<style>
  .phb#p1{ text-align:center; }
  .phb#p1:after{ display:none; }
</style>

<div style='margin-top:450px;'></div>

<img 
  src='http://i.imgur.com/4QNhF6z.png' 
  style='position:absolute; bottom:-0px; right:0px; width:820px' />
  
<style>
/* Background */
  .phb{ background-image: url("http://i.imgur.com/UCIUXyr.jpg") }
  .phb{ background-size: cover }

/* Notes */
  .phb blockquote {background-color: #ebcec3}

/* Tables */
  table tr:nth-child(odd) td {background-color: #ebcec3}

/* Footer */
  .phb:after{ background-image: url("http://i.imgur.com/EsLXSby.png") }
</style>

\page
## Cooking
Around the campfire, it is customary to cook, eat and drink. This supplement covers the art of cooking creature parts into meals for different effects.

### Cooking Process

Recipes can be cooked over a fire during a short or long rest. The amount of portions created depends on each recipe, and they become inedible a day or two after being cooked, unless preserved. Consuming a portion takes as little as 1 minute and you are able to eat another portion after 4 hours.

To cook something, you choose how many times you wish to cook a recipe. At the end of the cooking time, you must make a Wisdom or Intelligence check (your choice), adding the proficiency bonus if you are proficient with Cook's utensils This is hereby called a Cooking check.

On a success, you create the amount of meals you chose. On a failure, all ingredients are wasted, and the meal does not provide any effects or is inedible.

### Categories

There are two categories of recipes: simple and complex.

#### Simple Recipes

These recipes do not require a kitchen, and can be cooked on a campfire or similar source of heat. They include eggs, meats, and stews. These recipes take 1 hour to cook.

#### Complex Recipes

These recipes require a kitchen to be cooked. They include broths, desserts, pastries, and soups. These recipes take 2 hours to cook.

### Gaining Recipes

A character with proficiency in Cook's utensils starts with 3 simple recipes and 2 complex recipe of their choice. To acquire more recipes, there are a multitude of avenues:
- Purchasing or being taught at a cost, as seen in each individual recipe description.
- Finding or being gifted one.
- Experimentation, as explained below.

Once known, a character knows the full description of a recipe, including the Failure Effect.

### Experimentation

A cook knows the names of many recipes, however; one does not know the recipe itself. In order to teach yourself a recipe, you must spend an hour to make a progress of 10 gp towards the cost of the recipe, which counts as light activity. During this time, you must have access to fresh samples of the special ingredient as well as a source of heat or fire. 

When you reach a factor of 100 gp for the progress towards a recipe, you must succeed a Cooking check, or suffer the failure effect of the recipe.

Once your progress reaches the cost of the recipe, the ingredients for one recipe are consumed, and you add that recipe to your known ones.

```
```

<div class='descriptive'>
#### Experimentation Example
You want to learn the recipe for a Basilisk Steak. The recipe cost is 500 gp, therefore will take 50 hours to obtain, which can be during downtime, and short or long rests.

In order to begin, you will require enough of the special ingredients to make the recipe once. In this case, you'll need 1 pound of basilisk meat, kept fresh throughout the process.

At each 100 gp mark of progress (each 10 hours), you will have to make a Cooking check against the recipe's Cooking DC, or suffer the Failure Effect, if any. In this case, you'll have to make a check at the 100, 200, 300, 400 & 500 gp marks.

When you reach the 500 gp mark, the 1 pound of basilisk meat is consumed (the meal is not created) as well as the required spices. You now add the Basilisk Steak recipe to your known recipes.
</div>

### Ingredients

Each recipe requires a special ingredient to gain a special effect, which normally needs to be either fresh or kept cool. This ingredient differs for each recipe, however; recipes all require **spices**. The measure of spices you hold is measured in silver and gold pieces, and can be restocked at most villages, towns and cities.

### Recipe Descriptions

The descriptions of the recipes within this supplement adhere to the following format.

<div class='descriptive'>
#### Name of Recipe
*Cost to buy the recipe.*

Description of recipe.

- **Special Ingredients:** The required special ingredient(s)
- **Required Spices:** The cost of spices used per weight or portion
- **Portions Created:** The amount of portions created with a measure of the special ingredient(s)
- **Weight / Portion:** The weight of a portion
- **Cooking DC:** The DC to successfully cook the recipe
- **Failure Effect:** The effect of failing the Cooking check, if any
- **Effect:** The recipe's effect and duration
</div>

### Key Item

A *bag of colding* is an instrumental tool in cooking, serving to preserve special ingredients and portions.

>#### Bag of Colding
*Wondrous item, rare* 
>
>This white leather bag is a variant of the *Bag of Holding*, except it can hold up to 25 pounds, not exceeding a volume of 8 cubic feet. The bag itself is imbued magically to keep everything inside of it at 40 degrees Fahrenheit, keeping any perishable chilled and fresh.

<div class='footnote'>COOKING DETAILS</div>
<div class='pageNumber auto'></div>
\page


