# Creations of the Mechonis
## D&D 5e Xenoblade homebrew monsters
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**CREDIT** --- Xenoblade Chronicles is property of Nintendo and monolithsoft, i do not own characters nor concepts from their game.
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This homebrewery is designed for DM's running a campaign in the world of Xenoblade Chronicles. Creating the rest of the game's bestiary would be an easy job, simple involving changing the names from SRD monsters, however there is not a very comprehensive library of constructs you could convert into the game's primary enemy type- the **Mechon**.
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**Warning!: There are many spoilers for Xenoblade Chronicles in this homebrewery, proceed with caution.**
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<img 
  src='https://vignette.wikia.nocookie.net/nintendo/images/9/9e/Sword_Valley.jpg/revision/latest?cb=20170810070523&path-prefix=en' 
  style='height:380px' />
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# Standard Mechon
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___
> ## Mechon M31
>*Small Construct (Mechon), unaligned*
> ___
> - **Armor Class** 13
> - **Hit Points** 9(2d6+4)
> - **Speed** 0 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|10 (+0)|12 (+1)|14 (+2)|1 (-5)|16 (+3)|1 (-5)|
>___
> - **Skills** Perception +5
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Monado.
> - **Condition Immunities** Poisoned
> - **Senses** Passive Perception 15
> - **Challenge** 1/8 (25 XP)
> ___
> ***Thick Armor.*** If the Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Laser Bullet.*** Ranged Weapon Attack: +3 to hit, range 30 ft./60 ft, one target. Hit: 3 (1d4+1) lightning damage.
___
> ## Mechon M42 Scout Unit
>*Tiny Construct (Mechon), unaligned*
> ___
> - **Armor Class** 13
> - **Hit Points** 9(2d4+4)
> - **Speed** 30 ft, climb 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|10 (+0)|15 (+2)|14 (+2)|1 (-5)|16 (+3)|1 (-5)|
>___
> - **Skills** Perception +5, Acrobatics +5
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Monado.
> - **Condition Immunities** Poisoned
> - **Senses** Passive Perception 14
> - **Challenge** 1/4 (50 XP)
> ___
> ***Thick Armor.*** If the Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Mechon is immune to any spell or effect that would alter its form.
>
> ***Mechon Climb.*** The Mechon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
> ### Actions
> ***Laser Bullet.*** Ranged Weapon Attack: +5 to hit, range 30 ft./60 ft, one target. Hit: 5 (1d4+2) lightning damage.
\page
___
> ## Mechon M53
>*Small Construct (Mechon), unaligned*
> ___
> - **Armor Class** 13
> - **Hit Points** 22(4d6+8)
> - **Speed** 30 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|13 (+1)|12 (+1)|14 (+2)|1 (-5)|14 (+2)|1 (-5)|
>___
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Monado.
> - **Condition Immunities** Poisoned
> - **Senses** Passive Perception 10
> - **Challenge** 1/2 (100 XP)
> ___
> ***Thick Armor.*** If the Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Slash.*** *Melee Weapon Attack:* +3 to hit, reach 5ft, one target. Hit 9 (2d6+2) Slashing damage.
___
> ## Mechon M63
>*Medium Construct (Mechon), unaligned*
> ___
> - **Armor Class** 15
> - **Hit Points** 39(6d8+12)
> - **Speed** 30 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|15 (+2)|10 (+0)|15 (+2)|1 (-5)|14 (+2)|1 (-5)|
>___
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Monado.
> - **Condition Immunities** Poisoned
> - **Senses** Passive Perception 10
> - **Challenge** 1 (200 XP)
> ___
> ***Thick Armor.*** If the Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Claw Hand.*** *Melee Weapon Attack:* +4 to hit, reach 5ft, one target. Hit 11 (2d8+2) Piercing damage. The target is grappled (escape DC 13) Until this grapple ends, the target is restrained, and the Mechon can't attack another target.
\page
___
> ## Mechon M67
>*Medium Construct (Mechon), unaligned*
> ___
> - **Armor Class** 15
> - **Hit Points** 60(8d8+24)
> - **Speed** 30 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|10 (+0)|16 (+3)|1 (-5)|14 (+2)|1 (-5)|
>___
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Monado.
