# A Guide to Modern Potion Brewing

This guide is based on [Grom's Guide to Potion Brewing](#https://www.dmsguild.com/product/209241/Groms-Guide-to-Potion-Brewing), with heavy influence from the potion making system in Skyrim, as well as multiple other homebrew documents.
The player must possess an Herbalism Kit to begin brewing any potions or foraging for ingredients.

### Useful Kits
##### Herbalism Kit
*Players Handbook 5e pg 154*

This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to story and process ingredients.  This kit allows you to forage for useful ingredients and make salves, ointments, or teas.  Proficiency with this kit lets you add your proficiency bonus to any ability checks you make regarding these skills.

These tools weigh 3 lbs and cost 5 gp.

##### Alchemist's Supplies
*Book Location pg XX*

Alchemist's supplies contains a variety of instruments such as vials, burners, flasks, a journal, and other tools needed to brew potions. Proficiency with these tools allows you to add your proficiency bonus to any checks related to making potions.

These tools weigh 8 lbs and cost 50 gp.

##### Poisoner's Kit
*Book Locatin pg XX*

A poisoner's kit includes a journal, vials, various chemicals, and a glass stirring rod.  These tools, along with a set of alchemist's supplies, allows you to create poisons.  Proficiency with this kit lets you add your proficiency bonus to any checks related to making poisons.

These tools weigh 3 lbs and cost 50 gp.

##### Glassblower's Tools
*Ref XGtE pg 82*

These tools include a blowpipe, a marver, ladles, blocks, shears, and tweezers. These tools allow you to make an assortment of glass products detailed later in this guide. A source of high heat is required to work glass.

These tools weigh 20 lbs and cost 30 gp.



### Harevesting Ingredients
During a long or short rest, you can forage for useful plants nearby.  If you are familiar with the plant you're foraging for, simply roll a Survival check + your proficiency modifier and harvest the amount specified in the Foraging table. The amount of time you spend foraging changes the DC per the table below. If the default harvest die is 1d10 and the harvest die in the table below reads +1, you go up to 1d12. A -3 harvest die would mean dropping from 1d10 to 1d4 (three standard die sizes). This table is designed to scale as close to linear as possible.

```
```

##### Time Spent Foraging
| Duration | DC Change | Harvest Die
|:----:|:-------------:|:---:|
| 1 | +5 | -3 |
| 2 | +2 | -2 |
| 3 | +1 | -1 |
| 4 | - | - |
| 5 | -1 | +1 |
| 6 | -3 | +1 |
| 7 | -5 | +1 |
| 8 | -1 | +2 |

##### Traveling
While traveling, a player can make a survival check for each hour of travel to attempt to gain one of a specific plant.  E.g. the player must state what they are looking for, pass the associated survival check DC to gain a quantity of one of that plant.

The DC for all checks increases by 5 while traveling in dim light or darkness, unless they have darkvision.

### Learning New Ingredients
If a player wishes to identify new plants that could be useful in potions, they may instead attempt to study a plant from the environment they're in and learn of it's affects in potions.

The table below lists DCs for finding plants of varying rarity, as well as the DC for learning one of it's affects.

##### New Plant Identification
| Rarity | Find DC | Affect DC |
|:------:|:-------:|:---------:|
| Common | 
| Uncommon |


### Brewing Potions and Poisons
To brew a potion or poison, you must have the ingredients for the potion, as well as the alchemist's supplies equipment.  Various brewing tools and equipment are detailed later in this guide.  Brewing outside of towns can increase difficulty significantly if the potion maker does not have a creative way to set up the brewing equipment without a proper work station.

### Learning How to Use These Kits

Any player may learn how to use these kits to gain all of the skills and actions associated with each one. To learn to use a kit and gain proficiency, a player must spend a number of days equal to:

##### 250 - (Dex + Int - 20) * 10

Each day is 8 hours of study.  The speed at which the player learns can be doubledif another player who is already proficient with the kit also spends the 8 hours to teach them the skill. Alternatively, a player learning the skill could spend four hours per day with a teacher instead of eight alone, for an equal number of days.

