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## Earth Ancestry
Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to primordial creatures of the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, you wield the power of elemental earth.

#### Origin Spells
Your connection to the elemental earth gives you acccess to additional spells. You gain them at the sorcerer levels noted in the description below. Once you gain a spell from this feature, you always know it, and it doesn't count against the number of spells you know.

##### Earth Origin Spells
| Sorcerer level | Spell |
|:----:|:-------------|
| 1st  | Earth Tremor |
| 3rd  | Maximillian's Earthen Grasp |
| 5th  | Meld into Stone |
| 7th  | Stone Shape |
| 9th  | Wall of stone |
| 11th | Bones of the Earth |


#### Earth Tongue
The arcane magic you command is infused with elemental earth. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

#### Stone's Endurance
At 1st level your connection to stone gives you extra durability. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

As an action you can gain an AC of 13 + your Constitution modifier if you aren’t wearing armor, and your skin assumes a stony appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield. 

#### Rockseer
At 6th level you become sensitive to vibrations in the ground and can detect and pinpoint the origin of vibrations within a specific radius, provided that the source of the vibrations and you are in contact with the same ground or substance. You gain tremorsense of 15ft, which increases to 30ft at 10th level, and to 60ft at 14th level.

#### Earth Glide 
At 14th level you can glide through any sort of natural earth or stone as easily as a fish swims through water. You gain a burrowing speed equal to your movement speed. You can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb the material you move through. This effect does not give you the ability to breathe underground, so when passing through solid material, you must hold your breath.

Aditionally, you can no longer be forcibly moved or knocked prone while you are on the ground and not incapacitated, and you can move across difficult terrain made of earth or stone without spending extra movement.

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#### Rock Solid
At 18th level your being is altered by the magic of elemental earth. You gain the following benefits:
- Your flesh becomes as hard as stone giving you resistance to piercing, slashing and bludgeoning damage from nonmagical attacks.
- You can shrug off even the most powerful blows. A critical hit against you becomes a normal hit.