<style>

/* Background */
  .phb { background-image: url("https://i.imgur.com/bRDlpVc.png") }
  .phb { background-size: cover }


/* Notes */
  .phb blockquote {background-color: rgba(0, 0, 0, .1)
}


/* Table Color */
.phb table tbody tr:nth-child(odd)
{
    background-color: rgba(0, 0, 0, .2);
    background-blend-mode: luminosity;
}


/* # */
/* ## */
/* ### */
/* #### */
/* ##### */
.phb h1,
.phb h2,
.phb h3,
.phb h4
{
    color: rgba(180, 5, 5, 1);
}


/* Link */
.phb a
{
    color: #ff0000;
    text-decoration: none;
}


/* Footer */
  .phb .pageNumber {color: #00802F}
  .phb:after{ background-image: url("https://www.transparenttextures.com/patterns/asfalt-light.png") }


/* Page Number */
.phb .pageNumber
{
  font-size: 125%;
  color: black;
}


</style>

<style>
  .phb#p1{ text-align:center; }
  .phb#p1:after{ display:none; }
</style>

<div style='margin-top:450px;'></div>

# Pokémon Mystery Dungeon
# D&D 5e Race Expansion

<div class='wide'>
#### Version 2.0.2.b
<div style='margin-top:15px'></div>
##### It's basically Pokémon Mystery Dungeon.
##### But with 39 Pokémon to start, and 75 total evolutions.
##### That's 114 playable Pokémon!
*The following is a homebrew compendium for use in Dungeons and Dragons 5th edition.*
<div style='margin-top:430px'></div>
## created by xbubba1995x
Image also created by xBUBBA1995x

[Image Source](https://xbubba1995x.deviantart.com/art/Dark-Souls-Pokemon-Stype-645939925)

</div>



<img 
  src='https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/edc9c2a0-c83e-4f63-8d81-be6749c8cfad/daokqfp-cec32781-936b-4291-a06c-0ad223d4aa22.png/v1/fill/w_1024,h_784,strp/dark_souls__pokemon_style_by_xbubba1995x_daokqfp-fullview.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Nzg0IiwicGF0aCI6IlwvZlwvZWRjOWMyYTAtYzgzZS00ZjYzLThkODEtYmU2NzQ5YzhjZmFkXC9kYW9rcWZwLWNlYzMyNzgxLTkzNmItNDI5MS1hMDZjLTBhZDIyM2Q0YWEyMi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.SOhR6OIXktPbYHK8-dBSbOcnYF6l9iqJEXY2PHSYOdo' 
  style='position:absolute; top:470px; right:95px; width:580px' />


\page



<div class='wide'>

### Wizards of the Coast Disclaimer
⠀⠀⠀Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2015 Wizards. All Rights Reserved. This Compendium is completely unofficial and is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their [website](http://company.wizards.com/).


<div style='margin-top:10px'></div>


### Pokémon Disclaimer
⠀⠀⠀Pokémon © is owned by Nintendo, The Pokémon Company, & Creatures (company). I think. I googled it, and have no idea, really. As for Pokémon Mystery Dungeon, I also don't have a clue who owns it, but regardless... Please support the offical official release. All Rights Reserved. This Compendium is completely unofficial and is not affiliated with, endorsed, sponsored, or specifically approved any companny that owns Pokémon.


<div style='margin-top:10px'></div>


### Special Thanks
⠀⠀⠀I would like to thanks some of my closer friends, who don't wish to be named. I would like to thank my players, who also don't wish to be named. I would also like to thank everyone on Reddit for providing feedback, but because there are too many of you, I can't list them here. So instead, just head down to the next page and use the Reddit link to go to the Subreddit for this Compendium. Then just read through the comments.


<div style='margin-top:10px'></div>


### My Other Compendiums
You can find links to my other Compendiums below. I put a lot of work into each one, so enjoy.



#### Bubba's 5th Edition Expansion
⠀⠀⠀This isn't the only compendium I've made. I've also created a large list of additional subraces, subclasses, backgrounds, items, and feats, and all of it can be found  [here](https://homebrewery.naturalcrit.com/share/rybwnuj91M)! I've put as much work into this as I have the Pokémon compendium before you, so I hope you enjoy!

</div>

\page

<div class='wide'>



## ⠀⠀⠀ ⠀⠀⠀ ⠀⠀⠀ ⠀Current Version: 2.0.2.b

 ⠀⠀⠀You can view the newest version of *Bubba's 5th Edition Expansion* using the following link: [Thehomebrewery](http://homebrewery.naturalcrit.com/share/SkZf7dgqf) or [Google Drive](https://drive.google.com/drive/folders/1NSe4wTiyiNq3QmvxVUTaXebA3Lh3Jcal?usp=sharing). Make sure you, at all times, have the most recent version of this homebrew compendium! Don't miss out on anything, even if it's as small as a spelling correction.

<br>
##### ⠀⠀⠀Last Update On...
Jan. 11, 2020 | 11:14 pm Mountain Time


## Special Thanks To...
My friends, for early feedback, my players, for playtesting a few things, and Reddit for all the feedback!


## Reddit Feedback
To give feedback, please post a comment on [this](https://www.reddit.com/r/UnearthedArcana/comments/dy8l5a/pokémon_mystery_dungeon_dd_5e_race_expansion_v200a/?) reddit page.


</div>

\page


<div class='wide'>
### ⠀⠀⠀Creator's Note
⠀⠀⠀Did everything make it into this Homebrewed compendium? **Absolutely not.** In Dungeons & Dragons terms, not everything has a weakness, unlike Pokémon. Having to homebrew a simple feature to weaken a type of Pokémon was very difficult, and balancing the *Water Weakness* for fire and ground type Pokémon was a hassle itself. I'm thankful that fire elementals provided a base to work with, but having a level 20 Charizard get one shot by a level 5 wizard casting tidal wave would have been bullcrap. Trying to come up with features to work with every type would have taken months and a lot of playtesting that I just don't have time to do. So instead I balanced things by providing more features to Pokémon with a lot of weaknesses and provided fewer features to Pokémon with a lot going for them (for the most part).

<br>
⠀⠀⠀An example is Grass-type Pokémon. They gain other *more features* or *strong features* because of their fire and cold weakness. While Fire-type Pokémon's weakness to water, it's balanced out with their resistance to fire and cold damage. Ground-type Pokémon are an example as well. They also have water weakness but have lightning immunity. Some Pokémon types are just strong, period. An example is Psychic-Type Pokémon. They are strong because they have powerful minds, and are quite skilled, but don't have much going for them in combat other than a teleport skill.

<br>
⠀⠀⠀As for Pokémon moves... Do you want to be a Charizard that can throw out flames like their's no tomorrow? Then play a Draconic Sorcerer. Do you want to play a Machop who walks up to people, and breaks their face in with a single punch? Play a barbarian that multi-classed into monk. If you can't tell what I'm saying, then let me spell it out for you.

<br>
⠀⠀⠀**Your Pokémon race isn't what gives you your powers. This is still Dungeons & Dragons 5th Edition.** Your class gives you your powers. If you really want to roleplay your Pokémon 100%, then work with what they can do, and use the system to do it! If a playtester of mine was able to, so can you!
</div>


\page


<div class='wide'>
##  ⠀⠀⠀ ⠀⠀⠀  ⠀⠀⠀ ⠀⠀⠀ ⠀⠀⠀ ⠀Index
</div>
<div align='center'>
##### **Chapter 1:** Pokémon ...................................... [1](#p6)
⠀⠀⠀Grass-Type Pokémon.............................................................. [1](#p6)
<br>
⠀⠀⠀Fire-Type Pokémon................................................................. [3](#p8)
<br>
⠀⠀⠀Water-Type Pokémon.............................................................. [5](#p10)
<br>
⠀⠀⠀Normal-Type Pokémon........................................................... [7](#p12)
<br>
⠀⠀⠀Ground-Type Pokémon........................................................... [8](#p13)
<br>
⠀⠀⠀Fighting-Type Pokémon......................................................... [9](#p14)
<br>
⠀⠀⠀Electric-Type Pokémon.......................................................... [9](#p14)
<br>
⠀⠀⠀Psychic-Type Pokémon........................................................ [10](#p15)
<br>
⠀⠀⠀Dragon-Type Pokémon......................................................... [11](#p16)
<br>
⠀⠀⠀Dark-Type Pokémon............................................................. [12](#p17)
<br>
⠀⠀⠀Steel-Type Pokémon............................................................. [13](#p18)
<br>
⠀⠀⠀Bonus Features..................................................................... [14](#p19)


##### **Chapter 2:** Pokémon Details & Info.......... [15](#p20)
⠀⠀⠀Pokémon Height, Weight, Size, & Speed......................... [15](#p20)
<br>
⠀⠀⠀Pokémon Evolution Rules................................................... [16](#p21)
<br>
⠀⠀⠀Evolving With A Stone or Link Cable............................... [16](#p21)
<br>
⠀⠀⠀Ground Movement Speed.................................................... [13](#p20)
<br>
⠀⠀⠀Staying Pre-Evolved.............................................................. [16](#p21)
<br>
⠀⠀⠀How to Implament Pokémon.............................................. [17](#p22)
<br>
⠀⠀⠀Why No Alola Pokémon....................................................... [17](#p22)
<br>
⠀⠀⠀Pokémon Language.............................................................. [17](#p22)
<br>
⠀⠀⠀Shiny Pokémon......................................................................[18](#p23)
⠀⠀⠀Recommendations.................................................................[18](#p23)

##### **Chapter 3:** Magic Items ............................... [19](#p24)
##### **Chapter 4:** Pokémon Deities........................ [21](#p26)
##### **Change Log** ................................................... [22](#p27)
</div>


```
```




\page


<div color='' class='pageNumber'>1</div>


# Chapter 1: Pokémon
There are several types of Pokémon in the world. Fire-Types, Water-Type, Grass-Types, Normal-Type, Fighting-Type, Ground-Type, the list goes on. Below, you will find several types of Pokémon, and in those types, you'll find a variety of Pokémon you can play. Each type of Pokémon has traits and abilities that specific to that type, in addition to the Pokémon itself. Pick the Pokémon type that fits you, and work with other players to have a balanced team!

## Grass-Types Pokémon
Overall, Grass-Types Pokémon are well rounded. Offensively, they're not the strongest Pokémon around, and defensively, they are somewhat lacking, but what they lack in those features they make up for it with their overall connection with the world and their large array of traits. They have a weakness to fluctuating temperatures but make up for it with their long-lasting, tough exteriors. They are found all through the world and are often times timid of newcomers, but once you make friends with them, they'll be by your side for a lifetime.

### Grass-Type Traits
Your Grass-Types character has a number of traits common with all other Grass-Types.


**Ability Score Increase.** Your Constitution score increases by 1.


**Age.** All Grass-Types Pokémon mature quickly and become adults at the age of 3, and can live for several centuries.


**Alignment.** Most Grass-Types are good but tend towards neutral or chaotic rolls. They believe in the rules of nature and going with the flow of things.


**Grass-Type Weakness.** As a Grass-Types Pokémon, you are vulnerable to fire and cold damage.


**Grass-Type Resistances.** As a Grass-Types Pokémon, you have resistance to lightning damage and have advantage on saving throws against being knocked prone.


**Solar Powered.** You do not need to eat. Instead, you require at least 4 hours of sunlight to sustain yourself. When sunlight is not available, you are able to sustain yourself with food instead.


**Living Nature.** You gain proficiency in the Nature skill.


**Grass-Types Moves.** As a Grass-Types Pokémon, you know the *thorn whip* cantrip. Once you reach 3rd level, you can cast the *earthbind* spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the *spike growth* spell once per day. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Grass-Types Pokémon in the world. The following seven Grass-Types Pokémon are available for you to play as. Pick between Bulbasaur, Chikorita, Treecko, Turtwig, Snivy, Chespin, or Rowlet.


```
```


#### Bulbasaur
Bulbasaur, the seed Pokémon, is #001 in the national Pokédex and is unknown if they a plant or animal. They are typically found in lush forests and large, open plains.


**Ability Score Increase.** Your Wisdom and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Part Poison-type.** You gain advantage on saving throws against poison and have resistance against poison damage.


**Loyal.** You have advantage on saving throws against being charmed.


**Vine Whip.** You have two vines that extend out of your body to use as appendages. These vines function as two working arms and can extend out up to 10 feet. Because these vines are an extension of your body, if they are damaged, you are damaged. You use your Strength to determine how much you are able to lift with these vines. If you are using your vines to hold objects, then they act like normal arms and hands but provide no reach bonus with melee weapons, nor are they as exact as hands are.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible.  In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As a Bulbasaur, you can evolve into Ivysaur after you reach 7th level. As Ivysaur, you can evolve into Venasaur after you reach 14th level.



