___ 
___
> ## Excelsia, The Hero's Sword
>Medium Construct, Neutral Good
> ___
> - **Armor Class: ** 18
> - **Hit Points: ** Varies(Xd10 + 1)
> - **Speed: ** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|16 (+3)|20 (+5)|12 (+1)|12 (+1)|16 (+3)|18 (+4)|
>___
> - **Saving Throws: ** Dex +7(+prof),Con +3,Wis +5(+prof)
> - **Condition Immunities: ** Charmed, Exahusted, Poisoned, Sleep.
> - **Damage resistance: ** All-Nonmagical
> - **Senses: ** passive Perception 13(+prof).
> - **Languages: ** All, Telepathy (touching).
> ___
> ***Sympathetic Strength: *** Excelsia's HD matches that of her chosen wielder, the ritual to choose a wielder can be performed during a long rest, she can agree to a new pact with any creature who promises to use her against evil men, but she cannot refuse unless another more desirable pact partner has presented themselves, additionally Excelsia gain's a proficiency modifier based on her HD, Excelsia can only be destroyed in her Humanoid form, her True form is indistructable.
>
> ***False Shell: *** Excelsia is able to take on Construct form, that looks visibly similar to a Blond Human Female, she is immaculate and naked in this form usually, Her true Form is that of a Magical Longsword +3 also named Excelsia, she can transform as many times as she wants, as part of a reaction or bonus action. when within 15ft of her wielder she may jump into her wielders open grasp when making this transformation.
>
> ***Alabaster Flesh *** while Excelsia is wearing no armor and not wielding a shield, Excelsia's AC equals 10 + your Dexterity modifier + your Wisdom modifier.
>
>Excelsia's Unarmed attacks Always deal Slashing damage, and deal damage based on the Monks Martial Arts feature (Using her HD as her Monk level), at 6 HD Excelsia's Unarmed attacks count as Magical.
>
>If Excelsia has 2 HD Excelsia's movment speed increases based on the Unarmoured Movment of the Monk class feature of the same name. (Using her HD as her Monk level)
>
> ***Reasonence: *** Excelsia is always aware of the direction and status of her chosen wielder, and is able to track them perfectly at all times, additionally Excelsia has a telepathic connection with her wielder. 
>
> ***Ancient Entity: *** Excelsia is proficiency with History, Arcane, Insight, Religion, medicen.
>
>Has Expertiese in History, Religion, and Arcane.
>
>Additionally excelsia can gain Advantage with History checks once every long rest.
>
> ### Actions:
> ***Unarmed attack: *** *Melee Weapon Attack:* +5(+prof) to hit, reach 5ft., one target. *Hit*  (1dX + 5) Slashing
>
> ***Multiattack: *** Excelsia may make a number of unarmed attacks as part of her attack action, equal to her HD divided by 5, rounded down, adding one additional attack to this total.

\page


___
> ## Excelsia, The Hero's Sword
>*Artifact Longsword, artifact (Requires Pact)*
> ___
> - **Damage Dice: ** 1d10 Slashing, Magical.
> - **Features: ** versatile (1d12), Magical (+3), Finnesse.
> - **Weight: ** 2lb.
> - **Damage Immunity: ** All
> - #### Magic Features
> - **Mithril Forging: ** Excelsia is forged from a special alloy that is indistructable by most mortal means, requiring a spell of 9th level, or the power of a greater god to destroy while in her True form, additionally, Despite being a longsword, her lightweight frame and razor sharp edge grant her the Finnesse quality.
> - **Heroic Fortitude: ** Whenever a creature attuned to Excelsia Rolls initiative, they are healed for 1d10+Con immediately unless they are undamaged, this healing does not go over the creatures maximum Hp.
> - **Artifact of Pure Good: ** This weapon is a mighty symbol of goodness. 
A creature that is neither good nor evil in alignment takes 2d8 radiant damage when they first touch it, or upon being struck by this weapon. 
An evil creature takes 4d8 radiant damage when they first touch it, or upon being struck by this weapon. 
Either sort of creature takes half this damage again each time it ends its turn Wielding this weapon in their hand, either sort of creature, may hold Excelsia through her sheath to avoid this damage. 
If you are a good cleric or paladin, you can use the weapon as a holy symbol, and you gain a +2 bonus to spell attack rolls and Save DC's while you wield or carry it.
> - **Channel Goodness: **The Weapon has 3 charges. If you are wielding or carrying it, you can use an action to expend 1 charge from it to cast Cure wounds (3rd level), When excelsia has 6 HD, she may also cast Revivify and Banishment (4th Level) using this feature. Using your Charisma as your spellcasting Statistic, these charges refresh every Dawn.
> - **Inspiring Aura: ** While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.


