## NPC Templates

```
```
___
> ## Armored Apprentice
>*Medium humanoid, any alignment*
> ___
> - **Armor Class** 16 (breast plate + shield)
> - **Hit Points** 26 (4d8 + 8)
> - **Speed** 25ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|11 (+0)|10 (+0)|14 (+2)|15 (+2)|10 (+0)|11 (+0)|
>___
> - **Skills** History +4, Arcana +4
> - **Senses** passive Perception 10
> - **Languages** Common + 3 other languages
> - **Challenge** 1 (200 XP)
> ___
> **Spellcasting.** The apprentice is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +4 to hit with spell attacks), has the following wizard spells prepared:

> Cantrips (at will): fire bolt, mending, prestidigitation, light

> 1st level (4 slots): burning hands, magic missile, comprehend languages, identify, detect magic

> 2nd level (3 slots): detect thoughts, see invisibility

> ### Actions
> ***Warhammer*** *Melee or Ranged Weapon Attack:* +2 to hit, reach 5ft. and range 20/60 ft., one target. *Hit* 3 (1d6) bludgeoning damage.

<br />

> #### Art by Jason Engle (Deviant Art)
multi
<img 
  src='http://img05.deviantart.net/0feb/i/2012/342/9/4/hardek_hammerspell_by_jasonengle-d5netja.jpg' 
  style='position:absolute; top:0px; right:0px; width:100%; mix-blend-mode:multiply;' />

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<div class='footnote'> Armored Apprentice</div>

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```
```

> #### Art by Yama Orce (Deviant Art)


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___
> ## Battlefield Healer
>*Medium humanoid, any alignment*
> ___
> - **Armor Class** 17 (half plate + shield)
> - **Hit Points** 33 (5d8 + 10)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|10 (+0)|15 (+2)|11 (+0)|16 (+3)|13 (+1)|
>___
> - **Skills** Medicine +6, Animal Handling +6
> - **Senses** passive Perception 13
> - **Languages** Common + 2 other languages
> - **Challenge** 3 (700 XP)
> ___
> **Spellcasting.** The healer is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

> Cantrips (at will): light, spare the dying, thaumaturgy

> 1st level (4 slots): cure wounds, healing word, bless

> 2nd level (3 slots): lesser restoration, aid

> ### Actions
> ***Multiattack.*** Healer makes two mace attacks or one holy flame attack.

> ***Mace.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 6 (1d6+3) bludgeoning damage

> ***Holy Flame.*** Flame like radiance descends on a creature within 60 feet of the healer. The target must succeed on a Dexterity saving throw DC 14 or take 9 (2d8) radiant damage. The target gains no benefit from cover for this saving throw.

<img 
  src='http://orig07.deviantart.net/871c/f/2012/355/f/c/cleric_comm_by_yamao-d5ooj81.jpg' 
  style='position:absolute; top:0px; left:0px; width:70%;mix-blend-mode:multiply;' />
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<div class='footnote'> Battlefield Healer</div>
\page
```
```

___
> ## Bloodthirsty Brute
>*Humanoid, any alignment*
> ___
> - **Armor Class** 12
> - **Hit Points** 26 (4d8 + 8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|15 (+2)|14 (+2)|15 (+2)|7 (-2)|8 (-1)|7 (-2)|
>___
> - **Senses** passive Perception 9
> - **Languages** 1 language
> - **Challenge** 2 (450 XP)
> ___

> ***Brute.*** A melee weapon deals one extra die of its damage when the brute hits with it (included in the attack).

> ***Charge.*** If the veteran moves at least 10 feet straight toward a target and then hits it with a handaxe attack on the same turn, the target takes an extra 7 (2d6) slashing damage.

> ***Reckless.*** At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

> ### Actions
> ***Multiattack*** Brute makes two handaxe attacks (melee or ranged).

> ***Handaxe.*** *Melee or Ranged Weapon Attack:* +4 to hit, reach 5ft. or range 20/60 ft., one target. *Hit* 9 (2d6+2) piercing damage, or *Hit* 5 (1d6+2) slashing damage if thrown.

