# Roguish Archetypes
This presents another option for the rogue
class, reflecting an old prestige class from the
3.5 era, the Hoardstealer. Please check with your DM before you
play this homebrew option. This is the first
version and will be subject to balance changes.
Thanks to Homebrewery for the awesome tool
to create this.

### The Hoardstealer
While some rogues pick pockets, break and enter homes, or charm people out of their hard earned money, there are a few rogues that want to pull off huge heists from monster lairs. These ambitous (or greedy, depending who you ask) individuals are known as Hoardstealers. They have a reputation for being brave, money-loving, and sometimes downright foolish. But you can't argue with the results-- of the ones that live to tell the tale anyway.

#### Looter
Starting at 3rd level, you can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check. 

Additionally, if you forgo the extra damage granted by a successful sneak attack, you can attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. The target makes a Strength Saving Throw against a DC of 8 + Your Proficiency Bonus + Your Dexterity Modifier. On a failed save, the target drops the item you choose. If you are within reach of the object, you may use your reaction to immediately pick it up without provoking an attack of opportunity.

#### Discerning Eye
Additionally, at 3rd level you add double your proficiency modifier on all relevant checks to evaluate worth of items that you find, including properties of magical items. You may cast the Identify spell once per day without a material component, but only on a magical object.

#### Deep Pockets
Starting at 9th level, you can magically turn any container—from a waistcoat pocket to a backpack to a barrel—into the equivalent of a bag of holding. The container's weight remains the same, but it becomes capable of holding up to 10 cubic feet (or 100 pounds) of material per 3 rogue levels (rounded down). The duration of this effect is 1 hour per 3 rogue levels (rounded down). If the effect ends prematurely (such as by being dispelled), everything within the container spills out onto the floor. This magical space cannot hold living creatures, and will automatically reject them.

#### Use Magic Device
By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of Magic Items.

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#### Hide From the Dragon
At 17th level, you are used to stealing treasure from creatures bigger than you. You have advantage on all Dexterity (Stealth) checks to hide from creatures that are equal to or larger than your character's size. You also no longer need a hiding place or cover; you can try to hide when you are lightly obscured from the creature from which you are hiding, such as by darkness.

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<img 
  src='http://pds.egloos.com/pds/1/200505/30/59/c0015659_1941347.jpg' 
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