##### Futuristic Weapons
___
| Weapon | Cost   | Damage | Weight   | Properties |
|:---|---:|:---|---:|:---|
| *Martial Ranged Weapon* | | | | |
|    Autopistol | 250 credits   | 2d6 piercing | 3 lb.   | Ammunition (range 50/150), reload (25 shots) |
|    Blaster pistol | 400 credits   | 4d4 lightning | 2 lb.   | Ammunition (range 40/120), reload (50 shots) |
|    Laser pistol | 400 credits   | 3d6 radiant | 2 lb.   | Ammunition (range 40/120), reload (50 shots) |
|    Screamer pistol | 300 credits   | 2d6 thunder | 2 lb.   | Ammunition (range 30/90), reload (50 shots) |
|    Blaster carbine | 750 credits   | 4d4 lightning | 2 lb.   | Ammunition (range 40/120), burst fire, reload (50 shots), two-handed |
|    Laser carbine | 750 credits   | 3d6 radiant | 2 lb.   | Ammunition (range 40/120), burst fire, reload (50 shots), two-handed |
|    Submachine gun | 500 credits   | 2d6 piercing | 3 lb.   | Ammunition (range 50/150), reload (25 shots) |
|    Antimatter rifle | --   | 6d8 necrotic | 10 lb.   | Ammunition (range 120/360), reload (2 shots), two-handed |
|    Assault rifle | 750 credits   | 2d8 piercing | 8 lb.   | Ammunition (range 80/240), burst fire, reload (30 shots), two-handed |
|    Blaster rifle | 1100 credits   | 4d6 lightning | 7 lb.   | Ammunition (range 100/300), reload (30 shots), two-handed |
|    Laser rifle | 1000 credits   | 3d8 radiant | 7 lb.   | Ammunition (range 100/300), reload (30 shots), two-handed |
|    Plasma rifle | 1500 credits   | 3d10 fire | 10 lb.   | Ammunition (range 60/180), reload (20 shots), two-handed |
|    Screamer rifle | 900 credits   | 2d8 thunder | 7 lb.   | Ammunition (range 60/180), reload (30 shots), two-handed |
|    Plasma caster | 2500 credits   | 3d12 fire | 25 lb.   | Ammunition (range 120/360), heavy, reload (5 shots), two-handed |
|    Sniper rifle | 2000 credits   | 2d12 piercing | 20 lb.   | Ammunition (range 1000/3000), heavy, reload (5 shots), two-handed |

# Futuristic Weapons

Maybe you want to have an accurate representation of blaster weapons for your *Expedition to the Barrier Peaks* adaptation, or maybe you are like me and find that *Dungeons & Dragons* needed more futuristic weapons if you run a *Dragonstar* campaign in the future. In either case, you need more guns than the *Dungeon Master’s Guide* can currently provide. 

With a little work and comparison, here are the futuristic weapons for your D&D game!

>##### Designer's Notes
>My intent was to create a usable table of futuristic weapons in case I ran a 5th Edition *Dragonstar* campaign with my gaming group. The amount of work to adapt the entire setting (specifically the technology) was more than I wanted to take on at the time, but I did not want the work to go to waste.
>
>The rules are not playtested. Please feel free to leave a comment on <a href="http://comms.visionary.ca">comms.visionary.ca</a> or reddit user <a href="https://www.reddit.com/user/Palladion/">*/u/Palladion*</a>.

### Thank You

Credit for the page layout goes to */u/stolkdorf* of Natural Crit (<a href="http://www.naturalcrit.com/">www.naturalcrit.com</a>) for the awesome Homebrewery.

### Version 0.3
January 19, 2016

### About the Author
*Wayne, also know by many variations of "Pall" online, is a dangerous Dungeon Master when he has a sore throat... he kills characters without doing the funny voices and sound effects and that's no fun.*

reddit: <a href="https://www.reddit.com/user/Palladion/">/u/Palladion</a>

Twitter: <a href="https://twitter.com/VisionaryComms">@VisionaryComms</a>

Web: <a href="http://comms.visionary.ca/">comms.visionary.ca</a> as Pallcomm