```metadata
title: SA Circle of Seasons
description: Transform with the flitting nature of the seasons.
tags:
  - Druid
  - Subclass
  - Seasons
  - Summer
  - Winter
  - Spring
  - 'Autumn '
systems:
  - 5e
renderer: V3
theme: 5ePHB

```

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```


### Circle of Seasons

Allign your self with a season, gain specific spells and abilities based on the spell.

#### Restriction: Eldrin Training

Only Eldrin, or those who taught under them can follow the Circle of Seasons. The Circle of Seasons is tied to the fluid nature of the Eldrin and their close ties to the seasons. 

Your DM can lift this restriction to better suit the campaign. It might not apply to your DM's setting or your DM's version of the Realms.

{{subTable
##### Seasons Features

<table border=1 width=100% align=left>
  <col style="width:18%">
  <col style="width:">
		<thead>
    	<td align=center> Druid </td>
    	<td align=left></td>
    </thead>
		<thead>
    	<td align=center> Level </td>
    	<td align=left>Feature</td>
    </thead>
		<tr>
      <td Align=Center> 2nd </td>
      <td align=left> Shifting Seasons, Seasonal fortitude </td>
		</tr>
 		<tr>
			<td Align=Center> 6th </td>
      <td align=left> Vision of Beauty </td>
		</tr>
 		<tr>
			<td Align=Center> 10th </td>
      <td align=left> Shared seasons, Season Shift </td>
		</tr>
 		<tr>
			<td Align=Center> 14th </td>
      <td align=left> Evoke Seasons  </td>
		</tr>
</table>

}}
:

#### Shifting Seasons
*2nd-level Circle of Seasons feature*
___

When you enter this druidic circle, you learn to attune to the seasons. Choose one of the seasons; Spring, Summer, Autumn, or Winter. You gain a selection of spells, and features for each. 

At the end of a long rest you can choose to attune to a different season, granting you the spells and features of the new season, and losing anything associated with the previous one.

#### Seasonal fortitude
*2nd-level Circle of Seasons feature*
___

You gain additional features based on the season you are aligned with.

**Spring.** You gain resistance to poison damage, and advantage on saving throws against the poison condition. Your movement speed is increased by 10 feet, and you gain advantage on Strength (Athletics), and Dexterity (Acrobatics) checks made for jumping.

**Summer.**  You gain resistance to fire damage. While in bright light you have advantage on Wisdom (Perception) and (Survival) check. Additionally, while you are in sunlight you have advantage on initiative checks.

**Autumn.** You gain resistance to lightning and thunder damage, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to four times your druid level. 

**Winter.** You gain resistance to cold damage, and difficult terrain made of snow and ice doesn't slow you down. 


\column


#### Vision of Beauty 
*6th-level Circle of Seasons feature*
___

Your knowledge of the seasons allows you to captivate others in their beauty. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes charmed for 1 minute, or until it takes damage. While a creature is charmed in this way, it's speed is reduced to 0, it can't take actions or reactions and has disadvantage on any skill checks it makes. 

You can use this feature a number of times equal to your wisdom modifier (minimum of once) . You regain all expended uses at the end of a long rest.



#### Shared seasons 
*10th-level Circle of Seasons feature*
___

When you finish a long rest, you can choose a number of creatures equal to your wisdom modifier (minimum of 1). Each creature gains the effects of your seasonal fortitude feature.

#### Season Shift
*10th-level Circle of Seasons feature*
___

You can now change your season as an action. You can use this feature a number of times equal to half your proficiency modifier (rounded down, minimum of twice). You regain all expended uses at the end of a long rest. 








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{{footnote Akkator006 | Druid  | Seasons}}

\page

#### Evoke Seasons
*14th-level Circle of Seasons feature*
___

Your affinity to the seasons allows you to bring your season to you in all its glory. As an action you can choose a point within 300 feet of you, and evoke the truest form of your season for 1 minute, or until you change season.

**Evoke Spring.** A 60ft radius sphere is blessed with the bounties of spring, as plants exploded from the ground. A creature moving through the area must spend 3 feet of movement for every 1 foot it moves, and it takes 2d4 piercing damage for every 5 feet it travels.

As a bonus action, on each of your turns, you can choose a number of creatures within the area equal to your wisdom modifier (minimum of 1). The creatures succeed on a Strength saving throw or be restrained by the entangling plants. You may then move any restrained creatures up to 30 feet within the area. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

**Evoke Summer.** A 40ft radius is smote by the wrath of summer heat. The the area is lightly obscured. When a creature enters the area for the first time on its turn or starts its turn in the area, it must make on a Constitution saving throw against your spell save DC. It takes 2d10 fire damage on a failed save or half as much on a successful one. If a creature fails the save by 5 or more it gains a level of exhaustion.