<div style='column-count:2,wide'>
<div style='margin-top:-4px'></div>

### Simple Recipes 
| Recipe | Recipe Price | Cooking DC | Page Number |
|:-------|-------:|:------------:|:-----------:|
|Aboleth Filet | 1,500 gp | 21|  [4](#p4) |
|Basilisk Steak | 500 gp | 14| [4](#p4)|
|Behir Brochette | 1,500 gp | 22 | [4](#p4)|
|Beholder Eyestalk Stew | 2,000 gp | 24 |[4](#p4)|
|Bullywug Leg | 500 gp | 11 | [5](#p5)|
|Choldrith Hard-Boiled Eggs | 1,000 gp | 14| [5](#p5)|
|Chuul Tail | 1,000 gp | 15 | [5](#p5) |
|Charcoal Roasted Wolf | 100 gp | 11 | [5](#p5) |
|Cockatrice Omelette | 500 gp | 11 | [5](#p5) |
|Cranium Rat Skewer | 500 gp | 11 | [5](#p5) |
|Darkmantle Skewer |1,500 gp | 21 | [6](#p6) |
|Deer/Elk Venison| 100 gp | 11 |[6](#p6) |
|Goat Leg | 100 gp | 11 | [6](#p6) |
|Grick Roasted Tentacle| 500 gp | 13 | [6](#p6) |
|Griffon/Hippogriff Eye Stew | 500 gp | 13 | [6](#p6) |
|Hell Hound Ham | 500 gp | 14 | [6](#p6) |
|Intellect Devourer Stuffed Mushroom | 500 gp |13| [7](#p7) |
|Kraken Calamari | 3,000 gp | 30 | [7](#p7) |
|Kuo-Toa Filet | 500 gp | 11 |[7](#p7) |
|Quaggoth Steak | 500 gp |13 | [7](#p7) |
|Rakshasa Paw Stew | 2,000 gp | 24 | [7](#p7) |
|Roasted Thri-Kreen | 500 gp | 12 |[7](#p7) |
|Sahuagin Tartare |500 gp | 11 | [8](#p8)|
|Unicorn Blood Sausage |1,000 gp | 16 | [8](#p8) |
|Xorn on the Cob | 1,000 gp | 16 | [8](#p8) |
```
```
<div style='margin-top:360px'></div>

### Complex Recipes
| Recipe | Recipe Price | Cooking DC | Page Number |
|:-------|-------:|:------------:|:-----------:|
| Banderhobb Leg Broth | 1,000 gp | 16 | [9](#p9) |
| Black Pudding | 1,000 gp | 15 | [9](#p9) |
| Cinnamon Quickling Ears | 500 gp | 12 | [9](#p9) |
| Crocodile Soup | 100 gp | 11 | [9](#p9) |
| Displacer Tentacle Broth | 500 gp | 14 | [10](#p10) |
| Dragon's Broth | 2,000 gp | 24 | [10](#p10) |
| Dryad Soup | 500 gp | 12 | [10](#p10) |
| Ettercap Loaf | 500 gp | 13 | [10](#p10) |
| Galeb Duhr Soup | 1,000 gp | 17 | [10](#p10) |
| Gelatinous Cube Jelly | 500 gp | 13 | [10](#p10) |
| Hearty Cambion Soup | 1,000 gp | 16 | [11](#p11) |
| Hydra Brain Soup | 1,500 gp | 19 | [11](#p11) |
| Lamia Broth | 1,000 gp | 15 | [11](#p11) |
| Minced Mimic Pie | 500 gp | 13 | [11](#p11) |
| Neothelid Diced Tentacle Cake | 2,000 gp | 24 | [11](#p11) |
| Nothic Pie | 500 gp | 13 | [11](#p11) |
| Purple Worm Velvet Cake | 2,000 gp | 26 | [12](#p12) |
| Remorhaz Soup | 1,000 gp | 16 | [12](#p12) |
| Roc Quiche | 1,500 gp | 22 | [12](#p12) |
| Salamander-Topped Focaccia | 1,000 gp | 16 | [12](#p12) |
| Shambling Mound Broth | 1,000 gp | 16 | [12](#p12) |
| Slaad Chocolate Fingers | 1,000 gp | 16 | [12](#p12) |
| Slithering Tracker Stuffed Pastry | 500 gp | 14 | [13](#p13) |
| Troglodyte Croissant | 500 gp | 11 | [13](#p13) |
| Yeti Cream Horn | 500 gp | 14 | [13](#p13) |
| Vegepygmy Lasagna | 500 gp | 11 | [13](#p13) |
| Wild Boar Meat Pie | 100 gp | 11 | [13](#p13) |
</div>

<img 
  src='https://i.imgur.com/ua111Te.png' 
  style='position:absolute; bottom:-58px; right:0px; width:820px' />
 


<div class='footnote'>TABLE OF RECIPES</div>
<div class='pageNumber auto'></div>

\page

### Simple Recipes

#### Aboleth Filet
*Recipe Price: 1,500 gp*

An Aboleth is a rare creature to find and even harder to kill due to it lurking underwater. If its meat is cooked at anything but the right temperature, the remaining mucus on the flesh can inflict disease on a cook.
- **Special Ingredients:** 2 pounds of Aboleth meat
- **Required Spices:** 6 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 21
- **Failure Effect:** The cook is diseased. While diseased, the cook can only breathe underwater
- **Effect:** A creature who consumes a portion of this meal gains telepathy at a range of 30 feet for 1 hour. When a creature communicates with you, you learn its greatest desire if you can see it

#### Basilisk Steak
*Recipe Price: 500 gp*

Basilisk meat is a tough ingredient to gather, due to the nature of the creature. It is dangerous to cook with as it can petrify a cook if improperly handled.
- **Special Ingredients:** 1 pound of Basilisk meat
- **Required Spices:** 1 gp
- **Portions Created:** 2
- **Weight / Portion:** 0.5 pound
- **Cooking DC:** 14
- **Failure Effect:** The cook's dominant hand becomes petrified until freed by the *greater restoration* spell or other equivalent magic. During this time, the cook cannot use this hand for somatic components, wield a weapon, or do anything else that would require moving the hand
- **Effect:** A creature who consumes a portion of this meal gains advantage on Constitution saving throws against the petrifying effect of basilisks for 8 hours.

```
```

#### Behir Brochette
*Recipe Price: 1,500 gp*

Behir meat can be prepared by picking out the safest parts to use as some muscle tissue is heavily imbued with electricity. Improper handling can shock to the cook.
- **Special Ingredients:** 2 pounds of Behir meat
- **Required Spices:** 6 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 22
- **Failure Effect:** The cook takes 22 (4d10) lightning damage
- **Effect:** A creature who consumes a portion of this meal gains resistance to lightning damage for 4 hours