#### Chikorita
Chikorita, the leaf Pokémon, is #152 in the national Pokédex. They are known to be quite friendly, and typically found in lush forests.


**Ability Score Increase.** Your Charisma score increases by 2.


**Size.** Your size is small.


**Speed** Your base walking speed is 25 feet.


**Tough Little Leaf.** You gain proficiency in Constitution saving throws.


**Sweet Smell.** Thanks to the sweet smells coming from the leaf on your head and your friendly nature, you gain proficiency in Persuasion Skill.


**Vine Whip.** You have two vines that extend out of your body to use as appendages. These vines function as two working arms and can extend out up to 10 feet. Because these vines are an extension of your body, if they are damaged, you are damaged. You use your Strength to determine how much you are able to lift with these vines. If you are using your vines to hold objects, then they act like normal arms and hands but provide no reach bonus with melee weapons, nor are they as exact as hands are.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of


\page


<div class='pageNumber'>2</div>


spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As a Chikorita, you can evolve into Bayleef after you reach 7th level. As Bayleef, you can evolve into a Meganium after you reach 14th level.


#### Treecko
Treecko, the Wood Gecko Pokémon, is #252 in the national Pokédex. They are typically found in lush forests and build their nests in large trees.

**Ability Score Increase.** Your Dexterity score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 25 feet.


**Quick.** You can take the dash action as a bonus action.


**Spiked Feet.** You have tiny spikes covering the bottom of your feet. These spikes give you a climb speed equal to your walking speed.


**Perceptive.** You gain proficiency in the Perception skill.


**Evolve.** As a Treecko, you can evolve into Grovyle after you reach 7th level. As Grovyle, you can evolve into a Sceptile after you reach 14th level.


#### Turtwig
Turtwig, the tiny leaf Pokémon, is #387 in the national Pokédex. Their shell is made of earth and when it absorbs water, it becomes harder. They are commonly found in forests atop or near mountains.


**Ability Score Increase.** Your Strength and Constitution scores both increases by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Pokémon of Burden.** You are considered one size large for the purpose of determining your carrying capacity and the weight you can push, drag, or lift.


**Strong Grip.** Turtwigs can use heavy weapons without any penalty because of their size.


**Vine Whip.** You have two vines that extend out of your body to use as appendages. These vines function as two working arms and can extend out up to 10 feet. Because these vines are an extension of your body, if they are damaged, you are damaged. You use your Strength to determine how much you are able to lift with these vines. If you are using your vines to hold objects, then they act like normal arms and hands but provide no reach bonus with melee weapons, nor are they as exact as hands are.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible.  In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.

**Evolve.** As a Turtwig, you can evolve into Grotle after you reach 7th level. As Grotle, you can evolve into a Torterra after you reach 14th level. When you evolve into Grotle, you gain the **Heavy Loader** & **Siege Pokémon** features. When you evolve into Torterra, you gain the **Part Ground-Type** feature. The features mentioned can be found at the end of this chapter.


#### Snivy
Snivy, the grass snake Pokémon, is #495 in the national 

```
```

Pokédex. They are known to be quite sly, quiet, brave, and judgmental. They are commonly found in forests, and are often seen fight other Pokémon that trespass in their territory.


**Ability Score Increase.** Your Dexterity score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 25 feet.


**Sun's Embrace.** While in direct sunlight, magical or natural, you gain 5 feet of additional movement speed.


**Sly and Scary.** You gain proficiency in the Deception and Intimidation skills.


**Vine Whip.** You have two vines that extend out of your body to use as appendages. These vines function as two working arms and can extend out up to 10 feet. Because these vines are an extension of your body, if they are damaged, you are damaged. You use your Strength to determine how much you are able to lift with these vines. If you are using your vines to hold objects, then they act like normal arms and hands but provide no reach bonus with melee weapons, nor are they as exact as hands are.


**Evolve.** As a Snivy, you can evolve into Servine after you reach 7th level. As Servine, you can evolve into a Serperior after  you reach 14th level. When you evolve into Serperior, you gain the **No Hands** feature, but your Vine Whip length is doubled. The feature mentioned can be found at the end of this chapter.


#### Chespin
Chespin, the spiny nut Pokémon, is #650 in the national Pokédex.
They are commonly found in forests, and are very friendly, but also docile. Regardless, they are often seen defending the forests they live in, and other weaker Pokémon.


**Ability Score Increase.** Your Strength score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Head Spikes.** The spikes on your head are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike. When they are not being used for combat, these spikes become soft.


**Great Oak.** Your hit-point maximum increases by 1, and it increases by 1 every time you gain a level.


**Vine Whip.** You have two vines that extend out of your body to use as appendages. These vines function as two working arms and can extend out up to 10 feet. Because these vines are an extension of your body, if they are damaged, you are damaged. You use your Strength to determine how much you are able to lift with these vines. If you are using your vines to hold objects, then they act like normal arms and hands but provide no reach bonus with melee weapons, nor are they as exact as hands are.


**Evolve.** As a Chespin, you can evolve into Quilladin after you reach 7th level. As Quilladin, you can evolve into a Chesnaught After you reach 14th level. When evolving into Chesnaught, you gain the **Bulletproof** and **Part Fighting-Type** features. The features mentioned can be found at the end of this chapter.


\page

<div class='pageNumber'>3</div>


#### Rowlet
Rowlet, the grass quill Pokémon, is #722 in the national Pokédex. They tend to be quiet and observant and are often seen watching others. They normally dwell in suburban areas or lush forests.


**Ability Score Increase.** Your Dexterity and Wisdom scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 10 feet.


**Part Flying-type.** You have a fly speed of 40 feet when you're not wearing medium or heavy armor, and when you're not encumbered.


**Flyby.** You don't provoke opportunity attacks when you fly out of an enemy's reach.


**Talons.** You have talons that act like hands, and allow you to hold objects, such as a weapon or a potion. These talons also act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**Vine Whip.** You have two vines that extend out of your body to use as appendages. These Vines function as two working arms and can extend out up to 10 feet. Because these Vines are an extension of your body, if they are damaged then you are damaged. Use your Strength to determine how much you are able to lift with these vines. If you are using your vines to hold objects, then they act like normal arms and provide no reach bonus with melee weapons.


**Evolve.** As a Rowlet, you can evolve into Dartrix after you reach 7th level. As Dartrix, you can evolve into a Decidueye after you reach 14th level. When you evolve into Decidueye, you gain the **Part Ghost-type** feature, lose the **Part Flying-type** feature, but keep your fly speed and the restrictions accompanied with your fly speed. The feature mentioned can be found at the end of this chapter.


## Fire-Types Pokémon
Fire-Types Pokémon are strong, aggressive, loyal, and loving to those they care for. They're a force to fear and a force to respect. They're willing to fight for what they believe in and are generally willing to face any foe, regardless of type.


### Fire-Type Traits
Your Fire-Types character has a number of traits common with all other Fire-Types.


**Ability Score Increase.** Your Strength score increases by 1.


**Age.** All Fire-Types Pokémon mature quickly, reaching adult age by 10, and live roughly 250 years.


**Alignment.** Fire-Types are often lawful or chaotic. They take the harder paths in life and finding enjoyment in what they can. They tend towards good as well, with strong ties to power and respect. Those that are lawful tend to follow the ideals of the world, while those that are chaotic tend to believe in freedom above all else.


**Water Weakness.** You are weak to water. For every 15-feet you move in water, or for every 3 gallons of water splashed on you, you take 1 acid damage. However, attacks and effects that splash water on you, such 

```
```

as the 3rd level spell tidal wave or the geyser effect from Decanter of Endless water, only deal double damage to you, instead of their overpowered and broken damage numbers.


**Fire-Types Resistance.** As a Fire-Type Pokémon, you have resistance to fire and cold damage.


**Fire-Types Moves.** As a Fire-Type Pokémon, you know the *Control Flames* cantrip. Once you reach 3rd level, you can cast the *burning hands* spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the *Pyrotechnics* spell once per day as a 2nd-level spell, but can only pick fire damage. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Fire-Types Pokémon in the world. The following seven Fire-Types Pokémon are available for you to play as. Pick between Charmander, Cyndaquil, Torchic, Chimchar, Tepig, Fennekin, or Litten.


#### Charmander
Charmander, the lizard Pokémon, is #004 in the national Pokédex. Their health can be gauged by the fire on their tails, which burns greatly when they're healthy. They are commonly found in very warm areas, such as some forests or rocky mountains.


**Ability Score Increase.** Your Strength and Dexterity scores increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Guiding Light.** So long as you are alive, the flame on your tail will burn. It can't be put out by any means, and will only be extinguished when you die. Your tail flame sheds dim light in a 10-foot radius, and can only burn others if you wish it to. Creatures and objects burned by your tail take 1 fire damage.


**Claws.** You have claws that act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**Evolve.** As a Charmander, you can evolve into Charmeleon after you reach 7th level. As Charmeleon, you can evolve into a Charizard after you reach 14th level. When you evolve into Charizard, you gain the **Part Flying-Type** feature listed in chapter 2, but thanks to your powerful strength, you can still fly regardless of what armor you're wearing.


#### Cyndaquil
Cyndaquil, the fire mouse Pokémon, is #155 in the national Pokédex. They are commonly found in very warm areas, such as some forests or some cities, and are often known to be intelligent and strong, but often times, emotional and spontaneous.


**Ability Score Increase.** Your Intelligence score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Mind Fire.** You use Intelligence for your spellcasting ability for Fire-Type Moves instead of Constitution. You also learn the *Fire Bolt* and the *Produce Flame* cantrips. Consider these cantrips Fire-Types Moves.


\page

<div class='pageNumber'>4</div>


⠀ **Fire Starter.** As a reaction to being attacked by a melee weapon, you may cast *produce flames* at your attacker. You can do this a number of times between long rests, equal to your Intelligence modifier.


**Evolve.** As a Cyndaquil, you can evolve into Quilava after you reach 7th level. As Quilava, you can evolve into a Typhlosion after you reach 14th level.


#### Torchic
Torchic, the chick Pokémon, is #255 in the national Pokédex. They are commonly found in very warm areas, such as some forests, some cities, and smaller towns, and are often seen aiding others.


**Ability Score Increase.** Your Dexterity score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Peck.** Your beak is a natural weapon, which you can use to make unarmed strikes. Your beak is considered a finesse weapon. If you hit with it, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier, instead of bludgeoning damage normal for unarmed strike.


**Talons.** You have talons that act like hands, and allow you to hold objects, such as a weapon or a potion. These talons also act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As a Torchic, you can evolve into Combusken after you reach 7th level. As Combusken, you can evolve into a Blaziken after you reach 14th level. When you evolve into Combusken, you lose the **No Arms** feature, your talons no longer work like hands but can still be used as weapons, and you gain the **Part Fighting-Type** feature. The feature mentioned can be found at the end of this chapter.


#### Chimchar
Torchic, the monkey Pokémon, is #390 in the national Pokédex. They are commonly found in very warm, tropical forests, and are often live in hard to reach nests in larger trees when a storm hit.


**Ability Score Increase.** Your Strength and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 25 feet.


**Nimble Climber.** You have a climb speed equal to your base walking speed, and you have advantage on Athletic and Acrobatics skill checks that involve climbing and swinging.


**Evolve.** As a Chimchar, you can evolve into Monferno after you reach 7th level. As Monferno, you can evolve into an Infernape after you reach 14th level. When you evolve into Monferno, you gain the **Part Fighting-Type** feature. The feature mentioned can be found at the end of this chapter.


#### Tepig
Tepig, the fire pig Pokémon, is #498 in the national Pokédex. 

```
```

Tepig are carefree Pokémon, that often live in forests, warn places, or anywhere where berries can be found, that's not too wet.


**Ability Score Increase.** Your Strength and Constitution scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Tough Explorer.** You are proficient in the Athletic and Investigation Skills.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** 
As a Tepig, you can evolve into Pignite after you reach 7th level. As a Pignite, you can evolve into Emboar after you reach 14th level. When you evolve into Pignite, you lose the **No Hands** feature and gain the **Part Fighting-Type** feature. The features mentioned can be found at the end of this chapter.


#### Fennekin
Fenneken, the fox Pokémon, is #653 in the national Pokédex. They are often seen living in more urban areas, along with warm forests. They are known to be very friendly, and quite clever, but extremely ferocious when they are intimidated.


**Ability Score Increase.** Your Intelligence and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Little Trickster.** You gain proficient in the Sleight of Hand Skill.


**Mind Fire.** You use Intelligence for your spellcasting ability for Fire-Type Moves instead of Constitution. You also learn the *Fire Bolt* and the *Produce Flame* cantrips. Consider these cantrips Fire-Types Moves.


