___
___
> ## Neogi Great Old Master
>*Huge aberration, lawful evil*
> ___
> - **Armor Class** 19 (layer of neogi hatchling bodies)
> - **Hit Points** 323 (34d10 + 136)
> - **Speed** 20 ft., climb 20 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|14 (+2)|12 (+1)|18 (+4)|6 (-2)|12 (+1)|15 (+2)|
>___
> - **Saving Throws** Constitution +9, Wisdom +6
> - **Skills** Intimidation +7, Perception +6
> - **Damage Immunities** poison
> - **Condition Immunities** poisoned
> - **Senses** darkvision 60 ft., passive Perception 16
> - **Languages** Common, Deep Speech, Undercommon
> - **Challenge** 16 (15,000 XP)
> ___
> ***Legendary Resistance (3/Day).*** If the neogi fails a saving throw, it can choose to succeed instead.
>
> ***Death Birth.*** When the neogi great old master dies, it explodes into a shower of gore, dead neogi hatchlings, and venom. Every creature within a 30 foot radius of the great old master must make a DC 17 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and 14 (4d6) poison damage on a failed save, or half as much on a successful one. After a great old master explodes, 2d4 well-fed neogi hatchlings emerge from its corpse, appearing in spaces within 5 feet of the corpse.
>
> ***Mental Fortitude.*** The neogi has advantage on saving throws against being frightened, and is immune to being charmed. Magic can't put the neogi to sleep.
>
> ***Nutrient Rich.*** If a neogi hatchling hits the neogi great old master with a bite attack, the hatchling regains 9 (2d4 + 4) hit points. It then becomes a well-fed neogi hatchling for 1 minute, if it wasn't already one. Any hit point loss suffered by one form is retained in the other. This trait is active even if the great old master is dead.
>
> ***Spider Climb.*** The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
>
> ### Actions
> ***Multiattack.*** The neogi makes two attacks: one with its bite and one with its claws.
>
> ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
>
> ***Claw.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage.
>
> ***Lob Hatchling.*** *Ranged Weapon Attack:* +6 to hit, range 30/60 ft., one creature. *Hit:* 4 (1d6 + 1) bludgeoning damage. *Hit or Miss:* A well-fed neogi hatchling appears in a space within 5 feet of the target.
>
> ***Spew (Recharges 5-6).*** The neogi great old master expels neogi hatchlings and poison from its body in a 30-foot cone. All creatures in that cone must make a DC 17 Dexterity saving throw, taking 14 (4d6) bludgeoning damage and 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. 2d4 well-fed neogi hatchlings appear in spaces within the cone.
>
> ### Reactions
> ***Burst Open.*** If the neogi great old master takes damage, the great old master can spawn 1d4 well-fed neogi hatchlings in spaces of its choosing within 5 feet of it. Every creature within 5 feet of the great old master takes 3 (1d6) poison damage.
>
> ### Legendary Actions
> The neogi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The neogi regains spent legendary actions at the start of its turn.
>
> ***Direct Hatchling.*** The neogi great old master makes a neogi hatchling that it can see perform a bite attack.
>
> ***Lob Hatchling.*** The neogi makes a lob hatchling attack.

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___
> ## Well-Fed Neogi Hatchling
>*Tiny aberration, lawful evil*
> ___
> - **Armor Class** 14 (natural armor)
> - **Hit Points** 19 (3d4+12)
> - **Speed** 20 ft., climb 20 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|3 (-4)|18 (+4)|18 (+4)|6 (-2)|10 (+0)|9 (-1)|
>___
> - **Damage Immunities** poison
> - **Condition Immunities** poisoned
> - **Senses** darkvision 60 ft., passive Perception 10
> - **Languages** -
> - **Challenge** 1 (200 XP)
> ___
> ***Mental Fortitude.*** The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
>
> ***Spider Climb.*** The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
>
> ***Well Fed.*** The well-fed neogi hatchling transforms back into a regular neogi hatchling after 1 minute. Biting a neogi great old master resets this minute.
>
> ### Actions
> ***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.