#### Beholder Eyestalk Stew
*Recipe Price: 2,000 gp*

The eyestalks that a beholder possesses can be infused into a stew, if you manage to kill one of course.
- **Special Ingredients:** 1 Beholder Eyestalk (1 unit)
- **Required Spices:** 4 gp
- **Portions Created:** 2 
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 24
- **Failure Effect:** The cook beings to turn to stone and is restrained. After 6 seconds, the cook must make a DC 16 Constitution saving throw. On a success, the effect ends. On a failure, the cook is petrified until freed by the *greater restoration* spell or other magic
- **Effect:** A creature who consumes a portion of this meal gains the ability to use the following ability for 1 hour:

The user can use an action to target a creature. It must succeed on a DC 16 Strength saving throw or the user may move it up to 30 feet in any direction. It is restrained by this telekinetic grip until the start of the user's next turn or until the user is incapacitated.

The user can also target an object weighing 300 pounds or less that isn't being worn or carried, moving it up to 30 feet in any direction. The user can also exert fine control on objects with this ability, such as manipulating a simple tool or opening a door or container.

<img 
  src='https://i.imgur.com/YWyoawR.png' 
  style='position:absolute; bottom:-235px; right:0px; width:820px' />

<div class='footnote'>SIMPLE RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Bullywug Leg
*Recipe Price: 500 gp*

A bullywug's legs can be made into a quick meal with some oil and a fire.
- **Special Ingredients:** 2 pounds of Bullywug meat
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 11
- **Failure Effect:** The cook's skin turns slimy, granting them disadvantage on Charisma (Persuasion) checks for 1 hour
- **Effect:** A creature who consumes a portion of this meal gains the ability to make a standing leap for 1 hour. Its long jump can be up to 20 feet and its high jump can be up to 10 feet, without a running start

#### Choldrith Hard-boiled Eggs
*Recipe Price: 1,000 gp*

Choldrith eggs are tiny much like that of a giant spider's, however; enough of them can prove to be a filling meal.
- **Special Ingredients:** 1 handful of Choldrith eggs 
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 14
- **Failure Effect:** The cook is unable to eat anything for the next 48 hours
- **Effect:** A creature who consumes a portion of this meal ignores movement restrictions caused by webbing and gains the ability to speak Undercommon for 8 hours

#### Chuul Tail
*Recipe Price: 1,000 gp*

A chuul's tail contains the remnants of both their paralytic glands and their ability to detect magic. When prepared and brought to a boil, either effect could come forth.
- **Special Ingredients:** 1 Chuul tail (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 4
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 15
- **Failure Effect:** The cook is paralyzed for 1 hour
- **Effect:** A creature who consumes a portion of this meal gains the benefits of the *detect magic* spell with a range of 60 feet for 1 hour, not requiring concentration

```
```

#### Charcoal Roasted Wolf
*Recipe Price: 100 gp*

These vicious dogs have amazing stamina, and are surprisingly tasty if placed on a bed of charcoals.
- **Special Ingredients:** 1 entire Wolf or 1/2 of a Dire Wolf
- **Required Spices:** 1 gp
- **Portions Created:** 6
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 11
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal rolls 1d6. On a 6, the creature loses 1 point of exhaustion

#### Cockatrice Omelette
*Recipe Price: 500 gp*

Unlike most recipes, this does not require a piece of the actual beast. One must manage to find an egg of the hideous monstrosity to cook it into an omelette.
- **Special Ingredients:** 1 Cockatrice egg
- **Required Spices:** 1 gp
- **Portions Created:** 2
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 11
- **Failure Effect:** The cook's tongue is turned to stone, granting disadvantage on all Charisma ability checks for 24 hours. This effect can also be removed by the *greater restoration* spell or other magic
- **Effect:** A creature who consumes a portion of this meal gains the ability to communicate with birds as if they shared a language for 1 hour

#### Cranium Rat Skewer
*Recipe Price: 500 gp*

These odd, cranium baring rats can be carefully skewered and roasted over a fire.
- **Special Ingredients:** 2 entire Cranium Rats
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** The cook is illuminated for 8 hours, during this time it has disadvantage on Dexterity (Stealth) checks made to hide
- **Effect:** A creature who consumes a portion of this meal is immune to any effect that would sense its emotions or read its thoughts for 1 hour

<img 
  src='https://i.imgur.com/vK95de3.png' 
  style='position:absolute; bottom:-145x; right:0px; width:820px' />

<div class='footnote'>SIMPLE RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Darkmantle Skewer
*Recipe Price: 500 gp*

These strange beings can simply be skewered and roasted, if you manage to get your hands on one.
- **Special Ingredients:** 2 pounds of Darkmantle meat
- **Required Spices:** 2 gp
- **Portions Created:** 2
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** The cook is blinded for 1 hour, as light is unable to enter its eyes
- **Effect:** A creature who consumes a portion of this meal gains blindsight to a range of 60 feet for 10 minutes unless it is deafened

#### Deer / Elk Venison
*Recipe Price: 100 gp*

Deer have a variety of ways to be prepared, all of which are delicious.
- **Special Ingredients:** 2 pounds of Deer Elk meat
- **Required Spices:** 2 gp
- **Portions Created:** 2
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal gains 1d6 temporary hit points


#### Goat Leg
*Recipe Price:* 100 gp

These regular animals' meat can prove to be quite filling.
- **Special Ingredients:** 1 pound of Goat meat
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal regains 1 Hit Dice up to their Hit Dice maximum.

```
```

#### Grick Roasted Tentacle
*Recipe Price:* 500 gp

Grick are strange creatures, however; even these foul monstrosities have their uses.
- **Special Ingredients:** 1 Grick tentacle (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 13
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal gains advantage on Dexterity (Stealth) checks made to hide in rocky terrain for 1 hour

