# Lady of the Untithed
At times they called her a goddess, other times she was considered to be a monster. But no one dared crossed the borders of her realm without being forced to contend with her fury. Strange tales were told of the deep forest that belonged to her, and of what would happen should you be lucky enough to survive an encounter with the creatures who dwelt there.
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> ## The Golden Lady
> Medium Fae, Chaotic Neutral
> ___
> - **Armor Class** 21
> - **Hit Points** 375 (36d10+180)
> - **Speed** 40 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|26 (+7)|27 (+8)|24 (+7)|28 (+9)|27 (+8)|30 (+10)|
>___
> - **Saving Throws** Dex +16, Wis +16, Cha +18
> - **Skills** Deception +18, Insight +16, Perception +16, Persuasion +18
> - **Condition Immunities** Charmed, Frightened, Exhaustion, Stunned
> - **Damage Resistances** Cold, Fire, Lightning, Poison, Psychic, Radiant
> - **Damage Immunities** Bludgeoning, Piercing, and Slashing that is nonmagical
> - **Senses** Truesight 120 ft
> - **Languages** All, Telepathy 120 ft
> - **Challenge** 26
> ___
> ***Radiant Weapons. *** The Golden Lady's weapon attacks are magical. When she hits with a weapon, the weapon deals an extra 20 (8d4) Radiant damage (included in the weapon attacks below).
>
> ***Innate Spellcasting.*** The Golden Lady's spellcasting ability is Charisma (spell save DC 26, ranged spell attack +18). The Golden Lady can innately cast the following spells, requiring no material components:
>
> At will: Charm Person, Crown of Madness, Detect Magic, Dispel Magic, Dissonant Whispers
>
> 3/day each: Counterspell, Dominate Person, Sanctuary, Telekinesis, Teleport
>
> 1/day each: Dominate Monster, Mass Suggestion, Otto's Irresistible Dance
>
> ***Legendary Resistance*** (3/Day). If the Golden Lady fails a saving throw, she can choose to succeed instead. 
>
> ***Magic Resistance*** The Golden Lady has advantage on saving throws against spell and other magic effects.
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> ### Actions
> ***Multiattack.*** The Golden Lady attacks twice with the Golden Whip.
>
> ***The Golden Whip*** Melee Weapon Attack: +15 to hit, reach 15 ft., one target, Hit; 13 (2d4 + 7) slashing damage plus 20 (8d4) radiant damage.
>
> 																						
>***Paralyzing Gaze.*** The Golden Lady turns her magical gaze toward one target she can see within 30 ft of her and commands it to freeze. The target must succeed on a DC 26 Wisdom saving throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
>
> ***Binding Touch. (1/Day).*** The Golden Lady chooses one target she can see within 5 ft, binding one of its abilities with  touch. The target must succeed on a DC 26 Constitution saving throw or have disadvantage on ability checks made with the chosen ability for 1 hour.
>
> ***Summon Puck (1/Day).*** The Golden Lady summons Puck. Puck appears in an unoccupied space within 60 ft of the Golden Lady, acts as an ally of the Golden Lady, and can’t summon other allies. He remains for 1 minute, until he or the Golden Lady dies, or until the Golden Lady dismisses him as an action.
>
> ***Teleport.*** The Golden Lady magically teleports, along with any equipment she is wearing or carrying, up to 120 ft to an unoccupied space she can see.
>
> ### Legendary Actions
>The Golden Lady can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creautre’s turn. The Golden Lady regains spent legendary actions at the start of her turn.
>
>***Attack.*** The Golden Lady attacks once with the Golden Whip.
>
>***Eyes on Me!*** The Golden Lady casts Charm Person. 
>
>***Under the Mask (Costs 2 actions).*** The Golden Lady briefly reveals her face, casting Dispel Magic. Any creature within 30 ft who can see the Golden Lady must make a DC 26 Wisdom saving throw or take 14 (4d6) Psychic damage and be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once the effect ends, the target has no memory of her true visage.
>
>***Sit, My Pet!*** One creature charmed by The Golden Lady or Puck that she can see must use its reaction to drop any items it is holding and fall prone.
>
>***Teleport.*** The Golden Lady uses her Teleport action.

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<div class='footnote'>The Golden Lady</div>