> - **Condition Immunities** Poisoned
> - **Senses** Passive Perception 10
> - **Challenge** 2 (450 XP)
> ___
> ***Thick Armor.*** If the Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Claw Hand.*** *Melee Weapon Attack:* +5 to hit, reach 5ft, one target. Hit 16 (3d8+3) Piercing damage. The target is grappled (escape DC 13) Until this grapple ends, the target is restrained, and the Mechon can't attack another target.
> ***Claw Sweep.*** The Mechon sweeps its claws in the front of it, in a 10 ft cone. Each creature in that area takes 10 (2d6+3) Bludgeoning damage and must make a DC 13 strength save or be knocked prone.

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# Face Mechon
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___
___
> ## Metal Face
>*Gargantuan Construct (Face Mechon), unaligned*
> ___
> - **Armor Class** 17
> - **Hit Points** 186(12d20+60)
> - **Speed** 30 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|19 (+4)|10 (+0)|20 (+5)|X (X)|X (X)|X (X)|
>___
> - **Saving Throws** STR +8, CON +9
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Awakened Monado
> - **Condition Immunities** Grappled, Poisoned
> - **Senses** Passive Perception X
> - **Languages** Face Unit can speak, read and write common inside, and outside the Face Mechon.
> - **Challenge** 12 (8400 XP)
> ___
> ***Blank Shell.*** The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.
>
> ***Not Designed for the Outside.*** The Face Unit inside the Mechon can only be outside of the Mechon short-term, as for each hour that passes outside of it, the face unit loses 1d8 max hit points, and upon reaching 0 they die. The hit points can only be regained by getting back in the Mechon or by getting mechanical organs that allow the Face Unit to persist outside of the Mechon permanently.
>
> ***Blood Bulwark.*** Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.
>
> ***Thick Armor.*** If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Face Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Face Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Multiattack.*** The Face Mechon can make three claw attacks, or two claw attacks and one claw sweep.
>
> ***Claws.*** *Melee Weapon Attack:* +8 to hit, reach 10ft., one target. *Hit* 27 (4d10+5) Slashing damage.
>
> ***Claw Sweep.*** The Face Mechon sweeps its claws in the front of it, in a 15 ft cone. Each creature in that area takes 22 (5d6+5) Bludgeoning damage and must make a DC 17 strength save or be knocked prone.
>
> ***Dead Way (Recharge 6).*** The Face Mechon shoots a blue-tinted laser in a 5 by 30 ft line. Each creature in that area must make a DC 17 dexterity saving throw, taking 42 (12d6) Lightning damage on a failed save, or half as much damage on a successful one.
<img 
  src='https://vignette.wikia.nocookie.net/characterprofile/images/6/69/Metal_Face.png/revision/latest?cb=20160521183320' 
  style='width:320px' />
  \page
___
___
> ## Bronze Face
>*Gargantuan Construct (Face Mechon), unaligned*
> ___
> - **Armor Class** 16
> - **Hit Points** 124(8d20+40)
> - **Speed** 30 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|17 (+3)|8 (-1)|20 (+5)|X (X)|X (X)|X (X)|
>___
> - **Saving Throws** STR +6, CON +8
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Awakened Monado.
> - **Condition Immunities** Grappled, Poisoned
> - **Senses** Passive Perception X
> - **Languages** Face Unit can speak, read and write common inside, and outside the Face Mechon.
> - **Challenge** 8 (3900 XP)
> ___
> ***Blank Shell.*** The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.
>
> ***Blood Bulwark.*** Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.
>
> ***Thick Armor.*** If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Face Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Face Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Multiattack.*** The Face Mechon can make two swing beat attacks.
>
> ***Swing Beat.*** *Melee Weapon Attack:* +6 to hit, reach 10ft., one target. *Hit* 22 (3d12+3) bludgeoning damage.
>
> ***Wild Crash.*** The Face Mechon slams its hammer down, dealing 16 (2d12+3) force damage in a 15 ft cone in front of it, and each creature that was hit must make a DC 16 constitution saving throw. On a failed save, each creature is pushed 10 feet backwards.
<img 
  src='https://vignette.wikia.nocookie.net/nintendo/images/9/92/Xord-art.png/revision/latest?cb=20180818023104&path-prefix=en' 
  style='width:300px' />
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___
___
> ## Mass Produced Bronze Face
>*Gargantuan Construct (Face Mechon), unaligned*
> ___
> - **Armor Class** 14
> - **Hit Points** 62(4d20+20)
> - **Speed** 30 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|17 (+3)|8 (-1)|20 (+5)|X (X)|X (X)|X (X)|
>___
> - **Saving Throws** STR +5, CON +7
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Awakened Monado.