#### Griffon / Hippogriff Eye Stew
*Recipe Price:* 500 gp

Griffons are fierce predators with keen eyesight. This feature can be infused into a stew by adding a whole eyeball.
- **Special Ingredients:** 1 Griffon or Hippogriff eye (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 13
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal gains advantage on Wisdom (Perception) checks that rely on sight for 1 hour

#### Hell Hound Ham
*Recipe Price:* 500 gp

These monstrous dogs have certain cuts of their flesh that can grant part of their defense against heat and flame.
- **Special Ingredients:** 8 pounds of Hell Hound meat
- **Required Spices:** 8 gp
- **Portions Created:** 2
- **Weight / Portion:** 1 pound
- **Cooking DC:** 14
- **Failure Effect:** The cook takes 14 (4d6) fire damage.
- **Effect:** A creature who consumes a portion of this meal gains resistance to fire damage for 10 minutes

<img 
  src='https://i.imgur.com/2tFO746.png' 
  style='position:absolute; bottom:-35px; right:0px; width:820px' />

<div class='footnote'>SIMPLE RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Intellect Devourer Stuffed Mushroom
*Recipe Price:* 500 gp

This aberration is a brain on four legs, a brain that can be used to stuff fungus. While not the most tasteful of meals, the benefits can be quite useful.
- **Special Ingredients:** 1 Intellect Devourer brain (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 13
- **Failure Effect:** Roll 3d6. If the total equals or exceeds the cook's Intelligence score, that score is reduced to 0. The cook is stunned until it regains at least one point of Intelligence
- **Effect:** A creature who consumes a portion of this meal can sense the presence and location of any creature within 100 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by the *mind blank* spell. This effect lasts for 1 hour

#### Kraken Calamari
*Recipe Price:* 3,000 gp

This titanic creature's flesh is immune to electricity due to the pulsing current it holds. One should be extremely careful in handling this ingredient.
- **Special Ingredients:** 5 pounds of Kraken meat
- **Required Spices:** 30 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 30
- **Failure Effect:** The cook takes 66 (12d10) lightning damage
- **Effect:** A creature who consumes a portion of this meal gains resistance to lightning damage as well as immunity to the first time it takes lightning damage for 8 hours

#### Kuo-toa Filet
*Recipe Price: 500 gp*

These degenerate, fishlike humanoids have gills that allow them to breathe underwater.
- **Special Ingredients:** 2 pounds of Kuo-toa meat
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** The cook gains sunlight sensitivity for 1 hour (see page 24 of the *Player's Handbook*)
- **Effect:** A creature who consumes a portion of this meal gains the ability to breathe air and water for 1 hour

```
```

#### Quaggoth Steak
*Recipe Price: 500 gp*

These savage beings become dangerous when injured; this feature can be used by someone who consumes its flesh if it's properly seared.
- **Special Ingredients:** 2 pounds of Quaggoth meat
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 13
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal can go into a fury when wounded for 1 hour. While the creature has 10 hit points or fewer, it has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack

#### Rakshasa Paw Stew
*Recipe Price: 2,000 gp*

These fiends hide in plain sight, but if one can find and slay one, their paws can grant abilities similar to what a rakshasa possesses.
- **Special Ingredients:** 1 Rakshasa paw (1 unit)
- **Required Spices:** 4 gp
- **Portions Created:** 2
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 24
- **Failure Effect:** The cook is cursed. While cursed, the cook dreams horrible images and grains no benefit from finishing a short or long rest
- **Effect:** A creature who consumes a portion of this meal gains limited magic immunity for 10 minutes. During this time, spells of 3rd level or lower cannot affect or detect the creature

#### Roasted Thri-kreen
*Recipe Price: 500 gp*

These bipedal, ant-like humanoids wander the desert, able to forgo sleep in exchange for shorter lives.
- **Special Ingredients:** 4 pounds of Thri-kreen meat
- **Required Spices:** 4 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 12
- **Failure Effect:** The cook is poisoned for 8 hours
- **Effect:** A creature, who consumes a portion of this meal can forgo sleeping during its next long rest, is able to perform light activity while still gaining the benefits of a long rest. However; if the creature decides to not sleep, it must roll 1d20. On a 1, it ages 1 year

<div class='footnote'>SIMPLE RECIPES</div>
<div class='pageNumber auto'></div>
\page

#### Sahuagin Tartare
*Recipe Price: 500 gp*

These strange, shark-like predators have superior vision in the dark, which can be temporarily transfered if consumed.
- **Special Ingredients:** 1 pound of Sahuagin meat
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 11
- **Failure Effect:** The cook can breathe air or water for 24 hours, but needs to be submerged at least once every 4 hours to avoid suffocating
- **Effect:** A creature who consumes a portion of this meal gains darkvision with a range of 60 feet for 4 hours

#### Unicorn Blood Sausage
*Recipe Price: 1,000 gp*

This intricate recipe has no room for failure as each part of the unicorn must be successfully gathered from its corpse. Killing one of these beautiful creatures is an affront to the deity that placed it in the Material Plane.
- **Special Ingredients:** 2 pounds of Unicorn meat, 1 Unicorn horn (2 units), Unicorn blood (1 unit), 2 Unicorn hooves (2 units)
- **Required Spices:** 4 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 16
- **Failure Effect:** The cook has its physical age increased by 2d6 + 6 years
- **Effect:** A creature who consumes a portion of this meal has its physical age reduced by 1d6 + 6 years

```
```

#### Xorn on the Cob
*Recipe Price: 1,000 gp*

The essence of this elemental is prepared into a rub that is then applied to a corn cob.
- **Special Ingredients:** 1 Xorn elemental essence (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 16
- **Failure Effect:** The cook gains the following indefinite madness effect: the creature only craves previous metal and stones, and refuses to consume organic material. The creature is effectively starving (see page 185 of the *Player's Handbook*) until it is cured by a *greater restoration* spell or similar magic
- **Effect:** A creature who consumes a portion of this meal gains the ability to burrow through nonmagical, unworked earth and stone for 1 minute. While doing so, the creature does not disturb the material it moves through