<br />

> #### Mattforsyth (Deviantart)

<img 
  src='http://img07.deviantart.net/22f9/i/2014/259/5/7/dwarf_berserker_by_mattforsyth-d7zh875.jpg' 
  style='position:absolute; top:0px; right:-50%; width:190%' />
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<div class='footnote'> Bloodthirsty Brute</div>
\page
```
```

___
> ## Brute Slave
>*Humanoid, any alignment*
> ___
> - **Armor Class** 9
> - **Hit Points** 39 (6d8 + 12)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|9 (-1)|15 (+2)|8 (-1)|10 (+0)|11 (+0)|
>___
> - **Senses** passive Perception 10
> - **Languages** Common + 2 languages
> - **Challenge** 1 (200 XP)
> ___

> ***Brute.*** A melee weapon deals one extra die of its damage when the slave hits with it (included in the attack).

> ***Reckless.*** At the start of its turn, the slave can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

> ### Actions
> ***Multiattack.*** Slave makes two fist attacks per turn.

> ***Fist.*** *Melee Weapon Attack:* +4 to hit, reach 5ft. or range 20/60 ft., one target. *Hit* 9 (2d4+4) bludgeoning damage.

<br />

>#### Art by John Wigley - Wiggers123 (Deviantart)

<Img 
src='http://pre12.deviantart.net/fdec/th/pre/i/2010/054/8/6/warhammer_dwarf_slaves_by_wiggers123.jpg' 
  style='position:absolute; top:0px; right:-20%; width:130%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Brute Slave</div>
\page

___
> ## Clan Shaman
>*Medium humanoid, any good alignment*
> ___
> - **Armor Class** 12 (hide armor)
> - **Hit Points** 77 (9d8 + 36)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|10 (+0)|18 (+4)|10 (+0)|16 (+3)|11 (+0)|
>___
> - **Skills** Survival +5, Animal Handling +5, Nature +2
> - **Senses** passive Perception 15
> - **Languages** Common + 1 other language
> - **Challenge** 2 (450 XP)
> ___

> ***Dampen Elements.*** When the shaman or a creature within 30 feet of the caster takes acid, cold, fire, lightning, or thunder damage, they can use their reaction to grant resistance to to the creature against that instance of damage.

> ***Spellcasting.*** The shaman is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). It has the following cleric spells prepared:

> Cantrips (at will): light, sacred flame, thaumaturgy, spare the dying

> 1st level (4 slots): animal friendship, speak with animals, cure wounds

> 2nd level (3 slots): barskin, spike growth, lesser restoration, 

> 3rd level (3 slots): plant growth, spirit guardians, wind wall, revivify

> 4th level (2 slots): dominate beast, grasping vine, guardian of faith

> ### Actions

> ***Multiattack.*** The shaman makes two handaxe attacks.

> ***Handaxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

<br/>

> #### By Takeda11 (Deviantart)

<Img 
src='http://img14.deviantart.net/75b3/i/2017/015/3/9/dwarf_by_takeda11-davl9mv.jpg' 
  style='position:absolute; top:0px; right:0px; width:105%'/>
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<div class='footnote'> Clan Shaman</div>
\page



<div style='margin-top:600px'></div>

___
> ## Diminutive Rager
>*Small humanoid, any alignment*
> ___
> - **Armor Class** 12 (natural armor)
> - **Hit Points** 99 (14d8 + 36)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|14 (+2)|17 (+3)|10 (+0)|11 (+0)|14 (+2)|
>___
> - **Skills** Athletics +6, Intimidation +4, Deception +4
> - **Senses** passive Perception 10
> - **Languages** Common and 1 other
> - **Challenge** 4 (450 XP)
> ___

<br />

> #### Art by Mattforsyth (Deviantart)

<div style='margin-top:500px'></div>

___

> ***Nimble.*** Berserker can move through the space of any enemy that is medium or larger.

> ***The Angry Yoda.*** At the start of its turn, the rager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. In addition, it has advantage on all saving throws vs fear and resistance to bludgeoning, piercing, and slashing damage.

> ***Brute.*** A melee weapon deals one extra die of its damage when the rager hits with it (included in the attack).

> ### Actions
> ***Multiatttack.*** Rager makes three shortsword attacks or two shortbow attacks per turn.

> ***Shortsword.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 11 (2d6 + 4) piercing damage.
