___
> ## Celestial Tressym
>*Tiny Celestial, Chaotic Good*
> ___
> - **Armor Class** 12
> - **Hit Points** 6(2d4 + 1)
> - **Speed** 40ft. Climb 30ft. Fly 40ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|4 (-3)|15 (+2)|9 (-1)|12 (+1)|13 (+1)|12 (+1) |
>___
> - **Damage Resistances** Fire, Lightning
> - **Damage Immunities** Poison
> - **Condition Immunities** Poisoned
> - **Skills**: Perception (+3) Stealth (+4)
> - **Senses** Passive Perception 13, Darkvision 80ft
> - **Languages** Understands Common & Celestial, can't speak.
> - **Challenge** 1 (200 XP)
> ___
>**Keen Eyes** Within 15ft of the tressym, magical invisibility fails to conceal anything from the tressym's sight. 
>
> ***Keen Smell.*** The tressym has advantage on Wisdom (Perception) checks that rely on smell. 
>
> ***Poison Sense.*** A tressym can detect whether a materiel or gaseous substance is poisonous by taste, touch, or smell.
>
> ***Magic Reisistance***. The Tressym has advantage on saving throws against spells and other magical effects.
>
> ### Actions
>Claws. Melee Weapon Attack: +2 to hit, reach 5 ft. one target. Hit: 1d4+0 slashing damage. 
>
>Searing Bite. Melee Weapon Attack. +0 to hit, reach 5 ft. one target. Hit: 1d4+2 fire damage.
>
>>**Varient: Tressym Familiar**
>>
>>Although sometimes assigned by their patrons to a enterprising magician. Celestial Tressym only agree to aid the couragous and virtuous, and encourage spontanous acts of good will.
>>
>>The Tressym can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the Tressym senses as long as they are withing 1 mile of each other. While the Tressym is within 10 ft of its master, they share its Magic Resistance Trait. At any time for any reason the familiar can end this bond.


<img 
  src='https://scontent-lhr8-1.cdninstagram.com/v/t51.2885-15/sh0.08/e35/c1.0.1232.1232a/s640x640/72130659_229674641355567_5818467102885570765_n.jpg?_nc_ht=scontent-lhr8-1.cdninstagram.com&_nc_cat=103&_nc_ohc=35vIsKos6DAAX8xqwHW&oh=6ff35d792782a41f01a28adaf3a72baf&oe=5E937B70' 
  style='width:325px' />
  Credit: Cherrym0om
## Tressym
Tressym resemble house cats with wings, inhabiting arid places, or high cliffs in quiet mountains, making their dens in treetops and caves. Tressym are silent hunters, using their eagle-like wings, claws and keen eyes to hunt even the smallest of prey. 

**Solitary Hunters**. Tressym live in high places, and hunt creatures on the plains or forest floor. While friendly with their own kind, Tressym only live together to raise young, and don't mate for life. While shy and cautious of humanoids, Tressym sometimes prank or aid humans in acts of karma.
While Tressym will ignore bats, faerie dragons and the like, they hate and attack on sight Stirges, imps and other flying evil creatures such as manticores.

**Feline Familiars**. Often magicians of all kinds will seek out Tressym to become familairs to them, their keen senses being valuable to an enterprising wizard.  Tressym are picky when choosing  a 
companion, and shy to allow most creatures near them, but can be won over with kindness and gifts. A Tressym acts much like a housecat, with a greater want for freedom of movement. A tressym puts up with no ill treatment, and will abandon a cruel or abusive master without warning.
							
**Celestial Favor**. Rarely, a Tressym is blessed by a passing celestial while a kitten. These become Celestial Tressym, magically resistant and an increased longevity, with eyes able to see through even magical invisibilty. These Tressym sometimes carry messages and complete tasks for celestials on the mortal plane. A celestial Tressym will often have violet or silver eyes, and have gold speckled wings.