<img 
  src='https://i.imgur.com/LSkkTQz.png' 
  style='position:absolute; bottom:-61px; right:0px; width:820px' />
  
<div class='footnote'>SIMPLE RECIPES</div>
<div class='pageNumber auto'></div>
\page
### Complex Recipes

#### Banderhobb Leg Broth
*Recipe Price:* 1,000 gp

A banderhobb's leg meat is cooked into a broth, then discarded. The broth gains a slimy texture and turns green.
- **Special Ingredients:** 8 pounds of Banderhobb meat
- **Required Spices:** 16 gp
- **Portions Created:** 2
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 16
- **Failure Effect:** The cook takes 21 (6d6) necrotic damage
- **Effect:** A creature who consumes a portion of this meal can take the Hide action as a bonus action, while in dim light or darkness, for 1 hour

#### Black Pudding
*Recipe Price: 1,000 gp*

A black pudding can be made into exactly that, black pudding, a dessert.
- **Special Ingredients:** 1 Black Pudding ectoplasm (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 15
- **Failure Effect:** The cook takes 18 (4d8) acid damage. In addition, nonmagical armor worn by the cook is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10
- **Effect:** A creature who consumes a portion of this meal becomes amorphous for 1 minute, able to move through a space as narrow as 1 inch wide without squeezing

```
```

#### Cinnamon Quickling Ears
*Recipe Price:* 500 gp

After being ground and baked into a ear-shaped pasty, this dessert hums with energy. 
- **Special Ingredients:** 2 Quickling ears (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 1 pound
- **Cooking DC:** 12
- **Failure Effect:** The cook's vision blurs for 8 hours, granting disadvantage on Intelligence (Investigation) and Wisdom (Perception) checks
- **Effect:** A creature who consumes a portion of this meal has their speed increased by 10 feet for 4 hours

#### Crocodile Soup
*Recipe Price: 100 gp*

These predators can make an excellent soup.
- **Special Ingredients:** 2 pounds of Crocodile meat
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 11
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal can immediately make a saving throw with advantage against a disease affecting it, curing the disease on a success

<img 
  src='https://i.imgur.com/dWGMzGC.png' 
  style='position:absolute; bottom:-0px; right:0px; width:820px' />

<div class='footnote'>COMPLEX RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Displacer Tentacle Broth
*Recipe Price: 500 gp*

The two tentacles on a displacer beast's back can be carefully removed and cooked into a broth.
- **Special Ingredients:** 1 Displacer tentacle (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 14
- **Failure Effect:** The cook has disadvantage on Dexterity saving throws and ability checks for 1 hour
- **Effect:** A creature who consumes a portion of this meal gains avoidance for 1 minute. If the creature is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails

#### Dragon's Broth
*Recipe Price:* 2,000 gp

An expensive and rare dish, this versatile recipe can grant resistance. The meat is ground, seasoned with spices, and added to the stew along with the bones.
- **Special Ingredients:** 10 pounds of Adult or older Dragon meat, 1 unit of its bones
- **Required Spices:** 40 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 24
- **Failure Effect:** The cook gains vulnerability to the appropriate damage type for 8 hours
- **Effect:** A creature who consumes a portion of this meal gains resistance to the appropriate damage type for 8 hours

| Dragon Type | Damage  |
|:---:|:------------:|
| Black, Copper | Acid |
| Blue, Bronze  | Lightning |
| Brass, Gold, Red | Fire |
| Green | Poison |
| White, Silver | Cold |

#### Dryad Soup
*Recipe Price: 500 gp*

One should be careful when slaying a dryad, as that can attract the fury of the forest it defends, along with its other protectors. However; if one should happen to have one at their disposal, they make excellent vegetable soup.
- **Special Ingredients:** 1 Dryad eye (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 12
- **Failure Effect:** The cook is cursed for 8 hours. While cursed, the cook is both attracted to and bound to the nearest tree. In their mind, the tree must be protected at all costs.
- **Effect:** A creature who consumes a portion of this meal gains the ability to communicate with beasts and plants as if they shared a language for 1 hour.



#### Ettercap Loaf
*Recipe Price:* 500 gp

These shepherds of spiders have the inherent abilities of their cluster. One of their claws, ground into a powder and baked into a loaf of bread, is sufficient to transfer those abilities to a consumer.
- **Special Ingredients:** 1 Ettercap gland (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 4
- **Weight / Portion:** 1 pound
- **Cooking DC:** 13
- **Failure Effect:** The cook is restrained by webbing, as the gland explodes, and is restrained. As an action, the cook can make a DC 15 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 20 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage
- **Effect:** A creature who consumes a portion of this meal gains spider climb for 1 hour. The creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check

#### Galeb Duhr Soup
*Recipe Price:* 1,000 gp

The stony remnants of a galeb duhr can create amazing flavors and effects if ground up finely in this stone soup. The stone is gathered the same way as meat would be on a fleshy creature.

- **Special Ingredients:** 3 pounds of Galeb Duhr stone
- **Required Spices:** 6 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 17
- **Failure Effect:** The cook gains the mental stats of an animated boulder for 8 hours. The cook's Intelligence and Charisma become 1 for the duration
- **Effect:** A creature who consumes a portion of this meal gains a pebbly layer over their skin, granting them resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks for 1 hour

#### Gelatinous Cube Jelly
*Recipe Price: 500 gp*

This ooze can be turned into a strange jelly. One would describe it as transparent, jiggly, and surprisingly tasty. Fruits are added to counteract the bitterness of the acid that was previously suffusing the ooze.
- **Special Ingredients:** 1 Gelatinous Cube ectoplasm (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 2
- **Weight / Portion:** 1 pound
- **Cooking DC:** 13
- **Failure Effect:** The cook takes 10 (3d6) acid damage
- **Effect:** A creature who consumes a portion of this meal becomes transparent for 1 hour. Even when the creature is in plain sight, it can make a Hide action with advantage. The creature becomes visible if it moves or attacks


<div class='footnote'>COMPLEX RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Hearty Cambion  Soup
*Recipe Price:* 1,000 gp

A cambion's fiendish blessing can be used to one's advantage if properly prepared; otherwise, it can curse someone with its wickedness. Its heart can be ground and cooked into a filling soup.