>
> ***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 100/400 ft., one target. *Hit* 5 (1d6 + 2) piercing damage.

<Img 
src='http://orig12.deviantart.net/1e39/f/2016/078/5/2/dwarven_monk_unleashes_the_iron_butterfly_kick_by_mattforsyth-d9vmrw7.jpg' 
  style='position:absolute; top:0px; right:0px; width:110%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Diminutive Rager</div>

\page
```
```

___
> ## Dire Badger
>*Large beast, unaligned*
> ___
> - **Armor Class** 12 (natural armor)
> - **Hit Points** 60 (8d10 + 16)
> - **Speed** 35ft., burrow 20ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|10 (+0)|15 (+2)|3 (-4)|13 (+1)|5 (-3)|
>___
> - **Senses** darkvision 30ft., passive Perception 11
> - **Languages** -
> - **Challenge** 2 (200 XP)
> ___
> ***Keen Smell.*** The badger has advantage on Wisdom (Perception) checks that rely on smell.

> ### Actions

> ***Multiattack.*** The badger makes two attacks: one with its bite and one with its claws.

> ***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage.

> ***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage.

<br />

>#### Art by Kieath (Deviantart)

<Img 
src='http://img09.deviantart.net/a8af/i/2014/295/c/6/rite_of_fortitude__detour_by_kieath-d83ptw2.png' 
  style='position:absolute; top:0px; right:-100%; width:200%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Dire Badger</div>

\page
___
> ## Dire Rat
>*Large beast, unaligned*
> ___
> - **Armor Class** 13
> - **Hit Points** 39 (6d10 + 6)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|16 (+3)|12 (+1)|5 (-3)|10 (+0)|4 (-3)|
>___
> - **Senses** darkvision 60 ft., passive Perception 10
> - **Languages** -
> - **Challenge** 1 (200 XP)
> ___
> ***Keen Smell.*** The rat has advantage on Wisdom (Perception) checks that rely on smell.

> ***Pack Tactics.*** The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit* 8 (2d4+3) piercing damage.

```
```
> #### Art by tayo750988 (Deviantart)

<Img 
src='http://pre00.deviantart.net/c067/th/pre/f/2012/235/a/3/giant_rat_cavalry_by_tayo750988-d5c5a6p.jpg' 
  style='position:absolute; top:0px; right:0; width:110%'/>
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<div class='footnote'> Dire Rat</div>

\page




<div class='wide' style='margin-top:500px'></div>


> #### Art by Tomasz Chistowski -Takeda11 (Deviantart)

___
> ## Dishonored Veteran
>*Humanoid, any alignment*
> ___
> - **Armor Class** 10
> - **Hit Points** 135 (18d8 + 54)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|11 (+0)|16 (+3)|10 (+0)|14 (+2)|9 (-1)|
>___
> - **Saving Throws** Constitution +5, Strength +7
> - **Skills** Athletics +7, Perception +5
> - **Senses** passive Perception 14
> - **Languages** Common and Undercommon + 1 other
> - **Challenge** 4 (1,100 XP)
> ___

___

> ***Aggressive.*** As a bonus action, the veteran can move up to its speed toward a hostile creature that it can see.

> ***Wounded Fury.*** While it has 1/2 of its hit points maximum or fewer, the veteran has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

> ### Actions
> ***Multiattack.*** Veteran makes three battleaxe attacks.

> ***Battleaxe.*** *Melee Weapon Attack:* +7 to hit, reach 5ft., one target. *Hit* 8 (1d8 + 4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands to make a melee attack.

<Img 
src='http://pre04.deviantart.net/74d3/th/pre/f/2017/026/6/6/day_26_by_takeda11-dawt6bl.jpg' 
  style='position:absolute; top:1%; right:0px; width:100%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Dishonored Veteran</div>
\page
```
```

___
> ## Dungeon Guide
>*Medium humanoid, any alignment*
> ___
> - **Armor Class** 13 (leather armor)
> - **Hit Points** 59 (9d8 + 18)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|13 (+1)|15 (+2)|14 (+2)|13 (+1)|15 (+2)|10 (+0)|
>___
> - **Saving Throws** Dexterity +5, Constitution +5, Intelligence +4
> - **Skills** Survival +5, Perception +5, Cartographer's Kit +5
> - **Senses** passive Perception 15
> - **Languages** Common, Undercommon + 1 other
> - **Challenge** 2 (450 XP)
> ___
> ***Dungeon Recall.*** The guide can perfectly recall any path
it has traveled.