**Hot Headed.** As a bonus action, you may attempt to intimidate an opponent by puffing hot air out of your ears. Pick a creature within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As a Fennekin, you can evolve into Braixen after you reach 7th level. As Braixen, you can evolve into a Delphox after you reach 14th level. When you evolve into Braixen, you lose the **No Hands** feature, and when you evolve into Delphox, you gain the **Part Psychic-Type** feature. The features mentioned can be found at the end of this chapter.


#### Litten
Fenneken, the fire cat Pokémon, is #725 in the national Pokédex. They are often seen living in more urban areas, along with warm forests. They are quite shy, sly, and quiet, 




\page


<div class='pageNumber'>5</div>


and spend most of their time relaxing or sleeping. Rarly do they fight, but when they do, they are quite aggressive.


**Ability Score Increase.** Your Strength and Dexterity scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Darkvision.** You are gifted with great vision and have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Claws.** You have claws that act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**Well Balanced.** You have advantage on Acrobatic skill checks that rely on balance.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As a Litten, you can evolve into Torracat after you reach 7th level. As Torracat, you can evolve into Incineroar after you reach 14th level. When you evolve into Incineroar, you lose the **No Hands** feature and gain the **Part Dark-Type** feature. The features mentioned can be found at the end of this chapter.


## Water-Type Pokémon
Overall, Water-Type Pokémon are fast, strong, and while some may lack defense, others make up for it tenfold. They are loyal, caring, the most outgoing type of Pokémon around, and will do their best to face their weaknesses with a smile. You can find Water-Type Pokémon everywhere, even in the most chaotic of places. They tend to travel in groups, and stronger water Pokémon, such as Blastoise, act like guardians for weaker Pokémon, such as a nest of Squirtle or a small village near a body of water.


### Water-Type Traits
Your Water-Type character has a number of traits common with all other Water-Types.


**Ability Score Increase.** Your Constitution score increases by 1.


**Age.** All Water-Type Pokémon mature quickly, reaching adult age by 7, and live roughly a century.


**Alignment.** Most Water-Types are neutral and typically go with the flow of things. They tend towards good as well, but some are chaotic depending on how much fun they wish to have.


**Amphibious.** As a Water-Type Pokémon, you can breath in both air and water and have a swim speed of 30 feet.


**Fire Resistance.** As a Water-Type Pokémon, you gain resistance to fire damage.


**Lightning Weakness.** As a Water-Type Pokémon, you are vulnerable to Lightning damage.


**Water-Type Moves.** As a Water-Type Pokémon, you know the *Shape Water* cantrip. Once you reach 3rd level, you can 

```
```

cast the *Create or Destroy Water* spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the *Create Food and Water* spell once per day, but can only pick to create water. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Water-Type Pokémon in the world. The following seven Water-Type Pokémon are available for you to play as. Pick between Squirtle, Totodile, Mudkip, Piplup, Oshawott, Froakie, or Popplio.


#### Squirtle
Squirtle, the turtle Pokémon, is #007 in the national Pokédex.  Squirtles often become protectors of others, as their hard shell protects them from harm. They can often be found near beaches with crystal clear water, or near civilization with rivers or lakes nearby.


**Ability Score Increase.** Your Constitution and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Shell.** You have a hard and tough shell. This shell cannot be removed without killing you. This shell increases your Armor Class by 2, regardless if you are wearing armor or not.

In addition, your shell provides you three-quarters cover when you would normally gain half cover, and total cover when you would normally gain three-quarters cover.


**Evolve.** As a Squirtle, you can evolve into Wartortle after you reach 7th level. As Wartortle, you can evolve into a Blastoise after you reach 14th level.


#### Totodile
Totodile, the big jaw Pokémon,  is #158 in the national Pokédex. Totodile tend to bite those they love by mistake, and often hunt weaker pray. They're often found near warn places with freshwater sources, but can be seen mostly near the equator.


**Ability Score Increase.** Your Strength score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Tough Hide.** Your hit-point maximum increase by 1, and it increases by 1 every time you gain a level.


**Bite.** Your sharp teeth act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**Evolve.** As a Totodile, you can evolve into Croconaw after you reach 7th level. As Croconaw, you can evolve into a Feraligatr after you reach 14th level. When you evolve into Croconaw, the damage your **Bite** feature deals increases to 1d6. When you evolve into Feraligatr, the damage your **Bite** feature deals increases to 1d8.

#### Mudkip
Mudkip, the mud fish Pokémon, is #258 in the national Pokédex. Mudkips are often found near tropical waters and are very friendly. They're also known for being navigators and are often able to explore darker areas thanks to their sonar lock abilities.


\page

<div class='pageNumber'>6</div>


⠀ **Ability Score Increase.** Your Strength and Constitution scores increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Mud Slap.** When you take the Attack action on your turn, you can replace one attack you make with this feature, and fire mud from your mouth at a target. Select a creature or object within 30 feet of you that you can see. The target creature must make a Dexterity saving throw. Objects automatically fail this save. On a failed save, the target takes 1d4 bludgeoning damage, and has mud splashed in their eyes, giving them disadvantage on all attack rolls until the mud is removed with an action. The DC is 8 + your Constitution modifier + your proficiency bonus. You are able to do this a number of times between long rests equal to your Constitution modifier.

A creature that does not have eyes or does not rely on sight is immune to this effect.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As a Mudkip, you can evolve into Marshtomp after you reach 7th level. As Marshtomp, you can evolve into a Swampert after you reach 14th level. When you evolve into a Marshtomp, you lose the **No Hands** feature, and you gain the **Part Ground-Type** feature. The features mentioned can be found at the end of this chapter.


#### Piplup
Piplup, the penguin Pokémon, is #393 in the national Pokédex. Piplups are often found in colder, northern environments, where they can hunt fish in the oceans. They're often prideful, and never waver, even when they fall due to their pore walking abilities.


**Ability Score Increase.** Your Dexterity and Constitution score increases by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Winter Maister.** You are used to the cold and cold environments. You gain resistance to cold damage, and you ignore difficult terrain that involves ice or snow.


**Ice Moves.** You know the Frostbite and Ray of Frost cantrips. Consider these cantrips Water-Type Moves.


**Evolve.** As a Piplup, you can evolve into Prinplup after you reach 7th level. As Prinplup, you can evolve into an Empoleon after you reach 14th level. When you evolve into Empoleon, you gain the **Part Steel-Type** feature.  The feature mentioned can be found at the end of this chapter.


#### Oshawott
Oshawott, the sea otter Pokémon, is #501 in the national Pokédex. Oshawotts are often seen in and near coastal locations, regardless if it's in the wold or near civilization. Regardless, they spend their time protecting others, honing their skills, or just simply having fun with friends or even enemies.


**Ability Score Increase.** Your Strength and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Seashell Sword.** You have a large Seashell with you at all times. You are aware of its location so long as it’s on the same plane of existence as you are. This Seashell acts like a Martial Melee Weapon Scimitar when in your hands, and you are proficient with it. It weighs 1 lb, and is 2 inches wide, 2 inches tall, and is 1/2 inch thick.

If the Seashell is destroyed or lost, you may spend time scavenging around a beach to find a new Seashell to use. Alternatively, you may acquire a seashell by buying one. Once you acquire another seashell, you must spend 6 hours with to make it yours.


**Evolve.** As an Oshawott, you can evolve into Dewott after you reach 7th level. As Dewott, you can evolve into a Samurott after you reach 14th level. When you evolve into Dewott, your **Seashell Sword** feature gains a second seashell, and the new seashell acts the same as the old seashell. The damage of both shells now becomes 1d8, but both are still classified as Martial Melee Weapon Scimitars. When you evolve into Samurott, you lose the **Seashell Sword** feature and gain the **Seashell Armor** feature. The feature mentioned can be found at the end of this chapter.


#### Froakie
Froakie, the bubble frog Pokémon, is #658 in the national Pokédex. Froakie are brave, yet quiet Pokémon that are seen as quite reserved because of it. They are commonly found near warm, fresh water locations, that receave much rainfall.


**Ability Score Increase.** Your Dexterity score increases by 2.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Gymnastics** You can use your Dexterity score instead of your Strength score when you calculate how high you can high jump and how far you can leap. You're also able to your Acrobatics skill, instead of your Athletics skill, when you attempt to climb or leap.


**Naturally Stealthy.** You have proficiency in the Stealth skill.


**Evolve.** As a Froakie, you can evolve into Frogadier after you reach 7th level. As Frogadier, you can evolve into a Greninja after you reach 14th level. When you evolve into Greninja, you gain the **Part Dark-Type** feature. The feature mentioned can be found at the end of this chapter.


#### Popplio
Popplio, the sea lion Pokémon, is #728 in the national Pokédex. Popplio are playful, prideful Pokémon that are willing to work hard, regardless if it's on land or in water. They're mostly found in colder coastal environments but are known to travel south.


**Ability Score Increase.** Your Charisma score increases by 2.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 15 feet.


**Charming.** You have proficiency in the Persuasion skill.


**Sea Lion.** You do not have legs to walk on. Instead, you have a seal like tail. Because of this tail, you have a swim speed of 60 feet.


**Evolve.** As a Popplio, you can evolve into Brionne after you reach 7th level. As Brionne, you can evolve into a Primarina after you reach 14th level.  When you evolve into Primarina, you gain the **Part Fairy-Type.** feature.  The feature mentioned can be found at the end of this chapter.


\page

<div class='pageNumber'>7</div>


## Normal-Type Pokémon
Normal-Type Pokémon are strong, well balanced, and overall, great Pokémon with little weaknesses. Their personalities mirror this, as almost all Normal-Types are confident and ready to go, though some may be timid about it all. Either way, Normal-Type Pokémon can be found all throughout the world.


### Normal-Type Traits
Your Normal-Type character has a number of traits common with all other Normal-Types.


**Ability Score Increase.** Your Constitution score increases by 1.


**Age.** While most Normal-Type Pokémon all age differently, the following three Pokémon age quickly, reaching adulthood at the age of 3, and live roughly half a century.


**Alignment.** Most Normal-Types are good. They live simple lives, but love to have fun. They tend towards Neutral as well, but some are chaotic depending on the life they wish to live. 


**I Ain't Afraid Of No Ghost.** You gain resistance to any damage that undead creatures deal to you, so long as that damage is not one of the following: Force, Necrotic, Psychic, or Radiant.


**Normal-Type Moves.** As a Normal-Type Pokémon, you know the *Guidance* cantrip. Once you reach 3rd level, you can cast the *Longstrider* spell once per day. Once you reach 5th level, you can also cast the *Jump* spell once per day. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Normal-Type Pokémon in the world. The following three Normal-Type Pokémon are available for you to play as. Pick between Meowth, Eevee, and Buneary.



#### Meowth
Meowth, the scratch cat Pokémon, is #052 in the national Pokédex. Meowths are common, loving, friendly, and playful Pokémon, and are most commonly found in urban towns and cities or forest areas.


**Ability Score Increase.** Your Dexterity increase by 2


**Size.** Your size is tiny.


**Speed** Your base walk speed is 25 feet.


**Dark Vision.** You are gifted with great vision, and have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Claws.** Your claws are natural weapons, which you can use to make unarmed strikes. Your claws are considered a finesse weapon. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of bludgeoning damage normal for unarmed strike.


**Well Balanced.** You have advantage on Acrobatic skill checks that rely on balance.


**Evolve.** As a Meowth, you can evolve into Persian after you reach 12th level. When you evolve into Persian, you gain the **No Hands** feature. The feature mentioned can be found at the end of this chapter.


```
```

#### Eevee
Eevee, the evolution Pokémon, is #133 in the national Pokédex. They are known to be friendly Pokémon, that are gifted with a very flexible evolution path. While they are rare, Eevees can be found everywhere.


**Ability Score Increase.** Your Dexterity and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20.


**Nimble Escape.** You can take the Disengage or Hide action as a bonus action on each of your turns.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.** As an Eevee, you can evolve into a wide variety of Pokémon with the use of an Evolution stone. Each evolution provides one additional cantrip, a new feature(s), and depending on the evolution, your Normal-Type Moves may use a different attribute for casting. See the tables below for details. Regardless, when you evolve, you lose the **I Aint' Afraid Of No Ghost** feature, as you're no longer a Normal-Type Pokémon. All features mentioned can be found at the end of this chapter.