<div class='pageNumber'>1</div>
<div class='footnote'>PART 1 | Introduction and Ingredients</div>

\page

<div class='classTable wide'>
##### Foraging
| Ingredient | Purchase/Sale Price | Region | DC/Harvest Amount |
|:--------------:|:-----------------:|:------------:|:----------:|
| Palma Eldath | 2gp | Cold Mountains | 10/1d10 |
| Pattran | 2gp | Forest | 10/1d10 |
| Laumspur | 3gp | Caves | 12/1d10 |
|  Healwell | 3gp | All | 12/1d10 |
| Laishaberries | 3gp | Swamp | 12/1d10 |
| Leopard's Bane | 3gp | Grasslands | 12/1d10 |
| Jaffray | 14gp | Desert | 14/1d8 |
| Ironhard | 17gp | Hills | 15/1d8 |
| Mountain Garlic | 18gp | Cold Mountains | 15/1d8 |
| Orach | 18gp | Forest | 15/1d8 |
| Olus Veritis | 37gp | Rivers | 17/1d6 |
| Hart's Tongue | 46gp | Rain Forest | 20/1d6 |
| Kelventari | 45gp | Desert | 20/1d6 |
| Land Caltrops | 45gp | Rain Forest | 20/1d6 |
| Lungwort | 45gp | Caves | 20/1d6 |
| Maruera | 46gp | Rainy Mountains | 20/1d6 |
| Nightcall | 46gp | Desert | 20/1d6 |
| Pallast | 45gp | Swamp | 20/1d6 |
| Larnurma | 180gp | Jungle | 25/1d4 |
| Pargen | 180gp | Jungle | 30/1
</div>

<div class='pageNumber'>2</div>
<div class='footnote'>PART 1 | Introduction and Ingredients</div>

\page

<div class='classTable wide'>
##### Oils and Other Ingredients
| Ingredient | Purchase/Sale Price | Source | DC/Harvest Amount |
|:-----:|:-----:|:-----:|:-----:|
| Vegetable Oil	| 1sp | Any Vegetables | 5/25% Weight of Vegetables |
| Bone Marrow | 1sp | Animal Bones | 5/25% Weight of Bones |
| Alcohol | 1-10sp | Distilled Ale/Liquor | 5/% of Original Volume |
| Essential Oil | 1sp | Various | 5/Equal to Ingredients |

  
</div>


<div class='pageNumber'>3</div>
<div class='footnote'>PART 1 | Introduction and Ingredients</div>

\page

## Ingredient Descriptions

#### Alcohol
- **Region:** All
- **Potion:** Base for most potions

Alcohol can be distilled from any ale or spirit.  Distilling different liquids produces different amounts of alcohol.

| Liquid | Percent Yield |
|:----:|:-------------|
| Ale  | 10 |
| Wine  | 15 |
| Fortified Wine/Liqueur | 20 |
| Liquor | 40 |

#### Bone Marrow
- **Region:** All
- **Potion:** Additive Modifier

Bone Marrow can be added to a potion to increase it's potency. More powerful potions are more difficult to determine how much marrow to add.

#### Essential Oils
- **Region:** All
- **Potion:** Many

Essential oils are vegetable oil based ingredients incorporated into many different potions.  Vegetable oil must be boiled with an ingredient(s) of choice to make the desired oil.  This requires one hour and a pinch of the desired ingredient per 10ml of essential oil.

#### Hart's Tongue
- **Region:** Rain Forest
- **Potion:** Tongues

This fern resembles a deer's tongue.  Animals find it particularly delicious, making it rare, even in perfect growing areas.

#### Healwell
- **Region:** All
- **Potion:** Healing

This vine has round purple fruit, which are about the size and consistency of blackberries.  When eaten, this fruit will heal 2hp per fruit.  These fruits lose their potency when dried, and will spoil withing two weeks after picking.  The juice of the fruit can be pressed and combined with citrus to keep it fresh for many years.  Rubbing the juice into the skin will ease muscle pains.

#### Ironhard
- **Region:** Hills
- **Potion:** Barkskin

This two foot high plant has dark blue leaves with a thick white har growth on the underside. It has many small yellow six-leaved flowers. The plant has a milky white sap.

```
```

#### Jaffray
- **Region:** Desert
- **Potion:** Enlarge/Reduce

A clove-like herb that is normally ground up and sprindled into other dished or drinks as flavoring. The herb has a mildly cinnamon-like flavor, and its potency is not affected by being cooked.