>
> ### Actions
> ***Multiatttack.*** Dungeon Guide makes two weapon attacks per turn.

> ***Shortsword.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit* 6 (1d8 + 2) slashing damage, or 7 (1d10 +2) if used with two hands to make a melee attack.
>
> ***Heavy Crossbow.*** *Ranged Weapon Attack:* +5 to hit, range 100/400 ft., one target. *Hit* 7 (1d10 + 2) piercing damage.

<br />

> #### Art by BenWootten (Deviantart)

<Img 
src='http://orig14.deviantart.net/2026/f/2010/042/7/3/darkstrider_by_benwootten.jpg' 
  style='position:absolute; top:0px; left:0%; width:100%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Dungeon Guide</div>
\page


___
> ## Earth Sorcerer
>*Medium humanoid, any good alignment*
> ___
> - **Armor Class** 15 (half plate)
> - **Hit Points** 66 (12d8 + 12)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|10 (+0)|12 (+1)|11 (+0)|13 (+1)|17 (+3)|
>___

> - **Saving Throws** Constitution +5, Charisma +7
> - **Skills** Intimidation +7, Athletics +6, History +4
> - **Senses** passive Perception 11
> - **Languages** Any 3 languages
> - **Challenge** 6 (2,300 XP)
> ___

> ***Spellcasting.*** The sorcerer is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following sorcerer spells prepared:

> Cantrips (at will): mold earth, thunderclap, acid splash, light, message, prestidigitation

> 1st level (4 slots): earth tremor, chromatic orb

> 2nd level (3 slots): earthbind, maximilian's earthen grasp 

> 3rd level (3 slots): erupting earth

> 4th level (3 slots): vitroiolic sphere

> 5th level (2 slots): wall of stone

> 6th level (1 slot): investiture of stone, move earth

> ***Metamagic.*** Heightened Spell, Empowered Spell, Distant Spell

> ***Sorcery Points.*** 11

> ### Actions

> ***Flying Granite Block.*** *Melee or Ranged Spell Attack:* +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 16 (3d10) bludgeoning damage.

<br />

>#### Art by Wildweasel339 (Deviantart)

<Img 
src='http://pre14.deviantart.net/2cf3/th/pre/f/2012/011/1/7/dagna_by_wildweasel339-d4m0r71.jpg' 
  style='position:absolute; top:0px; left:0%; width:110%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Earth Sorcerer</div>

\page
```
```
> #### Art by Nina Modaffari - nimoda (Deviantart)

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___
> ## Gangster
>*Humanoid, any alignment*
> ___
> - **Armor Class** 14 (studded leather)
> - **Hit Points** 44 (8d8 + 8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|14 (+2)|13 (+1)|12 (+1)|10 (+0)|14 (+2)|
>___
> - **Saving Throws** Dexterity +4
> - **Skills** Stealth +4, Deception +4, Intimidation +4
> - **Senses** passive Perception 10
> - **Languages** Common + 1 other
> - **Challenge** 2 (450 XP)
> ___

> ***Aggressive.*** As a bonus action, the gangster can move up to its speed toward a hostile creature that it can see.

> ***Sneak Attack (1/Turn).*** The gangster deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the gangster that isn't incapacitated and the gangster doesn't have disadvantage on the attack roll.

> ### Actions
> ***Multiattack.*** Gangster makes two shortsword or shortbow attacks.

> ***Shortsword.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6+2) piercing damage.

> ***Shortbow.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit* 5 (1d6+2) piercing damage.