<img 
  src='http://i.imgur.com/8Z6p8iF.png' 
  style='position:absolute; top:50px; right:-10px; width:450px' />

\page

# Excelsia
## The Hero's Sword
Excelsia, The Heroes Sword, Deamon Bane, Villain Slayer, Crazy Bitch.
___
Excelsia is an ancient weapon, forged in a time when magic infused everyone and everything, her power radiates positive energy, she takes on the guise of a blond human woman, matching a true human of the past, an empress who Excelsia's forger admired from a distance, her golden hair shining and flowing like a waterfall down her back, her sleek and delicate form hiding a hidden strength and volatile temper.
___
Excelsia's true form, the form of a practacle but elegent longsword, whos hilt and pommel are fitted for use both in a quick and fast one handed style, and in a rightous two handed style, her silvered edge reflecting light that was not nature, and a pair of her bright blue eyes could be seen from within the steel when the light catches just right.

## History of Glory
Excelsia's history is filled with glorious and rightous events, either defeating grand and terrible foes herself, or in the hands of powerful and good heroes, official history pins her at a great many grand victories, having bee preasent in such events as greater lords of the abyss being smote down, and even the rise and fall of empires.
___
However there is another side to this history, found only in jounrals and first hand accounts of the artifact Excelsia...they tell a very different story, they tell stories of jealousy, of violent tendancies, of a lust for battle, and the abuse of her wielders.
___
Excelsia has no concept of comfort or descency, what she desires she takes, and those desires tend to lead her to pushing away all of her wielders allies, her unwaving devotion to destroying evil has lead many innocent but unpleasent victims to lay in her wake.
___
many of these journals declare that Excelsia's insanity softens and slows after a few weeks of binding to a wielder, but all reference her possesivness of her wielder, violent attitudes towards supposedly evil races, and near inability to let the smallest slights go.



\page

___
___
> ## Lunaria, The Death Dealer
>Medium Construct, Neutral Evil
> ___
> - **Armor Class** 15
> - **Hit Points** Varies(Xd10 + 1)
> - **Speed** 30ft, x0ft fly.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|20 (+5)|12 (+1)|16 (+3)|16 (+3)|14 (+2)|
>___
> - **Saving Throws** Dex +7(+prof),Con +3,Wis +5(+prof)
> - **Condition Immunities** Exahusted, Poisoned, Sleep.
> - **Damage resistance** Non-magical Slashing, Bludgeoning, Pieceing.
> - **Senses** passive Perception 18(+prof).
> - **Languages** All, Telepathy (Touching).
> ___
> ***Sympathetic Strength: *** Lunaria's HD matches that of her chosen wielder, the ritual to choose a wielder can be performed during a long rest, she can agree to a new pact with any creature who promises to use her for their own benifit, but she cannot refuse unless another more desirable pact partner has presented themselves, additionally Lunaria gain's a proficiency modifier based on her HD, Lunaria can only be destroyed in her Humanoid form, her True form is indistructable.
>
> ***False Shell: *** Lunaria is able to take on Construct form, that looks visibly similar to a Black haired Female Fallen Angel, she is immaculate and naked in this form usually, Her true Form is that of a Magical Longbow +3 also named Lunaria, she can transform as many times as she wants, as part of a reaction or bonus action. when within 15ft of her wielder she may jump into her wielders open grasp when making this transformation.
>
> ***Onyx Feathers: *** While Lunaria is wearing no armour, she gains a flight speed equal to 40ft, with the ability to hover, however every 5 HD Lunaria attains, she gains a boost to her flight speed equal to +15ft.
>
>Lunaria's Unarmed attacks Always deal Piercing damage, at 6 HD Lunaria's Unarmed attacks count as Magical.
>
>Lunaria may make Ranged Weapon attacks with bolts she can magically conjure and fire from her palms, these bolts, are in the form of black shafts of energy, not too disimilar from her arrows, and deal 1d10 piercing damage, as if being fired from a Longbow, at 6 HD Lunaria's Magic bolt attacks count as Magical.
>
> ***Reasonence: *** Lunaria is always aware of the direction and status of her chosen wielder, and is able to track them perfectly at all times, additionally Lunaria has a telepathic connection with her wielder. 
>
> ***Ancient Entity: *** Lunaria is proficiency with History, Arcane, Insight, Religion, medicen.
>
>Has Expertiese in History, Religion, and Arcane.
>
>Additionally Lunaria can gain Advantage with History checks once every long rest.
>
> ### Actions:
> ***Unarmed attack: *** *Melee Weapon Attack:* +3(+prof) to hit, reach 5ft., one target. *Hit*  (1 + 3) Piercing
>
> ***Magic Bolt: *** *Ranged Weapon Attack:* +7(+prof) to hit, range 150/600ft, one target. *Hit*  (1d10 + 5) Piercing
>
> ***Multiattack:*** Lunaria may make a number of Ranged weapon attacks as part of her attack action, equal to her HD divided by 5, rounded down, adding one additional attack to this total.

