorn
Mogadorians utilize ferotious beasts of their world to lay waste to ours. These creatures are always in a sort of mad frenzy, thanks to their homes and the Mogadorins constantly prodding and torturing them

<a href="https://imgur.com/iGsBubw"><img src="https://i.imgur.com/iGsBubw.jpg?1" title="source: imgur.com" /></a>
>___
>##### Kraul
> Kraul are simply smaller Piken. They are more greenish in color, and are about the size of a small dog. 
>
> Kraul have the same stats as Piken, but have half the hit Points, quarter the XP, and half the damage.



___
>## Piken
>
>*Huge beast, chaotic evil*
>____
> - **Armour Class** 19
> - **Hit Points** 20 (4d8)
>- **Speed** 40 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|30 (+10)|12 (+2)|18 (+4)|3 (-4)|5 (-3)|14 (+2)|
>___

> - **Condition Immunities** poisoned, bludgioning
> - **Senses** darkvision 60 ft., passive Perception 9
> - **Languages**  None
> - **Challenge** 5 (1800 XP)
>___
>***Multiattack.*** The Piken is a terrifying Beast of War. It can make up to 2 attacks per turn.
>
> ### Actions
>***Bite.*** *Melee Weapon Attack:* +13 to hit, reach 15 ft., one creature. Hit: 15 (1d10+10) piercing damage. If bitten, Player must beat a Strength saving throw to break free
>
>***Claws.*** *Melee Weapon Attack:*  +13 to hit, reach 10 ft., one creature. Hit: 13 (1d6+10) damage.
>
>***Shriek*** *Ranged Weapon Attack:* +0 to hit, range 80/120 ft., Hit: 5 (2d4) damage. All creatures take damage unless they pass a Constitution saving throw

___
___
>## The Beast (The Hunter)
>
>*Gargantuan beast, chaotic evil*
>____
> - **Armour Class** 27
> - **Hit Points** 245 (10d20 +50)
>- **Speed** 5 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|40 (+15)|5 (-3)|20 (+5)|5 (-3)|3 (-4)|8 (-1)|
>___

> - **Damage Immunities** poison, bludgeoning
> - **Condition Immunities** exhaustion, poisoned
> - **Senses** darkvision 120 ft., passive Perception 12
> - **Languages**  None
> - **Challenge** 20 (25000 XP)
>___
> ### Actions
>
>***Fists.*** *Melee Weapon Attack:* -5 to hit, reach 60ft., many creatures. *Hit:* 27 (5d8) damage.

>***Roar*** *Ranged Weapon Attack:* +0 to hit, range 80/120 ft., Hit: 10 (5d4) damage. All creatures take damage unless they pass a Constitution saving throw. Can destroy buildings and structures as well

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# Setrakus Ra
# Fearless Leader
This powerful Wizard and stategist is the mastermind behind what he calls "Mogadorian Progress." He is on a quest to take over the universe, and the Mogadorians are just the best means to that end. He will stop at nothing to acheive this goal.

<a href="https://imgur.com/gfPvHkb"><img src="https://i.imgur.com/gfPvHkb.jpg?1" title="source: imgur.com" /></a>
___
___
___
>## Setrakus Ra
>*Medium Humanoid, lawful evil*
>____
> - **Armour Class** 20
> - **Hit Points** 130 (1d6 +16)
>- **Speed** 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|11 (+0)|12 (+1)|18 (+4)|12 (+1)|12 (+1)|
>___

> - **Damage Immunities** poison, bludgeoning
> - **Condition Immunities** exhaustion, poisoned
> - **Senses** darkvision 120 ft., passive Perception 12
> - **Languages**  Common, Mogadorian, Abyssal, Deep Speech, Dwarvish, Elvish
> - **Challenge** 10 (5900 XP)
>___
*** Dreynen: *** Upon contact, Setrakus Ra can drain a Player's spells and cantrips if they fail a Constitution Saving Throw.
>
*** Visions: *** Ra can enter peoples dreams, and tourture and intimidate them while doing so.
> ### Actions
>
>***Eye of THaloc.*** With the assistance of theis magical staff, Ra can shapeshift into any living creature he has encountered. If his concentration is broken, the effect wears off.

>***Mogadorian Whip*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. Hit: 13 (3d8) slashing damage. A flaming Magical Whip, that slowly entraps its victims in black rock. If the Player fails their first saving throw, they are slowed as the magic starts to spread from the point of contact. If they fail their second saving throw, they are immobilized as the rock spreads further. If they fail their third saving throw, they are completely encased in the black rock. They cannot move unless they are freed.

>***Telekenisis*** Ra posesses the ability to move objects with his mind, if he is concentrating. He can also move players, if they fail a Dexterity saving throw.