<Img 
src='http://pre06.deviantart.net/5c80/th/pre/f/2013/042/2/c/female_dwarf_concept_by_nimoda-d5umfej.jpg' 
  style='position:absolute; top:0px; right:0; width:105%; mix-blend-mode:multiply;'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Gangster</div>

\page
```
```

>#### Art by Wildweasel339 (Deviantart)

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___
> ## Glacier Guide
>*Medium humanoid, Any alignment*
> ___
> - **Armor Class** 15 (padded armor)
> - **Hit Points** 91 (14d8 + 28)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+2)|18 (+4)|15 (+2)|12 (+1)|16 (+3)|10 (+0)|
>___
> - **Saving Throws** Dexterity +7, Constitution +5
> - **Skills** Survival +6, Perception +6, Nature +4
> - **Senses** passive Perception 16
> - **Languages** Common and Undercommon + 1 other
> - **Challenge** 4 (1,100 XP)
> ___
> ***Glacial Guide.*** The guide ignores difficult terrain movement penalties associated with walking or climbing across ice and snow. Additionally, the guide cannot get lost in tundra or snowy-mountain terrains.

> ***Eagle Eye.*** The guide has advantage on Perception checks (sight), and does not suffer penalties for shooting at targets with 1/2 or 3/4 cover.
> ### Actions
> ***Multiatttack.*** Guide makes two spear attacks or three longbow attacks per turn.

> ***Spear.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit* 6 (1d8 + 2) piercing damage, or 7 (1d10 +2) if used with two hands to make a melee attack.
>
> ***Longbow.*** *Ranged Weapon Attack:* +7 to hit, range 100/400 ft., one target. *Hit* 8 (1d8 + 4) piercing damage.

<Img 
src='http://pre02.deviantart.net/1e22/th/pre/f/2014/114/7/3/tidewater_by_wildweasel339-d7ftsh8.jpg' 
  style='position:absolute; top:0px; right:10%; width:90%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Glacier Guide</div>

\page
> #### Art by Ivelin Trifonov -ivelin (Deviantart)

```
```
___
> ## Gnaathe Boar
>*Large beast, neutral*
> ___
> - **Armor Class** 13 (natural armor)
> - **Hit Points** 43 (5d10 + 15)
> - **Speed** 40ft. swim 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|15 (+2)|10 (+0)|18 (+4)|4 (-3)|7 (-2)|5 (-3)|
>___
> - **Senses** passive Perception 8
> - **Languages** None
> - **Challenge** 1 (200 XP)
> ___
> ***Charge.*** If the boar moves at least 20 feet straight toward a
target and then hits it with a tusk attack on the same turn, the
target takes an extra 5 (2d4) slashing damage. If the target is a
creature, it must succeed on a DC 13 Strength saving throw or
be knocked prone.

>***Relentless (Recharges after a Short or Long Rest)***. If the boar
takes 10 damage or less that would reduce it to 0 hit points, it
is reduced to 1 hit point instead.

> ### Actions
>
> ***Tusk.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) slashing damage.

<Img 
src='http://img01.deviantart.net/0e3c/i/2011/089/5/b/wild_boar_by_ivelin-d3ctpil.jpg' 
  style='position:absolute; top:0px; right:-25%; width:180%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Gnaathe Boar</div>
\page

___
> ## Knowledgeable Elder
>*Humanoid, any alignment*
> ___
> - **Armor Class** 10 
> - **Hit Points** 9 (2d8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|9 (-1)|10 (+0)|10 (+0)|16 (+3)|17 (+3)|15 (+2)|
>___
> - **Saving Throws** Wisdom +5
> - **Skills** History +5, Religion +5, Arcana +5, Insight +7, Deception +4, Intimidation +4, Perception +7
> - **Senses** passive Perception 17
> - **Languages** Common + 3 others
> - **Challenge** 0 (10 XP)
> ___

> ### Actions
> ***Dagger.*** *Melee or Ranged Weapon Attack:* +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

<br/>

>#### Art by Tianhua Xu - FLOWERZZXU (Deviantart)

<Img 
src='http://pre15.deviantart.net/7c3d/th/pre/i/2015/258/d/3/old_dwarf_by_flowerzzxu-d99nx2f.jpg' 
  style='position:absolute; top:0px; right:0; width:100%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Knowledgeable Elder</div>

\page
```
```
>#### Art by Ziro Neto - zironeto (Deviantart)

<div style='margin-top:340px'></div>



___
> ## Mercenary Commander
>*Medium humanoid, any alignment*
> ___
> - **Armor Class** 17 (splint)
> - **Hit Points** 59 (9d8 + 18)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|13 (+1)|14 (+2)|10 (+0)|12 (+1)|14 (+2)|
>___
> - **Skills** Athletics +5, Perception +3, Deception +4, Persuasion +4, Intimidation +4
> - **Senses** passive Perception 10
> - **Languages** Common + 1 other language
> - **Challenge** 3 (700 XP)
> ___

> ### Actions

> ***Multiattack.*** The veteran makes two battleaxe attacks. If it has a handaxe drawn, it can also make a handaxe attack.