> - **Condition Immunities** Grappled, Poisoned
> - **Senses** Passive Perception X
> - **Languages** Face Unit can speak, read and write common inside, and outside the Face Mechon.
> - **Challenge** 4 (8400 XP)
> ___
> ***Blank Shell.*** The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.
>
> ***Blood Bulwark.*** Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.
>
> ***Thick Armor.*** If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Face Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Face Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Multiattack.*** The Face Mechon can make two swing beat attacks.
>
> ***Swing Beat.*** *Melee Weapon Attack:* +5 to hit, reach 10ft., one target. *Hit* 14 (2d12+3) bludgeoning damage.
>
> ***Wild Crash.*** The Face Mechon slams its hammer down, dealing 9 (1d12+3) force damage in a 15 ft cone in front of it, and each creature that was hit must make a DC 14 constitution saving throw. On a failed save, each creature is pushed 10 feet backwards.
<img 
  src='https://vignette.wikia.nocookie.net/nintendo/images/9/92/Xord-art.png/revision/latest?cb=20180818023104&path-prefix=en' 
  style='width:300px' />
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___
___
> ## Face Nemesis
>*Huge Construct (Face Mechon), unaligned*
> ___
> - **Armor Class** 17
> - **Hit Points** 105(8d20+40)
> - **Speed** 30 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|20 (+5)|12 (+1)|18 (+4)|X (X)|X (X)|X (X)|
>___
> - **Saving Throws** STR +9, DEX +5
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Awakened Monado.
> - **Condition Immunities** Grappled, Poisoned
> - **Senses** Passive Perception X
> - **Languages** Face Unit can speak, read and write common inside, and outside the Face Mechon.
> - **Challenge** 10 (5900 XP)
> ___
> ***Blank Shell.*** The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.
>
> ***Not Designed for the Outside.*** The Face Unit inside the Mechon can only be outside of the Mechon short-term, as for each hour that passes outside of it, the face unit loses 1d8 max hit points, and upon reaching 0 they die. The hit points can only be regained by getting back in the Mechon or by getting mechanical organs that allow the Face Unit to persist outside of the Mechon permanently.
>
> ***Blood Bulwark.*** Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.
>
> ***Thick Armor.*** If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Face Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Face Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Multiattack.*** The Face Mechon can make two slice attacks, and a face laser attack.
>
> ***Slice.*** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 27 (4d10+5) slashing damage.
>
> ***Face Laser.*** Ranged Weapon Attack: +7 to hit, range 60t./320 ft, one target. Hit: 23 (4d8+5) radiant damage.
>
> ***Brilliant Light.*** The Face Mechon shoots a ray of bright light from its head, dealing 23 (4d8+5) radiant damage in a 30 ft cone in front of it, and each creature that was hit must make a DC 16 constitution saving throw. On a failed save, each creature is stunned until the end of the Face Mechon's next turn.
> ### Reactions
>
> ***Parry.*** The Face Mechon adds 2 to its AC against one melee attack that would hit it. To do so, the Face Mechon must see the attacker and be wielding a melee weapon.
<img 
  src='https://vignette.wikia.nocookie.net/nintendo/images/f/f1/Face_Nemesis.png/revision/latest?cb=20171218075008&path-prefix=en' 
  style='width:300px' />
\page
___
___
> ## Jade Face
>*Gargantuan Construct (Face Mechon), unaligned*
> ___
> - **Armor Class** 18
> - **Hit Points** 330(16d20+64)
> - **Speed** 30 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|10 (+0)|18 (+4)|X (X)|X (X)|X (X)|
>___
> - **Saving Throws** STR +11, CON +9
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Awakened Monado.
> - **Condition Immunities** Grappled, Poisoned
> - **Senses** Passive Perception X
> - **Languages** Face Unit can speak, read and write common inside, and outside the Face Mechon.
> - **Challenge** 16 (15000 XP)
> ___
> ***Blank Shell.*** The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.