- **Special Ingredients:** 1 Cambion heart (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 16
- **Failure Effect:** The cook is cursed. While cursed, the cook is unable to show any mercy instead becoming ruthless and violent.
- **Effect:** A creature who consumes a portion of this meal includes its Charisma bonus in their AC for 10 minutes.

#### Hydra Brain Soup
*Recipe Price:* 1,500 gp

While disgusting to handle and eat, using a hydra's brain in a soup can produce amazing results. The entire brain is used in making this soup. Nothing is wasted except one's taste buds for a week after consuming this.
- **Special Ingredients:** 1 Hydra brain (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 19
- **Failure Effect:** The cook is unable to eat anything for the next 72 hours
- **Effect:** A creature who consumes a portion of this meal regrows any severed body parts (fingers, legs, and so on), if any, over 2 minutes.

#### Lamia Broth
*Recipe Price: 1,000 gp*

Using the bones of a lamia, one can temporarily harness its powers of far-reaching observation.
- **Special Ingredients:** 1 Lamia spine (2 units)
- **Required Spices:** 4 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 15
- **Failure Effect:** The cook is cursed. While cursed, the cook has disadvantage on Wisdom saving throws and all ability checks
- **Effect:** A creature who consumes a portion of this meal gains a single use of the *scrying* spell, which expires after 24 hours. The spell's base DC is 8 + the creature's proficiency bonus + the creature's Charisma modifier


```
```

#### Minced Mimic Pie
*Recipe Price:* 500 gp

While a mimic may seem like an inanimate object, it does in fact have flesh. A mimic can be made into a meat pie with some work and an oven.
- **Special Ingredients:** 4 pounds of Mimic meat
- **Required Spices:** 4 gp
- **Portions Created:** 4
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 13
- **Failure Effect:** The cook polymorphs into an inanimate object of the DM's choice for 8 hours.
- **Effect:** A creature who consumes a portion of this meal polymorphs into an inanimate object of their choice for 1 hour and can end this effect with an action.

#### Neothelid Diced Tentacle Cake
*Recipe Price:* 2,000 gp

A neothelid's tentacles can be diced and put into a cake alongside some apples. The apples reduce the acidity level, allowing a person to not die upon digesting this deliciously strange dessert.
- **Special Ingredients:** 2 Neothelid Tentacles (2 units)
- **Required Spices:** 8 gp
- **Portions Created:** 4
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 24
- **Failure Effect:** The cook takes 35 (10d6) acid damage
- **Effect:** A creature who consumes a portion of this meal gains the following ability for 10 minutes: it is aware of the presence of creatures within 500 feet of it that have an Intelligence score of 6 or higher. It knows the distance and direction to each creature, as well as the creature's Intelligence score, but can't sense anything else about it. A creature protected by a *mind blank* spell, a *nondetection* spell, or similar magic can't be perceived in this manner

#### Nothic Pie
*Recipe Price:* 500 gp

A nothic's eye can be mashed and made into a jelly to flavor a small pie.
- **Special Ingredients:** 1 Nothic eye (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 2
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 13
- **Failure Effect:** The cook takes 10 (3d6) necrotic damage
- **Effect:** A creature who consumes a portion of this meal gains weird insight for 1 hour. During this time, the creature can use an action to make a Wisdom (Insight) check against the Charisma (Deception) check of a target within 30 feet. If the creature wins, it learns one fact or secret about the target. The target automatically wins if it is immune to being charmed. This ability expires after one use

<div class='footnote'>COMPLEX RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Purple Worm Velvet Cake
*Recipe Price:* 2,000 gp

A purple worm's stinger can be used as an antivenom if baked into a cake. The effect lingers for as long as the cake remains in one's digestive system.
- **Special Ingredients:** 1 Purple Worm stinger (4 units)
- **Required Spices:** 16 gp
- **Portions Created:** 6
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 26
- **Failure Effect:** The cook takes 42 (12d6) poison damage
- **Effect:** A creature who consumes a portion of this meal gains advantage on saving throws against poison and has resistance against poison damage. This effect lasts 8 hours

#### Remorhaz Soup
*Recipe Price: 1,000 gp*

If one slices up this creature's meat into thin slices, then presses it down with a rolling pin to extract its essence, it can be made into a soup that warms the body.
- **Special Ingredients:** 16 pounds of Remorhaz meat
- **Required Spices:** 10 gp
- **Portions Created:** 1
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 16
- **Failure Effect:** The cook takes 21 (6d6) fire damage
- **Effect:** A creature who consumes a portion of this meal has its body heated for 24 hours. During this time, the creature has resistance to cold damage and can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection

#### Roc Quiche
*Recipe Price: 1,500 gp*

These majestic birds are incredibly durable, and their eggs contain the chemistry that grants them their sturdiness.
- **Special Ingredients:** 1 Roc egg
- **Required Spices:** 3 gp
- **Portions Created:** 4
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 22
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal rolls 1d4 and consults the table below. For 10 minutes, it gains proficiency in appropriate saving throw. If it already has proficiency in the saving throw, it gains no benefit