##### Eevee's Evolution Details
| Pokémon  | ⠀⠀⠀Stone⠀⠀⠀ | Feature(s) Gained |
|:--------:|:----------------:|:---------------|
| Espeon   | Sun      | Part Psychic-Type, Trance |
| Flareaon | Fire     | Part Fire-Type, Water Wakness |
| Glaceon  | Ice      | Part Ice-Type |
| Jolteon  | Thunder  | Part Lightning-Type |
| Leafeon  | Leaf      | Part Grass-Type, Solar Powered |
| Sylveon  | Shiny     | Part Fairy-Type  |
| Umbreaon | Moon     | Party Dark-Type, Darkvision |
| Vaporeaon| Water    | Part Water-Type |


##### Eevee's Evolution Spellcasting Details
| Pokémon | Cantrip | New Spellcasting Attribute |
|:-------:|:----------------:|:---------------|
| Espeon  | Magic Hand       | Intelligence |
| Flareaon| Control Flames   | Constitution |
| Glaceon | Ray of Frost     | Constitution |
| Jolteon | Lightning Lure   | Constitution |
| Leafeon | Thorn Whip       | Constitution |
| Sylveon | Friends          | Charisma |
| Umbreaon | Minor Illusions | Charisma |
| Vaporeaon| Shape Water     | Constitution |


#### Buneary
Buneary, the rabbit Pokémon, is #427 in the national Pokédex. They are known to be friendly Pokémon, that are very athletic, and are often seen running and bouncing everywhere. They are often seen in warm forests, and in fields of flowers or vegetables.



\page

<div class='pageNumber'>8</div>


⠀ **Ability Score Increase.** Your Charisma score increases by 2.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Charming.** You have proficiency in the Persuasion skill.


**Strong Legs.** The distance you cover with your long jump increases by 10 feet, and the hight you can leap into the air increases by 5 feet.


**Evolve.** As a Buneary, you can evolve into Lopunny after you reach 12th level.


## Ground-Type Pokémon
Ground-Type Pokémon are strong, stoic, and durable. They love the land and respect those that are honest. They're simple, to the point, and loving. They often gather near dry areas but can be spotted near coasts or urban areas.


### Ground-Type Traits
Your Ground-Type character has an assortment of inborn abilities, part, and parcel of Ground-Type nature.


**Ability Score Increase.** Your Constitution score increases by 1.


**Age.** While most Ground-Type Pokémon all age differently, the following two Pokémon age quickly, reaching adulthood at the age of 5, and live roughly two to three centuries.


**Alignment.** Most Ground-Types are good and live simple lives. They tend towards Neutral as well, and it is very rare to see an evil Ground-Type Pokémon.


**Lightning Immunity.** As a Ground-Type Pokémon, you are immune to Lightning damage.


**Water Weakness**. You are weak to water. For every 15-feet you move in water, or for every 3 gallons of water splashed on you, you take 1 acid damage. However, attacks and effects that splash water on you, such as the 3rd level spell tidal wave or the geyser effect from Decanter of Endless water, only deal double damage to you, instead of their overpowered and broken damage numbers.


**Ground-Type Moves.** As a Ground-Type Pokémon, you know the *Mold Earth* cantrip. Once you reach 3rd level, you can cast the *Earth Tremor* spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the *Hunter's Mark* spell once per day. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Ground-Type Pokémon in the world. The following two Ground-Type Pokémon are available for you to play as. Pick between Sandshrew or Cubone.


#### Sandshrew
Sandshrew, the mouse Pokémon, is #027 in the national Pokédex. Sandshrew are common Pokémon, and are often dry and rocky urban areas or deserts. They are generally friendly, but are defensive of their home if threteaned.


**Ability Score Increase.** Your Dexterity and Constitution score increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 20 feet.


**Stone Camouflage.** You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Claws.** You have claws that act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.

You may also dig with these claws, and have advantage on Athletic checks made to dig with them.


**Tremorsense.** You are attuned to vibrations in the ground, gaining tremor-sense out to a range of 5 feet. This works like blind-sense, but only if you and the creature to be pinpointed are in contact to the ground.


**Evolve.** As a Sandshrew, you can evolve into Sandslash after you reach 14th level.


#### Cubone
Cubone, the lonely Pokémon, is #104 in the national Pokédex. Cubones are a rare Pokémon, with many misconceptions around them. They are most commonly found in forests or urban areas that are dry.


**Ability Score Increase.** Your Strength and Constitution score increase by 1.


**Size.** Your size is tiny.


**Speed** Your base walking speed is 20 feet.


**Bone Weapon.** You have a bone with you at all times. You are aware of its location so long as it’s on the same plane of existence as they are. This bone act like one of the following simple melee weapon: Dagger, Club, or Sickle (your choice). You are proficient with your bone weapon regardless of what it is. If the bone weapon is destroyed or lost, you may spend five hours scavenging around to find a new bone. To you, the Bone Weapon weighs 2 lbs, regardless of the type of Bone it is.

**Skull Mask.** You wear the skull of another Pokémon on your head. This skull holds great value to you. It could be the skull of your mother, who lost their life when you were young, or of a Pokémon that heavily affected your life.

An example of this could be an Aggron that you killed, and you took its skull to wear as trophy, or someone very close to you who died saving your life. Regardless of how you got the Skull Mask, you are aware of its location so long as it’s on the same plane of existence as you are. If the Skull is destroyed or lost, you may spend eight hours scavenging around to find a new skull to replace the old one. Even if the new skull is not as valuable to you as the old one, the new skull mask functions the same way. To you, the Skull Mask weighs 4 lbs, regardless of the type Skull it is.


**Serenity.** When you are wearing your Skull Mask and are welding your Bone Weapon, you gain the following bonuses:

* Your AC increases by half of your proficency bonus (rounded down).
* Your Bone Weapon gains a bonus to hit and damage equal to half your proficency bonus (rounded down).


**Evolve.** As a Cubone, you can evolve into Marowak after you reach 14th level. When you evolve into Marowak, your Skull Mask fuses to your body and can no longer be removed, the damage your Bone weapon deals is now magical, and your bone weapon now acts like one of the following martial melee weapons: Battleax, Rapier, Warhammer.


\page

<div class='pageNumber'>9</div>


## Fighting-Type Pokémon
Fighting-Type Pokémon always enjoy a good bought and are very dependable Pokémon. They are quick to make friends, rivals, and enemies. They stand by what they believe in and are always there to help those they like.


### Fighting-Type Traits 
Your Fighting-Type character has an assortment of inborn abilities, part and parcel of Fighting-Type nature.


**Ability Score Increase.** Your Strength score increases by 1.


**Age.** All Fighting-Type Pokémon mature fast and become adults at the age of 8, and can live for almost a century.


**Alignment.** Most Fighting-Types are Lawful or Chaotic. They other devote themselves to their training and beliefs or seek only one thing; a good fight. Either way, Fighting-Type Pokémon train themselves to be stronger, but rarely do they do things for evil.


**Powerful Build.** You count as one size larger when determining your carry capacity and the weight you can push, drag, or lift.


**Fighting-Type Pokémon.** You deal an additional +1 damage with melee weapons that use and the strength requirement for you to wear heavy armor is reduced by 2.


**Psychic Weakness.** You are vulnerable to psychic damage.


**Fighting-Type Moves.** As a Fighting-Type Pokémon, you know the *Resistance* cantrip. Once you reach 3rd level, you can cast the *Heroism* spell once per day. Once you reach 5th level, you can also cast the *Wrathful Smite* spell once per day. Strength is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Fighting-Type Pokémon in the world. The following two Fighting-Type Pokémon are available for you to play as. Pick between Machop or Riolu.


#### Machop
Machop, the scratch cat Pokémon, is #066 in the national Pokédex. Machop are common Pokémon and are known to lift heavy objects and boulders to train. They are often seen helping other Pokémon building shelter and known to live near mountains, civilization, or anywhere that gives them a challenge.


**Ability Score Increase.** Your Strength and Constitution scores increase by 1.


**Size.** Your size is small.


**Speed.** Your base walking speed is 25 feet.


**Strong Grip.** You can use heavy weapons without any penalty because of your size.


**Built Tough.** You can take a licking and keep on ticking. Your hit-point maximum increases by 1, and it increases by 1 every time you gain a level.


**Evolve.** As a Machop, you can evolve into Machoke after you reach 8th level. As Machoke, you can evolve into Machamp with a Link Cable. When you evolve into a Machamp, you grow two additional arms. These arms allow you to hold onto more objects, such as two two-handed weapons, but otherwise provide no bonus in or out of combat.

```
```

#### Riolu
Riolu, the scratch cat Pokémon, is #447 in the national Pokédex. They are often seen as brave and loyal, even those that often act cowardly. They nearly always live near or in civilized locations, or near mountains.


**Ability Score Increase.** Your Dexterity and Wisdom scores increase by 1.


**Size.** Your size is small.


**Speed.** Your base walking speed is 30 feet.


**Aura.** As an action, you may cast Detect Magic or choose to Detect Life. When you choose to detect life, you magically sense the presence of living creatures up to 30 feet away. You know the general direction the creatures are in but not their exact locations. When either option is being used, you glow with a faint blue aura, and the duration for either is 1 minute.

You may do this a number of times between long rests equal to your Wisdom modifier, plus one (minimum of 1).


**Force Palm.** Your unarmed strikes use a d4 for damage and gain the finesse property.


**Evolve.** As a Riolu, you can evolve into Lucario after you reach 9th level. When you evolve into Lucario, you gain the **Part Steel-Type** feature, and your **Force Palm** unarmed strike damage become a d6. The feature mentioned can be found at the end of this chapter.


## Electric-Type Pokémon
Electric-Type Pokémon are always full of energy. They got a skip in their step, a craving for adventure, and are always found near civilization or in caves with lots of natural magnetic rocks, metals, or gems.


### Electric-Type Traits
Your Electric-Type character has an assortment of inborn abilities, part and parcel of Electric-Type nature.


**Ability Score Increase.** Your Dexterity score increases by 1.


**Age.** The Electric-Type Pokémon found here reach adulthood by the age of 4, and live roughly 75 years before passing.


**Alignment.** Most Electric-Type Pokémon are Chaotic. They go with their own flow, follow the path that's easiest, and do their best to get everything they can out of life. However, with their chaotic nature, they can be both good and evil but are often good.

**Battery.** You are always conducting electricity. The natural levels you produce are unharmful, to you and those around you.

**Lightning Resistance.** You are resistant to lightning damage.


**Electric-Type Moves.** As an Electric-Type Pokémon, you know the *Lightning Lure* cantrip. Once you reach 3rd level, you can cast the *thunderwave* spell once per day at 2nd level. Once you reach 5th level, you can also cast the *Thunderous Smite* spell once per day. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common and Pokémon.


**Different Pokémon.** There are several types of Electric-Type Pokémon in the world. The following two Electric-Type Pokémon are available for you to play as. Pick between Pichu or Elekid.


\page

<div class='pageNumber'>10</div>

#### Pichu
Pichu, the small rodent Pokémon, is #172 in the national Pokédex. Pichu are somewhat uncommon Pokémon, who, given their size and strength, avoid combat. Their charismatic nature allows them to make friends with other Pokémon quickly, and they are mostly found in rural areas or small forests.


**Ability Score Increase.** Your Dexterity and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed.** Even though you're tiny, your base walking speed is 30 feet.


**Nimbleness.** You can move through the space of any creature that is of a size larger than yours.


**Weak Electricity.** Because the electric pouches on your cheeks are so small, you can't store much electricity with them. When you cast a spell or use one of your Pokémon moves that deal lightning damage, the damage is reduced by a number equal to 5 minus your Constitution modifier.


**Quick.** You can use the dash action as a bonus action.


**Little Lightning.** You also learn the Shocking Grasp and the Thunderclap cantrips. Consider these cantrips Electric-Type Moves.


**Evolve.** As a Pichu, you can evolve into Pikachu after you reach 8th level. When you evolve into Pikachu, you lose the **Weak Electricity** feature. As a Pikachu, you can evolve into Raichu with a Thunder Stone.


#### Elekid
Elekid, the Electric Pokémon, is #239 in the national Pokédex. Elekid are rare Pokémon, who genorate electricity by spinning their arms. They are often found loving in erban areas and largest forests.


**Ability Score Increase.** Your Intelligence score increases by 2.


**Size.** Your size is small.


**Speed.** Your base walking speed is 25 feet.


**Vital Spirit.** You can't be put to sleep through magical means.


**Lightning Punch.** Your body is a natural conductor that you use to empower your unarmed strikes. Your unarmed strikes deal an additional 1d4 lightning damage.


**Evolve.** As an Elekid, you evolve into a Electabuzz after you reach 12th level. When you do, the lightning damage your **Lightning Punch** deals inceases to 1d6. As an Electabuzz, you evolve into a Electivire with a Link Cable and Electirizer. When you do, the lightning damage your **Lightning Punch** deals inceases to 1d8.


## Psychic-Type Pokémon
Psychic-Type Pokémon are smart and wise. Their physical qualities may be below average, but they are stubborn in what they believe in, loyal, and are amazing problem solvers. They are always doing their best to improve themselves, and the lives of others. Puzzles and things that challenge their mind are their favorite pastime.


### Psychic-Type Traits
Your Psychic-Type character has an assortment of inborn abilities, part and parcel of Psychic-Type nature.