>
> ***Not Designed for the Outside.*** The Face Unit inside the Mechon can only be outside of the Mechon short-term, as for each hour that passes outside of it, the face unit loses 1d8 max hit points, and upon reaching 0 they die. The hit points can only be regained by getting back in the Mechon or by getting mechanical organs that allow the Face Unit to persist outside of the Mechon permanently.
>
> ***Blood Bulwark.*** Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.
>
> ***Thick Armor.*** If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Face Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Face Mechon is immune to any spell or effect that would alter its form.
> ### Actions
> ***Multiattack.*** The Face Mechon can make three laser bullet attacks, or one quick cannon attack and one laser bullet attack.
>
> ***Laser Bullet.*** Ranged Weapon Attack: +11 to hit, range 60t./120 ft, one target. Hit: 33 (5d10+6) lightning damage.
>
> ***Quick Cannon.*** Ranged Weapon Attack: +11 to hit, range 120t./360 ft, one target. Hit: 61 (10d10+6) lightning damage.
>
> ***Blow Jaggy.*** Melee Weapon Attack: +11 to hit, reach 10 ft, one target. Hit: 38 (5d12+6) bludgeoning damage. On a hit the target must make a DC 18 strength save or be knocked prone.
<img 
  src='https://vignette.wikia.nocookie.net/xenoblade/images/b/b1/Xb-green-face.png/revision/latest/top-crop/width/320/height/320?cb=20170122212733' 
  style='width:300px' />
\page
___
___
> ## Gold Face "Yaldabaoth"
>*Gargantuan Construct (Face Mechon), unaligned*
> ___
> - **Armor Class** 19
> - **Hit Points** 232(20d20+120)
> - **Speed** 30 ft, fly 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|10 (+0)|22 (+6)|X (X)|X (X)|X (X)|
>___
> - **Saving Throws** STR +12, CON +12
> - **Damage Immunities** Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.
> - **Damage Vulnerabilities** Bludgeoning, Piercing and Slashing damage from the Awakened Monado.
> - **Condition Immunities** Grappled, Stunned, Poisoned
> - **Senses** Passive Perception X
> - **Languages** Face Unit can speak, read and write common inside, and outside the Face Mechon.
> - **Challenge** 20 (25000 XP)
> ___
> ***Blank Shell.*** The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.
>
> ***Not Designed for the Outside.*** The Face Unit inside the Mechon can only be outside of the Mechon short-term, as for each hour that passes outside of it, the face unit loses 1d8 max hit points, and upon reaching 0 they die. The hit points can only be regained by getting back in the Mechon or by getting mechanical organs that allow the Face Unit to persist outside of the Mechon permanently.
>
> ***Blood Bulwark.*** Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.
>
> ***Thick Armor.*** If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer any additional effects from the related ability, as if the attack did damage.
>
> ***Thin Joints.*** If the Face Mechon becomes Incapacitated, Paralyzed, Prone, or Restrained the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.
>
> ***Immutable Form.*** The Face Mechon is immune to any spell or effect that would alter its form.
>
> ***Magic Resistance.*** The Face Mechon has advantage on saving throws against spells and other magical effects.
> ### Actions
> ***Multiattack.*** The Face Mechon can make any combination of three attacks, selecting from stomp, tail, and tail sweep
>
> ***Stomp.*** Melee Weapon Attack: +12 to hit, reach 5 ft, one target. Hit: 38 (5d12+6) bludgeoning damage. On a hit the target must make a DC 19 strength save or be knocked prone.
>
> ***Tail.*** Melee Weapon Attack: +12 to hit, reach 15 ft, one target. Hit: 38 (5d12+6) bludgeoning damage.
>
> ***Tail Sweep.*** The Face Mechon sweeps its tail around itself, in a 30 ft circle. Each creature in that area takes 25 (3d12+6) Bludgeoning damage and must make a DC 19 strength save or be knocked prone.
>
> ***King-Breaker (Recharge 5-6).*** The Face Mechon unleashes a surge of energy , dealing 71 (10d12+6) force damage in a 30 ft circle, and each creature that was hit must make a DC 19 constitution saving throw. On a failed save, each creature is knocked prone and has halved movement (rounded down) until the end of the Face Mechons next turn.
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  src='https://vignette.wikia.nocookie.net/xenoblade/images/6/6a/593px-Mech_Jaldabaoth_-_Xenoblade_Chronicles.png/revision/latest/top-crop/width/320/height/320?cb=20170122212700' 
  style='width:300px' />