# The Warforged
Warforged are a race of humanoid constructs constructed through powerful rituals. Warforged average between 6' and 6'6" and are made up of bulky (albeit resilient) metallic or stone bodies that weigh roughly around 150-300 lbs. Extremely powerful and durable, warforged are able fighters. Unlike most constructs, warforged are fully self-aware and maintain mental faculties on par with elves, humans, or similar races.
### Physical characteristics
Warforged are physically impressive humanoids made up of magically enchanted materials. The "skin" of a warforged is made of hardened materials such as metal or stone. Beneath this lies the skeleton, made up of similar materials, and the "musculature" of the warforged, made up of leather, wooden fibers, or any leather-like material. Throughout the warforged's body are vessels resembling the circulatory system of organic creatures, complete with a blood-like fluid. The arms of a warforged end in hands with two fingers and a thumb while the feet of the constructs are likewise two-toed.

The faces of warforged are simple and vague in their features, with beaklike jaws, heavy brows, glowing eyes, runic markings, and little else. The most important marking for any warforged is their ghurla, a rune distinctive to each warforged which is placed upon their forehead and means "truth" in Primordial.

Warforged are completely sexless (though some do 'adopt' genders) and are incapable of reproduction. Each warforged is individually created through ritual, like any other construct. The warforged's artificial nature also gives the race a unique relationship to pain, which seems limited to actual injury. This allows warforged to modify themselves with some ease, giving them a varied appearance in spite of their lack of inherent biological diversity. Warforged's artificial nature also means they do not need to eat, drink, or breathe. Likewise, warforged do not need to sleep but do nonetheless require rest in a fully-aware state for a period of at least four hours.

***Living Construct:*** Warforged are living constructs and do not need to: Eat, drink, sleep or breathe. Composed of stone, metal and wood; physically powerful; crafted in multiple sizes and designs; an iscription called "Ghulra" can disable material controls and material spell damage.


### Psychology
Warforged take their name from their original purpose, as soldiers, and many have a dutiful attitude towards life taking pleasure from fulfilling commands. Warforged as a whole have a strong work ethic and share an aversion to failure. Warforged are capable of fear, often of death or pain, as much as other races and they can come to hate the sources of these fears just as easily. Warforged are also capable of loyalty and joy, particularly in relations to friends and allies and can be driven to anger when their loves or goals are threatened. However, warforged as a whole exhibit a simple-minded and reserved approach to life with straightforward goals and reactionary passions.

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<img src='http://dungeonsmaster.com/wp-content/uploads/2011/03/warforged-01.jpg' style='position:absolute;bottom:400px;right:30px;width:400px;mix-blend-mode:darken' />

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Since warforged are created physically mature many exhibit a childlike perspective that is often mistaken as naïve or emotionally crippled; this is not necessarily true. Some warforged, in fact, develop a particularly sophisticated view of the world, ever curious about its mysteries in part due to the odd nature of their creation. Many wonder where they might go in death and if they even have souls. Some create deeply ordered philosophies to govern themselves or maintain a perpetual list of tasks to occupy themselves with. Others fall in with the religions and mindsets of other races. Some warforged even live long enough to develop a deep and weathered personality as tempered by time as that of other races.

### Traits
The warforged were made as the ideal soldiers to serve in the devastating Last War. Although they are
constructs, they have much in common with living creatures, including emotions and social bonds, and
perhaps even souls.

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* **Ability Score Increase.** Your constitution score increases by 1.
* **Age.** Warforged do not age and are mature when constructed, however one will eventually wear out shutting down around 800 years
* **Alignment.** Most warforged lean towards Lawful alignments as they are built to serve.
* **size.** The warforged are built in varying size from slender builds to bulky frames, with heights ranging from 5' to 8' and weights ranging from 150 pounds to well over 300 pounds. your size is medium.
* **Speed.** Your base walking speed is 30 feet.
* **Hybrid Nature.** You have two creature types: Humanoid and Construct. You can be affected by a game effect if it works on either of your creature types.
* **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. Your eyes are specially designed to see in darkness and are equipped with infrared: everything you see in darkness is in shades of green.
* **Biofuel.** Warforged don't need to eat. Instead you require biofuel. consuming food, drink, plants, meat ect. will provide you with biofuel. It does not need to be edible in the traditional sense however must have biodegradable components. poisons will clog and corrode your systems and you will suffer the same effects.
* **Memory Processing.** Warforged dont need to sleep. Instead they spend 4 hours processing past events and actions to better develop and prepare for future encounters. While resting this way, you gain the same benefit a human does from 8 hours of sleep. You are also fully aware of your surroundings and cannot be surprised.
* **Languages.** You are created to understand common and one other language.




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#### Subclasses
There are currently two leading designs for Warforged



### Heavy
This model was designed as a bodyguard or frontline soldier. Created to be unrivaled in strength and prowess.

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* **Ability Score Increase.** Your strength score increases by 2.
* **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* **Artificial Athletics.** You have proficiency in the Athletics skill

### Light
This model was designed as a assassin or close combatant. Created to be unrivaled in speed and agility.

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* **Ability Score Increase.** Your dexterity score increases by 2.
* **Redirected power.** Your artificial reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
* **Articifial Agility.** You have proficiency in the Acrobatics skill.

<img src='https://i.pinimg.com/736x/32/5d/76/325d76e01ea7381455d5e9484ffb7bce.jpg' style='position:absolute;bottom:100px;right:30px;width:400px;mix-blend-mode:darken' />



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