<div style='column-count:2'>
| 1d4 | Saving Throw |
|:---:|:------------|
| 1  | Dexterity |
| 2  | Constitution |

```
```

| 1d4 | Saving Throw |
|:---:|:------------|
| 3 | Wisdom |
| 4 | Charisma |
</div>

```
```

#### Salamander-Topped Focaccia 
*Recipe Price: 1,000 gp*

If skinned, thinly sliced, and put atop this delicious bread, the result is a fiery-hot meal that is usually split into slices.
- **Special Ingredients:** 16 pounds of Salamander meat
- **Required Spices:** 32 gp
- **Portions Created:** 4
- **Weight / Portion:** 1 pound
- **Cooking DC:** 16
- **Failure Effect:** The cook takes 14 (4d6) fire damage
- **Effect:** A creature who consumes a portion of this meal can heat any metal weapon their wield for 10 minutes, during which time they deal 3 (1d6) fire damage on a hit

#### Shambling Mound Broth
*Recipe Price: 1,000 gp*

A shambling mound's root-stem is the source of its electric affinity, something that can be infused into a broth over time.
- **Special Ingredients:** 1 Shambling Mound root-stem (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 4
- **Weight / Portion:** 3 pounds
- **Cooking DC:** 16
- **Failure Effect:** The cook gains vulnerability to lightning damage for 1 hour
- **Effect:** A creature who consumes a portion of this meal gains resistance to lightning damage for 10 minutes

#### Slaad Chocolate Fingers
*Recipe Price: 1,000 gp*

This type of meat can be cooked then covered in chocolate, although the process as well as the result is quite volatile.
- **Special Ingredients:** 4 pounds of Slaad meat (not from a tadpole)
- **Required Spices:** 8 gp
- **Portions Created:** 4
- **Weight / Portion:** 1 pound
- **Cooking DC:** 16
- **Failure Effect:** The cook is diseased. While diseased, the cook can't regain hit points, and its hit point maximum is reduced by 7 (2d6) every 24 hours. If the disease reduces the target's hit point maximum to 0, the cook instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a *wish* spell can reverse the transformation
- **Effect:** A creature who consumes a portion of this meal rolls 1d10, and consult the table below. For 1 hour, it gains resistance to the appropriate damage type. If it already has resistance to that damage, it gains no benefit

| 1d10 | Saving Throw |
|:----:|:-------------:|
| 1-2  | Acid |
| 3-4  | Cold |
| 5-6 | Fire |
| 7-8 | Lightning |
| 9-10 | Thunder |

<div class='footnote'>COMPLEX RECIPES</div>
<div class='pageNumber auto'></div>
\page
#### Slithering Tracker Stuffed Pastry
*Recipe Price: 500 gp*

This type of ooze can be injected into a pastry, but one has to be careful to not let the semi-conscious remains near one's mouth.
- **Special Ingredients:** 1 Slithering Tracker ectoplasm (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 3
- **Weight / Portion:** 0.5 pound
- **Cooking DC:** 14
- **Failure Effect:** The cook begins to suffocate and choke. The cook is able to make a DC 13 Constitution saving throw at the end of each of its turns to end the effect
- **Effect:** A creature who consumes a portion of this meal has advantage on Wisdom checks to track prey for 1 hour

#### Troglodyte Croissant
*Recipe Price: 500 gp*

These savage, degenerate creatures have one thing going for them, skin that turns flaky when baked.
- **Special Ingredients:** 1 Troglodyte skin (1 unit)
- **Required Spices:** 2 gp
- **Portions Created:** 3
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** The cook is covered in a stench. For 8 hours or until the cook bathes, it has disadvantage on Charisma ability checks as well as emitting a foul stench
- **Effect:** A creature who consumes a portion of this meal gains the skin of a chameleon for 10 minutes, during which time it has advantage on Dexterity (Stealth) checks made to hide

#### Yeti Cream Horn
*Recipe Price: 500 gp*

A yeti's horn is hollowed out; then cream is poured into it and left to chill. Due to the horn remaining freezing cold, the cream is iced and infused with strange energy. A yeti only has two horns.
- **Special Ingredients:** 1 Yeti horn (1 unit)
- **Required Spices:** 1 gp
- **Portions Created:** 1 if the horn is from a Yeti, 2 if its from an Abominable Yeti
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 14
- **Failure Effect:** The cook is afraid of fire for 8 hours. During this time, if the cook takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn
- **Effect:** A creature who consumes a portion of this meal grows white fur all over their body, gaining advantage on Dexterity (Stealth) checks made to hide in snowy terrain for 8 hours. They also gain a climbing speed equal to their walking speed

```
```

#### Vegepygmy Lasagna
*Recipe Price: 500 gp*

These odd, fungus creatures can be served between layers of thin dough.
- **Special Ingredients:** 4 pounds of Vegepygmy tissue
- **Required Spices:** 4 gp
- **Portions Created:** 6
- **Weight / Portion:** 1 pound
- **Cooking DC:** 11
- **Failure Effect:** The cook takes 10 (4d4) piercing damage
- **Effect:** A creature who consumes a portion of this meal has advantage for 1 hour on Dexterity (Stealth) checks made in any terrain with ample obscuring plant life

#### Wild Boar Meat Pie
*Recipe Price: 100 gp*

The meat from wild boars makes excellent meat pies.
- **Special Ingredients:** 6 pounds of Boar meat
- **Required Spices:** 6 gp
- **Portions Created:** 4
- **Weight / Portion:** 2 pounds
- **Cooking DC:** 11
- **Failure Effect:** None
- **Effect:** A creature who consumes a portion of this meal can immediately make a saving throw with advantage against a poison affecting it, ending it on a success

<img 
  src='https://i.imgur.com/lmON5HO.png' 
  style='position:absolute; bottom:0px; right:0px; width:420px' />

<div class='footnote'>COMPLEX RECIPES</div>
<div class='pageNumber auto'></div>
\page
<div class='descriptive'>
##### CREDITS

