# The Vastaya
The vastaya are chimeric creatures of Faerune whose lineage contains both human blood and the spiritual magic of a pre-human race. From the ferocious, bestial power of Minotaurs to the catlike allure of the tabaxi , vastaya can look considerably different from one another, but they all share animal and human characteristics. 
### Magical Origins
The vastaya's origins can be traced back to a hidden corner of Faerune where a group of humans fled in escape of a Great War. There, these refugees came into contact with a tribe of early dryads who were greatly in tune with the world's natural magicks. These spiritual creatures, known as the Vastayashai'rei, welcomed the human refugees and eventually produced what the populus now refer to as vastaya. Over time, the varied offshoots began to settle in different regions and naturally adopted different forms such as simian, avian and piscine, according to the creatures that embodied there strongest characteristics.




### The 'Average' Vastaya
With the various different tribes of Vastaya spread, they changed to fit their reigons.They can range from just under 5 feet, to well over 7 feet. their weights can also vary, as avian vastaya would be have a lighter frame than a lupine vastaya, but can range anywhere from 100 to 300 pounds. Male and female vastaya inherit traits from the creature they have embodied, for example, a male vastaya who had embodied a deer of some kind, may have their antlers, shrink and become less noticeble in the winter time, where a female would not.

Usually the hair colours of a vastaya depend on the animal, a raven would usually result in dark hair, where as a seahorse may have blue hair.

## Vastayan Biology
Vastaya are a group of races of various shapes and sizes. Their animalistic appearance depend

s on the location in which they adapted. However, there are two distinct types of Vastayan appearances and natures: 
With very strong animalistic features. They closely resemble upward walking mammals which have largely animalstic features in their bodies design and behavior. 
With mild animalistic features. They closely resemble humans, but still retain a modest level of animalistic elements, most notable feline ears, or feathers. The facial characteristics are closer to human appearance than animalistic.  
Each Vastaya greatly differ from one another in appearance and abilities, but all of them are in tune with the natural magics of the world in various degrees. Some are born in the race (or have ancestral ties to the race and have Vastayan traits manifested), while a rare few are magically altered to become one of two types of Vastaya. 



>##### Tribal background
> There are three main Vastayan tribes (sea, landwalker, and sky) each with their own sub-tribes
> * The Sea Tribe 
>  Marai and Raylu
> * Tribes of the landwalkers
>  Kiilash and shiimon
> * Tribes of the Sky
> Lhotlan and Khonlui

> Each tribe comes with various benefits listed below.
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## Vastaya names

Vastaya name will be granted the right to choose their own name when they come of age, before this, they would be refered to as their embodiement and a main trait, for example, "Angry squirrel".
Due to the freedom of choice this grants, Vastayan names can be very different, however as with any culture some names do become common.

>*Male names*: Rakan, Rengar, Wukong, Yone, Udyr
>*female names* : Xayah, Ahri, Nidalee, Nami, Zyra




<img src='https://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c4/Vastaya_Lore_5.png/revision/latest/scale-to-width-down/600?cb=20170404033922' style='position:absolute;bottom:200px;right:50px;width:300px' />

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<div class='footnote'>PART 1 | FANCINESS</div>




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# Vastaya Traits

Your Vastaya character has a wide array of magical and physical abilities as a result of your natrual attunement with both magic and your animal.
 - *Ability Score increase* - Your Dexterety Score increases by 2 and your charisma increases by 1
 - *Age*- Vestaya can live for thousands of years, but most elder vestaya do not leave the tribe. the average vestaya seen in the open world is between 25 and 300. the typical vestaya claims adulthood at age 20 when they claim their name. 
 - *Alignment*- Due to the background of the Vestaya people, they tend to fall into a chaotic nature, but they can be found in all spectrums of the morality scale.
 - *Size* -  Vastaya range from 5 feet to just over 7 feet.
 - *Speed*- Your base walking speed is 30ft 
 - *Animalistic Heratige* You have proficencies in perception athletics
 - *languages* - You can speak read and write Common, Vastaya Baraashi and one of your choice.
 - *Subtribes* - The Vastaya are a distant people. They often try to avoid eachother and have varying opinions of each of the tribes respectively. they are three main sub tribes, Sea, Landwalker and sky. Choose one of these subtribes. 