**Ability Score Increase.** Your Intelligence score increases by 1.


**Age.** The two psychic Pokémon you can play as age quickly, reaching adulthood at the age of 6. Both can live up to a century.


**Alignment.** Most Psychic-Types are Lawful or Chaotic. They other follow the rules because they understand what order is, or they wish to be free, and won't let simple things stop them from exploring the world and its vast knowledge. It is not common to see an evil Psychic-Type Pokémon, but it is not rare either.


**Strong Mind.** You are resistant to psychic damage.


**Strong Will.** You have advantage on saving throws against being charmed.


**Vast Knowledge.** You gain proficiency in one skill, tool, or language of your choice.


**Trance.** As a Psychic-Type Pokémon, you don't need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other Pokémon gain from 8 hours of sleep.


**Psychic-Type Moves.** As a Psychic-Type Pokémon, you know the *Message* cantrip. Once you reach 3rd level, you can cast the *Comprehend Languages* spell once per day. Once you reach 5th level, you can also cast the *Detect Magic* spell once per day. Intelligence is your spellcasting ability for these spells.


**Different Pokémon.** There are several types of Psychic-Type Pokémon in the world. The following two Psychic-Type Pokémon are available for you to play as. Pick between Abra, Espurr, or Ralts.




#### Abra
Abra, the Psi Pokémon, is #063 in the natuonal Pokédex. Abra are uncommon Pokémon, that are problem solvers, and see everything in a diffrent light. They are sharp mined, enjoy mental challanges, but often overwork their minds. They are commonly found in forests, cities, and anywhere were vast knowledge could be aquired.


**Ability Score Increase.** Your Intelligence and Wisdom score increases by 1.


**Size.** Your size is small.


**Speed.** Your base walking speed is 25 feet.


**Teleport.** As a reaction to being attacked my a melee weapon, but before you take damage, you may choose to teleport to an unoccupied space within 60 feet of you. If no unoccupied space is available within that rage, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near).

Once you use this feature, you can't use it again until you complete a short or long rest.


**High IQ.** You have a powerful mind, and learn two cantrips of your choice from the Wizard spell list. Consider these cantrips Psychic-Type moves.


**Evolve.** As an Abra, you can evolve into a Kadabra after reaching 7th level. As a Kadabra, you can evolve into a Alakazam with a Dawn Stone.


\page

<div class='pageNumber'>11</div>

#### Espurr
Espurr, the Restraint Pokémon, is #677 in the national Pokédex. Espurr is an uncommon Pokémon that psychic powers surpass most other Psychic-type Pokémon, They are very loving, sharp, but when angered, will unleash everything they have against those that have wronged them. Espurr are most commonly found in forests.

**Ability Score Increase.** Your Intelligence and Charisma score increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speeding is 20.


**Perceptive.** You gain proficiency in the Perception skill.


**Gifted Psychic.** You know the *Mage Hand* and the *Vicious Mockery* cantrips. Consider these cantrips Psychic-Type moves.


**Adept Psionic.** When you cast a spell or cantrip that deals psychic damage, that spell does additional damage equal to your Intelligence modifier.

In addition, when you damage a creature with a spell that deals Psychic damage, you can cause the spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.


**Evolve.** As an Espurr, you can evolve into a Meowstic after reaching 12th level.


#### Ralts
Ralts, the emotion sensing Pokémon, is #280 in the national Pokédex. Ralts is a rare Pokemon that is loving, loyal Pokémon that are able to feel the emotions of others, and fear negative emotions such as hate and anger. They are commonly found in forests.


**Ability Score Increase.** Your Intelligence and Charisma score increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speeding is 20.


**Emotion Sence.** As a bonus action, using your red horns, you can feel the emotions of every living creature within 15 feet of you.


**Teleport.** As a reaction to being attacked my a melee weapon, but before you take damage, you may choose to teleport to an unoccupied space within 60 feet of you. If no unoccupied space is available within that rage, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near).

Once you use this feature, you can't use it again until you complete a short or long rest.


**Part Fairy-Type.** You have advantage on saving throws against spells and effects casted by Dragon-Type Pokémon and dragons.


**Evolve.** As a Ralts, you can evolve into a Kirlia after reaching 6th level. As a Kirlia, you evolve into Gardevoir after reaching 12th level, or, if you are a male Kirlia, into Gallade with a Dawn Stone. When you evolve into a Gallade, you lose the **Part Fairy-Type** feature, and gain the **Part Fighting-Type** feature.


## Dragon-Type Pokémon
Dragon-Type Pokémon are the definition of prideful. They each hold something close to their hearts, it may be others that they love, their own strength, their family, or so on. They 

<br>
will defend what they take pride into the death, and seak out strength to make sure they can face any challenge. More often than not, Dragon-Type Pokémon are seen in combat aginst Ground-Type Pokémon, Fire-Type Pokémon, and Fighting-Type Pokémon.


### Dragon-Type Traits
Your Dragon-Type character has an assortment of inborn abilities, part and parcel of Dragon-Type nature.


**Ability Score Increase.** Your Strength score increases by 1.


**Age.** Dragon-Type Pokémon age fast, reaching adulthood at 8, and can live for almost three centuries.


**Alignment.** Most Dragon-types are Lawful. They hold themselves to a self-made code, and will defend what they believe in. They can be good, neutral, or evil.


**Dragon's Resistance.** You are resistant to fire damage, but are vulnerable to cold damage.


**Dragon-Type Moves.** As a Dragon-Type Pokémon, you know the *Thaumaturgy* cantrip. Once you reach 3rd level, you can cast the *Cause Fear* spell once per day. Once you reach 5th level, you can also cast the *Compelled Duel* spell once per day. Constitution is your spellcasting ability for these spells.


**Languages.** You can speak, read, and write Common, Pokémon, and Draconic.


**Different Pokémon.** There are several types of Dragon-Type Pokémon in the world. The following two Dragon-Type Pokémon are available for you to play as. Pick between Gible or Axew.


#### Gible
Gible, the Land Shark Pokémon, is #443 in the national Pokédex. Gible are rare Pokémon that use their large jaw to bite others, especally those who get to close to their nest. Due to their hate of  the cold, Gible are often found living in tropic areas, or caves with geothermal heat.



**Ability Score Increase.** Your Strength and Constitution scores increase by 1.


**Size.** Your size is small.


**Speed.** Your base walking speed is 25.


**Part Ground-Type.** You are immune to lightning damage.


**Stone Camouflage.** You gain advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


**Water Weakness.** You are weak to water. For every 15-feet you move in water, or for every 3 gallons of water splashed on you, you take 1 acid damage. However, attacks and effects that splash water on you, such as the 3rd level spell tidal wave or the geyser effect from Decanter of Endless water, only deal double damage to you, instead of their overpowered and broken damage numbers.


**Darkvision.** Your Ground-Type nature helps you see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Bite.** Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage normal for unarmed strikes.


**Evolve.** As Gible, you can evolve into Gabite after reaching 9th level. As Gabite, you can evolve into a Garchomp after reaching 16th level.

\page

<div class='pageNumber'>12</div>

#### Axew
Axew, the Tusk Pokémon, is #610 in the national Pokédex. Axew is a rare Pokémon, who is quite territoral. They often battle those that tresspass on their land, which is marked with slashes from their tusks, most oftenly done on trees. Axew are often found in warmer locations with little rain, or in caves with geothermal activity.


**Ability Score Increase.** Your Strength and Charisma scores increase by 1.


**Size.** Your size is small.


**Speed.** Your base walking speed is 25.


**Brave.** You have advantage on saving throws against being frightened.


**Loyal.** You have advantage on saving throws against being charmed.


**Darkvision.** Your kind often lives in caves, and have adapted to the darker setting well. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Tusk.** You have two strong tusks are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage normal for unarmed strike.


**Evolve.** As Axew, you can evolve into Fraxure after you reach 9th level. As Fraxure, you evolve into a Haxorus after you reach 16th level.


## Dark-Type Pokémon
Dark-Type Pokémon are seen as evil, chaotic Pokémon that do anything they wish. However, they are just like any other type of Pokémon out there. Because of the preconceived notions, they live their lives under a veil of suspicion. Their trust must be earned, and because of their past experiences, making friends is not easy for them. Most Dark-Type Pokémon hide themselves from others, other through illutions or simply wearing something that covers most of their body.


### Dark-Type Traits
Your Dark-Type character has an assortment of inborn abilities, part and parcel to Dark-Type Pokémon.


**Ability Score Increase.** Your Wisdom score increases by 1.


**Age.** Surprisingly, most Dark-Type Pokémon age rapidly, reaching adulthood by the age of 2. However, most don't live past 50.


**Alignment.** Most Dark-Types are Chaotic. They play by their own rules, take life one day at a time, and can be found as both good and evil.

**Psychic Immunity.** Because you are a Dark-Type Pokémon, you are immune to Psychic damage.


**Dark Nature.** You gain advantage on Dexterity (Stealth) checks made to hide in the shadows.


**Languages.** You can speak, read, and write Common and Pokémon.


**Darkvision.** As a Dark-Type Pokémon, you can easily see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Dark-Type Moves.** As a Dark-Type Pokémon, you know the *Minor Illusions* cantrip. Once you reach 3rd level, you can cast the *Disguise Self* spell once per day. Once you reach 5th level, you can also cast the *Silent Image* spell once per day. Wisdom is your spellcasting ability for these spells.


**Different Pokémon.** There are several types of Dark-Type Pokémon in the world. The following two Dark-Type Pokémon are available for you to play as. Pick between Sneasel or Zorua.


#### Sneasel
Sneasel, the Sharp Claw Pokémon, is #215 in the national Pokédex. Sneasel are an uncommon Pokémon, that use their claws in combat to rip and tear their enemies apart. They often are seen in combat, foraging for food, or training.


**Ability Score Increase.** Your Dexterity score increases by 2.


**Size.**  Your size is small.


**Speed.** Your base walking speed is 30.


**Part Ice-Type.** You gain resistant to cold damage, but are vulnerable to fire damage. You can also handle cold temperatures, even temperatures below freezing, with no problem.


**Perceptive.** You gain proficiency in the Perception skill.


**Claws.** Because of your sharp Claws, you have a climb speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. In you hit with them, you deal slashing damage equal to 1d4 + your Strength Modifier, instead of Bludgeoning damage normal for an unarmed strike.


**Evolve.** As a Sneasel, you can evolve into a Weavile after reaching 9th level.


#### Zorua
Zorua, the Tricky Fox Pokémon, is #570 in the national Pokédex. Zorua are a rare Pokémon, that are often pranking, fooling, or messing with other Pokémon. They enjoy jokes, laughing, and are not afraid to prank even the strongest of Pokémon. Zorua are most commonly found in or near forests, or rural areas.


**Ability Score Increase.** Your Dexterity and Charisma scores increase by 1.


**Size.** Your size is tiny.


**Speed.** Your base walking speed is 25.


**Master of Deception.** You are proficient in the Deception skill.


**Master of Disguise.** When you cast the spell *disguise self* on yourself, its duration becomes 8 hours. In addition, creatures have disadvantage on Intelligence (Investigation) checks made against your spell save DC.


**Claws.** Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength Modifier, instead of Bludgeoning damage normal for an unarmed strike.


**Evolve.** As a Zorua, you can evolve into a Zoroark after reaching 9th level.



\page

<div class='pageNumber'>13</div>


## Steel-Type Pokémon
Steel-Type Pokémon are seen as trusting, sturdy Pokémon that are kind to most ground-type and rock-type Pokémon. Due to their tough nature, they often live alongside their pre-asumed kin, or are often are they seen training with Dragon-type Pokémon, due to their durability.


### Steel-Type Traits
Your Steel-Type character has an assortment of inborn abilities, part and parcel to Dark-Type Pokémon.


**Ability Score Increase.** Your Constitution score increases by 1.


**Age.** Most Steel-Type Pokémon age quickly, reaching adulthood by the age of 4. Most live to be 300 years old.


**Alignment.** Steel-Types are Lawful or Neutral. They stand by what they belive in, but can be flexibale to other's ideals.


**Steel-Type Weakness.** As a Steel-Type Pokémon, you are vulnerable to fire.


**Lightning Rod.** As a Steel-Type Pokémon, you have disadvantage on saving throws aginst spells that deal lightning damage.


**Steel-Type Resistances.** As a Steel-Type Pokémon, you gain resistance to acid and cold damage, and are are immune to poison damage, and the poison condition.

In addition, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reducced by 3.


**Fairy Slayer.** As a Steel-Type Pokémon, you gain a +2 to damage rolls made with weapon attacks and Steel-Type Moves aginst fey creatures and Fairy-Type Pokémon.


**Natural Armor.** As a Steel-Type Pokémon, you have tough, iron like skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with lower AC. A shield's benefit apply as normal while you use your natural armor.


