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Credit: Ben Galpin (@BenGalpinUK)

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>## Frosting
Narcotic Drug, Common
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A Highly addictive white powdery bitter substence from The Woden Isles that can be injested in a number of ways inhalled, smokedn injectedn or mixed with food or drink and consumed


 ### Effects
On injestion how ever that is done Make a Constatution save on a sucessful check (dc 15) the effects can be shaken off with no ill effects
on a faulure the following effects take place

* You have disadvantage on Insight checks 
* You are immune to the Fear effect.
* You will have a generally happy euphoric disposition.
* You will be highly sugestable (everyone will have advantage on Persuasion checks against you) and otherwise an overwhelming urge to say yes to everything.
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> ### **Durration**
The effect will last 2 hours unless dispelled or reversed if the effects wear off natrually follow the following the general drug rules that can be found here: https://homebrewery.naturalcrit.com/share/rJ10BMsH



  ### **Addiction Save**
 - Make a save of **DC 10 + Addiction Counter**

 ### **Addiction Effects** 
 - #### **Addiction Counter 0-3:** 
 - **Drug Effectiveness:** Works as expected.

 #### **Withdrawal Effects:** 
disadvantage till next short or long rest on con checks (also a headache)
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 #### **Addiction Counter 4-6:** 
 - **Drug Effectiveness:** the drung now works for half as long as before and gives disadvantage on all (Con) Checks till your next long rest 

  #### **Withdrawal Effects:** 
take 1 point of exaustion Subject will feel very itchy and will find bight light unpleasant
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  #### **Addiction Counter 7-10:** 
- **Drug Effectiveness:** Drug effect works half again as long as before with the following addition
 -  Subjuct is considered Charmed while under the drugs effects and will ignore almost all exsternal stimuli but will take suggestions spoken to them

  #### **Withdrawal Effects:** 
 - Perminant disadvantage on (Con) rolls healling spells and potions work half as well
 

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> ### **On A Rest:**
> - Roll an **addiction save**, **DC** based on **above**
> - **On a Success:** Remove 1 from the addiction counter
> - **On A Failed Addiction Save:** +1 Exhaustion