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### Tribes of the sea
The Marai and Raylu have cultural and existential ties with The Sword Coast. The Moonstone protects its people from monsters from the dark depths of the Guardian's Sea. However, the moonstone needs to be replenished over time, so a Tidecaller of each generation is tasked to retrieve a new one from the contemporary vessel for the Vastaya Aspect of the Moon. 

The Sea Tribes have a powerfull and strict monarchy system. The monarchy decide on the tide caller and often also decide major politcal and economic decisions amoung the tribe.

This leads to a class struggle within the sea tribes, as the monarchy can be overthrown and has been in the past, resulting in many conflicts and debates on who should lead next.
These Vastaya are often embodied by crustacians and other underwater life.


*Ability Score Increase* - Your wisdom score increases by 1.


*Natural Habitat - Aquatic* - While in water of atleast waist height, your base speed becomes 40ft, you gain advantage in water combat, but take 1d4 extra slashing damage.


*Aqualocation* - You can channel your thoughts through a body of water to communicate to a life form in the water, You can ask it question or issue a command but it can only reply in one word answers. (1d20 Wisdom check)
If you fail this check, you will be unable to use Aqualocation until you have a long rest.

*Ebb and flow*- Once per long rest you can channel a stream of healing water from a watersource within 20 feet of you to a target within 10 feet of the watersource, this heals 1d4 plus your constitution.


### Tribes of the landwalker
The Kiilash and Shiimon have cultural and existential ties with the forest of velen. Kiilash society revolves around the honor and glory of the hunt. Due to Velen having a wide population of Shiimon, the Kiilash see them as one of the most venerated and sought after prey. Shiimon society revolves around harvest and self preservation, they have learnt to be sneaky and cunning in the face of oncomming threat from Kiilash or any other form of aggressor.

The Kiilash are often embodied by predatory mammals whereas the Shiimon are often embodied by stealthier mammals or animals often seen as 'prey'.

*Ability Score increase*- Kiilash Strength and constitution increases by 1, Kiilash intelligence decreases by 2. 

Shiimon Intelligence and charisma increase by 1, Shiimon constitution decreases by 1.

*Natural Habitat - Mammal* - While on land, you can break into a sprint on all fours, resulting your base speed to increase to 45ft for an hour. you can use this once every short rest. You can choose one prefered terrain, you will have profiency in insight while in that terrain. 

*Adapted Combat* As a mammal you posses some form of enhanced unarmed attack this can be in the form of claws, talons or sharp teeth for example. This attack will result in 1d6 of damage.<img 
  src='http://3.bp.blogspot.com/-NdkiaGlqybo/UyPWs7RrylI/AAAAAAAAJvE/4Gk-KKmza1A/s1600/Rengar-League-of-Legends-Wallpaper-full-HD-24.png' 
  style='width:405px' />


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### Tribes of the sky
The Lhotlan and Khonlui have cultural and existential ties with Thay. Being one of the oldest Vastayan tribes in existence, they have deep ties with their ancestral roots and protect their cultural heritage from the ever encroaching human population of the continent.
Both Lhotlan and Khonlui often embody avian creatures, they only posses one wing however and they often use the singular wing as a cloak to protect from the elements, or in some cases for combat.

The Khonlui are splinter tribe of the Lhotlan Tribe, they train from a young age to be in touch with their avian side, allowing them to harness their natural talent in direction, tracking and hunting for food, the Lhotlan look down on the Khonlui for not accepting their magical ancestry. But there is no bad blood between them. They co-exist on the plains of Thay.

*Ability Score Increase* - Lhotlan Intelligence and Charisma increase by 1, Lhotlan Strength decreases by 1. 

Khonlui Dexterity and Strength increase by 1, Khonlui Wisdom decreases by 1.

*Vastayan courage* You can attempt to inspire a party member with a story of your people, Roll 1d20, if you roll a 15 or above, the target gains 1d4 inspiration, this can only be used once per long rest. 

*Skewed Feathers* You have learnt how to adapt to a combat situation that is stacked against you, when you are outnumbered in combat, you can attempt to throw your sharpened feathers as a weapon at each target within 1d20 range, each feather does 1d6 + Dexterity bonus. For each feather thrown, Take three hitpoints of damage. this can only be used once per long rest.