**Languages.** You can speak, read, and write Common and Pokémon.


**Darkvision.** As a Steel-Type Pokémon, you can easily see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Steel-Type Moves.** As a Steel-Type Pokémon, you know the *Booming Blade* cantrip. Once you reach 3rd level, you can cast the *Hunter's Mark* spell once per day. Once you reach 5th level, you can also cast the *Shield* spell once per day. Constitution is your spellcasting ability for these spells.


**Different Pokémon.** There are sevral of Steel-Type Pokémon in the world. The following two Steel-Type Pokémon are available for you to play as. Pick between Aron, or choose another Pokémon. Pick between Mawile or Aron


#### Mawile
Mawile, the Deceiver Pokémon, is 303 in the national Pokédex. Mawile are uncommon Pokémon, often seen in warm forests, living among other Pokémon. They use their maws to bite Pokémon they see as threats, as are quite friendly.

**Ability Score Increase.** Your Charisma score increases by 2.


**Size.** Your size is small.


**Speed.** Your base walking speed is 30.


**Part Fairy-Type.** You have advantage on saving throws against spells and effects casted by Dragon-Type Pokémon and creatures.


**Bite.** Your sharp teeth act as natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**No Evolution.** Mawile does not evolve.


#### Aron
Aron, the Iron Armor Pokémon, is #304 in the national Pokédex. Aron are an uncommon Pokémon, often living deep in mountains to dig up and eat iron or steel. They are quite friendly, getting along with most Pokémon, but are quite strong, and are able to defend themselves aginst almost everything, including, but not limited to, a dump truck.


**Ability Score Increase.** Your Strength and Consitution scores increases by 1.


**Size.**  Your size is small.


**Speed.** Your base walking speed is 20.


**Part Rock-Type.** You are resistant to lightning damage.


**Water Weakness.** You are weak to water. For every 15-feet you move in water, or for every 3 gallons of water splashed on you, you take 1 acid damage. However, attacks and effects that splash water on you, such as the 3rd level spell tidal wave or the geyser effect from Decanter of Endless water, only deal double damage to you, instead of their overpowered and broken damage numbers.


**Sink.** Due to your types, your weight, and your size, you can't swim well, and will sink in liquids such as water or acid.


**Headbutt.** Your iron skull act as a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of bludgeoning damage for an unarmed strike.


**No Hands.** You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Evolve.**  As Aron, you can evolve into Lairon after you reach 9th level. As Lairon, you evolve into a Aggron after you reach 16th level. When you evolve into Aggron, you lose your **No Hands.** feature.



\page

<div class='pageNumber'>14</div>

## Bonus Features
Some Pokémon gain features when they evolve. The details for this can be found in each Pokémon's **Evolve** feature. The following list is made up of features that Pokémon gain when they evolve. The list is in ABC order.


**Bulletproof.** You gain resistance to piercing damage, and you gain immunity to ballistic damage.


**Dark-Type.** You gain proficient in the Deception and Intimidation skills, immunity to psychic damge, and you gain darkvision out to a range of 60 feet.


**Darkvision.** You are gifted with great vision, and have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


**Electric-Type.** You gain resistance to lightning damage.


**Fairy-Type.** You have advantage on saving throws against spells and effects casted by Dragon-Type Pokémon and creatures. You also learn 


**Fire-Type.** You gain resistance to fire and cold damage.


**Grass-Type.** You gain resistance to lightning damage, and you have advantage on saving throws aginst being knocked prone. You are also venerable to fire and cold damage.


**Heavy Loader.** You ignore the negative effects of being encumbered and heavily encumbered, and your speed is only reduced to 15 feet when you push, drag, or life something that exceeds your carrying capacity.


**Ice-Type.** You are immune to cold damage, and can handle cold temperatures with no difficulty. You are also venerable to fire damage.


**No Hands.**  You do not have hands. Instead, you may hold one-handed objects in your mouth and use them normally, while still audible. In addition, because you have no hands, you've learned to ignore the somatic components of spellcasting, but it's still clear to others that you have casted such spells.


**Part Dark-Type.** You also gain You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. If you already have darkvision, its range increases by 30 feet. 


**Part Fairy-Type.** You have advantage on saving throws against spells and effects casted by Dragon-Type Pokémon and creatures.


**Part Fighting-Type.** You deal an additional +1 damage with melee weapons that use and the strength requirement for you to wear heavy armor is reduced by 2.


**Part Flying-type.** You have a fly speed of 40 feet when you're not wearing medium or heavy armor.


**Part Ghost-type.** You gain a fly speed 40 feet and can hover. You also gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.


**Part Ground-Type.** You are immune to lightning damage.


**Part Psychic-Type.** You gain resistance to psychic damage and have advantage on saving throws against being charmed.


**Part Steel-Type.** You become immune to poison damage and the poisoned condition, but you become vulnerability to fire damage.

In addition, you have disadvantage on saving throws aginst spells that deal lightning damage.


**Psychic-Type.** You gain resistance to psychic damage, have advantage on saving throws aginst being charmed, and gain proficiency in one skill, tool, or language of your choice.


**Seashell Armor.** When you are attacked, and the attack is a critical hit, you can use your reaction to make the attack against you become a normal hit.


**Siege Pokémon.** You do double damage to objects and structures.


**Solar Powered.** You do not need to eat. Instead, you require at least 4 hours of sunlight to sustain yourself. When sunlight is not available, you are able to eat food instead.

Food does not include water. You still require water whether you get 4 hours of sunlight or not


**Trance.** You do not need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other Pokémon gain from 8 hours of sleep.


**Water-Type.** You gain a resistance to fire damage, can breath in air and in water, and you gain a swim speed of 30 feet. You also become venerable to lightning damage.


**Water Weakness.** You are weak to water. For every 15-feet you move in water, or for every 3 gallons of water splashed on you, you take 1 acid damage. However, attacks and effects that splash water on you, such as *Tidal wave* or the "Geyser" effect from Decanter of Endless water, only deal double damage to you, instead of their overpowered and broken damage numbers.


<div style='margin-top:420px'>
</div><div class='descriptive'>
##### Yes, some of these are redudent
I am well aware.
</div>



\page

<div class='pageNumber'>15</div>


# Chapter 2: Pokémon Details
The exact high, weight, and size of Pokémon varies greatly, and changes as they evolve. The lists below give details on the exact hight, weight, and sizes of all 73 playable Pokémon found in this Dungeons & Dragons 5th Edition Player Race Expansion. The Pokemon are listed as they appear in this PDF.


##### Height, Weight, Sizes, & Speed
| Pokemon         | Height | Weight  |   Size | Speed |
| :-------------- | :----: | :-----: | :----: | :---: |
| *Grass-Type Pokémon* | | | | | |
| Bulbasaur       |  2'04" |  15 lb. |   Tiny | 20 |
| ⠀⠀Ivysaur         |  3'03" |  28 lb. |  Small | 25 |
| ⠀⠀Venusaur        |  6'07" | 220 lb. |  Large | 30 |
| Chikorita       |  2'11" |  14 lb. |  Small | 25 |
| ⠀⠀Bayleef         |  3'11" |  34 lb. |  Small | 30 |
| ⠀⠀Meganium        |  5'11" | 221 lb. | Medium | 30 |
| Treecko         |  1'08" |  11 lb. |   Tiny | 25 |
| ⠀⠀Grovyle         |  2'11" |  47 lb. |  Small | 30 |
| ⠀⠀Sceptile        |  5'07" | 115 lb. | Medium | 35 |
| Turtwig         |  1'01" |  22 lb. |   Tiny | 20 |
| ⠀⠀Grotle          |  3'07" | 214 lb. | Medium | 25 |
| ⠀⠀Torterra        |  7'03" | 683 lb. |  Large | 30 |
| Snivy           |  2'00" |  17 lb. |   Tiny | 25 |
| ⠀⠀Servine         |  2'07" |  35 lb. |   Tiny | 30 |
| ⠀⠀Serperior       | 10'01" | 138 lb. |  Large | 30 |
| Chespin         |  1'04" |  20 lb. |   Tiny | 20 |
| ⠀⠀Quilladin       |  2'04" |  64 lb. |  Small | 25 |
| ⠀⠀Chesnaught      |  5'03" | 198 lb. | Medium | 30 |
| Rowlet          |  1'00" |   3 lb. |   Tiny | 10 |
| ⠀⠀Dartix          |  2'04" |  35 lb. |   Tiny | 15 |
| ⠀⠀Decidueye       |  5'02" |  80 lb. | Medium | 25 |
| *Fire-Type Pokémon* | | | | | |
| Charmander      |  1'03" |  18 lb. |   Tiny | 20 |
| ⠀⠀Charmeleon      |  3'07" |  42 lb. |  Small | 25 |
| ⠀⠀Charazard       |  5'07" | 200 lb. | Medium | 30 |
| Syndaquil       |  1'08" |  18 lb. |   Tiny | 20 |
| ⠀⠀Quilava         |  2'11" |  41 lb. |  Small | 25 |
| ⠀⠀Typhlosion      |  5'07" | 175 lb. | Medium | 30 |
| Torchic         |  1'04" |   5 lb. |   Tiny | 20 |
| ⠀⠀Combusken       |  2'11" |  43 lb. |  Small | 25 |
| ⠀⠀Blaxiken        |  6'03" | 114 lb. | Medium | 30 |
| Chimchar        |  1'08" |  14 lb. |   Tiny | 25 |
| ⠀⠀Monferno        |  2'11" |  49 lb. |  Small | 30 |
| ⠀⠀Infernape       |  3'11" | 121 lb. | Medium | 35 |
| Tepig           |  1'08" |  22 lb. |   Tiny | 20 |

##### Height, Weight, Sizes, & Speed
| Pokemon         | Height | Weight  |   Size | Speed |
| :-------------- | :----: | :-----: | :----: | :---: |
| ⠀⠀Pignite         |  3'03" | 122 lb. |  Small | 25 |
| ⠀⠀Emboar          |  5'03" | 330 lb. | Medium | 30 |
| Fennekin        |  1'04" |  20 lb. |   Tiny | 20 |
| ⠀⠀Braixen         |  3'03" |  32 lb. |   Small | 25 |
| ⠀⠀Delphox         |  4'11" |  83 lb. | Medium | 30 |
| Litten          |  1'04" |   9 lb. |   Tiny | 20 |
| ⠀⠀Torrcat         |  2'04" |  55 lb. |   Tiny | 25 |
| ⠀⠀Incineroar      |  5'11" | 185 lb. | Medium | 30 |
| *Water-Type Pokémon* | | | | | |
| Squirtle        |  1'08" |  20 lb. |   Tiny | 20 |
| ⠀⠀Wartortle       |  3'03" |  50 lb. |  Small | 25 |
| ⠀⠀Blastoise       |  5'03" | 188 lb. | Medium | 30 |
| Tododile        |  2'00" |  21 lb. |   Tiny | 20 |
| ⠀⠀Croconaw        |  3'07" |  55 lb. | Medium | 25 |
| ⠀⠀Feraligator     |  7'07" | 195 lb. | Medium | 30 |
| Mudkip          |  1'04" |  16 lb. |   Tiny | 20 |
| ⠀⠀Marshtomp       |  2'04" |  61 lb. |  Small | 25 |
| ⠀⠀Swampert        |  1'04" |  16 lb. |   Tiny | 30 |
| Piplup          |  1'04" |  12 lb. |   Tiny | 20 |
| ⠀⠀Prinplup        |  2'07" |  50 lb. |  Small | 25 |
| ⠀⠀Empoleon        |  5'07" | 186 lb. | Medium | 30 |
| Oshawott        |  1'08" |  13 lb. |   Tiny | 20 |
| ⠀⠀Dewott          |  2'07" |  65 lb. |  Small | 25 |
| ⠀⠀Samurott        |  4'11" | 208 lb. | Medium | 30 |
| Froakie         |  1'00" |  15 lb. |   Tiny | 20 |
| ⠀⠀Frogadier       |  2'00" |  24 lb. |   Tiny | 25 |
| ⠀⠀Greninja        |  4'11" |  88 lb. | Medium | 30 |
| Popplio         |  1'04" |  16 lb. |   Tiny | 15 |
| ⠀⠀Brionne         |  2'00" |  36 lb. |  Small | 15 |
| ⠀⠀Primarina       |  5'11" |  97 lb. | Medium | 15 |
| *Normal-Type Pokémon* | | | | | |
| Meowth          |  1'04" |   9 lb. |   Tiny | 25 |
| ⠀⠀Persian         |  3'07" |  70 lb. |  Small | 30 |
| Eevee           |  1'00" |  14 lb. |   Tiny | 20 |
| ⠀⠀Vaporeon        |  3'03" |  64 lb. |  Small | 30 |
| ⠀⠀Jolteon         |  2'07" |  54 lb. |  Small | 30 |
| ⠀⠀Flareon         |  2'11" |  55 lb. |  Small | 30 |
| ⠀⠀Espeon          |  2'11" |  58 lb. |  Small | 30 |
| ⠀⠀Umbreon         |  3'03" |  60 lb. |  Small | 30 |
| ⠀⠀Leafeon         |  3'03" |  56 lb. |  Small | 30 |
| ⠀⠀Glaceon         |  2'07" |  57 lb. |  Small | 30 |