> ***Battleaxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 7 (1d10 + 3) slashing damage if used with two hands.

> ***Handaxe.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

> ***Heavy Crossbow.*** *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

<Img 
src='http://pre07.deviantart.net/3a69/th/pre/i/2009/323/d/a/dwarf_knight_by_zirofalcao.jpg' 
  style='position:absolute; top:0px; right:0; width:100%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Mercenary Commander</div>

\page

>#### Art by alarie-tano (Deviantart)

<br/>

<div style='margin-top:425px'></div>


___
> ## Militant Rancher
>*Medium humanoid, any alignment*
> ___
> - **Armor Class** 12 (hide armor)
> - **Hit Points** 72 (11d8 + 22)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|17 (+3)|10 (+0)|15 (+2)|11 (+0)|15 (+2)|12 (+1)|
>___
> - **Skills** Animal Handling +5, Intimidation +4, Deception +4, Perception +5, Stealth +6
> - **Senses** passive Perception 12
> - **Languages** Common, Dwarven
> - **Challenge** 2 (450 XP)
> ___

> ### Actions
> ***Multiattack.*** Rancher makes two attacks per turn.

> ***Spear.*** *Melee or Ranged Weapon Attack:* +6 to hit, reach 5ft. and range 20/60 ft., one target. *Hit* 5 (1d6 + 3) piercing damage or 7 (1d8+3) if used with two hands to make a weapon attack.

<Img 
src='http://pre13.deviantart.net/f5a9/th/pre/i/2009/093/8/9/the_riding_dwarf_by_alarie_tano.jpg' 
  style='position:absolute; top:0px; right:0; width:100%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Militant Rancher</div>

\page

___
> ## Possessed
>*Medium humanoid, lawful evil (infernal) or chaotic evil (demonic)*
> ___
> - **Armor Class** 10
> - **Hit Points** 23 (5d8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|15 (+2)|
>___
> - **Senses** Darkvision 5 ft., passive Perception 10
> - **Languages** Racial language + Infernal or Abyssal
> - **Challenge** 1/2 (100 XP)
> ___
> ***Infernal Corrupted.*** Infernal corrupted humanoids take double damage from holy water and radiant damage if infernal corrupted but gain +10 hit points. Demon corrupted humanoids use the existing stats.

> ### Actions
> ***Multiatttack.*** Corrupted humanoids make two claw attacks.

> ***Claw.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit* 4 (1d4 + 2) slashing damage.

___
> ## Transforming
>*Medium humanoid, lawful evil (infernal) or chaotic evil (demonic)*
> ___
> - **Armor Class** 10 (None)
> - **Hit Points** 41 (9d8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|17 (+3)|10 (+0)|10 (+0)|14 (+2)|10 (+0)|16 (+3)|
>___
> - **Skills** Persuasion +6, Deception +6, Intimidation +6, Aracana +5
> - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing, from nonmagical weapons
> - **Senses** Darkvision 10 ft., passive Perception 10
> - **Languages** Racial language + Infernal or Abyssal
> - **Challenge** 1 (200 XP)
> ___
> ### Actions
> ***Multiatttack.*** Corrupted humanoids make two claw attacks.

> ***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 6 (1d6 + 3) slashing damage.