#### Kelventari
- **Region:** desert
- **Potion:** Flame Arrow Oil

This small bush produces bright red berries.  They are extremely spicy with an acrid taste and leave the mouth extermely dry.

#### Laishaberries
- **Region:** Swamp
- **Potion:** Hide from Undead

Also known as the fruit of silence, it grows on dark gree, knee-high bushes. The leaves of the bushes are hard and waxy.  The red cherry size berries grow under the leaves. It has small fragrant waxy blue flowers that turn to equally fragrant hard white fruits before ripening. Despite the fragrance, the fruit is nearly tasteless.

#### Land Caltrops
- **Region:** Rain Forest
- **Potion:** Neutralize Poison

This lush plant has spiky white blossoms with no fragrance.  It can be found growing in shaded areas around the bases of larger plants.

#### Larnurma
- **Region:** Jungle
- **Potion:** Speed

Larnurma is a small flowering plant with bright yellow flowers that bloom only once during the plants life.  While blooming, its pale green leaves secrete an oil which is known to accelerate both mind and body.

#### Laumspur
- **Region:** Caves
- **Potion:** Climb

This is a white plant that grows small red flowers covered in tiny hooked hairs.

#### Leopard's Bane
- **Region:** Grasslands
- **Potion:** Magic Fang

A small plant with very dark green leaves with black spots.  The edges of the leaves are razor sharp.

#### Lungwort
- **Region:** Caves
- **Potion:** Remove Disease

This plant has broad white leaves covered with dark spots.

<div class='pageNumber'>4</div>
<div class='footnote'>PART 2 | Ingredient Descriptions</div>

\page

#### Maruera
- **Region:** Rainy Mountains
- **Potion:** Water Breathing

This tree looks much like any other, but can be identified by its vivid green leaves. The leaves fizz when chewed by producing oxygen with a chemical reaction.

#### Mountain Garlic
- **Region:** Cold Mountains
- **Potion:** Lesser Restoration

This plant, very similar to traditional garlic, is said to have the ability to repel evil beings and spirits of various origins.

#### Nightcall
- **Rigion:** Desert
- **Potion:** Rage

This blue-grey herm smells faintly of nutmeg and heightens all senses when chewed.  Highly addictive and will cause sensitivity to light and sound, nervousness, distraction, or fits of anger when used more than once and then stopped.

#### Olus Veritis
- **Region:** Rivers
- **Potion:** Truth

A pale green plant with rough leaves and thorns on the edges.  Grows on the banks of temerate rivers and streams.

#### Orach
- **Region:** Forest
- **Potion:** Remove Paralysis

This plant grows three to four feet tall and wide.  It has stark white stalks, pale green leaves, and green-white flowers.

#### Pallast
- **Region:** Swamp
- **Potion:** Remove Curse

This is a pale fungus found growing on the bark of willows.  By itself, it can be ground into a paste to relieve minor pains.  Very difficult to find as it "blooms" and decomposes within 24 hours when conditions are right.

#### Palma Eldath
- **Region:** Cold Mountains
- **Potion:** Endure Elements

This clean white herb is abundant in high, snowy mountains.  It grows where all other plants cannot survive.

#### Pargen
- **Region:** Jungle
- **Potion:** Revivify

A rare vine that grows near the top of jungle trees and produces small blue berries.  Before being processed, the berries are very poisonous and must be handled with care.

```
```

#### Pattran
- **Region:** Forest
- **Potion:** Remove Fear

The root of a small shrub with shiny dark green leaves and white thorns.

#### Vegetable Oil
- **Region:** All
- **Potion:** Various

Oil extracted from the flesh and seeds of most vegetables.  Used to make essential oils and as an ingredient in some potions.

<div class='pageNumber'>5</div>
<div class='footnote'>PART 2 | Ingredient Descriptions</div>

\page

# Potion Making Tools and Equipment

#### 

<div class='pageNumber'>6</div>
<div class='footnote'>PART 3 | Tools and Equipment</div>