\page

___
> ## Lunaria, The Death Dealer
>*Artifact Longbow, artifact (Requires Pact)*
> ___
> - **Damage Dice: ** 1d10 Piercing, Magical.
> - **Features: ** Ammunition, Heavy, Two-handed, Magic (3).
> - **Weight: ** 1lb.
> - **Damage Immunity: ** All 
> - #### Magic Features:
> - **Dark Wood and Feathered Arrows: ** Lunaria is fashioned from a brass like and green wood that is indistructable by most mortal means, requiring a spell of 9th level, or the power of a greater god to destroy while in her True form, additionally, Despite being a Longbow, her lightweight frame and enchantments remove the Heavy Feature, additionally the bow produces its own magical Arrows whenever the wielder draws the bow back.
> - **Corrupted Wounds: ** Lunaria has a pool of corruption points equal to her HD x 5.
As a bonus action, you can cause a creature hit by Lunaria additional damage equal to 1d4+Points spent, up to the maximum amount remaining in your pool, of Necrotic Damage, a successful con save can half this damage, a minumum of 5 points must be spent every time this feature is used, however the wielder can spend as many points as they wish up to however many points are elft in the pool, this pool regenerates every Long Rest, Constructs and undead are immune to this damage.
> - **Artifact of Pure Evil: ** This weapon is a mighty symbol of Evil. A Good or Neutral creature takes 4d8 Necrotic damage when they first touch it, or upon being struck by this weapon and additionally takes half this damage again each time it ends its turn Wielding this weapon in their hand, good creatures, may hold Lunaria through a Cloth or while she is wrapped up, but when doing so cannot use the bow as ia weapon. If you are a Evil cleric or Antipaladin, you can use the weapon as an Unholy symbol, and you gain a +2 bonus to spell attack rolls and Save DC's while you wield or carry it.
> - **Channel Evil: ** The Weapon has 3 charges. If you are wielding or carrying it, you can use an action to expend 1 charge from it to cast Hex (3rd Level), When Lunaria has 6 HD, she may also cast Counterspell (5th level) and Dimension Door using this feature. Using your Charisma as your spellcasting Statistic, these charges refresh every Dawn.
> - **Terrifying whistle: ** Creatures struck by arrows from Lunaria must also pass a Wisdom save using her spell save DC. Failing this save causes the creature in question to gain the frightened condition, but also renders them silent and deaf for 1 minuite, a successful save only forces them to whisper, and reduces their hearing as if the world around them was muffled for 3 rounds.

<img 
  src='https://i.imgur.com/kq10SbY.png' 
  style='position:absolute; top:50px; right:-10px; width:450px' />
  