\page

<div class='pageNumber'>16</div>


##### Height, Weight, Sizes, & Speed
| Pokemon         | Height | Weight  |   Size | Speed |
| :-------------- | :----: | :-----: | :----: | :---: |
| ⠀⠀Sylveon         |  3'03" |  51 lb. |  Small | 30 |
| Buneary         |  1'04" |  12 lb. |   Tiny | 20 |
| ⠀⠀Lopunny         |  3'11" |  73 lb. |  Small | 30 |
| *Ground-Type Pokémon* | | | | | |
| Sandshrew       |  2'00" |  26 lb. |   Tiny | 20 |
| ⠀⠀Sandslash       |  3'03" |  65 lb. |  Small | 30 |
| Cubone          |  1'04" |  14 lb. |   Tiny | 20 |
| ⠀⠀Marowak         |  3'03" | 100 lb. |  Small | 30 |
| *Fighting-Type Pokémon* | | | | | |
| Machop          |  2'07" |  43 lb. |  Small | 25 |
| ⠀⠀Machoke         |  4'11" | 155 lb. | Medium | 30 |
| ⠀⠀Machamp         |  5'03" | 286 lb. | Medium | 30 |
| Riolu           |  2'04" |  45 lb. |  Small | 30 |
| ⠀⠀Lucario         |  3'11" | 119 lb. |  Small | 35 |
| *Electric-Type Pokémon* | | | | | |
| Pichu           |  1'00" |   4 lb. |   Tiny | 30 |
| ⠀⠀Pikachu         |  1'04" |  13 lb. |   Tiny | 35 |
| ⠀⠀Raichu          |  2'07" |  60 lb. |  Small | 40 |
| Elekid          |  2'00" |  52 lb. |  Small | 25 |
| ⠀⠀Electabuzz      |  3'07" |  66 lb. |  Small | 30 |
| ⠀⠀Electivire      |  5'11" | 305 lb. | Medium | 30 |
| *Psychic-Type Pokémon* | | | | | |
| Abra            |  2'11" |  43 lb. |  Small | 25 |
| ⠀⠀Kadabra         |  4'03" | 121 lb. | Medium | 30 |
| ⠀⠀Alakazam        |  4'11" | 105 lb. | Medium | 30 |
| Espurr          |  1'00" |   7 lb. |   Tiny | 20 |
| ⠀⠀Meowstic        |  2'00" |  18 lb. |   Small | 30 |
| Ralts           |  1'04" |  14 lb. |   Tiny | 20 |
| ⠀⠀Kirlia          |  2'07" |  44 lb. |  Small | 25 |
| ⠀⠀Gardevoir       |  5'03" | 106 lb. | Medium | 30 |
| ⠀⠀Gallade         |  5'03" | 114 lb. | Medium | 30 |
| *Dragon-Type Pokémon* | | | | | |
| Gible           |  2'04" |  45 lb. |  Small | 25 |
| ⠀⠀Gabite          |  4'07" | 123 lb. | Medium | 30 |
| ⠀⠀Garchomp        |  6'03" | 209 lb. | Medium | 30 |
| Axew            |  2'00" |  40 lb. |  Small | 25 |
| ⠀⠀Fraxure         |  3'03" |  79 lb. |  Small | 30 |
| ⠀⠀Haxorus         |  5'11" | 232 lb. | Medium | 30 |
| *Dark-Type Pokémon* | | | | | |
| Sneasel         |  2'11" |  61 lb. |  Small | 30 |
| ⠀⠀Weavile         |  3'07" |  75 lb. |  Small | 35 |
| Zorua           |  2'04" |  27 lb. |   Tiny | 25 |
| ⠀⠀Zoroark         |  5'03" | 179 lb. | Medium | 30 |


<div style='margin-top:17px'></div>


##### Height, Weight, Sizes, & Speed
| Pokemon         | Height | Weight  |   Size | Speed |
| :-------------- | :----: | :-----: | :----: | :---: |
| *Steel-Type Pokémon* | | | | | |
| Mawile         |  2'00" |  25 lb. |   Small | 30 |
| Aron           |  1'04" |  132 lb. |  Small | 20 |
| ⠀⠀Lairon         |  2'11" | 264 lb. | Medium | 25 |
| ⠀⠀Aggron         |  6'11" | 794 lb. | Medium | 30 |


## Pokémon Evolution
As listed in the features of each Pokémon, most Pokémon can evolve at a specified level, or with a specific item. While some Pokémon require friendship or a traid to evolve them normally, Pokémon found here have been altered to allow everyone to evolve. 


If a player is at the specified level or has acquired the specified item(s), then he or she can choose to evolve when they like. Evolving takes place during a short or long rest, where a player may choose to evolve.


#### Evolving with a Stone or Link Cable
Pokémon that require a stone to evolve, or to be traded to evolve, do not automatically evolve upon touching the stone or Link Cable. This change is to allow players to choose what they change into, and to prevented evolutions forced onto them by other players, an angry NPC, or even a jerk DM.

To evolve with a stone or Link Cable, a player must be attuned to the item(s) during a short or long rest.


#### Ground Movement Speed & Evolution
When a Pokémon evolves, they sometimes become faster. See the Hight, Weight, Size, & speed charts for details.


### Staying Pre-Evolved
It is fully up to a player if they stay pre-evolved. Evolution, like the Pokémon games, is a choice you can make whenever you like. However, at times, a player may choose to stay as the first form of a Pokémon, and never evolve. In such cases, the Dungeon Master may wish to provide the a minor boon to balance out how slow they will be compared to larger, evolved Pokémon. Such a boon could be a boost in ground movment speed, so they can match larger Pokémon, or one of the following suggestions:


**Ability Score Improvement.** You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 by using this feature.


**Bonus Feat.** You gain a feat from chapter 6 in the *Player's Handbook* or a feat from one of the expansion packs, such as *Xanathar's Guide to Everything*.


**Additional Pokémon Moves.** A player can be rewarded a new cantrip or spell based off of their Pokémon. For example, a Ground-Type Pokémon can gain the *Wall of Stone* spell and can cast it once per day.


**Epic Boons.** In later levels, a play may be rewarded an Epic Boon because of their tenacity. While the Epic Boons are saved for characters above level 20, several of them are weak enough to provide to the players as rewards for staying pre-evolved. *Boon of High Magic* is one, while the *Boon of Fortitude* is always welcomed.




\page

<div class='pageNumber'>17</div>


### How to Implement Pokémon
Including Pokémon in a game of Dungeons and Dragons isn't that hard, and there are two ways I'm aware of to use them. If you're able to come up with a third, then you're able to do so, but the two options are just what came to my mind.


#### Option 1: Dungeons and Dragons Style
The first option is to just accept that Pokémon are not the only things in the world. While the manga, games, and anime suggest that Pokémon are the only other things around, all three also subtly suggest that animals are a thing, we just never see them. We'll be taking this approach to D&D. In game just removed humans, elves, dwarves, and all the humanoid races, along with the occasional odd species found in D&D. Dragons (D&D dragons) are also removed, as Dragon-Type Pokémon are a thing. Some fish people, like Triton and Marid needed to be removed. Giants (hill giants, fire giants, etc) all needed to be removed, but their stats can be given to Pokémon like Snorlax. But things like fire elementals, water elementals, golems, Griffons, and Homunculus are alright to use. Summons that creature creaturs require the use of these creatures to be in the game, so having them is a must. Vampires, undead, and thralls can simply be other creatures or even Pokémon. Even ANIMALS are a thing, and they act like they do in our world. A Lucario could have a Mastiff as a pet, and since Lucario is a short Pokémon, he or she could use the Mastiff as a mount into battle. A dog Pokémon riding a dog (get your head out of the gutter).


#### Option 2: Just Use Pokémon
The second option is to just use Pokémon. Everything you summon is just a corporeal Pokémon. Everything people eat is fruits, vegetables, and other Pokémon. Berries are a thing, but some Pokémon have been noted to eat other Pokémon in the Pokédex entries. It's grimmer this way, but you can work with it. Pokémon that are noble and pure could just stick to a fruit and vegetable diet, and sear to never eat another Pokémon. Evil Pokémon can just go out and slaughter a Pokémon for food, and as the heros kick in their door, they find the evil Pokémon having dinner, with a roasted Pignite dead on the table with an apple in his mouth. Is it horrible? Yes, but it's up to you how you wish to handle this.



```
```


### Why No Alola Pokémon
The simple answer is that I just didn't want to take the time to add yet another type to the list. It takes a lot of time and work to do such things. Let's say I allowed Meowth and Sandshrew be Alola. First, I would have to add Meowth to the Dark-Type Pokémon list. That's not that hard. They'll get two features changed from the normal one. I'd also have to add one more Pokémon to the list of heights and weights. Now let's talk about Alola Sandshrew. For them, I would need to make a full new section for Ice-Type Pokémon. Coming up with their features would be easy, as we already have a few examples of Ice-Type Pokémon already. But I would also have to add other Pokémon to the list, so you have options. Just one is no fun... Who would those Pokémon be? Cubchoo and Smoochum are the only two that comes to mind.

Doing so would force me to add another page, and to move everything below down one page. I would have to add in all the correct page numbers because It's not automatic. I would also have to edit all page references through this compendium to mention the right page. And that's just from adding something to any section or page. Editing and balancing are another thing. In the end, it's a lot of work, and I would rather refine what I have already over adding more. Will I add them later? We'll see.


### Pokémon Language
While other races may be able to understand Pokémon if they learn the Pokémon language, they will be unable to speak Pokémon unless it's through magical means. This method will allow Pokémon to be placed in a D&D setting, and still have their standard troop of only being able to speak their Pokémon cry (while speaking Pokémon).

However, if a Pokémon were to learn another language (common, giant, orc, etc...), then they would be able to speak that language fully. An example would be Meowth from the anime. He was able to speak after long hours of study and self-motivation.


##### Exotic Language
| Language | Typical Speakers | Script  |
| :------- | :--------------- | :------ |
| Pokémon  | Pokémon          | Unknown |

*Note: The Unknown script is what the script is called. The script sorce can be found [here](https://xbubba1995x.deviantart.com/art/Dungeons-and-Dragons-style-Unknown-Pokemon-Script-737472551?ga_submit_new=10%3A1522148976), on my Deviant Art.*


<img 
  src='https://orig00.deviantart.net/f157/f/2018/086/0/e/dungeons_and_dragons_style_unknown_pokemon_script_by_xbubba1995x-dc72lgn.png' 
  style='position:absolute; top:735px; right:74px; width:675px' />
  
  
\page


<div class='pageNumber'>18</div>

## Shiny Pokémon
Shiny Pokémon are rare, and while their rarity in the video games is roughly is 1 in every 8192, within this homebrew, you have a few options available to you. These options are chosen by your Pokémon Master (Dungeon Master).

1. Roll three natural twenties. If you rolled three twenties, you're a shiny Pokémon. This is a 1 in 8000 chance.

2. Ask your Pokémon Master (Dungeon Master) permission to be shiny.

## Recommendations
Some Pokémon gain things other’s done. Some Pokémon are missing some features you’d think they would start with. Some Pokémon, the ones who get natural attacks, such as Torchick, don’t have their natural weapons grow stronger as they evolve. Other’s do. For balancing, I’ve not given them these things, however, you, as the Pokémon Master (Dungeon Master) of your group, might rule otherwise. Here are several recommendations you may wish to rule into your games.



**Greater Natrual Attacks.** If your Pokémon has a Natural attack, such as Talons or a hard head, the damage die of this natrual aattack will increase by a die size every time you evolve.

<div style='column-count:2'>
| Die Size |⠀| Die Size |
|:---:|:--:|:--:|
| 1d4 | > | 1d6 |
| 1d6 | > | 1d8 |


```
```

| Die Size |⠀| Die Size |
|:---:|:--:|:--:|
| 1d8 | > | 1d10 |
| 1d10 | > | 1d12 |

</div>







\page

<div class='pageNumber'>19</div>


# Chapter 3:  Magic Items
While Pokéballs are not a thing in Pokémon Mystery Dungeon, evolution stones, magical orbs, magical ribbons, and other mysterious items are. These items range from simple seeds that can explode, magical orbs, and stones stones that allow some Pokémon to evolve.