**Cover Art** - [Seaside Tavern Kitchen](https://www.deviantart.com/art/Seaside-Tavern-Kitchen-611905202) by lnsan1ty on DeviantArt

**Tavern** - [Thief Tavern](https://www.artstation.com/artwork/Ewb0) by Nicolas Ferrand on Artstation

**Cooking Orc** - [Bor Breakfist](https://www.deviantart.com/art/Bor-Breakfist-392052683) by Nightblue-art on DeviantArt

**Cooking Display** - Dragon's Crown game

**Wolf Campfire** - [Warmth](https://www.artstation.com/artwork/zolzQ) by Priscilla Bonilla on Artstation

**Dining Room** - [Thief Kitchen](https://www.artstation.com/artwork/qeNyz) by Nicolas Ferrand on Artstation

**Kitchen** - [Medieval Kitchen](https://www.artstation.com/artwork/GDl5d) by Heewon Jang on Artstation

**Pan Chef** - [Cooking](https://www.artstation.com/artwork/JenZ0) by Hupopo Bao on Artstation

To be used with /u/AeronDrake's [Wilderness Survival Guide](https://www.reddit.com/r/UnearthedArcana/comments/69f5im/wilderness_survival_guide_version_52/)

Revision and image editing by [/u/thewickling](https://www.reddit.com/user/thewickling)
</div>

#### Template for Creating Recipes
Something to consider is how many portions you can make with a single monster's corpse. Use that as the first step in determining how many units or pounds of flesh are required. If using a category of monster, use the lowest CR.

- **Special Ingredient:** Either pick a number of units (ex: 1 eyestalk) or the weight of some meat
- **Portions Created:** Multiply the ingredient weight or units by the appropriate spice cost
- **Weight / Portion:** Use common sense, if you want to reduce it you can make it a recipe that would require it to be lowered (ex: only some of the meat is usable or where it has to be removed after being infused into a broth)
- **Cooking DC:** 11 + CR (rounded down, maximum 30)
- **Failure Effect:** If the creature has an effect that could be interesting, add it to a degree as a Failure Effect
- **Effect:** The power of the effect should be relative to the power of the creature. Duration can be used to lessen or buff an effect

| CR | Recipe Cost | Spice Cost |
|:-:|:-:|:-:|
| 0-3  | 500 gp | 1 gp |
| 4-7  | 1,000 gp | 2 gp |
| 8-11 | 1,500 gp | 3 gp |
| 12-15 | 2,000 gp | 4 gp |
| 16-19 | 2,500 gp | 5 gp |
| 20-23 | 3,000 gp | 6 gp |
| 24-27 | 3,500 gp | 7 gp |
| 28-30 | 4,000 gp | 8 gp |

### Gathering from Creatures

Creature parts are used as alchemical materials, cooking and for creating armor and weapons for the adventurers, which some of them gives special features. Others take some of the creature parts as trophies and decorations for their armor and houses. Some are even used in cooking, as shown in chapter 8.

If you want to extract parts of animals and creatures, you must make an Intelligence (Nature) check for common creatures, an Intelligence (Arcana) or an Intelligence (Religion) check for rarer creatures. You can also make a Wisdom (Survival) instead an Intelligence check when harvesting parts.

On a failed check, the part is destroyed or damaged. It's up to the DM to determine which check is made depending on how common that creature is in the world, and its type.

**DC: 15 + 1/2 of the creature's CR** *(Creatures with a CR less than 2 don't add the CR to the DC)*

The number of checks you can make and the time used for harvesting all the parts of a creature depends of the size of the creature as shown in the following table. For example, if you harvest a medium sized creature it will take one hour for the whole process, even if you only make 1 check.

| Creature Size | Max. harvest checks | Total time to harvest |
|:----|:------:|:------|
| Tiny  | 1 | Two hours |
| Small  | 1 | 30 minutes |
| Medium | 2 | One hour |
| Large | 3 | One hour |
| Huge | 4 | Two hours |
| Gargantuan | 5 | Two hours (minimum)|

Each successful check gives you a number of units depending on the creature size as shown in the following table, which can be used for creating new pieces of equipment, cooking ingredients or as alchemical materials.

<div style='column-count:2'>
| Creature size | Units collected per check |
|:---:|:------------:|
| Tiny | 1/4 unit |
| Small | 1/2 unit |
| Medium | 1 unit |


```
```

| Creature size | Units collected per check |
|:---:|:------------:|
| Large | 2 units |
| Huge | 3 units |
| Gargantuan | 4 units |
</div>

You can only make one check for each part you want to harvest. For example, a character can make 3 checks for harvesting a large sized dragon, but he can only use one of the checks to harvest the scales, and the other two checks can be used for other parts of the dragon (like an essential organ and the horns).

#### Getting Meat (Foraging Variant)

While the characters can forage to survive on the wilderness, they also can hunt down and kill a creature to harvest the meat and use it as food. The meat they yield spoils after a single day if uneaten. Eating spoiled meat might require a Constitution saving throw to avoid throwing up the food or getting diseased.

A character can make a Wisdom (Survival) check to try to collect meat as food. The DC for the check is typically 15, but its up to the DM to modify the DC. The amount of meat harvested is determined by the creature size, as shown in the creature food yield table below. 

Getting meat does not count on the maximum harvest checks you can make to harvest a creature.

##### Creature Food Yield by Size

<div style='column-count:2'>
| Size | Food Gained |
|:----|:-------------:|
| Tiny  | 1 lb. |
| Small  | 4 lb. |
| Medium | 16 lb. |

```
```

|  Size | Food Gained |
|:---|:------------:|
| Large | 32 lb. |
| Huge  | 64 lb.      |
| Gargantuan  | 128 lb.     |
</div>

<div class='footnote'>AERON DRAKE'S HOMEBREW EXCERPT</div>
<div class='pageNumber auto'></div>