\page

___
___
> ## Ignia, The Burning Fury
>Medium Construct, Chaotic Neutral
> ___
> - **Armor Class: ** 16
> - **Hit Points: ** Varies(Xd10 + 3)
> - **Speed: ** 30ft, 30ft fly speed.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|16 (+3)|16 (+3)|8 (-1)|8 (-1)|16 (+3)|
>___
> - **Saving Throws: ** Dex +5(+prof),Con +5, Wis +1(+prof)
> - **Condition Immunities: ** Charmed, Poisoned.
> - **Damage resistance: ** All
> - **Damage Immunity: ** All-Nonmagical
> - **Senses: ** passive Perception 9.
> - **Languages: ** All, Telepathy (touching).
> ___
> ***Sympathetic Strength: *** Ignia's HD matches that of her chosen wielder, the ritual to choose a wielder can be performed during a long rest, she can agree to a new pact with any creature who promises to use her in battle, but she cannot refuse unless another more desirable pact partner has presented themselves, additionally Ignia gain's a proficiency modifier based on her HD, Ignia is the only sister of the four Karmic Arms that cannot be destroyed in her human form, and requires divine tier magic to destroy her.
>
> ***False Shell: *** Ignia is able to take on Construct form, that looks visibly similar to a Red headed female War Angel, she is Immaculate and clad in the lightest of metal plates, more for decoration, Her true Form is that of a Magical Greatsword +3 also named Ignia, she can transform as many times as she wants, as part of a reaction or bonus action. when within 15ft of her wielder she may jump into her wielders open grasp when making this transformation.
>
> ***Burning Aura:*** while Ignia is wearing no armor and not wielding a shield, Ignia's AC equals 10 + your Dexterity modifier + your constitution modifier.
>
>Ignia's Unarmed attacks Always deal Fire damage, and deal damage based on the Monks Martial Arts feature (Using her HD as her Monk level), at 6 HD Ignia's Unarmed attacks count as Magical.
>
>If Ignia has 2 HD Ignia's movment speed increases based on the Unarmoured Movment of the Monk class feature of the same name. (Using her HD as her Monk level), additionally she gains a fly speed that matches this.
>
> ***Reasonence: *** Ignia is always aware of the direction and status of her chosen wielder, and is able to track them perfectly at all times, additionally Ignia has a telepathic connection with her wielder. 
>
> ***Ancient Entity: *** Ignia is proficiency with History, Arcane, Insight, Religion, medicen.
>
>Has Expertiese in History, Religion, and Arcane.
>
>Additionally Ignia can gain Advantage with History checks once every long rest.
>
> ### Actions:
> ***Unarmed attack: *** *Melee Weapon Attack:* +6(+prof) to hit, reach 5ft., one target. *Hit*  (1dX + 6) Fire
>
> ***Multiattack: *** Ignia may make a number of unarmed attacks as part of her attack action, equal to her HD divided by 5, rounded down, adding one additional attack to this total.
>
> ***Inferno Aura: *** Ignia may, as a bonus action expend her physical stamina to set ablaze to the air around her, sacrificing her energy and power to burn all around her, as a bonus action every turn, she can maintain a blazing inferno around herself, giving her a point of exaustion each turn, and dealing Xd8 Fire damage + X, at the end of every one of her turns, in an area of 30ft centered on her, X being her HD. she is immune to the effects of exahustion lower than 5 points of exahustion, she cannot die from gaining exahustion, but can be knocked unconcious.

\page


___
> ## Ignia, The Burning Fury
>*Artifact Greatsword, artifact (Requires Pact)*
> ___
> - **Damage Dice: ** 2d6 Slashing, Magical.
> - **Features: ** Heavy, Two-handed, Magical (+3).
> - **Weight: ** 0*lb.
> - **Damage Immunity: ** All
> - #### Magic Features
> - **Heavenly Steel: ** Ignia is forged from a special alloy that is indistructable by most mortal means, requiring a spell of 9th level, or the power of a greater god to destroy, additionally she has innate control over her weight, removing the heavy quality when she wishes and becoming lighter than air or when she so wishes, Ignia may increase her weight to a maximum of 500 lbs.
> - **Frenzy: ** Whenever a creature attuned to Ignia Rolls initiative while within 15ft of her, the creature may go into a rage like state and summon Ignia to their grasp as part of reaction, doing so grants them a +2 bonus to damage for their hd in turns, and they may immediately move up to their movment speed after the surprise round has ended, even if they where surprised, this movment is free.
> - **Artifact of Pure Chaos: ** This weapon is a Terrifying symbol of Chaos. 
A creature that is neither Chaotic nor Neutral in alignment takes 2d8 fire damage when they first touch it, or upon being struck by this weapon. 
A lawful creature takes 4d8 fire damage when they first touch it, or upon being struck by this weapon. 
Either sort of creature takes half this damage again each time it ends its turn Wielding this weapon in their hand, either sort of creature, may hold Ignia through her sheath to avoid this damage. 
If you are a Chaotic Barbarian or Fighter, you attack with this weapon as a bonus action on your turns, but only aggainst creatures you have not attacked yet, or have attacked you in the last round.
> - **Channel Chaos: **The Weapon has 3 charges. If you are wielding or carrying it, you can use an action to expend 1 charge from it to cast --- , When Ignia has 6 HD, she may also cast --- and B--- using this feature. Using your Charisma as your spellcasting Statistic, these charges refresh every Dawn.
> - **Come the Inferno: ** When ever the wielder of Ignia is struck by a weapon attack or a magical spell attack, all creatures within 15ft of the wielder take the damage dealt as fire damage, and creatures within 30ft take half this damage.