#### Blast Seed
*Seed, common*

<br>
A small seed infused with explosive magic. You can throw the seed with a ranged attack roll or hurling it with a sling. If throw, the seed has a range of 30 feet. On hit, the target takes 2d6 fire damage. On a miss, the seed harmlessly falls to the ground within 5 feet of the missed target. Alternatively, if the seed takes damage, it will explode in a 2-foot radius. Creatures in the radius can make a Dexterity saving throw, DC 10. On a failed save, a creature takes 2d6 fire damage.


#### Bound Band
*Wounderus item, rare (requires attunment)*

<br>
While wearing this band, all ranged weapon attacks against you are made with disadvantage. 


#### Evolution Stones
*stone, varies (requires attunment)*

<br>
Some Pokémon require Evolution stones to evolve. The following list is made up of all evolution stones and their rarity. When the stone is used to evolve a Pokémon, the stone vanishes, and the Pokémon's is no longer attuned to the stone.

##### Evolution Stones
| ⠀⠀⠀Stone |  ⠀⠀⠀Rarity⠀⠀⠀⠀⠀⠀⠀ |
|:-----|:-------------|
|  ⠀Dawn | Rare |
|  ⠀Dusk | Rare |
|  ⠀Fire | Uncommon |
|   ⠀Ice | Rare |
|  ⠀Leaf | Uncommon |
|  ⠀Moon | Rare |
| ⠀Shiny | Rare |
|   ⠀Sun | Rare |
|⠀Thunder| Uncommon |
| ⠀Water | Uncommon |


#### Evolution Item
*Wounderus Item, varies*

<br>
Some Pokémon require items the Link Cable to Evolution, but others require the Link Cable and a wondrous, mystical item. The following list is made up of all items and their rarity. When a Pokémon evolves using a Link Cable, that

<br>
requires one of these items, they must be holding this item when they attempt to evolve. The item is not lost when they evolve.

| ⠀⠀⠀Stone |  ⠀⠀⠀Rarity⠀⠀⠀⠀⠀⠀⠀ |
|:-----|:-------------|
|  ⠀Deep Sea Scale | Uncommon |
|  ⠀Deep Sea Tooth | Uncommon |
|  ⠀Dragon Scale   | Uncommon |
|  ⠀Dubious Disk   | Very Rare |
|  ⠀Electirizer    | Rare |
|  ⠀King's Rock    | Rare |
|  ⠀Magmarizer     | Rare |
|  ⠀Metal Coat     | Rare |
|  ⠀Prism Scale    | Rare |
|  ⠀Protector      | Rare | 
|  ⠀Reaper Cloth   | Rare |
|  ⠀Sachet         | Rare |
|  ⠀Up-Grade       | Rare |
|  ⠀Whipped Drea   | Rare |



#### Friend Bow
*Wounderus item, uncommon (requires attunment)*

<br>
While wearing this golden bow, creatures have disadvantage on saving throws against being charmed by you.

#### Golden Apple
*Wounderus item, common*

<br>
A small apple, infused with magical power and turned gold because of it. The apple will never spoil or rot. Once eaten, any creature of any size, regardless of apatite, will be provided enough nourishment to sustain them for one day.


#### Heal Ribbon
*Wounderus item, uncommon (requires attunment)*

<br>
While wearing this ribbon, whenever you heal fom a spell of 1st level or higher, you regain additional hit points eqial to 2 + the spell's level.


#### Link Cable
*Wounderus item, rare (requires attunment)*

<br>
Some Pokémon require training to evolve. This magical item removes that limitation, and functions in a similar manner to ‘evolution stones’. When the Link Cable is used to evolve a Pokémon, the cable fades to dust, and the Pokémon is no longer attuned to the Link Cable.




\page


<div class='pageNumber'>20</div>


#### Orb of Blowback
*Orb, rarity varies*

<br>
This orb has 4 charges, regardless of rarity. It regains 1d4 expended charges daily at dawn. If you expend the orb's last charge, roll a d20. On a 1, the orb crumbles into ash and is destroyed. As an action, you can expend 1 of its charges and choose a target within 5 feet of you. The target can be a creature or an object. If an object is chosen, it has to weight less than 200 lbs and fit in a 5-foot cube. An object that's currently being worn or carried can't be chosen. The target must make a Strength saving throw, DC varies. Objects automatically fail this check. On a failed saving throw, the target is violently pushed away from you 30 feet, taking force damage (see table) and falls prone.

Creatures size large have advantage on the saving throw, and creatures size huge or larger automatically pass the saving throw.

| Orb Rarity | Orb DC | Orb Damage |
| :--------- | :----: | :--------: |
| Common     | 10     |  1d10      |
| Uncommon   | 14     |  3d10      |
| Rare       | 18     |  5d10      |
| Very Rare  | 20     |  7d10      |
| Legendary  | 25     | 10d10      |



#### Orb of Cleansing
*Orb, common*

<br>
This orb allows the holder to cast *prestidigitation* at will, but can only choose to clean objects with the cantrip.



#### Orb of Drought
*Orb, uncommon*

<br>
This orb allows the holder to cast *create or destroy water* at will, but can only choose to destroy water.


#### Orb of Evasion
*Orb, common*

<br>
While holding this orb, you can use an action to cast Blur. Once you do, the orb turn to dust.


#### Orb of Hurl
*Orb, uncommon (requires attunment)*

<br>
While holding this orb, you can cast *catapult* at will at 1st level. The DC for the spell is 10.


#### Orb of Luminous
*Orb, common*

<br>
While holding this orb, you can cast *light* at will, but can only target the orb.


#### Power Band
*Wounderus item, uncommon (requires attunment)*

<br>
While wearing this band, your gain a +2 bonus to damage made with melee weapon attacks.


#### Scope Lens
*Wounderus Item, uncommon (requires attunment)*

<br>
While attuned to this lens, your weapon attacks score a critical hit on a roll of 19 or 20. This magic item stacks with other critical rage boosting effects, but not itself.



\page


<div class='pageNumber'>21</div>

<div class='wide'>
# Chapter 4: Pokémon Deities
The deities of the Pokémon world where chosen for their stature and power. While some Legendary Pokémon are strong enough to rival the Legendary Pokémon on the list below, they are not deities. Deoxys is an example. He's strong enough to face Raquaza, however, he is not a deity because he's just a powerful Pokémon from space. Other legendary Pokémon are nothing more than guardians, like the Regi-trio. While Regigigas is a Pokémon deity, he gained that status because he stands above the others. Pokémon like Articuno, Zapatos, and Moltres are powerful keepers of Ice, Lightning, and Fire, and other work under, or are aligned with another who is already a deity. Some Legendary Pokémon, however, gained their status as a deity because they hold the power to end the world. Those Pokémon include Tornadus, Thundurus, Groudon, and Kyogre. While other Legendary Pokémon are not on the list, they can still be worshiped, and mentioned in your game, such as Darkrai, Manaphy, Creselia, and so on.
<br><br>
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ *Note: A Pokémon deity cares not if you're chaotic or lawful, only if you're good, nutral or evil.*



| Deities                                | ⠀Alignment⠀ | Suggested⠀Domains⠀ | ⠀Symbol                                            |
| :------------------------------------- | :---------: | :---------------- | :--------------------------------------------------- |
| Arceus, lord of all                    | G           | Any               | A genesis rune made up of triangles and circles      |
| Azelf, lake guardian of willpower      | N           | Knowledge, War    | A blue lake with a lantern floating atop it          |
| Celebi, voice of the forest            | G           | Life, Nature      | A clock gear with foliage growing over it            |
| Dialga, lord of time                   | N           | Knowledge, Nature | A blue hexagon clock gear                            |
| Giratina, lord of antimatter           | N           | Any               | A three-sided triangle divided into three            |
| Groudon, lord of land                  | N           | Nature, War       | A red circle with three lines coming down from it    |
| Kyogre, lord of water                  | N           | Tempest, War      | A blue circle with four lines coming down from it    |
| Ho-Oh, guardian of skies               | G           | Life, Light       | A gold heart shaped like Ho-Oh's wings               |
| Jirachi, wish granter                  | G           | Light, Trickery   | A shooting star                                      |
| Landorus, keeper of peace              | G           | Tempest, War      | A orange storm cloud inside a brown boulder          |
| Lugia, guardian of the seas            | G           | Nature, Tempest   | A silver tear shaped like Lugia's body               |
| Lunala, lord of the moon               | G           | Nature, Trickery  | A crescent moon                                      |
| Mesprit, lake guardian of Emotion      | N           | Life, Trickery    | A violet lake with a red floating heart atop it      |
| Mew, goddess of creation               | G           | Any               | A pink orb with Mew's tail carved in black           |
| Palkia, lord of space                  | N           | Knowledge, Nature | A purple orb with six spikes in a hexagon pattern    |
| Regigigas, king of titans              | E           | Life, War         | Three orbs of red, blue, and grey on top each other  |
| Reshiram, dragon lord of flame         | N           | Life, Nature      | A white torch light ablaze in red flame              |
| Solgaleo, lord of the sun              | G           | Life, Light       | A blazing sun                                        |
| Thundurus, lightning storm bringer    | E           | Tempest, War      | A cloud shooting lightning                           |
| Tornadus, wind storm bringer          | E           | Tempest, War      | A tornado                                            |
| Uxie, lake guardian of Knowledge       | N           | Knowledge, Life   | A gold lake with a book floating atop it             |
| Xerneas, of eternal life               | G           | Life, Light       | A white tree with rainbow leaves                     |
| Yveltal, of endless death              | E           | Death, War        | A black egg with three grey pentagon on said egg     |
| Zygarde, the unknown guardian          | N           | Nature, War       | A hexagon made up of hexagons                        |
| Zekrom, dragon lord of lightning       | N           | Tempest, Wat      | A black torch light ablaze in blue lightning         |


</div>

### Other Legendary Pokémon
As stated above, not all Legendary Pokémon are listed. However, you still have the right to use them. These Pokémon are strong and can be guardians of legend within your world. Heatran may be a powerful Pokémon in the Underdark that is causing massive earthquakes and is activating volcanoes, and your players may have to hunt him down and stop him. Kyurem might be a myth brought to life, here to end Reshiram and Zekrom and bring them to chains. Necrozma

<br>
may be brought to life with the help of evil Pokémon, and 
they're here to destroy the sun and moon, casting the world into darkness. Just be creative.


### Physical Beings
The deities are physical beings, and with the exception of one or two of them, they exist in the world. A player may spot Ho-oh flying through the sky, or see Mew exploring a forest.


\page


<div class='pageNumber'>22</div>


## Change Log
This is a simple log for all the balance changes I make for this hombrewed compendium.


### 2.0.0.a
November 18, 2019 | 1:00 pm Mountain Time



##### General
Reworked the wording on all of the following general features:

- Vine Whip
- No Hands
- Evolve (for every Pokemon)



##### Added
The following are new additions to this Homebrew:

- Esper has been added to Psychic-Type Pokémon!
- Steel-Type Pokémon have been added! The following two Steel-Type Pokémon are now options to play: Mawile and Aron!
- Shiny Pokémon have been added!



##### Changes
The following are changes to Pokemon as seen:

**Treecko**: Replaced the Brave Feature with the Spiked Feet Feature.

**Charmander**: Added damage to the Guiding Light feature.

**Eevee**: Fully edited and moved everything involving Eevee to the section under normal-type Pokemon. See page 7 for details.

**Fighting-Type Pokemon (feature)**: Edited the wording, reduced the damage, and added a reduction requirment for Heavy Armor.

**Fighting-Type Moves**: Replaced Compell Deul with Heroism.

**Riolu**: Replaced Defect Lifef with Aura feature, and reduced the damage Force Palm deals.

**Pichu**: Reworded Weak Electricity.

**Elekid**: Reduced damage on the Lightnin Punch feature.

**Gible**: Added Water-Weakness.

**Dark-Type Pokemon:** All Dark-Type Pokemon now get Darkvision. For the sake of repetativeness, Sneasle has had their Darkvision removed, just becasue they're getting it from their typing now.

**Chapter 2**: Has been reworked to fit everything it needs.

**Height, Weight, & Sizes**: Has been updated, edited, and now includes the Pokemon's speed.

**Chapter 3**: Added or changed the following:
- Evolution stones reworked
- Evolution items has been added
- Link Cable has been added


### 2.0.1.a
November 19, 2019 | 2:45 pm Mountain Time

##### Changes
Replaced Steel-Type Pokemon's lightning weakness with the Lightning Rod feature.


### 2.0.2.a
November 20, 2019 | 10:17 am Mountain Time

##### Changes
Altered Meowstick's weight and size. Now size small, and weight is 18 lb.


### 2.0.2.b
Jan. 11, 2020 | 11:14 pm Mountain Time

##### Changes
1. Altered Riolu's ability to include detect life.
<br>
2. Fixed Aron being a ground type and not a rock type.