# Paladin Oath:Oath of the Deep
### Oath of the Deep
The paladins that take this oath have some item they carry, a weapon, a peice of armor, or prehaps an amulet, that whispers the will of the Kraken into their minds. The Oath of the Deep binds a paladin to worship a Kraken like a god. Sometimes called knights of the deep, sunken warriors, or tenticle bound,  they incorperate tenticles into their armor and weapons as a way of showning their devotion to the kraken they worship. When you take this oath you gain either Abyssal, Infernal, or Primordial (DMs choice). Also when you take this oath the kraken you worship can speak to you telepathically as long as you're on the same plane.

#### Tenets of the Deep
A krakens may bring good fortunes upon their worshipers but in the end the kraken whishes but one thing, to destory the gods and their creations. You are a tool which the kraken will use to further its goal. 

** Krakens Will ** The kraken whispers in the ear of all its followers, do as it bids you.

** Krakens Enforcer ** Some under the krakens control whish to break free of it, destroy those who defy your master.

** Krakens Praise ** The kraken is always in need of more tools, bring others under the control of your master.

#### Kraken Aura
Begining at 7th level, your conection to the kraken has fused your aura to its. You and friendly creatures within 10 feet of you have resistance to bludgenoning and peircing damage from nonmagical weapons while you are concious.

#### Oath Spells
You gain oath spells at the paladin levels listed.

| Paladin Level | Spells |
|:----:|:-------------|
| 3rd  | command, create or destory water   |
| 5th  | darkness. conjure animals* |
| 9th | call lightning, wall of water |
| 13th | evards black tenticles, control water |
| 17th | hold monster, legend lore |
*this animal must take the form of a water dwelling or amphibious creature.

#### Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.

** Voice of the Kraken ** As an action you allow the kraken to speak through you with a thunderous boom, which can be heard 300 feet away. Choose a number of creatures, that can hear you within 60 feet, up to your Charisma modifer (minimum of 1). The targets must succeed a Wisdom saving throw or be frightened of you. The targets may repeat this saving throw at the end of their turns, ending the effect on a success.

** Krakens Wrath** As an action, you can cause spectral tentacles to spring forth from your body and reach towards a creature within 15 feet of you that you can see. The target must succeed a Strength (Athletics) or Dexterity (Acrobatics) check (their choice) contested by your Strength (Athletics) check. If you succeed the target becomes grappled by you. The creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the tentacles vanish.


#### Kraken Embodyment
At 15th level you sprout four tentacles the length of your arm from your back these tentacle cannot hold or grip anything, they can be used to crawl along the ocean floor or to intercept ranged and melee attacks, when hit with a ranged or melee attack you can chose to have one of the tenticals intercept it. Spend a reaction to roll 1d10 + your Paladin level + your proficiency bonus You reduce the damage by the amount rolled and if this exceeds the damage the attack would have dealt the attack deals no damage. Once a tenticle intercepts an attack it withers and falls off, you must complete a long rest to regrow an tenticals the have fallen off.

#### Lesser Kraken
At 20th level you can assume some aspects of a kraken, Your skin becomes a thick hide, your senses sharpen, and the tenticals on your back grow to 10 feet in length and are able to be used like normal apendages. The kraken also temporarily grants you the ability to summon lightnig.

* You gain a swim speed of 60ft.
* You gain the krakens damage immunities
* You gain true sight at 60ft.
* You gain Amphibious, Freedom of Movement.
* You gain an extra attack
##### Actions

Tentacle: You make a normal melee attack using Strength, reach 10ft., one target. Hit: 3d4 + 5 bludgeoning damgae, and the target is grappled(see PHB 195) You have 4 tentacles grappling requires you to use two of them.

Lightning Storm: You magically create three bolts of lightning, each of which can strike a target you can see within 60feet of it. A target must make a DC 18 Dexterity saving throw, take 4d8 lightning damage on a failed save, or half as much on a successful one. This can only be done once per transformation.

You can take this form for 1 hour and must complete a long rest before you can assume it again.
\page # CREDITS
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The D&D 5E PHD & MM

And Reddit user "simplexity," his Kraken preist inspire me to make the Oath of the Deep(and I stole some stuff from his Kraken Preist)

Link to Kraken Preist: https://www.reddit.com/r/DnDHomebrew/comments/7m2p16/5e_cleric_domain_deep_sea_kraken_priest