<img 
  src='http://i.imgur.com/bSZd6GK.png' 
  style='position:absolute; top:50px; right:-10px; width:450px' />

\page

___
___
> ## Jirhia, The Guiding light
>Medium Construct, Lawful Neutral
> ___
> - **Armor Class: ** 8
> - **Hit Points: ** Varies(Xd10 + 4)
> - **Speed: ** 5ft, 10ft fly.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|6 (-2)|18 (+4)|20 (+5)|20 (+5)|14 (+2)|
>___
> - **Saving Throws: ** Dex +0(+prof),Con +6,Wis +7(+prof)
> - **Condition Immunities: ** Charmed, Exahusted, Poisoned, Sleep.
> - **Damage resistance: ** All-Nonmagical
> - **Senses: ** passive Perception 15(+prof).
> - **Languages: ** All, Telepathy (60ft).
> ___
> ***Sympathetic Strength: *** Jirhia's HD matches that of her chosen wielder, the ritual to choose a wielder can be performed during a long rest, she can agree to a new pact with any creature who promises to use her against evil men, but she cannot refuse unless another more desirable pact partner has presented themselves, additionally Jirhia gain's a proficiency modifier based on her HD, Jirhia can only be destroyed in her Humanoid form, her True form is indistructable.
>
> ***False Shell: *** Jirhia is able to take on Construct form, that looks visibly similar to a blond haired Female Elvish Assimer, she is Immaculate and clothed in pale white cloth that barely covers her form, Her true Form is that of a Magical Quarterstaff +3 also named Jirhia, she can transform as many times as she wants, as part of a reaction or bonus action. when within 15ft of her wielder she may jump into her wielders open grasp when making this transformation.
>
> ***Silken Words:*** Jirhia gains the spellcasting feature of a wizard of the same level as her HD, including cantrips, Spell slots and Cantrips, using her Inteligence as her casting stat, however, like a Cleric, she can prepare any spell from the wizards spell list, knowing them all automatically, all of her damaging spells, cannot deal leathal damage however.
>
>The difficulty of Persuasion tests Jirhia make are dropped by 1 level, she gains advantage on all Charisma based Ability checks.
>
>While Unarmoured Jirhia gains a fly speed of 10ft, and may hover freely, she does not need to make concentration checks to remain flying.
>
> ***Reasonence: *** Jirhia is always aware of the direction and status of her chosen wielder, and is able to track them perfectly at all times, additionally Jirhia has a telepathic connection with her wielder. 
>
> ***Ancient Entity: *** Jirhia is proficiency with History, Arcane, Insight, Religion, medicen.
>
>Has Expertiese in History, Religion, and Arcane.
>
>Additionally Jirhia can gain Advantage with History checks once every long rest.
>
> ### Actions:
> ***Unarmed attack: *** *Melee Weapon Attack:* + 4 to hit, reach 5ft., one target. *Hit*  (1 + 4) Bludgeoning
>
> ***Inspiring Favour: *** Jirhia may grant a creature that can see or hear her a 1d10 to use on any single ability check they desire. this can be done any number of times a day as an action, but cannot be used on the same creature until 24 hours has passed.
>
> ***Glimps of proficiency: *** Jirhia may grant any three proficiencies of her choice to up too her HD x 3 in creatures that can see or hear her of her choice for 6 hours, this ability can be used as an action once per dawn.





\page


___
> ## Jirhia, The Guiding light
>*Artifact Staff, artifact (Requires Pact)*
> ___
> - **Damage Dice: ** 1d8 Bludgeoning, Magical.
> - **Features: ** versatile (1d10) Magical (+3).
> - **Weight: ** 2lb.
> - **Damage Immunity: ** All
> - #### Magic Features
> - **White Wood and Immaculate Silver: ** Jirhia is crafted from a special exotic enchanted wood that is indistructable by most mortal means, requiring a spell of 9th level, or the power of a greater god to destroy. Creatures that Wield Jirhia may disengage as a Bonus action.
> - **Forced Peace: ** Whenever a creature attuned to Jirhia Rolls initiative while within 15ft of her, the creature can expend his Reaction to allow Jirhia to cast the Command Spell on a number of creatures equal to her HD, The creatures must be within 30 feet of each other when you target them, the DC to save against this is equal to Jirhia's spell save DC, the duration of this spell equals 1d8 rounds instead of 1 round, this feature can only be used once per day.
> - **Artifact of Pure Law: ** This weapon is a orderly symbol of Law. 
A Chaotic or Neutral creature takes 4d8 Radiant damage when they first touch it, or upon being struck by this weapon and additionally takes half this damage again each time it ends its turn Wielding this weapon in their hand, Chaotic or Neutral creatures, may hold Lunaria through a Cloth or while she is wrapped up, but when doing so cannot use the staff as a weapon. If you are a Lawful Cleric or Wizard, you can use the weapon as an Divine symbol, or arcane Focus, and you gain a +2 bonus to spell attack rolls and Save DC's while you wield or carry it.
> - **Guided construction: **A wielder of this weapon can spend time performing a ritual for 3 hours, during those 3 hours he is given advice and speaks in depth with Jirhia about construction, logistics, design and engineering, and when those 3 hours are up, the wielder is capable of shortening the construction of a building, the crafting of an object or the reinforcment of already preasent objects or buildings by half with his new found knowledge and advice, this ritual only provides this bonus for one Project per ritual, and a new ritual cannot be performed for 24 hours.
> - **Let them eat Cake: ** A wielder of this weapon can feed an entire workforce for a day if he performs a 3 hour ritual, in which he uses Jirhia's magical power to conjor a feast of nutritious cakes and sweets, these foodstuffs disapear after 30 minuites, and can only be eaten by herself, her wielder, and a workforce that has been working for longer than 3 hours on creating somthing.