As a bonus action, on each of your turns, you can choose a creature in the area and blast it with a ray of light. Make a spell attack against the creature. On a hit you deal 3d10 radiant damage.

**Evoke Autumn.** A 30ft radius, 120ft tall cylinder is battered by the winds of Autumn. When a creature enters the area for the first time on its turn or starts its turn in the area, it must succeed on a Strength saving throw against your spell save DC, or be catapulted 30 feet into the area. An creature already in the air has disadvantage on this save, but creatures with fly speeds have advantage on the save.

As a bonus action, on each of your turns, you can choose a creature in the area launch it 30ft out of the cylinder. If nothing else keeps the creature aloft it begins to fall at the start of its next turn.


**Evoke Winter.** A 40ft radius is blanked by the grip of bitter winter. The the area is heavily obscured. When a creature enters the area for the first time on its turn or starts its turn in the area, it must make on a Constitution saving throw against your spell save DC. It takes 2d10 cold damage on a failed save or half as much on a successful one. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

As a bonus action, on each of your turns, you can choose a number of creatures within the area equal to your wisdom modifier (minimum of 1). The creatures succeed on a Dexterity saving throw or fall prone as the ground collapses underfoot.





\column

### Season spells

{{spellTable,

##### Spring
<table border=1 width=100% align=left>
  <col style="width:18%">
  <col style="width:">
		<thead>
    	<td align=center> Spell </td>
    	<td align=left></td>
    </thead>
		<thead>
    	<td align=center> Level </td>
    	<td align=left>Feature</td>
    </thead>
		<tr>
      <td Align=Center> Cantrip </td>
      <td align=left> <em> thorn whip  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 1st </td>
      <td align=left> <em> entagle  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 2nd </td>
      <td align=left> <em> spike growth  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 3rd </td>
      <td align=left> <em> plant growth  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> grasping vines  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> commune with nature  </em> </td>
		</tr>
</table>
}}

:
{{spellTable,

##### Summer
<table border=1 width=100% align=left>
  <col style="width:18%">
  <col style="width:">
		<thead>
    	<td align=center> Spell </td>
    	<td align=left></td>
    </thead>
		<thead>
    	<td align=center> Level </td>
    	<td align=left>Feature</td>
    </thead>
		<tr>
      <td Align=Center> Cantrip </td>
      <td align=left> <em> fire bolt  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 1st </td>
      <td align=left> <em> burning hands  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 2nd </td>
      <td align=left> <em> scorching ray  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 3rd </td>
      <td align=left> <em> day light  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> wall of fire  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> dawn (XGtE)  </em> </td>
		</tr>
</table>
}}


:


{{spellTable,

##### Autumn
<table border=1 width=100% align=left>
  <col style="width:18%">
  <col style="width:">
		<thead>
    	<td align=center> Spell </td>
    	<td align=left></td>
    </thead>
		<thead>
    	<td align=center> Level </td>
    	<td align=left>Feature</td>
    </thead>
		<tr>
      <td Align=Center> Cantrip </td>
      <td align=left> <em> gust (XGtE)  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 1st </td>
      <td align=left> <em> feather fall  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 2nd </td>
      <td align=left> <em> gust of wind  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 3rd </td>
      <td align=left> <em> fly  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> Storm Sphere (XgtE)  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> contorl winds (EE)  </em> </td>
		</tr>
</table>
}}

:

{{spellTable,

##### Winter
<table border=1 width=100% align=left>
  <col style="width:18%">
  <col style="width:">
		<thead>
    	<td align=center> Spell </td>
    	<td align=left></td>
    </thead>
		<thead>
    	<td align=center> Level </td>
    	<td align=left>Feature</td>
    </thead>
		<tr>
      <td Align=Center> Cantrip </td>
      <td align=left> <em> frostbite (XGtE)  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 1st </td>
      <td align=left> <em> armor of agathys  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 2nd </td>
      <td align=left> <em> snowball swarm (XGtE)  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 3rd </td>
      <td align=left> <em> sleet storm  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> ice storm  </em> </td>
		</tr>
	<tr>
      <td Align=Center> 4th </td>
      <td align=left> <em> cone of cold  </em> </td>
		</tr>
</table>
}}


::


More brews? Follow the [link](https://homebrewery.naturalcrit.com/share/gvVSnO8yj)


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{{footnote Akkator006 | Druid  | Seasons}}