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## Kalashtar

GETH'S JAW TIGHTENED. HE GESTURED TO THE
*woman's distinctive clothes and spear, to her fine features. "She's a kalashtar."*

*Only the vaguest kind of recognition flickered in Adolan's eyes. "Kalashtar come from the east," Geth explained. "Far to the east—across the Dragonreach and the Sea of Rage, from Sarlona." He glanced down at the sleeping woman. "I saw some of her kind in Rekkenmark in Karrnath. A wizard told me that they have powers that aren't like any magic we know." He touched his forehead. "It's some kind of mind-magic."*

*Adolan's eyes narrowed and his nose crinkled. "Do they all float like that when they fight?"*

<span style="float:right;">—Don Bassingthwaite, *The Binding Stone*</span>

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Kalashtar, which in Quori means "wandering dreams," first came to Eberron 1,800 years ago. They came as a renegade group from Dal Quor that sought to escape religious and philosophical persecution for their religious beliefs. Agents of Dal Quor known as the Dreaming Dark hunted them until finally the group's leader, Taratai, found an audacious way to escape Dal Quor.

Thousands of years after the quori invaded Eberron and the connection between their plane and the Material Plane was severed, the kalashtar were the first of the quori to discover a means to reach the Material Plane once more. Fleeing persecution, they transformed their physical forms into psychic projections that allowed them to enter the Material Plane and possess willing humans. Today, new kalashtar are born, not possessed; neither spirit nor human, they are a new race that breeds true.

It took three hundred years for the other quori to discover a similar means to psychically project their spirits out of Dal Quor and possess human bodies, forming the Inspired (see page 290), while leaving their own bodies behind—much as mortals project their minds to Dal Quor when they dream. For fifteen hundred years now, the Inspired in their vast kingdom of Riedra have continued to persecute and oppress the kalashtar.

### The Edge of Madness
As a true hybrid of human hosts and quori spirits, the kalashtar possess keen intellects but are not ruled by logic. They seek the perfection of their minds and spirits, often to the exclusion of any physical pursuits. They are generally warm and compassionate, but their manners and ways of thinking are alien to the native races of Eberron. They are more interested in psionics than in the magic that pervades Khorvaire, and often lace their discourse with esoteric terms such as “matter,” “kinetics,” and “ectoplasm.”

The kalashtar are outcasts from their home plane and can never return there—not even in dream. The combination of life in exile and a dreamless existence makes the kalashtar slightly inclined toward madness, and some have speculated that the kalashtar devote themselves to psychic and physical discipline in order to keep themselves safely sane.


### Other-Worldly Beauty
Kalashtar appear very similar to humans, but they have a grace and elegance that makes them seem almost too beautiful. They are slightly taller than the average human, and their faces have a slight angularity that sets them apart from the human norm, but these deviations only make them seem more attractive.

Kalashtar are born diplomats and relate fairly well to individuals of all races—except the Inspired. They relate best to humans, with whom they share the greatest physical similarity, but some kalashtar find themselves strongly drawn to other races instead.

### Displaced Exiles
The kalashtar homeland is a region of Sarlona called Adar, a land of forbidding mountains and hidden fortresses in the southeastern portion of the continent. Even in Adar their numbers are small, and the number of kalashtar found in Khorvaire is much smaller still. However, they can be found in many of the largest human cities. The largest kalashtar population in Khorvaire is in the city of Sharn. They oppose the Inspired in all ways, both within Riedra and beyond its borders, and likewise oppose any group or force that corrupts or degrades mortal souls.

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Kalashtar do not follow gods, but they have their own religion, called the Path of Light. The center of this belief system is a universal force of positive energy the kalashtar call il-Yannah, or "the Great Light." Through meditation and communion with this force, the kalashtar seek to strengthen their bodies and minds for the struggle against the forces of darkness that threaten all life on Eberron. Though il-Yannah is not a deity, its few clerics draw power from the Path of Light.

### Kalashtar Names
Kalashtar names have much in common with the names of their people: They are three to five syllables long, with a combination of hard and hissing consonants. 

Male names end with one of the masculine name suffixes –harath, –khad, –melk, or –tash. 

Female names use the feminine suffixes –kashtai, –shana, –tari, or –vakri.

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* **Male Names:** Dalharath, Halkhad, Havrakhad, Kanatash, Lanamelk, Lanharath, Malharath, Minharath, Nevitash, Parmelk, Talkhad, Thakakhad, Thinharath, Zeratash
* **Female Names:** Ganitari, Inatari, Khashana, Lakashtari, Mevakri, Novakri, Panitari, Sorashana, Thakashtai, Thatari, Ulshana

### Kalashtar Traits
You kalashtar character has certain traits deriving from your Dal Quor ancestry.

***Ability Score Increases.*** Your Charisma score increases by 2, and your Wisdom score increases by 1.

***Age.*** Kalashtar age at a rate similar to that of humans.

***Alignment.*** The Quori who became the Kalashtar were born of the light in Dal Quor's endless cycling between light and dark. They combine a sense of self-discipline that borders on the ascetic with a genuine concern for the welfare of all living things, or at least their souls.They believe in a sense of something orderly and compassionate; hence they tend toward Lawful and Good in nature.

***Size.*** Kalashtar are medium size, and range in height and weight similar to humans.

***Speed.*** Your base walking speed is 30 feet.

***Commanding Presence.*** You gain proficiency in the Persuasion skill.

***Dreamless.*** Kalashtar sleep but do not dream. The kalashtar is immune to any effect that requires the target to be dreaming or places the target into a dreaming state. Spells that conjure or manifest a creature's nightmares also have no effect on the kalashtar.

***Dual Soul.*** You have advantage on all Intelligence, Wisdom, and Charisma saving throws versus enchantment effects and possession.

***Mindlink.*** You can communicate telepathically with a willing intelligent creature within 30 feet of you. You can communicate telepathically even if you do not share a common language.

***Natural Psychic.*** If you take a level in any class that provides Ki or Psi, you gain 1 extra point per level. (Thus, the first level in Monk allows you no extra Ki point, but you would have 3 points at level 2, 4 at level 3, and so on.)

***Languages.*** Kalashtar speak Quor, the language of the quori, and the common tongue of their homeland (Common in Khorvaire, or Riedran in Adar). Quor is a hissing, guttural tongue more suited to the alien forms of the quori than their humanoid hosts. It has its own written form, a flowing, elegant script with many circular letters.


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### Credits & Changelog
**Last updated on May 5th, 2017**

This is heavily based on the kalashtar within the *Eberron Campaign Setting* 3.5 edition. With most material pulled from that source.

This was put together by Freewolf [(/u/Freewolf)](https://www.reddit.com/user/Freewolf). and posted to my Homebrew site for my [D&D 5E campaign set in Eberron](http://www.eberron5e.com).

Praise be [the master](https://www.patreon.com/stolksdorf) for creating [The Homebrewery](https://homebrewery.naturalcrit.com/).

#### Version 1.0
- Initial version.
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