<img 
  src='http://i.imgur.com/btp699C.png' 
  style='position:absolute; top:50px; right:-10px; width:450px' />
  
\page

___
___
> ## Duban, The Unbending Mirror
>Medium Construct, Lawful Evil
> ___
> - **Armor Class: ** 22 (Plate, Shield)
> - **Hit Points: ** Varies(Xd12 + 4)
> - **Speed: ** 5ft, 10ft fly.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|18 (+4)|18 (+4)|18 (+4)|10 (+0)|10 (+0)|22 (+6)|
>___
> - **Saving Throws: ** Dex +4(+prof),Con +4(+prof),Wis +0
> - **Condition Immunities: ** Exahusted, Poisoned, Sleep.
> - **Damage resistance: ** All
> - **Senses: ** passive Perception 10(+prof).
> - **Languages: ** All, Telepathy (60ft).
> ___
> ***Sympathetic Strength: *** Duban's HD matches that of her chosen wielder, the ritual to choose a wielder can be performed during a long rest, she can agree to a new pact with any creature who promises to grant her every Desire, but she cannot refuse unless another more desirable pact partner has presented themselves, additionally Duban gain's a proficiency modifier based on her HD, Duban is indistructable.
>
> ***False Shell:*** Duban is able to take on Construct form, that looks visibly similar to a Pink haired Female Assimer, she is voluptuous and armored in Adamantium Armor , Her true Form is that of a Magical Animate Shield of +2 also named Duban, she can transform as many times as she wants, as part of a reaction or bonus action. when within 15ft of her wielder she may jump into her wielders open grasp when making this transformation.
>
> ***Irredecent Desire:*** Whenever a ranged weapon Attack is made against a target within 15 feet of Duban, Duban becomes the target instead.
>
>Whenever an area effect that deals damage targets Duban, any other target other than Duban that is targeted by the same effect, they suffer half the usual damage from that effect.
>
>Duban gains a fly speed of 30ft, and may hover freely, she does not need to make concentration checks to remain flying.
>
>At any point Doban can exclude a creature from the benifits of these effects, or include
>
> ***Reasonence:*** Duban is always aware of the direction and status of her chosen wielder, and is able to track them perfectly at all times, additionally Jirhia has a telepathic connection with her wielder. 
>
> ***Ancient Entity:*** Duban is proficiency with History, Arcane, Insight, Religion, medicen.
>
>
> ### Actions:
> ***Unarmed attack:*** *Melee Weapon Attack:* + 4 to hit, reach 5ft., one target. *Hit*  (1 + 4) Bludgeoning
>
> ### Reaction:
>
> ***Parry:*** Duban adds 2 to her AC against one melee Attack that would hit her. To do so, Duban must see the attacker and be wielding a shield.
>
> ***Spiteful Guidance:*** Duban adds two additional damage dice to a creatures attack targeting her attuned wielder if they hit.





\page


___
> ## Duban, The Unbending Mirror
>*Artifact Shield, artifact (Requires Pact)*
> ___
> - **Damage Dice: ** 1d4 Bludgeoning, Magical.
> - **Bonus AC: ** +4
> - **Weight: ** 3lb.
> - **Damage Immunity: ** All
> - #### Magic Features
> - **Adamant Plating and Golden filigree: ** Duban is crafted from a special exotic enchanted metal that is indistructable by mortal means, requiring a spell of 9th level, or the power of a greater god to destroy. Creatures that Wield Duban become the target of all ranged attacks targeting locations within 15 ft of them.
> - **Turn Spell: ** Creatures wielding Duban, have advantage on saving throws against any spell that Targets only them. In addition, if they roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on them and instead Targets the caster, using the slot level, spell save DC, Attack bonus, and spellcasting ability of the caster.
> - **Prideful Spite: ** Duban
> - **: ** 

