# Circle of Wild Magic
Druids of the Circle of Wild Magic feel most at home among chaos. They reject the restraints of civilization, becoming one with the beasts that wander the land and with the untamed magic of old. They have a philosophy of living to the fullest, and to cling to life for as long as possible, as survival is the most primal instict of all.

## Circle Spells
Your way of life gives you access to certain spells. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Wild Magic Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

##### Circle of Wild Magic Spells
| Druid Level | Circle Spells |
|:----:|:-------------|
| 3rd  | Crown of Madness |
| 5th  | Conjure Animals, Revivify |
| 7th | Polymorph, Death Ward |
| 9th | Contagion, Mislead |

## Wild Magic Surge
Starting when you join this circle at 2nd level, you can unleash surges of untamed magic. Immediately after you  cast a druid spell of 1st level or higher, roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.

Additionally, you can expend two uses of your Wild Shape feature to transform into a beast of CR 1, and you roll on the Wild Magic Surge table.

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## Untamed Shapes
Starting at 6th level, when expending two uses of your Wild Shape feature, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down, and you roll on the Wild Magic Surge table.

Your attacks in beast form also count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

## Primal Backlash
At 10th level, when you are imperiled during your beast form, the magic within you can lash out; immediately after you take damage that reduces you to less than half of the beast's maximun hit points, you can use your reaction to roll on the Wild Magic Surge table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect.

## Controlled Chaos
At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.

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> ##### Wild Magic Surge Table
> You can use the table featured in the Wild Magic Sorcerer or an alternative homebrew one. 
> 
> **Image Credit** https://blizzardwatch.com/2020/04/20/dnd-classes-101-druid/


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<div class='footnote'>VIERA | THE HOMEBREWERY</div>