## Warlock Patron
### Malcanthet, Queen of the Succubi
Although Malcanthet is the epitome of selfish, lustful desire, she is known to imbue part of herself as a warlock's pact in creatures to further ensure her influence spreads throughout the mortal realm. Not all creatures are aware that Malcanthet herself has made this pact.  Some are just exceptionally attractive members of their race who wield dark powers that they are yet to fully understand.  Perhaps more so than many otherworldly patrons, Malcanthet herself enjoys keeping track of her pacts.  She sends her Radiant Sisters, 13 lilitu bards, to make sure they are heading down a path suitable to her domain:  lust, beauty, and betrayal.  
<img 
  src='https://image.ibb.co/giFmZk/malcanthet.png' 
  style='position:absolute; top:450px; right:250px; width:1000px' />
  

#### Expanded Spell List
Malcanthet lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlcok spell list for you. 

##### Thrall of Malcanthet Expanded Spells
| Spell level | Spells |
|:----:|:-------------|
| 1st  | *command*, *dissonant whispers* |
| 2nd  | *alter self*, *detect thoughts* |
| 3rd | *nondetection*, *protection from energy* |
| 4th | *confusion*, *polymorph* |
| 5th | *dominate person*, *modify memory* |
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#### Profane Beauty
At 1st level, Malcanthet's pact with you has imbued you with a fiendish beauty that mirrors that of a succubus.  Whenever you are not using armor or wielding a shield, you have an armor class equal to 10 + your Dexterity modifier + your Charisma modifier.  Additionally, whenever you roll a saving throw to avoid the charmed condition, you roll at advantage.  Finally, you are the epitome of attractive for your race.  Your features are symmetrical, your eyes hypnotizing, and your form is delightful to gaze upon for all those who might care about the form of your sex.  

#### Betrayal
At 6th level, you are adept at taking advantage of those who think themselves your allies.  As a bonus action, choose one creature that you can see that is friendly to you. You may choose to apply the betrayal to your next attack or a spell directed at that target by the end of your turn.  If you attack the target, you roll your attack with advantage.  If you target the creature with a spell and they must save, they make that saving throw with disadvantage.  Any creature hit by an attack or spell when you betray them takes an additional 2d8 psychic damage as they reel from this betrayal.  This psychic damage increases as you gain power.  If you have at least one spell slot remaining, you deal an additional 1d8 per the level of the spell slot.  For example, if an 11th level warlock uses her betrayal ability and has at least one remaining spell slot to cast a spell, she deals 7d8 psychic damage.  Dealing additional damage does not consume a spell slot. Whenever you betray a creature using this ability, your type becomes fiend for 24 hours for all purposes of abilities, spells, and effects.

Once you use this feature, you cannot use it again until you finish a short or long rest.

#### Shroud of Secrecy
At 10th level, Malcnanthet's power infuses you with a shroud of secrecy for you to conduct your affairs.  Whenever you are the target of a divination spell or about to be percieved through magical scrying sensors, you are immediately under the effects of a *nondetection* spell and you are aware this spell suddenly shrouds you.  This effect lasts for 1 hour.  Once this feature is activated it cannot be used again until you finish a short or long rest.

Additionally, you can now cast *alter self* as an action, but it does not require concentration.

#### Touch of Ecstasy
At 14th level, you can infuse a rapturous, mental blow to a target.  As an action, you may touch a willing creature or make a melee spell attack.  Your target must make a Wisdom saving throw against your warlock spell save or be charmed and incapacitated until the beginning of your next turn, also suffering 10d6 psychic damage that it interprets as a euphoric, sensual touch.  As an action on subsequent turns, you may maintain this effect, requiring a new saving throw by the target to charm and incapacitate them and deal 5d6 psychic damage.  You may continue to maintain this ability until the target saves, it dies, or you decide to no longer maintain it.

You may use this feature once before you must finish a long rest to use it again.