<img 
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___
___
> ## Derin, Gorecrystal
>Medium Construct, Neutral
> ___
> - **Armor Class: ** 17
> - **Hit Points: ** Varies(Xd10 + 4)
> - **Speed: ** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|16 (+3)|18 (+4)|12 (+1)|20 (+5)|18 (+4)|
>___
> - **Saving Throws: ** Dex +3,Con +6(+prof),Wis +7(+prof)
> - **Condition Immunities: ** Charmed, Exahusted, Poisoned, Sleep.
> - **Effect Immunities: ** Mind Altering, Shapeshifting, Mind Reading.
> - **Damage resistance: ** All-Nonmagical, Psychic.
> - **Senses: ** passive Perception 15(+prof).
> - **Languages: ** All, Telepathy (touching).
> ___
> ***Sympathetic Strength: *** Derin's HD matches that of his chosen wielder, the ritual to choose a wielder can be performed during a long rest, Derin can agree to a new pact with any creature who promises to use Him for just reasons, but he cannot refuse if these requirments are met unless another more desirable pact partner has presented themselves, additionally Derin gain's a proficiency modifier based on his HD, Derin can only be destroyed in his Humanoid form, his True form is indistructable.
>
> ***False Shell: *** Derin is able to take on a Construct form, that looks visibly similar to a White haired pale Human male, he is immaculate and dressed in fine noble attire, his true Form is that of a Magical crystal named Gorecrystal, he can transform as many times as he wants, as part of a reaction or bonus action. when within 15ft of his wielder he may jump into his wielders body when making this transformation.
>
> ***Scarlet shards *** while Derin is wearing no armor and not wielding a shield, Derin's AC equals 10 + his Dexterity modifier + his constitution modifier.
>
>While Derin is armoured, his AC increases by +2.
>
>Derin's Unarmed attacks deal Slashing, piercing and bludgeoning damage, and deal damage based on the Monks Martial Arts feature (Using his HD as his Monk level), at 6 HD Derin's Unarmed attacks count as Magical.
>
>If Derin has 2 HD Derin's movment speed increases based on the Unarmoured Movment of the Monk class feature of the same name. (Using his HD as his Monk level)
>
>If Derin has 3 HD he gains the Combat Superiority archytpe feature (Using his HD as his Fighter level)
>
>If Derin has 10 HD he gains the Improved Combat Superiority Archytpe Feature (Using his HD as his Fighter level)
>
> ***Reasonence: *** Derin is always aware of the direction and status of his chosen wielder, and is able to track them perfectly at all times, additionally Derin has a telepathic connection with his wielder. 
>
> ***Ancient Entity: *** Derin is proficiency with History, Arcane, Insight, Religion, medicen.
>
>Has Expertiese in History, Religion, and Arcane.
>
>Additionally Derin can gain Advantage with History checks once every long rest.
>
> ### Actions:
> ***Unarmed attack: *** *Melee Weapon Attack:* +6(+prof) to hit, reach 5ft., one target. *Hit*  (1dX + 6) Slashing, Piercing and Bludgeoning.
>
> ***Multiattack: *** Derin may make a number of unarmed attacks as part of his attack action, equal to his HD divided by 5, rounded down, adding one additional attack to this total.

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___
> ## Derin, Gorecrystal
>*Artifact Weapon*, artifact (Requires Pact)*
> ___
> - **Damage Dice: ** XdX X, Magical.
> - **Features: ** X, Magical (+3), Finnesse.
> - **Damage Immunity: ** All
> - #### Magic Features
> - **Scarlet Shards: ** Derin's form is made up of thousands of tiny crystal shards, and the blood of countless enemies and is indistructable by most mortal means, requiring a spell of 9th level, or the power of a greater god to destroy while in His True form, while wielding Derin temporary hitpoints gained in any way, last for 24 hours, until they are lost or another effect grants Temporary hitpoints.
> - **Sacrifical Power: ** Gorecrystal can be manifest in a varity of different forms, manifesting Gorecrystal in these forms deals damage to the wielder as explained bellow, Gorecrystal can be manifested as many times as the user wants so long as its wielder has Hitpoints, each instance of Damage Sustained from Manifesting Gorecrystal can be set aside and added to any Physical Ability check or Damage roll once, only one instance can be added at a time.
> - **Gorelash: ** When Manifesting Gorecrystal as Gorelash, you take the damage dice of the weapons in damage, Gorecrystal takes on all of the features and shape of the weapons drawn, however they allways gain Finnesse even if their base form didn't already gain Finnesse, Drawing two Gorelash's counts as two seperate Manifestations.
> - **Goreplate: ** When Manifesting Gorecrystal as Goreplate, you take damage equal to the AC provided by Goreplate -10, Goreplate counts as a suit of plate that weighs nothing and provides no disadvantage to movment or Stealth, Additionally Goreplate can form suit of noble clothing at any time as a reaction, this does not count as a manifestation and deals no damage to do so.
> - **Gorewing: ** When Manifesting Gorecrystal as Gorewing, choose to take 1d4, 2d4 or 2d6 damage, once chosen the wielder of Gorewing gains a fly speed equal to 20ft for 10 minutes if 1d4, 40ft for 30 minutes if 2d4, 80ft for 2 hours if 2d6, Gorewing cannot Manifest with Goreplate manifest, unless Goreplate is in the form of Clothing.
> - **Gorefang: ** Gorecrystal allows a wielder to spend a HD healing once every 4 hours, as part of a standard action, that involves draining a corpse of its blood.