<br />

> #### Art by Jason Engle (Deviantart)

<Img 
src='http://pre14.deviantart.net/b20f/th/pre/i/2012/342/f/2/gundra_firescale_by_jasonengle-d5neto9.jpg' 
  style='position:absolute; top:0px; right:-20%; width:120%; mix-blend-mode:multiply;'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Possessed</div>

\page



<div class='wide' style='margin-top:500px'></div>


> #### Art by Artigas (Deviantart)

<br />

___
> ## Warrior Shepherd
>*Medium humanoid, any alignment*
> ___
> - **Armor Class** 13 (leather armor)
> - **Hit Points** 44 (8d8 + 8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|15 (+2)|14 (+2)|12 (+1)|11 (+0)|14 (+2)|10 (+0)|
>___

___

>___
> - **Skills** Animal handling +4, Survival +4, Perception +4
> - **Senses** passive Perception 14
> - **Languages** Common + 1 other
> - **Challenge** 1 (200 XP)
> ___

> ***Pack Tactics.*** The shepherd has advantage on an attack roll
against a creature if at least one of the shepherd's allies is within
5 feet of the creature and the ally isn't incapacitated.
>
> ### Actions
> ***Longsword.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 6 (1d8 + 2) slashing damage, or 7 (1d10 +2) if used with two hands to make a melee attack.
>
> ***Longbow.*** *Ranged Weapon Attack:* +4 to hit, range 150/600 ft., one target. *Hit* 6 (1d8 + 2) piercing damage.

<Img 
src='http://pre05.deviantart.net/3324/th/pre/i/2014/364/0/f/dwarven_mountaineer_by_artigas-d8bwm1k.jpg' 
  style='position:absolute; top:0px; right:0; width:100%; mix-blend-mode:multiply;'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Warrior Shepherd</div>

\page

___
> ## Wee Con Artist
>*Small humanoid, any alignment*
> ___
> - **Armor Class** 10
> - **Hit Points** 36 (8d8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|10 (+0)|15 (+2)|10 (+0)|14 (+2)|13 (+1)|17 (+3)|
>___
> - **Skills** Insight +3, Perception +3, Deception +7, Persuasion +7, History +4, Arcana +4, Performance, +5, Religion +4, Acrobatics +6, Sleight of Hand +6
> - **Senses** passive Perception 13
> - **Languages** Common and Undercommon + 1 other
> - **Challenge** 1/8 (25 XP)
> ___

> ***Cunning Action.*** On each of its turns, the Con Artist can use a bonus action to take the Dash, Disengage, or Hide action.

> ***Nimble.*** Con artist can move through the space of any enemy that is medium or larger.

> ### Actions
> ***Sand in the Eyes.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 2 (1d4) piercing damage and the target must make a Constitution Saving Throw DC 12 or be blinded until they spend an action rubbing their eyes.

> ***Knife.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 4 (1d4+2) piercing damage.

<br />

>#### Art by martinpazromero (Deviantart)

<Img 
src='http://orig11.deviantart.net/3e19/f/2014/172/2/9/female_halfling_by_martinpazromero-d7nalrj.png' 
  style='position:absolute; top:0px; right:-20%; width:120%; mix-blend-mode:multiply;'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Wee Con Artist</div>

\page
```
```
___
> ## Wizard in Hiding
>*Medium humanoid, any good alignment*
> ___
> - **Armor Class** 12 (15 with *mage armor*)
> - **Hit Points** 41 (9d8)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|10 (+0)|14 (+2)|11 (+0)|17 (+3)|12 (+1)|11 (+0)|
>___

> - **Saving Throws** Int +6, Wis +4
> - **Skills** Arcana +6, History +6, Stealth +5, Deception +3
> - **Senses** passive Perception 11
> - **Languages** Any 4 languages
> - **Challenge** 6 (2,300 XP)
> ___

> ***Spellcasting.*** The wizard is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

> Cantrips (at will): fire bolt, light, mending, minor illusion, friends

> 1st level (4 slots): expeditious retreat, mage armor, magic missile, shield, fog cloud

> 2nd level (3 slots): alter self, mirror image

> 3rd level (3 slots): nondetection, fireball

> 4th level (3 slots): arcane eye

> 5th level (1 slot): modify memory, cone of cold

> ### Actions

> ***Dagger.*** *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

<br />

> #### Art by Takeda11 (Deviantart)

<Img 
src='http://pre06.deviantart.net/0d35/th/pre/f/2015/181/8/0/maddening_compulsion_by_takeda11-d8zcu7a.jpg' 
  style='position:absolute; top:0px; right:-20%; width:200%'/>
<div class='pageNumber auto'></div>
<div class='footnote'> Wizard in Hiding</div>