### Axe of the Conqueror 
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>
“Wielded by Karnn the Conqueror, he performed great feats of arms, expanded his realm, and made his people prosper. This was his greataxe. It wreaks havoc with slow but mighty blows.”
<br>
<br>
##### Properties
- Score critical hits on a roll of 19 or 20.
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d10 psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- **Leaping Strike:** When you take the attack action, add bonus Force damage equal to your proficiency modifier for every 10 feet you leap in a single direction before the attack. You may only make one additional melee attack (if available) following this strike, even if this attack misses. The additional attack does not share the bonus damage. A target hit by this attack must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or becomes *Stunned* until the end of their next turn.  If the target saves against this attack, the target is immune to being *Stunned* from leaping strike for 24 hours. In addition, you do not suffer the penalty for a standing jump and the total distance you jump in any direction is equal to your long jump.

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<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-deva.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Blade of the Mystic 
*Weapon (Shortsword +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>
"A king rose to protect the world with the Oracle. This was his sword. When swung, it enhances the wielder’s prowess."
<br>
<br>
##### Properties
- At the end of your turn, enemies within 5 ft. of you take 1d4 force damage.
- **Knight Stance:** After hitting an enemy with this weapon, you are considered to be under the effects of the spell Zephyr Strike until the end of you turn. If you hit more than once within the same turn, this effect extends to the end of your next turn. 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d6 psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-iaksa.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Bow of the Clever
*Weapon (Light Crossbow +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>
"Wielded by Cyre, a queen was versed in myriad arts both martial and intellectual. This was her crossbow. The bearer skewers foes while flitting across the battlefield."
<br>
<br>
##### Properties
- May use your Intelligence modifier for attack/damage rolls.
- Automatically hits on a roll of  6, 12, or 20.
- **Overpenetration:** When you hit with an attack with this weapon, the shot continues on through the target damaging additional creatures. If the creature within range of your shot, and those in the same line as your shot would have been hit by your attack roll, they take damage equal to the number rolled on your damage dice. The damage is the same as the type dealt by the original attack.
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d6 psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-vaiu.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Scepter of the Pious
*Weapon (Morningstar +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>
"Thrane ruled his realm according to divine law and worked hand in hand with the Oracle. This was his morningstar. It smites foes with a blade of light."
<br>
<br>
##### Properties
- When you hit a fiend with this weapon, the target takes an extra 1d8 radiant damage.
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d8 psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- **Let the Wicked Fall:** Make an attack against an adjacent enemy. If hit, the enemy must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom or Charisma modifier) . On a failure, the enemy is unable to recharge special abilities until the end of its next turn.

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-bautista.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Shield of the Just
*Weapon/Armor (Shield +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>
Heavy, Two-handed
<br>
Damage Type: Bludgeoning
<br>
Damage: 1d4
<br>
<br>
"Brey devoted herself to peace and was loved by all. This was her shield. It deflects blows and bolsters recovery when raised in defense."
<br>
<br>
##### Properties
- While equipped, gain the Shield Master perk.
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d4 psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- **Royal Guard:** As an action, this shield provides three-quarters cover (until the start of your next turn) and you may spend up to half your Hit Dice to heal.

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-galatea.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Sword of the Father
*Weapon (Longsword +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>
"A king was father to the Chosen One, and nurtured the Light that would shine upon all creation. This was his mighty sword. It makes the great greater."
<br>
<br>
##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d8 psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 
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```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-caelum.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Swords of the Wanderer
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 

```
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<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-janos.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Sword of the Wise
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-salomon.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Star of the Rogue
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-fukuryu.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Sword of the Tall
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-goliat.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Mace of the Fierce
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 
```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-ragnar.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Trident of the Oracle
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 
```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-vajra.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim

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### Katana of the Warrior
*Weapon (Greataxe +3), Legendary (requires King of Kings blessing for attunement)*
<br>
<br>

##### Properties
- 
- **Noblesse Oblige:** After you damage an enemy with this weapon, take 1d psychic damage.
- **Warp Strike:** When you take the Attack action, you can teleport up to 10 feet before the first attack to a space adjacent to an enemy you can see.
- **Royal Arms:** This weapon doesn’t count towards your attunement limit. During your turn, you may instantly swap between weapons with the Royal Arms property.

##### Actions
- 

```
```

<img 
  src='https://guiltybit.com/wp-content/uploads/2016/11/final-fantasy-xv-guia-armas-ancestrales-beatrix.jpg' 
  style='width:325px' />
Credit: Kyounghwan Kim