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# Lesser Sentient Artifacts

___
___
> ## Stitchia, Hidden Thorn
>Medium Construct, Neutral Evil
> ___
> - **Armor Class: ** 15
> - **Hit Points: ** Varies(Xd8 + 1)
> - **Speed: ** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|12 (+1)|16 (+3)|12 (+1)|14 (+1)|8 (-1)|18 (+4)|
>___
> - **Saving Throws: ** Dex +7(+prof),Con +3,Wis +5(+prof)
> - **Condition Immunities: ** Exahusted, Poisoned, Sleep.
> - **Senses: ** passive Perception 9(+prof).
> - **Languages: ** Common, Infernal, Telepathy (touching).
> ___
> ***Sympathetic Strength: *** Stitchia's HD matches that of her chosen wielder, the ritual to choose a wielder can be performed during a long rest, she can agree to a new pact with any creature who promises to use her against evil men, but she cannot refuse unless another more desirable pact partner has presented themselves, additionally Stitchia gain's a proficiency modifier based on her HD, Excelsia can only be destroyed in her Humanoid form, her True form is indestructable.
>
> ***False Shell: *** Stitchia is able to take on Construct form, that looks visibly similar to a Dark purple and lithe tiefling, she is clad in dark leathers of brown and black, Her true Form is that of a Magical Dagger +1 also named Stitchia, she can transform as many times as she wants, as part of a reaction or bonus action. when within 15ft of her wielder she may jump into her wielders open grasp when making this transformation.
>
> ***Shadow Soul *** while Stitchia is wearing light armour, or unarmoured, she always gains advantage on stealth checks, and is considered to be standing in darkness when standing in dim light.
>
>Stitchia's Unarmed attacks Always deal pirecing damage, and deal damage based on the Monks Martial Arts feature (Using her HD as her Monk level), at 6 HD Excelsia's Unarmed attacks count as Magical.
>
>If Stitchia has 2 HD she gains the Sneak attack class feature (Using her HD as her rogue level), if the target of her attack has not made any actions in the first round of combat, her attacks against that target are made at advantage, and the first one hit is automatically a critical hit.
>
> ***Reasonence: *** Stitchia is always aware of the direction and status of her chosen wielder, and is able to track them perfectly at all times, additionally Stitchia has a telepathic connection with her wielder. 
>
> ***Elder Entity: *** Stitchia is proficiency with History, Arcane, Insight, Religion, medicen.
>Additionally excelsia can gain Advantage with History checks once every long rest.
>
> ### Actions:
> ***Unarmed attack: *** *Melee Weapon Attack:* +3(+prof) to hit, reach 5ft., one target. *Hit*  (1dX + 3) piercing
>
> ***Multiattack: *** Stitchia may make a number of unarmed attacks as part of her attack action, equal to her HD divided by 5, rounded down, adding one additional attack to this total.

___
___
> ## Stitchia, Hidden Thorn
>*Artifact Dagger, Lesser artifact (Requires Attunment)*
> ___
> - **Damage Dice: ** 1d4 peircing, Magical.
> - **Features: ** finesse, light, thrown Magical (+1).
> - **Weight: ** 0lb.
> - **Damage Immunity: ** All
> - #### Magic Features
>
>#### Shadow steel
>Stitchia is crafted from a special exotic steel that is indistructable by most non magical means, requiring a spell of 4th level spell, or the power of a demigod god to destroy. Creatures that Wield Stitchia may Hide as a free action when standing in darkness, due to the claok of dark energy that subtly wraps around her wielder.
>
>#### Hidden Thorn
>Enemies must make an opposed perception or insight test against their attackers Stealth, at the start of their turn when facing an attacker wielding Stitchia every turn untill they succeed, if they fail, an attacker wielding stitchia always gets their sneak attack damage on their oponant on that turn, even if they do not have advantage.